The indomitable human spirit vs a galaxy of angst! A warhammer 40k human god quest.

[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
-[X] + Muster of the Dead: Those in our afterlife have already shown some will to fight the great enemy, and beyond those who would fight for purely ideological reasons there are also those who have living relatives they may seek to protect. Ask for volunteers from the afterlife to send forth as spiritual warriors into the fray. Rather than direct deployment, we will use them to Bless our most devout and fearless soldiers, attaching the soul of a willing afterlife member to act as their guardian angel. This combination will hopefully prevent the issues one might foresee by directly deploying forces from our afterlife, namely, the vulnerability their souls may have when directly incarnated onto the world, but by fusing them to a living person both sides are able to offer protection from threats the other is more vulnerable to. The flesh of the living protects the spirit of the dead, and the spirit of the dead is in turn able to protect the living by dealing damage to the enemy through more supernatural means than would normally be possible.
 
Kind of both? It's a saint with a Guardian Angel. The person will probably be made a bit special by having that extra special sauce of a soul from the afterlife.
Good point. I can only imagine the psychic imprint that will be left on their souls and the possibility of psykiers spawning earlier because of our actions. It would not be bad because humans would earlier learn about the dangers of the warp...in a different way (I guess).
 
Also having contact between the dead and the living, especially warriors, may lead to some interesting developments in martial arts.

Edit: Side note. A big reason to go for Naval Landing that we haven't talked about is how it's a good opportunity to go check up on Odin, since we want to make sure he gets through it all.
 
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I think it could be safe to let Odin cook a bit, I think he is in part gathering some of the proto gods of the Norse and gathering Legend and things like the Runes and that would be quite useful.
 
[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
-[X] + Muster of the Dead: Those in our afterlife have already shown some will to fight the great enemy, and beyond those who would fight for purely ideological reasons there are also those who have living relatives they may seek to protect. Ask for volunteers from the afterlife to send forth as spiritual warriors into the fray. Rather than direct deployment, we will use them to Bless our most devout and fearless soldiers, attaching the soul of a willing afterlife member to act as their guardian angel. This combination will hopefully prevent the issues one might foresee by directly deploying forces from our afterlife, namely, the vulnerability their souls may have when directly incarnated onto the world, but by fusing them to a living person both sides are able to offer protection from threats the other is more vulnerable to. The flesh of the living protects the spirit of the dead, and the spirit of the dead is in turn able to protect the living by dealing damage to the enemy through more supernatural means than would normally be possible.
 
By the way, very tempted to add a second addon to spread around Isis and Apollo's religions. We don't want any of our baby gods to die.
 
As a final thing before I go to sleep. Part of my write up is honestly just matching the chaos gods. They send out undead and champions, so we match them as equals, sending out our own undead and our own champions. Ghosts vs zombies.
 
[X] Break the siege - Will will have to ensure the safety of Constantinople, by cutting down the forces outside its walls you will have the perfect point to supply and launch further pushes north.
 
[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
-[X] + Muster of the Dead: Those in our afterlife have already shown some will to fight the great enemy, and beyond those who would fight for purely ideological reasons there are also those who have living relatives they may seek to protect. Ask for volunteers from the afterlife to send forth as spiritual warriors into the fray. Rather than direct deployment, we will use them to Bless our most devout and fearless soldiers, attaching the soul of a willing afterlife member to act as their guardian angel. This combination will hopefully prevent the issues one might foresee by directly deploying forces from our afterlife, namely, the vulnerability their souls may have when directly incarnated onto the world, but by fusing them to a living person both sides are able to offer protection from threats the other is more vulnerable to. The flesh of the living protects the spirit of the dead, and the spirit of the dead is in turn able to protect the living by dealing damage to the enemy through more supernatural means than would normally be possible.
 
[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
-[X] + Muster of the Dead: Those in our afterlife have already shown some will to fight the great enemy, and beyond those who would fight for purely ideological reasons there are also those who have living relatives they may seek to protect. Ask for volunteers from the afterlife to send forth as spiritual warriors into the fray. Rather than direct deployment, we will use them to Bless our most devout and fearless soldiers, attaching the soul of a willing afterlife member to act as their guardian angel. This combination will hopefully prevent the issues one might foresee by directly deploying forces from our afterlife, namely, the vulnerability their souls may have when directly incarnated onto the world, but by fusing them to a living person both sides are able to offer protection from threats the other is more vulnerable to. The flesh of the living protects the spirit of the dead, and the spirit of the dead is in turn able to protect the living by dealing damage to the enemy through more supernatural means than would normally be possible.
 
