In Victory's Shadow - A Barbarian Warlord Quest

Not quite. You won't be able to start with an army of the living dead, but there's plenty of ways to learn some necromancy. There's a decent number of sorcerer apprentices just as lost and aimless as you are that can teach the basics if you already have some grounding in sorcery.
 
Yeah I feel like we kind of passed the point we can do necromancy.
True, we're only a novice in Sorcery, but that's the fun of it. We build up our ability to do magic as the quest goes on. As the QM said, there are ways for us to improve by finding other apprentices, not to mention how being a worshipper of the Lady of the Dead who's known to patronize necromancy means that's another avenue for our magic.

We chose a build that has high combat prowess, so that's a lot of corpses for us to experiment on if nothing else!
 
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The idea of bringing the Khan back from the dead is pretty funny. Show those heroes that all their "good" means nothin in the long run.
 
It'd be so good

The heroes of the realm stopping the most dangerous army of all time and slaying all these genius warriors and generals that brought down entire kingdoms

And little us just brining everyone back for a round 2. We aren't a major clan or anything we just turn the clock back for round 2

Reviving the boss is somewhere in the evil minion now big boss handbook.

Not to mention it'll be a good psy-op
 
Adhoc vote count started by LucidProp on Sep 9, 2024 at 8:59 AM, finished with 34 posts and 19 votes.

  • [X] Plan: Chosen of Hora
    -[X] [Youth] ... taught to lead by your father.
    -[X] [Weakness] ... too blunt.
    -[X] [Achievement] ... slaying a Stallo.
    -[X] [Patron] ... Hora, the smith and warrior.
    -[X] [Action] ... to move south.
    [X] Plan: Action and Secrets
    -[X] [Youth] ... a shaman's apprentice.
    -[X] [Weakness] ... bad with money.
    -[X] [Achievement] ... the daring raid in the south.
    -[X] [Patron] ... Vuovdaisit, the master of the forest.
    -[X] [Action] ... to move south.
    [X] Plan: Paved with Bones
    -[X] [Youth] ... a shaman's apprentice.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... slaying a Stallo.
    -[X] [Patron] ... Jabme Akka, the lady of the dead.
    -[X] [Action] ... to move south.
    [X] Plan: Favors the Bold
    -[X] [Youth] ... taught to lead by your father.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... slaying a Stallo.
    - [X] [Patron] ... Lihkku Akka, the lady of luck and fate.
    -[X] [Action] ... to move south.
    [X] Plan: Warrior of Honor and Power
    -[X] [Youth] ... taught to lead by your father.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... brokering peace with another tribe.
    -[X] [Patron] ... Beaivi, the goddess of the sun.
    -[X] [Action] ... to move south.
    [X] Plan Cool Plan Name
    [X] [Youth] ... a shaman's apprentice.
    [X] [Weakness] ... too blunt.
    [X] [Achievement] ... slaying a Stallo.
    [X] [Patron] ... Beaivi, the goddess of the sun.
    [X] [Action] ... to move north.
    [x] Plan: Taught to Lead, not to Read
    -[X] [Youth] ... taught to lead by your father.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... brokering peace with another tribe.
    -[X] [Patron] ... Beaivi, the goddess of the sun.
    -[x] [Action] ... to stay and gather strength.


Top 3 plans so far are:

#1 Chosen of Hora (10 Votes) - The classic honest warrior barbarian. A bit vanilla to be honest.
#2 Action and Secrets (5 Votes) - Between being a shaman's apprentice and worshipping the master of the forest, seems like it's geared towards raiding the south for a long time by using the forests.
#3 Paved with Bones (4 Votes) - The aspiring necromancer, worshipper of the lady of the dead who patronizes necromancy and very kill-y in personal combat and warcraft to produce corpses for said necromancy. Potential for bringing the Khan and the Gathering's dead back for round 2.
 
[X] Plan: Paved with Bones
-[X] [Youth] ... a shaman's apprentice.
- [X] [Weakness] ... too trusting.
-[X] [Achievement] ... slaying a Stallo.
-[X] [Patron] ... Jabme Akka, the lady of the dead.
-[X] [Action] ... to move south.
 
