Monster Marriage Quest

Alright, closing the vote since things are pretty firm at this point.

Sabrina is going to let the girl come with, suggest the mother (?) also come with, assign the injured Roller to guard duty, and try to convince some of the soldiers to also go into the cellar and guard against intrusion.

I'm somewhat doubtful I'll get the update up today, but I'll certainly be able to get a good chunk of the writing done, and should get it up by tomorrow at the latest.

Update incoming, please stand by.
Scheduled vote count started by Ghoul King on Aug 27, 2024 at 3:06 PM, finished with 26 posts and 9 votes.

  • [X]You'll give up and let the girl come with, ignoring how obviously distressed her mother(?) is. One child is not a significant imposition, and you're pretty sure you'll be haunted by this girl in your dreams if you force her to stay here and then she gets snatched anyway.
    -[x]Offer to let the mother(?) come along as well
    -[X]The injured roller. They're well-suited to guard duty, really.
    -[x]Leave some soldiers here
    [X]You'll give up and let the girl come with, ignoring how obviously distressed her mother(?) is. One child is not a significant imposition, and you're pretty sure you'll be haunted by this girl in your dreams if you force her to stay here and then she gets snatched anyway.
    [X]You'll leave a single Breed here and insist the girl stay with her family. That should be sufficient: the kidnappers seem quite wary of your troops.
    -[X]A Boulder. They're well-suited to guard duty, really.
 
Clearing the Air
Back when considering how to handle the girl wanting to stay

Yeah, you're not leaving the girl here. Even though it feels weird to take her from her family- actually.

"Miss?" you say toward the woman who you think is the girl's mother. She glances away from the girl for just a moment, meeting your eyes, flinching, and then resuming wringing her hands and staring at the girl. "You can come with, if you like, I'm... reasonably certain we can keep the both of you safe." So far these things seem quite reluctant to get close to the Breeds, and given how cleanly your forces won when one made the mistake of being in reach, this seems a pretty reasonable reluctance on these things' part that's unlikely to change. (Unless there are other kinds better-suited to fighting on the ground, but so far they're all alike as best as you can tell)

A few seconds pass without acknowledgement, followed by her attention jerking to you, staring at you for several more seconds in silence, eyes wide and expression uncertain. A man lingering at the cellar entrance looks uncertainly between you and the woman (Or perhaps between the child and the woman), and the girl herself remains quiet, not expressing a preference that you can tell.

Into the silence you say, "I'll leave a Breed behind to stand watch. The kidnappers seem very reluctant to even approach them, so it should keep you safe, at least so long as no soldiers attack it."

The man's eyes widen and he hurries into the cellar, closing the doors behind him; them slamming shut seems to break the woman out of her indecision, or perhaps it's how the most injured Roller makes its way to stand guard in front of the cellar door. (You give it instructions to retreat and either try to join up with you or with the Breeds in the woods, in the event that soldiers show up with clear intent to attack it) Either way, she skirts around the Roller, looking very concerned, and edges her way awkwardly toward you, glancing between you and the girl repeatedly even as she cautiously reaches out to the girl's hand.

Once their hands meet, the woman looks supremely tense for around five seconds, and then finally relaxes. Not... to true calm, mind, but to mere anxiety, rather than seeming ready to bolt in response to anything.

"We're going back to the soldiers," you say, tugging gently in that direction on the girl's hand (She's really not wanting to let go of you), which seems to lower the woman's tension still further, and you all begin the walk.

----------------------------------------------------

And now with the soldiers again

Well, actually, before you head out to try to rescue more people, you turn to the soldiers. "Perhaps some of you should join the family in the cellar, ready to defend them if a kidnapper gets past my guard?"

You notice most of the soldiers glance toward a specific soldier briefly, before their collective attention falls upon the girl and her mother (?) with very dubious looks upon their faces. The one soldier who was glanced at by the rest firmly declares, "We'll not cower in the dark when people who need us await!" while his fellows all nod firmly with Heroically Determined expressions upon their faces.

You consider pointing out that they've been cowering in the dark of the night behind your troops, doing nothing of use for the past several minutes, but after a moment's consideration decline to point it out. You similarly decide to act as if you don't notice how they're really staring at the woman and the girl more than looking for other people, not looking away even when another scream fades away in the sky. You sort of expected this response, given how the Commoners have been behaving around you and the Breeds.

