Monster Marriage Quest

[X]You'll give up and let the girl come with, ignoring how obviously distressed her mother(?) is. One child is not a significant imposition, and you're pretty sure you'll be haunted by this girl in your dreams if you force her to stay here and then she gets snatched anyway.

Friend/Follower Get!
 
[X]You'll leave a single Breed here and insist the girl stay with her family. That should be sufficient: the kidnappers seem quite wary of your troops.
-[X]A Boulder. They're well-suited to guard duty, really.
 
Hrrrm…
A fog at night, in particular…
We may need to report to Cara's and Virmire to see if they know what the Snatchers are…
Maybe they're something like…A Neanderthal variant of the Council, basically? They do help confirm this is some kind of monster world in general, though.
 
[X]You'll give up and let the girl come with, ignoring how obviously distressed her mother(?) is. One child is not a significant imposition, and you're pretty sure you'll be haunted by this girl in your dreams if you force her to stay here and then she gets snatched anyway.

I don't want our forces spread apart. After the fog calms down we might need to hoof it.
 
I'm leaving towards a boulder and a few soldiers with spears as backup. I want to split up the soldiers. I don't want backup for them if they decide to attack Sabrina.


Really great chapter.

Edit: ugh, I bet Sabrina would let the girl come with her. I still favor the boulder and a couple soldiers though as guards.
 
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[X]You'll give up and let the girl come with, ignoring how obviously distressed her mother(?) is. One child is not a significant imposition, and you're pretty sure you'll be haunted by this girl in your dreams if you force her to stay here and then she gets snatched anyway.
-[x]Offer to let the mother(?) come along as well
-[X]The injured roller. They're well-suited to guard duty, really.
-[x]Leave some soldiers here

The biggest PR win we could possibly get is visibly protecting a little girl, along with her mother's testimony of the same. Obviously religious propaganda will crash back in behind us to try and undo as much of our goodwill as possible, but the more we can start sowing doubtful seeds, the better.
 
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I hesitate to bring the girl with us, because that will look like kidnapping. Though I suppose if we brought the mum as well... And released them at the end of the night...

Hmm. More people might want to stick with us instead of going into cellars then. That could slow us down. Also, I suspect any people we so obviously 'favour' with personal protection for the whole night will get vanished by priests for interrogation in the coming days.

I'm inclined to leave the guards here. Their information is useless, and they'll stab us in the back the second a superior force comes our way and they think they have a chance against us.

[x]You'll promise that the soldiers will protect the family -they're armed now, and you're pretty sure that an enclosed space like the cellar will give them the advantage against these creatures. (Not that you know whether the soldiers will agree to such, mind)
 
[X]You'll give up and let the girl come with, ignoring how obviously distressed her mother(?) is. One child is not a significant imposition, and you're pretty sure you'll be haunted by this girl in your dreams if you force her to stay here and then she gets snatched anyway.
 
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It's pretty likely that the girl is going to get called a dominated or some nonsense after this, but that can't be worse than getting snatched right now. Leaving a Boulder will probably work just fine for the most part, but I can see some other people getting some funny ideas and attacking the Boulder, distracting it enough to allow the snatcher take one person away.

I do know that I don't want to leave the protection purely to the soldiers though. Sabrina not saying a single lie til now is the one thing that is making this work, and I don't really want to rely on a bunch of uncooperative soldiers to make sure that promise of safety is kept.

Ya, I think I'd just keep the girl in sight.

[X]You'll give up and let the girl come with, ignoring how obviously distressed her mother(?) is. One child is not a significant imposition, and you're pretty sure you'll be haunted by this girl in your dreams if you force her to stay here and then she gets snatched anyway.
 
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[X]You'll give up and let the girl come with, ignoring how obviously distressed her mother(?) is. One child is not a significant imposition, and you're pretty sure you'll be haunted by this girl in your dreams if you force her to stay here and then she gets snatched anyway.
-[x]Offer to let the mother(?) come along as well
-[X]The injured roller. They're well-suited to guard duty, really.
-[x]Leave some soldiers here

We don't need all the soldiers, only enough to provide some validity to our claims of helping. The mother and daughter might end up being more talkative as well.
 
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[X]You'll give up and let the girl come with, ignoring how obviously distressed her mother(?) is. One child is not a significant imposition, and you're pretty sure you'll be haunted by this girl in your dreams if you force her to stay here and then she gets snatched anyway.

I don't like any of our options here Leaving soldiers is fine and all, but I suspect they wouldn't stay to guard a single family and I don't want them tied to us with promises we cannot ensure are kept. Leaving a breed just makes me worry about what would happen to those people if temple forces find them like that. Or worse, the breed themselves get snatched and now we've exchanged captures.