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[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
-[X] + Muster of the Dead: Those in our afterlife have already shown some will to fight the great enemy, and beyond those who would fight for purely ideological reasons there are also those who have living relatives they may seek to protect. Ask for volunteers from the afterlife to send forth as spiritual warriors into the fray. Rather than direct deployment, we will use them to Bless our most devout and fearless soldiers, attaching the soul of a willing afterlife member to act as their guardian angel. This combination will hopefully prevent the issues one might foresee by directly deploying forces from our afterlife, namely, the vulnerability their souls may have when directly incarnated onto the world, but by fusing them to a living person both sides are able to offer protection from threats the other is more vulnerable to. The flesh of the living protects the spirit of the dead, and the spirit of the dead is in turn able to protect the living by dealing damage to the enemy through more supernatural means than would normally be possible.
 
Not sure if summoning more undead is a good idea with Nurgle in play and observing. He already has the undead in play; no need to inspire him.
 
Not sure if summoning more undead is a good idea with Nurgle in play and observing. He already has the undead in play; no need to inspire him.
We are not summoning undead, we are placing spirits from our afterlife to the most devout of our warriors.

Additionally, I think another + one would be blessing blacksmiths so that they could start producing holy weapons.
 
btw @b0ggletov the levels of creepiness with Nurgle-made zombies would be bigger if they were happy, laughing creepily while moaning about Grandpa's warm hugs or something like that. Daemons and followers of Nurgle are very happy like.
 
[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
-[X] + Muster of the Dead: Those in our afterlife have already shown some will to fight the great enemy, and beyond those who would fight for purely ideological reasons there are also those who have living relatives they may seek to protect. Ask for volunteers from the afterlife to send forth as spiritual warriors into the fray. Rather than direct deployment, we will use them to Bless our most devout and fearless soldiers, attaching the soul of a willing afterlife member to act as their guardian angel. This combination will hopefully prevent the issues one might foresee by directly deploying forces from our afterlife, namely, the vulnerability their souls may have when directly incarnated onto the world, but by fusing them to a living person both sides are able to offer protection from threats the other is more vulnerable to. The flesh of the living protects the spirit of the dead, and the spirit of the dead is in turn able to protect the living by dealing damage to the enemy through more supernatural means than would normally be possible.
 
[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
-[X] + Muster of the Dead: Those in our afterlife have already shown some will to fight the great enemy, and beyond those who would fight for purely ideological reasons there are also those who have living relatives they may seek to protect. Ask for volunteers from the afterlife to send forth as spiritual warriors into the fray. Rather than direct deployment, we will use them to Bless our most devout and fearless soldiers, attaching the soul of a willing afterlife member to act as their guardian angel. This combination will hopefully prevent the issues one might foresee by directly deploying forces from our afterlife, namely, the vulnerability their souls may have when directly incarnated onto the world, but by fusing them to a living person both sides are able to offer protection from threats the other is more vulnerable to. The flesh of the living protects the spirit of the dead, and the spirit of the dead is in turn able to protect the living by dealing damage to the enemy through more supernatural means than would normally be possible.

Once we make it through this shitstorm we need to make perma-kill weapons for certain pest control situations.
 
[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
-[X] + Muster of the Dead: Those in our afterlife have already shown some will to fight the great enemy, and beyond those who would fight for purely ideological reasons there are also those who have living relatives they may seek to protect. Ask for volunteers from the afterlife to send forth as spiritual warriors into the fray. Rather than direct deployment, we will use them to Bless our most devout and fearless soldiers, attaching the soul of a willing afterlife member to act as their guardian angel. This combination will hopefully prevent the issues one might foresee by directly deploying forces from our afterlife, namely, the vulnerability their souls may have when directly incarnated onto the world, but by fusing them to a living person both sides are able to offer protection from threats the other is more vulnerable to. The flesh of the living protects the spirit of the dead, and the spirit of the dead is in turn able to protect the living by dealing damage to the enemy through more supernatural means than would normally be possible.
-[X] + Blessing of Silver and Steel: As we have always blessed the blacksmiths, let us lend them our favor once more, and from them, the guardians of hope shall be bolstered as well. Holy arms and armors shall they forge, and may the forces of evil suffer the flame of gentle men's wrath.

Somebody suggested blessing the weaponry, I decided to add it into the vote.
 
[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
-[X] + Muster of the Dead: Those in our afterlife have already shown some will to fight the great enemy, and beyond those who would fight for purely ideological reasons there are also those who have living relatives they may seek to protect. Ask for volunteers from the afterlife to send forth as spiritual warriors into the fray. Rather than direct deployment, we will use them to Bless our most devout and fearless soldiers, attaching the soul of a willing afterlife member to act as their guardian angel. This combination will hopefully prevent the issues one might foresee by directly deploying forces from our afterlife, namely, the vulnerability their souls may have when directly incarnated onto the world, but by fusing them to a living person both sides are able to offer protection from threats the other is more vulnerable to. The flesh of the living protects the spirit of the dead, and the spirit of the dead is in turn able to protect the living by dealing damage to the enemy through more supernatural means than would normally be possible.
-[X] + Blessing of Silver and Steel: As we have always blessed the blacksmiths, let us lend them our favor once more, and from them, the guardians of hope shall be bolstered as well. Holy arms and armors shall they forge, and may the forces of evil suffer the flame of gentle men's wrath.
Why not.
 