You settle for shrugging (With one arm, to avoid jostling the girl) and casually remarking, "Suit yourself," before pointedly focusing on walking the girl and woman through how to climb up a Roller to ride with you. (You end up getting the woman up first and simply heaving the girl up to her; climbing up the Roller proves too much for a child her height) In the process it comes out that they are not mother and daughter, but two sisters who were simply born years apart. (Their names don't come up. You're starting to wonder if the Commoners are avoiding sharing their names with you for some reason) Finally, you settle in front, the girl just behind you, her sister behind her and clinging to you, minimizing the odds of the girl falling off.

One soldier starts to ask something, you catch, "Hey, what about-" before he is shushed by his fellows, which you decide to just ignore.

And then you finally resume the search for people to help.

-------------------------------------------------------------

Having two Commoners riding with you, one young woman and one younger girl, seems to have a pronounced impact on how most people respond to you. You find yourself wondering how much of this has to do with them riding behind you, clinging to you, but if that matters, no one alludes to it directly. Maybe it has more to do with the soldiers accompanying you, looking uneasy but still huddling for safety among your troops.

Whatever the case, later Commoner families are not happy to see 'monsters' coming to their rescue, but they're less consistent about trying to flee on sight. Sometimes the girl even calls out that it's safe, or that 'these monsters are fighting those monsters' (You fight the urge to complain that Breeds aren't monsters at all; she's just a child), or in one case calls out to a boy by name to stop being 'such a wimp', and while there's still mutterings about Teufel and lies, it seems to help to have more than one person trying to convince them to come out and get protection from the kidnapper-creatures. Perhaps because Teufel, though supposedly able to look like anyone, can only look like any one person? You still don't really get this 'Teufel' business, but you can sort of see how it might be harder to dismiss everything as 'Teufel lies' if one thinks a group of three people can't all be Teufel.

Families are led to cellars and Rollers set to guard those too, or in one case they're led to a place where the fog thins and everyone agrees there's a temple nearby. (You fight the urge to go find the temple and ruin it) At one point another squad of soldiers is encountered, a 'blessed' soldier in charge of a dozen armored troops and backed by twenty women with bows (There might be men in the archers, but they all look pretty alike to you: no facial hair, for one), and while the 'blessed' soldier grits her teeth and clearly wants to order everyone to attack, she restrains herself. (Possibly because you have a couple of families in tow at the time, in addition to the soldiers, all mixed in among your troops, not to mention the sisters riding with you) You stay away from where you encountered them, though, pursuing other locations where you see the kidnapper-creatures flocking.

You never quite manage to capture or kill another kidnapper-creature, possibly in part because families are quicker to flee to the safety of your troops; over these two or so hours, you become fairly certain the kidnappers only actually enter a building if they've spotted someone with their neck-mounted eye. You're not sure if they're poor of hearing, or mistrust their hearing, or what, but even someone screaming in a panic doesn't seem to result in one of these things going into a room that's the source of the noise. Possibly in looking into the room, you're unsure of that part, but certainly not of diving in sight-unseen. As such, the kidnappers tend to either not enter a building in the first place, or grab someone and lurch back out a window and fly off. (You see this happen three times, feeling a stab of guilt anew every time)

Eventually, the fog starts thinning -a fact you only notice when one of the soldiers still with you cheers enthusiastically about how, "It's almost over!" before being shushed by her fellows- and all you can see and hear in the sky is the kidnapper-creatures flying off to the east. Most of them seem to not have anyone in their grip, too.

Huh. That was earlier than you'd expected. It's still, what, at least three hours until dawn? You'd thought these creatures would persist much closer to daylight-

"What is the meaning of this!?" thunders an older man's voice, drawing your attention back to the ground.

You'd been leading another pair of families (19 people between the two) to a nearby temple, and this was perhaps a mistake, as before you stands a bit of a worrying contingent. Four armored soldiers in the distinctive outfit of 'blessed' troops, ten regular armored soldiers, ten exhausted-looking archers (You're not sure their quivers have arrows left; none of them is nocking an arrow, anyway), four men and a woman you're not sure how to classify (They all carry rapiers, but otherwise do not look like warriors to you: no armor, no other weapons, and their clothes suggest wealth to you), plus three people that look... kind of like priests to you, but rather wealthier-looking than any priest you've seen before. (Is that gold embedded in the old man's fancy hat?)

