Always Late
Lacking in coffee, sleep, and brains
- Location
- Ohio
If Orks need to adapt, they'll adapt, because The WAAAAAAGH Field can make it happen. Especially since the Orks already come with Aquatic Vessels. There's the famous Submersible from Armageddon, which is a 60 transport cap vehicle which can optionally be equipped with a slightly shorter ranged but otherwise identical Earthshaker Cannon and up to three Big Shootas. There's also the Nautical Cruiser of Deff Squadron fame, and appropriately equipped as that comic's sketch-based art style would permit.
Oh, and since they had that World of Warships sponsorship awhile back, the Orks now have one more piece of WW2 era ripped verbatim* into their kit. Behold, the Ship Smasha. It's a reskin of a reinterpretation of an Akizuki as depicted by Wargaming's money-grubbing ways. The torpedoes are set to only hit carriers, battleships, and cruisers, but are hard to spot and hit like a truck. The guns are actually pretty good in velocity, fire rate, and penetration value for its tier, but making the raw damage worth it always takes some kind of tradeoff in chance to set fires, or penetration power. They actually have anti-aircraft worth a damn that can be further boosted with a consumable. It can also lay smoke, reload the torps faster, and of course Hit The Red Button. It's not like they're going to be turning the thing, it's got a massive turn circle, and that spike on the bow is purely decorative. Don't expect it to sink submarines either, depth charges aren't as Orky as mines apparently. Oh, and it also has a thing where a Kaptain can... talk to it. And it'll go do what the Kaptain says.
Don't ask about the colorful anime girls in the stateroom, alright?
*It's their aircraft. If it's not a MiG, it's something from WW2.
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