Taking the girl feels more consistent with Sabina's character. Not just it's a little girl asking us for safety, but also because she is the first person we've encountered who isn't immediately unsettled by us or convinced we're a liar since our family visited us.
 
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... I'm still not completely sold on bringing this girl with us, but I guess so long as we bring along her mum, it won't look too obviously like a kidnapping. Also, she's at least more useful than the soldiers at answering basic questions a local would know.

I really want to leave behind as many soldiers as possible since I don't think they're giving us much legitimacy/validity and they'll likely turn on us once the holy soldiers attack. I think Tascion's plan works. Though I'm pretty sure we've got good odds of permanently losing the Boulder we leave behind here, either through not being able to double back for it, or for it getting straight up killed by snatchers/guards/holy soldiers. I'd rather leave behind something that doesn't impact our combat capability. I think the latest update on our forces is as follows:

The two Runners stayed behind to keep people paralyzed. Sabrina has 7 Suncrawlers on hand (All a bit dinged up), 10 Boulders (With light wounds on a few), 12 Rollers (One of which is in not-great condition), one Gatekeeper, and herself on hand.

@Tascion I'll vote for your plan if you change the Breed left behind to a Roller instead of Boulder. If we leave behind the one in not-great condition, then little will be lost. We're leaving behind guards anyway to help actually fight, a single Boulder is probably too slow to do much about the snatchers, so we're leaving a Breed behind purely for intimidating-snatcher purposes, which a Roller does perfectly well.

You direct the Roller you're riding to face toward the kidnapper-thing, and the thing's neck-mounted eye seems to scrutinize the motion carefully, with it breaking off once again. Reluctant to risk itself? Worried about crashing?
 
@Tascion I'll vote for your plan if you change the Breed left behind to a Roller instead of Boulder. If we leave behind the one in not-great condition, then little will be lost. We're leaving behind guards anyway to help actually fight, a single Boulder is probably too slow to do much about the snatchers, so we're leaving a Breed behind purely for intimidating-snatcher purposes, which a Roller does perfectly well.
Edit made
Good suggestion, thanks
 
So far, Sabrina is pretty dead-set on letting the girl come with. I'll happily include 'let the mother come with' even if the technically-leading vote doesn't include it (The possibility would've naturally come up regardless, honestly), but unless 'also assign guards' gets enough votes to actually be part of the leading vote I'm not rolling it in.

So nobody is caught off guard by how I interpret votes in a day or two.
 
Given that the main complication with leaving all the guards is that they don't work for us, I'm not sure if splitting them up is viable or that trying is a good idea.
 
Given that the main complication with leaving all the guards is that they don't work for us, I'm not sure if splitting them up is viable or that trying is a good idea.

I would at least like to try to do so, for previously mentioned reasons regarding their likelihood to turn on us.

What harm is there in trying to pressure them to leave some behind?

"You're guards aren't you? Meant to protect people? Here are people in a defensible location who need guarding. Would you really prefer to come along with me, next to my Breeds, out in the open with all the snatchers around? Or would you prefer to do your duty and guard these people?"
 
Thinking bout it more, leaving protection for the family in the cellar seems as good an idea as any. I'm down for it.

[X] Tascion
 
I would at least like to try to do so, for previously mentioned reasons regarding their likelihood to turn on us.

What harm is there in trying to pressure them to leave some behind?

"You're guards aren't you? Meant to protect people? Here are people in a defensible location who need guarding. Would you really prefer to come along with me, next to my Breeds, out in the open with all the snatchers around? Or would you prefer to do your duty and guard these people?"
And that's a fine argument for getting them to stay, but getting some of them to stay requires also arguing that a few of them need to not do that and they'd be better off splitting the party. It is, at best, a weird needle to try to thread, but more than that it really sounds like a trap of some sort.
 
And that's a fine argument for getting them to stay, but getting some of them to stay requires also arguing that a few of them need to not do that and they'd be better off splitting the party. It is, at best, a weird needle to try to thread, but more than that it really sounds like a trap of some sort.

*shrug* I'd prefer if all stayed, but nobody was voting for that, so I went with the next best thing, which was Tascion's plan.
 
And that's worse than either. Sometimes you just need to decide if you want to have your cake or eat it.
 
And that's worse than either. Sometimes you just need to decide if you want to have your cake or eat it.
Sometimes when you have a cake, the best options aren't choosing between forcing yourself to eat the entire thing or not eating any of it at all.

I presume ghoul king won't make Sabrina act stupid within the context of our vote. She'll act according to our vote, with her version of common sense informing the details.