These people were to far gone, put to the sword and given the caretakers mercy. Yet still the horrors did not end, as after this those even more cursed came about. Those who had their minds fully claimed by the plague, shambling undead that moved in massive herds which only cared to feast on the flesh of the untainted. Leading these hordes were those that had given into chaos, warriors of rot and plague.
The undead could be dealt with via jars of oil lit aflame upon their shambling forms, yet the warriors of Nurgle needed what felt like four men to bring down one of their number.
hmm . . . fire? forges? zombies? hmm . . .


[X] Plan: the other things to look out for
-[X] Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
--[X] + Northern Raids: so the followers of the Hound are gathering to attack or already fighting Odin, let's just raid them from behind; we aren't after wealth like gold or jewels, these wouldn't help in weakening them. Metals that can be forged into weapons, foodstuff, tools, forging equipment, anything that can be used to sustain a fighting force is what we will take away from the north. This will cause infighting between cultists for equipment and food, while Odin is likely fortifying locations or doing his own hit and run raid tactics.
-[X] + Muster of the Dead:
-[X] + Blessing of Silver and Steel: As we have always blessed the blacksmiths, let us lend them our favor once more, and from them, the guardians of hope shall be bolstered as well. Holy arms and armors shall they forge, and may the forces of evil suffer the flame of gentle men's wrath.
-[X] + Funerary Rites: Isis' people have their embalmment of their pharaohs, Apollo's people have burials, those that witness you and your brother's battle against the dragon upon the steppes embalm and cremate. regardless of which culture you across your territory, they all have a form of worship of ancestors or the dead, sanctifying said rituals could prevent the Crows touch upon the dead, preventing corruption or the raising of the undead
-[X] +Plague Doctors: in the countryside, roaming in large mobs and the forming of raiding parties are those of the Crow, they spread rapidly and have started the sieging many settlements, the likeliness of any bastions still standing are little but not zero; the smallest and isolated of hamlets and towns can hide away, and the largest of cities have great walls and education in medicine . . . but still, compared to the Asian and African continents their knowledge is lacking, things like bloodletting and leeches, grinding of infected scabs into edible powders are just as likely to cure a patient or cause further infection, not including the hound does not care on the how's, but only that the blood flows. These Plague doctors (made of volunteers, untrained or newly learned) are covered in thick clothing and are resistant to the mundane forms of the Crows touch, but this will likely cause him to focus upon them and turn them into vectors of infection of misinformed cures. Theres only one option, grant insight on how to cure disease, grant protection from the spiritual maladies their robes can't block, intuition to avoid cultists seeking their deaths and many other actions, these few men are what stall a lone fortress city from falling if they haven't been turned to Chaos. These few are pre-set sleeper agents deep in enemy territory that haven't been turned or killed by cultists. USE THEM WISELY
-[X] +Fortified coasts: while the crow's carrion lack the naval power to raid our lands, the hounds influence up north are raiders by culture, they don't need to have a strong fleet, just fast enough longboats to slip pass blockades; those of the east are too far to be attacked, and those of the south have few harbors land safely and the African continent has disease not of the Crow that prevent deep strikes into the continent, but that still leaves a few areas that are vulnerable if the hound turns his gaze down towards Isis and her people and that is unacceptable.
--[X] +More Adopted Kids?: well . . . the hound is stuck up north and the crow has been stalled around the south, Africa and Asia are safe (for now) . . .go and help more nascent gods and goddesses into manifesting, specifically the ones of War, Strategy & Tactics, life, death, nature etc. before Chaos has time to corrupt and subsume them (OOC: i just want to adopt Nzambi, teenage zombie daughter before Nurgle can attempt to do so)
--[X] +Fortify the New World: 2 continents that the hound and crow haven't reached but are able to corrupt, the hould by sending raiders across the ocean and the crow via disease between the 2 different people, not resistant to each others contingents, you have to inoculate both parties to stop the crow and fortify in preparation of the hound comes; Oh and don't forget to aid the nascent gods and spirits of the 2 continents (especally those of the south, those blood sacrifices are another vector to the hound)


this is WIP so i might add more shit that should be possible
edit: found something to prepare for
-[X] - Sent the expedition, all of mankind must be together in arms
 
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