You, meanwhile, are down to 6 Rollers on hand, 6 Boulders on hand, 6 Suncrawlers on hand, and the Gatekeeper. (You wanted to keep enough Rollers to get the Boulders moving swiftly on a moment's notice, and the Suncrawlers have been hauling around the wounded kidnapper-creature: you'd have sent them out of the city with it if you'd been confident Commoners wouldn't attack them and mess up the 'capture one of these smelly things alive' plan) You send out an order to the guards stationed about to come to you (In the process learning one Roller fled from soldiers earlier and is most of the way to you, and one guard Suncrawler took some damage before it managed to duck through a low crawlspace of some kind) in hopes of correcting this imbalance, but for the moment you are distinctly outnumbered and particularly concerned by the 'blessed' troops. And the priests to a somewhat lesser extent: none of the lower quarter priests ever set themselves on fire, but these priests are a lot older than any of the lower quarter priests you've encountered so far, and so you suspect they have better... control, or whatever goes into the self-immolation thing.

The eight soldiers that have been walking with you this entire time are pretty clearly strongly considering drawing their swords, which contributes to the whole 'outnumbered' thing, while the two families mostly look pretty stricken by this man's clear disapproval: you have this worrying suspicion they'll be swiftly pretending like you tricked them or ambushed them or something.

A quick check of the four Suncrawlers you sent to the top of the hill shows... one is actually kind of close, a bit beyond the priests and everyone else. The other three are much further away and report killing someone who... was probably a priest, going by the bits of images you're getting from them?

"We would be dead if not for them!" shouts back the older sister, voice trembling. (And arms trembling around you, for that matter)

Which, you notice, changes very noticeably the attitude of the soldiers behind you and the families you were escorting: the soldiers are abruptly uncertain-looking, the families trend toward downright defiant. (Especially three specific men: a kidnapper-creature had gotten a grip on one of them, the three trying to prevent it from pulling him out the window, and it had only broken off when the Gatekeeper had bounded into the room and bitten it)

"Better dead than corrupted by evil!" the man booms back, which you frown at. You feel like you've just heard something important for understanding this situation, particularly how suicidal several Commoners have been.

Okay, how to handle this...

[]You'll metaphorically lie low and wait for the rest of your troops to arrive. Already the focus seems to be on these two arguing, much more than on you or your Breeds.
-[]And strike as soon as you feel you have the advantage. Now that the kidnappers are gone, you want these priests dead.
-[]And try to leverage the force advantage into retreating from the city without a fight.

[]You'll direct the one Suncrawler in back to sneak up on and try to kill the priest with gold in his hat. He's probably the leader, right?
-[]Once things start, going on offense is the goal.
-[]Once things start, getting out of the city is the goal.
(This will involve a die roll if it wins the vote)

[]You'll direct your forces to attack, and simply flee with yourself on the Roller plus the Gatekeeper and one Boulder pushed by the Roller, writing off the rest of your forces. It will be costly to lose all these troops, but this seems... probably the safest way to escape with your life.

[]You'll ignore all this drama and direct the families and soldiers who are with you to go join their comrades, saying your job here is done, and try to disengage entirely.
-[]Ready to attack on a moment's notice if they do anything.
-[]Prioritizing getting yourself out of the city if they try anything.

[]Smile time. "I'm so glad to see so many of you got through this night unscathed! It's truly sad how many victims were taken from the middle tier by these creatures, defenseless in their homes. How successful were you in rescuing innocents from danger?" You're pretty sure the answer is 'they weren't trying to do that at all'.

[]Sadface time. "Do you truly intend to kill this child-" Bring the younger sister behind you into view. "-for the crime of having been saved by the wrong type of person?" Admittedly she was only in danger because of your attack, but still.

[]Oh? "Is that why you're fine with Freelanders burning to death from 'blessings'?" How revolting.

[]Engage him in debate yourself.
(I'm not giving example topics. You can submit three topics as sub-votes. You can give an angle or tone beyond the exact topic, but don't give me three-paragraph detailed plans for an entire Debate Team event)

[]Write-in.