I expect that she'll tell the soldiers that splitting up makes sense, because Sabrina can't protect an arbitrarily large group of people traveling with her. Some people are going to have to shelter in various places whenever the group with her gets large enough while she looks for others in need of help. The soldiers can help the most by protecting defensible sites. They can choose between all of them defending one family, all of them being least helpful by sticking with Sabrina, or they can divide up according to the discovery of shelters in need of protection.

I am aware that it's entirely possible that the soldiers will refuse to follow Sabrina's suggestions. However, I tend to advocate for what I perceive as the best option, and then compromise only after a less efficient option is forced. If the soldiers stay with Sabrina, then she's still done the best she can to protect people, and I at least expect that the soldiers will be on the outside of the group and get picked off first, once the group is too large for Sabrina's forces to protect. Conversely, if they all stay with this one family, well, at least that family will be safe, even if their job is supposed to be protecting as many people as possible.

TL: DR Sabrina can advocate for what she thinks is smart and the soldiers will make their choice in response.
 
I am aware that it's entirely possible that the soldiers will refuse to follow Sabrina's suggestions.
If the worst thing that could happen is that they say no then it'd be fine. My concern is more that detailed instructions especially for them to split the party will be interpreted as us trying to trick them and set us back on the whole "Teufel" front.
 
If the worst thing that could happen is that they say no then it'd be fine. My concern is more that detailed instructions especially for them to split the party will be interpreted as us trying to trick them and set us back on the whole "Teufel" front.

I mean, so? They're already incredibly untrusting. So either they refuse, unwilling to listen to 'Teufel's suggestions', and Sabrina shrugs and carries on, or they accept, bracing themselves the whole time to be betrayed and picked off by Teufel's servants or something... And nothing happens. Sabrina continues to not betray them. I still think they'll betray her at the first moment they can, but maybe that will be a longer moment in coming if there are fewer of them.
 
A bit on my QMing style
I presume ghoul king won't make Sabrina act stupid within the context of our vote. She'll act according to our vote, with her version of common sense informing the details.

Yeah, I dunno how clearly this comes across to readers, but I take votes less as hard plans and more as a starting point, or general goal, or value statement. I've tended to discourage efforts to make big, detailed plans (Unless an update has given voters a lot of things to vote on) because my organic, character-driven approach to the writing in conjunction with my willingness to have unexpected details come up without necessarily prompting a vote means there's no guarantee that I'll cleave to the letter of a detailed plan -even with the simpler/vaguer votes I prefer, I still sometimes end up operating against the 'spirit' of the vote to some extent. eg last update I didn't actually treat 'Sabrina wants to capture a kidnapper-creature' as a properly-voted for thing: I didn't bold it, and went in expecting to not write such a thing happening. And then instead it got done not only at all, but sooner than 'get an actual explanation on these things', which I had treated as a voted-for secondary goal.

So Questors shouldn't worry too much about, like, 'voting wrong' in the sense of 'you put in as one part of the vote Sabrina proposing an idea that seems unlikely to be run with by people, and so Everything Went Horribly Wrong because Sabrina robotically carried forward with other parts of the vote that only really make sense if the proposed idea was run with'. Or any other variation on 'Sabrina tries something, unsure if it will work', really; there's certainly contexts I can imagine 'punishing' such a vote ("You find a bear trap." "Let's activate it by sticking our hand in it!" "Uh, okay. Sabrina's arm is now really screwed up and it will take months if not years to fully heal..."), but I'll be a bit surprised if such a scenario ever actually occurs.

I'm aware there's Quests out there where QMs will respond to voters not explicitly saying 'also, our character continues to breath' by going 'your character attempts to execute your complex stratagem, but suffocates and blacks out partway through because you forgot to include breathing in the detailed plan', but that is really far removed from my style and a far more likely complaint for voters to have is me writing an update that largely disregards something voters wanted because I judge Sabrina can't pursue every goal voted for in context and then make a judgement call on what, given the vote numbers and vote structure and all, should be prioritized, where said judgement could totally be against voter desires. ("We want to hug Caras, and also to tell Virmire he's doing great." "Hmm. Things turn out so I feel Sabrina can only do one of those this update. The vote format makes me think people cared more about hugging Caras, so she does that." "But we wanted to tell Virmire he's great more than we wanted to hug Caras!")

(I have made this an Informational Threadmark because it's occurred to me that voters in general might appreciate having this info instead of having to guess what type of QM I am and hedge against the possibility that I'm the 'you didn't say you keep breathing, so you suffocate' sort of QM. By a similar token, I'm not closing the vote today, so people have an opportunity to take this info into account for their voting preferences)
 
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