Hidden Orre: Underground Quest

[X][Dome Fossil]Keep it

[X][Snout Fossil]Keep it

[X][Plan] Follow the Sun(stones)!
-[x] Follow an open shaft to the North. (Down)
-[x] Try to track down a trace of living pokemon x2.
--[x]Going North and Down
-[x] Check a wall for buried treasures.
-[x] Try to clear a collapsed passage.

We should probably not put [Plan] votes in brackets starting next time, since the system isn't detecting them as plans that way. This leads to plan votes with and without the subvotes being displayed separately. They'll still be separated off in their own category as a blank category from what I can recall.
 
Hey, do we have any idea how much or what kind of connections we'll need to revive Pokemon?
Prof Saguaro has connections, but what you'll need most is cold hard cash. Micro-revifivation machines (ie ones not the size of a large van) are expensive, though there will be ways to defray the cost. And hey, given that this is Orre... well, you would be absolutely astonished at the kind of things that can fall off the back of a truck.

But at the very least you're looking at spending $500K for the absolute cheapest option I have in mind. For a complete and fully tricked out revifivation machine all in one go? About $5M.
 
Prof Saguaro has connections, but what you'll need most is cold hard cash. Micro-revifivation machines (ie ones not the size of a large van) are expensive, though there will be ways to defray the cost. And hey, given that this is Orre... well, you would be absolutely astonished at the kind of things that can fall off the back of a truck.

But at the very least you're looking at spending $500K for the absolute cheapest option I have in mind. For a complete and fully tricked out revifivation machine all in one go? About $5M.
And I assume we can't just fork out a little cash to the university or one of the local labs to have the process done for us? Or do most of those labs ask stuff we don't want to hand over?
 
And I assume we can't just fork out a little cash to the university or one of the local labs to have the process done for us? Or do most of those labs ask stuff we don't want to hand over?
You'll be able to do that starting out, but there are no local labs. And sending it to the University means they get to do a thorough study of the revived subject. So it's cheaper but takes a lot more time to get the revived mon back.
 
[X][Dome Fossil]Sell it to a lab.

[X][Snout Fossil]Keep it

[X][Plan] Follow the Sun(stones)!

I changed my mind on the Dome Fossil. It might not be at all relevant to the mechanics and/or economics of the quest, but it gives me peace of mind that we'd be building up a reputation from a Lab as someone who actually does go down and dig for stuff. That way, any discovery we make will have a paper trail, beyond "just" the backing of a single professor.
 
Past the prologue
So, important information for the quest going forward. Once the opening segment is complete, the time scale is going to expand a bit, as will the AP bank to reflect this. So rather than daily delves, you'd be going through a full week of delves and also have more options for things to do topside as well. And each AP will be worth three rolls related to the chosen action rather than a single roll. This is to keep things from becoming a grind for yourselves and me. And as you find specific locations underground you can use them as new starting points for your expeditions. So for example:

6 AP

[Q]Plan Settling In
-[Q]Help get the Berry Fields set up - 0/250
-[Q]Create a general holding area for captured mon to be studied - 0/400 x3
-[Q]Explore underground starting from:
--[Q]The Lava Fieldes
---[Q]Search for pokemon to capture
-[Q]Pick a location to start from and a direction to go to explore.
--[Q]The Lava Fields
--[Q]South and Down
---[Q]check walls for treasure along the way.

And at the end of each turn there will be rolls to determine if any special actions are available, such as a traveling merchant showing up. There will also be end-of turn actions such as buying new upgrades for the Base Camp, or receiving back pokemon from fossils you sent out (or that you special ordered for a specific purpose around the Base Camp). This is when you'd vote for new tech upgrades to be pursued and can elect what to fund with your finds. Some options will require specific materials such as elemental stones, gems, or other treasure items. For example, powering up a scanner that checks for items buried in the walls would require at least one Thunderstone, but if you wanted to make a more specialized scanner to look for a specific item like fossils then you'd need something like a Rare Bone to act as a way to "tune" the scanner.
 