(Got it out today after all! In part by realizing my original assumption of continuing to cover the night in a lot of detail really made no sense)
 
[X]Oh? "Is that why you're fine with Freelanders burning to death from 'blessings'?" How revolting.
-[X] "And you even care so little for your own people that *I* did the work of saving them for you. Pathetic
—[X] Prepare for violence just in case. If he looks like he's going to strike, try to make sure you strike first.

This man deserves arrogance and contempt.
 
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[]You'll metaphorically lie low and wait for the rest of your troops to arrive. Already the focus seems to be on these two arguing, much more than on you or your Breeds.
-[]And try to leverage the force advantage into retreating from the city without a fight.

this is my take. Let's just get out and not deal with this, we've done plenty…

But then again…War bride.

[X]Oh? "Is that why you're fine with Freelanders burning to death from 'blessings'?" How revolting.
-[X] You care more if your followers perish simply for experiencing my corruptions then seeing to their safety, of hoarding brandsifters to try and scorch me and mine to the ground?
-[X]But of course you do. You need them to come and stoke your flames for you, to tend to your cauldrons and fight in your wars. Teufel lies? The biggest lie is this: if Teufel died tomorrow he would live on! So long as shadows are needed to drive you all back to their pyres! A war everlasting, a blaze ever burning!
[X]Prove. Me. Wrong. Show warmth without the hate. That, is how Teufel truly dies! But Teufel lies, does he? Just like how Eddstat still stands, and didn't burn to the ground thanks to these men you call priests.
 
I quite liked the action in this chapter

X]Oh? "Is that why you're fine with Freelanders burning to death from 'blessings'?" How revolting.
-[X] "And you even care so little for your own people that *I* did the work of saving them for you. Pathetic
—[X] Use a crawler to paralyze and grab if he starts acting aggressive.
I quite like this overall, but think that we should prioritize retreating if he acts aggressive.

The longer we stay, the more they can organize. Retreating without offering aggression beyond words, even in the face of violence, seems most useful to me. Also, we ideally want the priests to not immediately know the identities of everybody we helped.

While dark, I think forcing them to choose between a witch hunt for the people Sabrina saved and letting rumors spread from those people would be useful. Letting them get record names now will let them round up the victims more easily.

Sabrina isn't going to strike any further military goals, so I think best pursue war by other means.


[X]Oh? "Is that why you're fine with Freelanders burning to death from 'blessings'?" How revolting.
-[X] "And you even care so little for your own people that *I* did the work of saving them for you. Pathetic
-[X] retreat, dropping people off in safe-ish areas that are out of sight of the priests
-[X]Prioritizing getting yourself out of the city if they try anything.
 
Are we going to be taking one of the winged creatures back with us? It would be a bit disappointing to need to leave without one to show to Caras.
 
Oh this was just a delightful chapter. Reading about those holy soldiers having to grit their teeth and not attack us was quite nice. And now we've got ourselves a merry band of people who owe their lives to us.

Now we are presented with the problem of these priests. I think we're definitely going to challenge them to a game of pathos, but which to choose? So far people seem to be focusing on getting angry about the whole 'Freelanders burning' thing, but I think we should seriously consider another approach. Most of these people don't know anything about brand-sifters being sent to the Freelands to cause havoc. Aside from, of course, what we told them back when we were the ones attacking. I'm concerned that going straight into that and a) distracting from something they're actually upset about and b) reminding them that we started all of this is a bad idea.

As such I advocate for another approach, one that is far more unlikely to be turned against us:

[X]Smile time. "I'm so glad to see so many of you got through this night unscathed! It's truly sad how many victims were taken from the middle tier by these creatures, defenseless in their homes. How successful were you in rescuing innocents from danger?" You're pretty sure the answer is 'they weren't trying to do that at all'.
 
[X]Smile time. "I'm so glad to see so many of you got through this night unscathed! It's truly sad how many victims were taken from the middle tier by these creatures, defenseless in their homes. How successful were you in rescuing innocents from danger?" You're pretty sure the answer is 'they weren't trying to do that at all'.
 
Cannot help but feel anything 'the people support me and hate you' related will result in a lot of ""Investigations for Heresy"". Whether this is good or bad... Well, depends. A lot.
 
