Right, making two different plan variants:
[X] Plan Onto Bechafen, Sphering Sigmarites Slowly
-[X] The Ongoing War: 2 Dices + 1 Locked IC Dice
--[X] Direct the Iron Companies Must Beat: 50 2 Dices + 1 Locked IC Dice
---[X] Make haste into Bechafen, inviting any allied forces willing to join in but don't wait too long either.
--[X] The Other City
-[X] Diplomacy: 4 Dices
--[X] Engage with a Noble, Notable or Cult (Van Hal of the Iron Tower) Cost: 200 Marks per Die Must Beat: 50
1 Dice
---[X] Start the discussion on what he might advise Wissenland with regards to anti-vampiric inventions and potential strategies against Undead. Veer the discussion about the trouble in Solland and specifically, about his views on "Witches" and the nature of his aid from the West.
--[X] Engage with a Noble, Notable or Cult (Arch Lector of Nuln) Cost: 200 Marks per Die Must Beat: 50
3 Dices
---[X] Have Mariele Althaus as our Ambassador do the talking here, as Bismarck is busy campaigning.
---[X] Talk about the concerns of the Sigmar's faithful with regards to the, for lack of better word, impotency of the Reikland Emperor and how it might harm the Sigmarites congregations. While the current Von Leibwitzes are not Sigmarites, Bismarck at least care about the congregations and support the Cult. The Ulricans will not. Remark that Wissenlander bloc might be the only choice Reikland has, short of falling into the sphere of their Ulrican or Ottilian rivals.
-[X] Stewardship: 3 Dices
--[X] A Temple of the White Wolf Cost: 4,000 Marks and 2,000 Materials per Die Required Effort: 228/250
1 Dice
--[X] Riverine Docks (Meissen) Cost: 1,000 Marks and 200 Materials per Die. Required Effort: 145/150
1 Dice
--[X] Riverine Docks (Sauerapfel) Cost: 1,000 Marks and 200 Materials per Die. Required Effort: 0/250
1 Dice
-[X] Military: 1 Dice
--[X] Fortify the Border (Grenzstadt Town) Cost: 400 Materials per Die Required Effort: 2,389/2,500
1 Dice
Total: 7,200 Marks and 2,800 Materials
[X] Plan Onto Bechafen, Arsenal Activation
-[X] The Ongoing War: 2 Dices + 1 Locked IC Dice
--[X] Direct the Iron Companies Must Beat: 50 2 Dices + 1 Locked IC Dice
---[X] Make haste into Bechafen, inviting any allied forces willing to join in but don't wait too long either.
--[X] The Other City
-[X] Diplomacy: 4 Dices
--[X] Engage with a Noble, Notable or Cult (Van Hal of the Iron Tower) Cost: 200 Marks per Die Must Beat: 50
1 Dice
---[X] Start the discussion on what he might advise Wissenland with regards to anti-vampiric inventions and potential strategies against Undead. Veer the discussion about the trouble in Solland and specifically, about his views on "Witches" and the nature of his aid from the West.
--[X] Engage with an Elector (The Ottilian Empress) Cost: 1000 Marks per Die Must Beat: 150
3 Dices
---[X] Firstly arrange for the shipment of several of the
many warehouses of the old Nulner rifles immediately for arriving late to arm the depleted Ottillian contingent. Secondly, declare your intention to the Ottilian Empress to relieve her vassal and if she has any troops that would follow along, any particular cavalry or skirmish forces to contest raiding from the Veldt Separatists/Stirlanders would be welcome. Third and most importantly, talk about supplying the Taalbaston with cannons and guns on a long term basis, perhaps even with exclusive flintlocks for her elite State Troops. Hochland might be her next door vassal but if they're swayed towards the Wolf Emperor, she would have no hope of easy resupply. Wissenland
will honor all deals when it comes to defending the realm, ask the Ostlanders and Ostermarkers about the truth of that.
-[X] Stewardship: 3 Dices
--[X] A Temple of the White Wolf Cost: 4,000 Marks and 2,000 Materials per Die Required Effort: 228/250
1 Dice
--[X] Riverine Docks (Meissen) Cost: 1,000 Marks and 200 Materials per Die. Required Effort: 145/150
1 Dice
--[X] Riverine Docks (Sauerapfel) Cost: 1,000 Marks and 200 Materials per Die. Required Effort: 0/250
1 Dice
-[X] Military: 1 Dice
--[X] Fortify the Border (Grenzstadt Town) Cost: 400 Materials per Die Required Effort: 2,389/2,500
1 Dice
Total: 9,600 Marks and 2,800 Materials
The difference of the plans should be self-explanatory. One remains a slowball one that doesn't commit any other obligations until we finished the 3 pseudo-locked dices and the second one is a plan that supplies the battered Ottillian forces and become their new supplier for weapons if Hochland decides to flip to the Wold Emperor. Even if they don't, Wissenland can always ramp up production faster than Hochland. And once again, get a second opinion on spellcasters.
Can it be ok to put in that the middenlanders are also allowed to join cause it could foster friendship and more bodies is always useful.
Good call, changed the vote.