So, looks like there's not really any further votes or changes coming in. Making it a 24-hour vote may have been a bit presumptuous given that the quest has just started. I'm going to move the cutoff up to 1 PM eastern time. So 20 minutes from now.
 
Vote closed
Scheduled vote count started by TempestK on Aug 1, 2024 at 4:11 PM, finished with 16 posts and 7 votes.
 
Um, there aren't currently any blocked passages to clear. So do you want that applied to searching for pokemon, or checking walls for random treasure?
 
Um, there aren't currently any blocked passages to clear. So do you want that applied to searching for pokemon, or checking walls for random treasure?
Oh? I thought the west passage had one more action to need to clear it. The direction action says West is still collapsed. The goal is finding the pokémon down the North path, so focusing on that is best.
 
Oh? I thought the west passage had one more action to need to clear it. The direction action says West is still collapsed. The goal is finding the pokémon down the North path, so focusing on that is best.
Crap, I'd edited the main vote section but not the descriptor. So that was my bad. So that's three rolls for searching for pokemon, and one roll on looking for treasure.

Also, any questions about the expanded actions plan once you're past the prologue?

Edit: 64, 87 and 93 after applying the bonus. Congrats, you found em. Now comes the hard part.
TempestK threw 3 100-faced dice. Reason: Looking for Pokemon due North Total: 214
54 54 77 77 83 83
TempestK threw 1 100-faced dice. Reason: Treasure roll Total: 3
3 3
 
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What is this?
The fuck is this?

What kind of hole-digging Dorf rolls a 3 on treasure? Clearly we need some better quality beard oil, and some proper gromril armor for cave-ins...
 
Now what?
Today was the day! You could taste it, you could practically smell it. Breakfast was a hurried affair as you quickly gathered all of your tools and materials. Food? Check. Water? Check. Spare pokeballs? Check. Your team? Check and double check. As you stood to get up from the table, you felt the Professor move up, and then lay a large hand on your shoulder.

"Don't get ahead of yourself kid. Keep your head and remember to think before you do anything precipitous. I know you're excited to prove your Grandpa right, but don't do anything that'll let you tell him in person just yet, okay?"

Well, that was certainly a bucket of cold water over the head, metaphorically speaking. You took a deep breath, then nodded. You couldn't let your excitement lead you to do something stupid. This was only supposed to be the beginning after all...

You'd moved through the tunnels with purpose. You'd tried to take things at least a little slow, pausing at interesting looking protrusions, but your drive kept pushing you forward. You followed another downward-trending tunnel heading further north. Thanks to Ping's meticulous notations, you could see that you were moving closer to the area surrounding Agate Village, the place known as something of a home for retired badasses of sorts. At least one resident there had run the Gauntlet in its entirety from start to finish.

Then you picked up a musty smell that tore your thoughts away from overworld geography. Motioning for Sol to keep quiet, you turned off your headlamp. Immediately, otherwise so faint as to have been invisible due to the harsher light of the headlamp was a gentle purplish glow coming from around the bend ahead. Moving forward carefully, you eventually found a yourself gazing at a cavern that dwarfed all of those you'd found so far in your delving. The edges of the cavern were ringed in huge mushrooms that provided the glow you'd spotted, but at the center, suspended from the ceiling, was a constellation of Sunstones that had apparently been glued to the rock somehow, creating a huge spiraling pattern of solar light.

You have discovered the Mushroom Jungle cavern!

One of the most mysterious things about Sunstones was that the light they shed somehow synched with the local day/night cycle, shining brightly during the day even when underground, and then dimming during the night to a barely perceptible dull glow. This was probably what the grass types had been hunting Sunstones for. Even though they could be re-energized by exposure to real sunlight or the move Sunny Day, the stones couldn't cycle their energy infinitely. Eventually the crystal matrices that channeled the energy broke down and they crumbled to dust. They apparently made up at least part of the particulate for Stardust, along with Moonstones according to some studies.

