The Enemy Within (WHF Witch Hunter Quest)

Not deliberately, no.

(Heinrich the watchman can't read and the captain is pretty sure there's no need for a full investigation they have the culprit already).

Do we at least still have the confession our did that get taken when we got thrown in lock up?


[X] Sneak in
[X] Die Pure

We are stepping forward against the servants of the DARK Gods and if we stay true the Comet and the Hammer will our sword and shield.
 
I haven't changed it directly, no, which yes would indeed mean that if you could get some evidence of Goetrin's poor behaviour to the Graf von Saponatheim (or his representative) then Goetrin would indeed be in a fair bit of trouble.
Well...

We are required to do an income Endeavor between adventures to symbolize us doing our job.

I can think of worse things to do than leading a purge, political or not, of all those who allowed Chaos and/or rogue magic use to blossom under their noses.
 
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[X] Sneak in
[X] Attempt Persuasion

[X] In Dire Necessity

Why Sneak In: it's a dark and foggy night in Bogenhafen, Morrslieb notwithstanding. And as a long-time player of Dishonored, Thief 2014 and TheDarkMod, it is the first method I would choose^^
Why Persuasion: we have a talkative and bullshitting team, with a law student and a merchant. Know your team's strengths, and all that jazz.

Why In Dire Necessity: this type of quest is very cool, instead of the usual CK2 ones, or the more fluffy / power-fantasy ones. I would not want for it to end immediately
 
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@Maugan Ra how does the Bribery skill work? Do we need to begin talking to them first or can we do it from our current position?
The Bribery skill in WFRP 4e is used for judging whether someone will accept a bribe and how best to offer it to them so that they'll accept it
Mechanically if you want to bribe someone you roll Bribery and if you succeed the GM tells you whether or not they can be bribed
If they can be then get 1 + SL guesses as to what the minimum amount of money you should offer them is, with the GM responding with "higher", "lower", or "equal"
(The minimum of money they're looking for is based on their Income, modified by how risky or irregular the bribe is)
After using up all your guesses to narrow the price, you then name the amount of money you'll slip them, if it is over the minimum then you've successfully bribed them

So for example:
If you want to bribe a watchman into letting you pass without trouble the GM might roll for 4d10 pennies (the guard's income), and get 21
If you got 2 SLs on the bribery roll then you get 3 guesses. You guess a Shilling (12 pennies). "Higher". You guess 3 Shillings (36 pennies). "Lower". You guess 20 pennies. "Higher"
You must now offer an amount of money, you only know that the target is between 20 and 36 pennies.
You decide to be safe and bribe the guard with 2 Shillings and 11 pennies (35 pennies). He smiles, takes your money and waves you through


If you were trying the same bribery roll while the watchman's fellows are nearby the costs might be higher, since he's worried about getting caught and needs a sweeter deal to tempt him
If you were trying the bribery roll while his employer was standing right beside him it might be impossible

If they cannot be bribed for whatever reason then they cannot be bribed, and a successful bribery roll just means that you correctly intuit that they cannot be bribed
Trying to bribe the bandits that are robbing you for instance is probably doomed to fail, because why would they accept some cash to leave you alone when they can just take everything?

A failed bribery roll means you either have no idea, or if you fail badly enough you might have horribly misjudged things


This kind of granularity is not a very good fit for forum questing, so Maugan will probably modify it
Most likely a successful Bribery roll will just equal a successful bribe, with the amount of SLs being used to determine how affordable it is, or how many people are swayed by it, and a failed Bribery roll means Markus messes it up somehow
And when the target cannot be bribed it just won't be offered as an option

And/Or Markus will make a Bribery test unprompted to determine whether someone can be bribed, the same way he makes Perception tests unprompted


So with the Persuade Them action. I'd probably guess that Markus tries to just walk up and pay them off, and if it fails then they attack and combat ensues
Especially since bribery at a distance would mean rehashing the same vote again about whether to charge or sneak

Trying to dissuade people from attacking you with cash is usually a Hard (-20) roll, because it's usually taken as an admittance of weakness, and why would they accept a little bit of money to not hurt you when they could hurt you and then take everything?
The odds might be better than that here if Markus can convince them that they really don't want to be part of whatever is going on inside that building, but it's hard to say
Maybe a Combined Charm/Bribery roll?
(Combined rolls are when you roll once and the result is used for two different Tests, this gives better odds than having to roll twice separately)
 
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I am entirely unsurprised that we failed to charm the cops into doing their job. That was a very stupid thing for us to try and do. In character for Markus, though, because he is very privileged and has not had to deal with the law like this before.

I think that trying to persuade the local thugs to follow us or leave of their own accord is also likely to be very difficult, but maybe the situation is now so dire that we need to roll the dice on persuading the ritual's own guards to join our side because we are going to be so very fucked when we come to fighting the demon.

Here's a combo that might let us recruit the guards to fight for us:

[X] Attempt Persuasion
[x] Drink Deep
Markus will take the deal to reroll any failed test, hoping that the additional success will allow him to end this ritual swiftly before the cost grows too high.
 
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I am entirely unsurprised that we failed to charm the cops into doing their job. That was a very stupid thing for us to try and do.
Comments like this always baffle me, because... the roll was right there. We had better than even odds of it working, and if it worked, it would've gone a bit better than for most people. It was a genuinely workable path for Markus, at a time where he was sorely lacking in anything better to try. Like, I'm sympathetic to the general sentiment, but it's not really connected to the actual quest.

[X] Sneak in
[X] Die Pure
 
Oh hell YES! Thank god we have a student lawyer and a grain merchant on our side! Straight up silver bullets for this encounter.