[X] Plan Witch-Queen
-[X] [Youth] ... a shaman's apprentice.
-[X] [Weakness] ... too blunt.
-[X] [Achievement] ... brokering peace with another tribe.
-[X] [Patron] ... Jabme Akka, the lady of the dead.
-[X] [Action] ... to move south.
 
I'd have liked the Necro-plan if we had lost by army or ritual.

If actually a substantial portion of the Khan's horde were dead, then using undead soldiers would be a useful response.
But we picked a past in which mostly leaders died, and now the army still kinda exists, just scattered, leaderless, returning home.

So what we need is a leader to unite them again, and a fighter to match any heroes.
I think the Chosen of Hora plan can be that leader.

Going for Necromancy now only makes us much more vulnerable to the decapitation-tactics that already destroyed this army once.
 
[X] Plan: Paved with Bones

I'm sorry but I'm a sucker for necromancers whenever I can get them. Even if this one doesn't have ideal stats, I do like the idea of a beginner necromancer becoming an unholy terror over time. Especially if he can kill things himself.
 
[X] Plan: Favors the Bold
-[X] [Youth] ... taught to lead by your father.
- [X] [Weakness] ... too trusting.
-[X] [Achievement] ... slaying a Stallo.
- [X] [Patron] ... Lihkku Akka, the lady of luck and fate.
-[X] [Action] ... to move south.

FOR THE DICE GODDESS!

[X] Plan: Chosen of Hora
 
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To shill for Paved with Bones a bit, I really do think it's thematic for us to go down the Necromancer-Warlord route. A plucky band of heroes killed the Khan and many notable persons in the Gathering, but with a worshipper of Jabme Akka who has some knowledge of sorcery, we can bring them back for round 2. This time, they'll be unburdened by the weakness of the flesh and I can think of no better way to cement our bid as Khan than by having the former Khan and his lieutenants crown us post-humously.

Far as Barbarian warlords go, our rise to power will be quite unique and spectacular!
I was honestly not expecting a Necromancer build after the Sorcerer King option lost.
Ok, since people are really invested in the idea of going Necromancer, you said prior that magic in this setting isn't the kind where a sorcerer can just obliterate a company with a fireball with ease, so I would like to know the feasibility of actually being able to be raising the dead en masse and if we did try to raise the dead Khan as a Wight or something would they still retain the same skill set and proficiency they had in life?
 
Ok, since people are really invested in the idea of going Necromancer, you said prior that magic in this setting isn't the kind where a sorcerer can just obliterate a company with a fireball with ease, so I would like to know the feasibility of actually being able to be raising the dead en masse and if we did try to raise the dead Khan as a Wight or something would they still retain the same skill set and proficiency they had in life?
I should point out we've picked the Khan defeat that left the least bodies for a necromancer to use.
 
I don't think "relative supply of bodies" at that scale is really gonna be make or break for our effectiveness. We're still at warband level, and there's usually a lot of things Necromancy does that aren't just minion summoning. We're not even sure if its minion summoning is more focused on zombies or skeletons or ghosts.
 
Would an apprentice be able to actually use that many bodies though? There could've been a solid necromancer combo from the Mud Kings paired off with the army wipe, but the moment has passed.

Besides that, we're not going to struggle for bodies when we're going south. (Wouldn't going for necromancy let us get some renewable chaff to protect our caribou core?)
 
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Besides that, we're not going to struggle for bodies when we're going south. (Wouldn't going for necromancy let us get some renewable chaff to protect our caribou core?)
That's if Necromancy is particularly easy to do and is something any sorcerer can make happen. People seem really convinced that we need to merely be skilled in magic, chant some words and do a silly dance and we'll get hordes of zombies when if it was that easy to do, we certainly would have heard undead being mentioned here, either part of the Khan's army or standing guard around the village we're crashing in.
 
That's if Necromancy is particularly easy to do and is something any sorcerer can make happen. People seem really convinced that we need to merely be skilled in magic, chant some words and do a silly dance and we'll get hordes of zombies when if it was that easy to do, we certainly would have heard undead being mentioned here, either part of the Khan's army or standing guard around the village we're crashing in.
That's another thing that bugs me, the Necromancy build is meerily skilled in magic, which seems far from optiminal for what people want the build to do.
 
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