That's when you spotted movement. Dozens of Hoppip drifting through the cave, with a handful of Skiploom and a singular Jumpluff leading the small... flock? Swarm? What were a group of Hoppip called anyway? Either way it looked like the Skiploom and Jumpluff were the ones generating the wind to give the younger pokemon lift and allow them to float up high before drifting downwards; only to be caught in another updraft and sent spinning upwards again.

A rustling closer to hand had you turning to see where a few mushrooms were shaking slightly from something moving through them. As you watched they parted, and a wide-brimmed cap pushed its way through the stalks. Dark black eyes narrowed as the Breloom sized you up, one of it's long hind legs tapping slowly as if counting out a beat. Behind it you could barely make out the yellow and green spotted hides of a small cluster of Shroomish.

And then on the other side of the path you'd been following, you spotted another figure with long unnervingly thin limbs and a thick cap much like Breloom's. A Shiinotic, with numerous Morelull, an entire ring of them. The lanky figure of the evolved pokemon regarded you with an enigmatic smile, it's empty black eyes shaded beneath its cap and making it impossible to read any real emotion off of it.

Of course; this figured. With the central area of the cavern taken up by the more robust growing grass types, it meant that the mon that tended to feed on decomposition moved to the edges of the cave where the old and infirm would go to die, and where scrap wood and dead growth could be left to mulch. It also meant that the cavern had a guard force at the very edges that was composed of mon with potent chemical defenses along with powerful physical and special abilities.

There are a couple of ways to deal with this situation. You could try diplomacy of course and see if you can talk your way past the apparent guards. And with Sol, she may be able to vouch for you. Or you can try for combat. The Breloom and Shiinotic are probably rivals, the Breloom's weakness to the Fairy type countered by the Shiinotic's own vulnerability to the toxic spores and moves that Breloom could bring to bear. It would have left the two species oddly balanced against one another, and using one of the entryways into the cavern as a boundary for their territories meant that there were likely opportunities to fight against any wandering would-be marauders.to work out any aggressions.

But if you focused down on one group over the others it's also possible that the other group would seize the initiative to attack their rivals and expand their territory. Allowing for you to capture one of the mon being attacked.

So, what do you do?

[ ]Attack the Breloom and attempt to capture a Shroomish.
[ ]Attack the Shiinotic and attempt to capture a Morelull.
[ ]Try and talk your way in via diplomacy.
[ ](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects.

AN: No moratorium this time, pretty straightforward vote. Call it a 10 hour vote this time.
 
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[X](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects.
 
[X](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects.

Unleash, the baby!
 
Like I said before, your opening pokemon may give you certain benefits in certain situations.
 
[X](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects.

A) we were just told not to take too many risks. Trying to incite a territorial dispute between two spore using pokemon populations in an underground space and then getting into the middle of that dispute to capture one of them strikes me as an excellent way to find out what it's like to be poisoned, paralyzed and sleepy at the same time.

B) options unlocked by meeting special prerequisites are a compulsion to me.

C) unless TempestK is playing this pokemon world radically different than the one in From the Flame, diplomacy is a viable avenue for capture, if a less reliable one than battle.
 
C) unless TempestK is playing this pokemon world radically different than the one in From the Flame, diplomacy is a viable avenue for capture, if a less reliable one than battle.
I am not making any radical departures from how I portrayed pokemon in From the Flame. Including highly regulated pokemon hunting for food being a legitimate career path; albeit an incredibly dangerous one.
 
[X](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects.

You don't want to alienate the only research lead you have.
 
[X](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects.
 
[X](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects.

Always pick the unique option!
 
[X](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects.
 
[x](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects.
 
[X](Special) Have Sol vouch for you, being a grass type and one that has more of her species in the cave it might allow for you to get through without needing to actually fight. May have other effects
 
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