Level 1 Lawyers and Merchants have access to a Talent called Blather. Here is what it does, with a summary below:
Blather
Max: Fellowship Bonus
Tests: Charm to Blather
Called 'opening your mouth and letting your belly rumble' in Nordland, or simply 'bullshitting' in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an Opposed Charm/Intelligence Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.
Basically, what happens is you test Charm vs Intelligence, and if you win, you stun the enemy, making them unable to do anything except pay attention to you. We could have Ozzy or Adhema talk at them a bunch while we straight up walk in.

Even if we can't just straight up walk in, I'm thinking it might get us the element of surprise, which would be a powerful combat advantage, and they'd also get a Fatigued Condition (-10 to all tests) when they snap out of our diplomancer's spell, which would also be good.

@Maugan Ra is Blather in the cards?
 
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Blather is always on the cards. In my ongoing WFRP game that I run for my friends @Cornuthaum once employed the blather talent to stunlock a chaos warrior for a bit by being so unfathomably racist that even the champion of the dark gods was like "now hold on there..."

Generally speaking I tend to apply various bonuses to shaking off the stunned condition depending on what else has happened in that round (it's a lot easier to snap out of your shock if you're being actively attacked than if people are trying to rush past, for example) but yeah the talent otherwise works as presented.
 
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[X] Blather - One of our compatriots will distract the guards with an unending torrent of verbal nonsense to provide us an opening.

Quote:
either you can lead a witch, a student lawyer and a grain merchant to save Bögenhafen, or the dark gods win.
This is how we lead a student lawyer and grain merchant to saving Bogenhafen. They aren't warriors and they aren't sneaks, but they are good at verbal domination.

[X] In Dire Necessity

I would prefer Markus to gain a single point of Corruption than allow the quest to end or for the super Chaos ritual (based on Morrslieb's size) to be complete. Both of those results are far, far worse than a single point of Corruption.

In my ongoing WFRP game that I run for my friends @Cornuthaum once employed the blather talent to stunlock a chaos warrior for a bit by being unfathomably racist that even the champion of the dark gods was like "now hold on there..."

View: https://www.youtube.com/watch?v=9XGUj_gX4-Y
 
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[X] Blather - One of our compatriots will distract the guards with an unending torrent of verbal nonsense to provide us an opening.

Quote:

This is how we lead a student lawyer and grain merchant to saving Bogenhafen. They aren't warriors and they aren't sneaks, but they are good at verbal domination.

[X] In Dire Necessity

I would prefer Markus to gain a single point of Corruption than allow the quest to end or for the super Chaos ritual (based on Morrslieb's size) to be complete. Both of those results are far, far worse than a single point of Corruption.



View: https://www.youtube.com/watch?v=9XGUj_gX4-Y


You don't need to make "use Blather" a specific vote plan for reference, I'll just have the relevant characters use the talent as seems fitting for them.

This is mostly a general rule for the sake of not requiring my voters to have a full understanding of the specific mechanics at play in order to vote for actions.
 
Lmao. So much for playing the noble Templar. Gonna get gutted in a dank alley for trying to stop the entire fucking town from being turned into chaos soup of some sort. And it's not even the Chaos cultists being the most annoying.

I hope Edel gets disgraced and assigned to cleaning latrines at a far off church. Or we get a chance to kick his teeth in. Either works.
 
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If only we had pistols, I would be more in favor of combat, just to be noisy. After all, we are not the only party in search of the Chaos ritual to stop it... the main difference between us and the good priest in the North of town is that we know that it is tonight in Warehouse 13... we were not rigorous enough in wanting to get this information out. We should have tried running, rather than getting suckered by the Corrupt Arm of the Law.
Alas, we do not have exploding devices.

[X] In Dire Necessity

I would prefer Markus to gain a single point of Corruption than allow the quest to end or for the super Chaos ritual (based on Morrslieb's size) to be complete. Both of those results are far, far worse than a single point of Corruption.
Thank you, seconded.
IMO: To Die Pure means that you ultimately do not care about stopping the ritual, and the consequences thereof. You just don't care enough to pull all the stops, not even to save your life. Von Bruner's soul will probably be better off (unless he gets caught and sacrificed to TzeEench, lol), but so many more would be in danger, in the whole town and beyond. Is it even right to put yourself first like that? I would urge people to reconsider the choice, and for the "impure" side to coalesce the vote.

I hope Edel gets disgraced and assigned to cleaning latrines at a far off church.
No, sadly he won't. He locked in a templar, but we alone know how unjust this was. If the town gets turned into a mini-Chaos Wasteland, all will be conveniently erased. And if not, he could even blame us, with the convenient testimony of the watch captain.
 
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[X] Charge
[X] Die Pure
We've been good two shoes till now. Why stop?
Ah, but what does it mean to be a goody-two-shoes? Just personally self-righteous, with no responsibility, consequences be damned? I'll quote myself from above:
IMO To Die Pure means that you ultimately do not care about stopping the ritual, and the consequences thereof. You just don't care enough to pull all the stops, not even to save your life. Von Bruner's soul will probably be better off (unless he gets caught and sacrificed to TzeEench, lol), but so many more would be in danger, in the whole town and beyond. Is it even right to put yourself first like that? I would urge people to reconsider the choice, and for the "impure" side to coalesce the vote.

Besides, "the Grim and the Grit" (like a Total War DLC. But who is the grim and who is the grit?:tongue:) of cult-hunting in the Empire requires us to be creative, in order to scrape by and accomplish the impossible. Like Harry Dresden the wizard detective, if anyone has read Jim Butcher's The Dresden Files. A Dresden that is so personally self-righteous that he does not kill Justin DuMourne is a dead Dresden, and so many bad things would follow from that.
 
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