Ooh. Keeping that girl and her relative with us was a winning plan after all.

My primary purpose remains to stop high priests from selling any more candied bread to our merchants. That is the whole reason we're here. In pursuit of that, since the high priests can't all be wiped out, time to once again bring up our important talking point and ensure that any further attempts to sell candied bread will hopefully be more heavily scrutinised. Remember, it's important to be consistent with our message rather than pivoting to whatever lie suits us best.

[X]Smile time. "I'm so glad to see so many of you got through this night unscathed! It's truly sad how many victims were taken from the middle tier by these creatures, defenseless in their homes. How successful were you in rescuing innocents from danger?" You're pretty sure the answer is 'they weren't trying to do that at all'.
-[X] Continue smiling. "Then again, I suppose you were too busy selling Brandstifter bread to merchants, like the one with the silver earring in the mark of the Saint of Honesty, and letting Freelanders and animals burn to death from your 'blessings'. I wonder how long before Sables de la Haines ends up burning like Estvallee? With so much bread going there instead of your own people you must have plenty to spare."
-[X] retreat, dropping people off in safe-ish areas that are out of sight of the priests
-[X]Prioritizing getting yourself out of the city if they try anything.

Mentioned Estvallee and Sables de la Haines as specific details to support our claims, and I like Tascion's idea of forcing them to choose between witch hunt, and letting rumours spread.

EDIT: Added detail of the merchant to make our truth more believable. Felix saw and recognised that merchant. Others might remember seeing him as well. And remember the priests lying about him being from 'Cultivare'. So what else were the priests lying about?
 
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"They wouldn't have been in danger in the first place without you."

This seems like it'd be the easiest to turn against us? "You're burning my people" at least provides a motive for what we started the night doing.
I think you're thinking of another vote option. My vote doesn't contain those words.
 
[X]Smile time. "I'm so glad to see so many of you got through this night unscathed! It's truly sad how many victims were taken from the middle tier by these creatures, defenseless in their homes. How successful were you in rescuing innocents from danger?" You're pretty sure the answer is 'they weren't trying to do that at all'.
-[X] Continue smiling. "Then again, I suppose you were too busy selling Brandstifter bread to merchants, like the one with the silver earring in the mark of the Saint of Honesty, and letting Freelanders and animals burn to death from your 'blessings'. I wonder how long before Sables de la Haines ends up burning like Estvallee? With so much bread going there instead of your own people you must have plenty to spare."
-[X] retreat, dropping people off in safe-ish areas that are out of sight of the priests
-[X]Prioritizing getting yourself out of the city if they try anything.

Found and read this between updates, it's fun. I don't think we win in combat here, because if we're too aggressive we probably will turn our guard friends (?) against us. We wanna win in the court of pubic opinion, because if we can cause unrest in this city we'll at least delay their plans. If we're lucky we'll make allies here to open the gates for us in the future, and if we're really lucky the priests will be overthrown.
 
—[X] Use a crawler to paralyze and grab if he starts acting aggressive.

Sabrina doesn't have one of those on hand. They're all back with Caras. Also, the paralytic venom is a Runner thing anyway... which Sabrina did bring two Runners on this trip, but they're keeping a watch on Ada, Teo, and the guards, back out in the forest. So you'll want to reconsider your vote.

Are we going to be taking one of the winged creatures back with us? It would be a bit disappointing to need to leave without one to show to Caras.

Sabrina will default to trying to bring the captured one back if feasible. Whether this proves feasible will depend in part on what voters pick: the 'retreat, abandoning almost all the Breeds' vote, for example, automatically gives up on bringing the kidnapper-creature back.
 
Sabrina doesn't have one of those on hand. They're all back with Caras. Also, the paralytic venom is a Runner thing anyway... which Sabrina did bring two Runners on this trip, but they're keeping a watch on Ada, Teo, and the guards, back out in the forest. So you'll want to reconsider your vote.
Changed! Now it says 'prepare for violence just in case' which is more generic and something you should be able to work with easily.
 
Just for the record, our best rejoinder to 'tueffel lies' is blunt open earnest ugly truthfulness. Not to try to play social games by being subtle, but just… Punch the guy verbally in the face with anger and disdain
 
Just for the record, our best rejoinder to 'tueffel lies' is blunt open earnest ugly truthfulness. Not to try to play social games by being subtle, but just… Punch the guy verbally in the face with anger and disdain

I'd still rather include specific and verifiable accusations.

Also, much like with Ada at first, just because Sabrina hates them is no reason not to be smilingly polite at them.
 
I'd still rather include specific and verifiable accusations.

Also, much like with Ada at first, just because Sabrina hates them is no reason not to be smilingly polite at them.
You're the one leading with vague insinuations.

Sabrina seems to like Ada. The actual priests have pretty uniformly not been polited at.
 
You're the one leading with vague insinuations.

Sabrina seems to like Ada. The actual priests have pretty uniformly not been polited at.

I meant in the beginning when she didn't even know Ada. There was a definite possibility Sabrina would be rude and hostile, but she decided to maintain her polite smileyness after all, and I'd like her to continue doing so, then add very specific and verifiable accusations. I just really like the vibe of Sabrina as a bit of a Stepford Smiler.
 
Well, I wanted to get the truth out in the first place, if only to make it difficult for the priests to continue the candy bread plan. We should have done enough damage to stop it for the most part, it's about time to get out of dodge.

[X] Kai Merah
 
To toss in my two cents, the general thrust of votes feels like two different focuses.
  • Blaming the priests for spreading Brandstifters among the Freelanders, resulting in much death and this retaliatory attack against the priests. Citing the particular merchant involved in the recent candy bread spread.
  • Blaming the priests for not helping the Commoners during this bug attack, as compared to even the Gendermane helping despite coming here to attack the priests in retaliation for causing death and havoc by spreading Brandstifters among the Freelanders.
I will be unsurprised if the priests attack us the sentence after we start calling them out on their lies. In that interpretation, we ought to prioritize. Maybe we can eat our whole cake, in the form of being allowed to list out all our accusations, but we still have to do it one bite at a time and the priests get to make their own narrative choices as well.

For the moment, the priests are uncertain. Caras has never done anything like this before, and I'd be surprised if any of them had ever heard of any military action similar to Sabrina's... priorities. However, once Sabrina starts attacking them with words, somebody is going to yell blasphemy in short order. At that point, I expect the fight to get started again in earnest. I'd like the vote to prioritize in order, what Sabrina levels as accusations.

All that said, I think explaining why Sabrina was here in the first place is the most important. Her actions in rescuing commoner civilians mostly speak for themselves, but her rationale for attacking in the first place has no clear reason and thus can be more easily twisted by the priests. Perhaps they will claim that they tricked Teufel's dark forces into fighting themselves in a brilliant act of tactical acumen that delayed them in visibly responding to the kidnapping bugs but was overall more effective than trying to deal with two simultaneous attacks?

[X]"How could you have been unprepared for this kidnapping bugs if you have enough Brandstifters to send off as candy bread to merchants heading to Estvallee and other Freelander villages. Your merchants, like the one with the silver earring in the mark of the Saint of Honesty, and caused Freelanders and animals burn to death from your 'blessings'. I wonder how long before Sables de la Haines ends up burning like Estvallee? With so much bread going there instead of your own people you must have plenty to spare."
-[X]"It's truly sad how many victims were taken from the middle tier by these creatures, defenseless in their homes. The evil of it even forced these Gendermane forces to help them, despite being here to seek justice against you. How successful were you in rescuing innocents from danger?" You're pretty sure the answer is 'they weren't trying to do that at all'.
-[X] retreat, dropping people off in safe-ish areas that are out of sight of the priests
-[X]Prioritizing getting yourself out of the city if they try anything.

While I am entertained by the idea of Sabrina as a stepford smiler, I think she's already shown too wide a range of emtions for it to fit with her chracterization in situations like this.

I'm keeping the other vote up as well, because this argument and new vote is coming in late.

Edit: I see that voting by name is happening, so I'm selecting a single vote for clarity

[]Oh? "Is that why you're fine with Freelanders burning to death from 'blessings'?" How revolting.
-[] "And you even care so little for your own people that *I* did the work of saving them for you. Pathetic
-[] retreat, dropping people off in safe-ish areas that are out of sight of the priests
-[]Prioritizing getting yourself out of the city if they try anything.
 
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