[X] Plan: Progressive progress.
-[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
Witherbrine26 As far as I understand, many spells in the elden ring are based on runes. So could we create our own or modify existing spells based on the runes available to us in order to gain more power?
For example, it seems that the rune of heresy is well suited for St. Trina's Blessing spells to make them more confusing and stupefying. While Golden Fundamentalism seems to go well with the rune of decay, giving Malenia the opportunity to wash off beneficial effects from enemies and interfere with healing during battle.
Which category of actions fits the Piety attribute? It's just that this is our second strongest attribute, but we have few uses.
@Witherbrine26 As far as I understand, many spells in the elden ring are based on runes. So could we create our own or modify existing spells based on the runes available to us in order to gain more power?
For example, it seems that the rune of heresy is well suited for St. Trina's Blessing spells to make them more confusing and stupefying. While Golden Fundamentalism seems to go well with the rune of decay, giving Malenia the opportunity to wash off beneficial effects from enemies and interfere with healing during battle.
Which category of actions fits the Piety attribute? It's just that this is our second strongest attribute, but we have few uses.
I have an interesting thing to note.
Canon Miquella (who most likely had Rune of Abundance, assuming the descriptions from the start hold) was kind of a control freak.
We took Rune of Heresy, which seems to (if you allow a mangled programming metaphor) be a function responsible for governing free will in the reality program that is Elden Ring. On one hand, it might interfere wierdly with Miquella's Charm, making the 'brainwash everyone into being nice/getting the gods away' plan less likely. On the other hand, we have a very potent combo: we can grant free will and then take it away with Charm, which is perhaps the only thing more personally horrifying than normal brainwashing.
I have an interesting thing to note.
Canon Miquella (who most likely had Rune of Abundance, assuming the descriptions from the start hold) was kind of a control freak.
We took Rune of Heresy, which seems to (if you allow a mangled programming metaphor) be a function responsible for governing free will in the reality program that is Elden Ring. On one hand, it might interfere wierdly with Miquella's Charm, making the 'brainwash everyone into being nice/getting the gods away' plan less likely. On the other hand, we have a very potent combo: we can grant free will and then take it away with Charm, which is perhaps the only thing more personally horrifying than normal brainwashing.
With manual heresy, the brainwashing plan becomes even easier.
It is simply necessary not to include this rune in the future ring of elden as Marika did with the rune of Destined Death and eventually to get a world consisting of "golden automatons moving back and forth with nary a thought in mind" leaving the mind only for herself and her entourage.
Adhoc vote count started by Witherbrine26 on Jul 23, 2024 at 12:19 PM, finished with 23 posts and 8 votes.
[X] Plan: Progressive progress.
-[X] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
-[X] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
--[X] Small Villages
-[X] Approach the Astrologers: Achingly familiar to Raya Lucaria, sorcerers of all sorts are potent force multipliers. If you get on good terms with them, you may be able to start getting proper magical support.
-[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
-[X] Defenses: You have basic defenses set up; now it's time to ensure you have well-built defenses. This will require some tools and resources but you have them now [Costs 10 Mundane Resource, improves defense bonus to +10]
-[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
--[X] Houses: 5 Mundane Resources [X4]
-[X] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]
-[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
--[X] Unalloyed Gold
-[X] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (1/10 Progress)
-[X] Watch the Great Rune of Decay curdle in your sister's veins and how it affects the Rot in her body. Perhaps you can figure out how to make this process kill the Rot?
--[X] Keep 1 measure of Unalloyed Gold handy to use during unforeseen circumstances
-[X] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]
Scheduled vote count started by Witherbrine26 on Jul 20, 2024 at 6:49 PM, finished with 24 posts and 8 votes.
[X] Plan: Progressive progress.
-[X] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
-[X] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
--[X] Small Villages
-[X] Approach the Astrologers: Achingly familiar to Raya Lucaria, sorcerers of all sorts are potent force multipliers. If you get on good terms with them, you may be able to start getting proper magical support.
-[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
-[X] Defenses: You have basic defenses set up; now it's time to ensure you have well-built defenses. This will require some tools and resources but you have them now [Costs 10 Mundane Resource, improves defense bonus to +10]
-[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
--[X] Houses: 5 Mundane Resources [X4]
-[X] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]
-[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
--[X] Unalloyed Gold
-[X] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (1/10 Progress)
-[X] Watch the Great Rune of Decay curdle in your sister's veins and how it affects the Rot in her body. Perhaps you can figure out how to make this process kill the Rot?
--[X] Keep 1 measure of Unalloyed Gold handy to use during unforeseen circumstances
-[X] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]
They were left behind to cover the twin's escape, heading to the Mountaintop meant the journey was harder and as such they either perished or were unable to reunite with Malenia
They were left behind to cover the twin's escape, heading to the Mountaintop meant the journey was harder and as such they either perished or were unable to reunite with Malenia
-5 Food (25)
+5 Mundane Resources (35)
+5 Magical Resources (5)
+5 Weaponry (5)
-40 Runes (160)
+5 Progress: Great Rune of Heresy (15/100)
+5 Progress: Great Rune of Decay (10/100)
Time progressed, and the workings of your new land moved along. Animals were hunted and brought back to be worked into food, trees were brought low and turned into lumber while both you and your dear sister Great Rune's burnt and curdled in your veins. While you may have wanted to enjoy the snow and watch it drift from the sky, you had things to do.
"I will be fine," you told Malenia, who looked down at you with a faint scowl on her lips. She didn't like the idea of leaving you alone to wander the mountaintop. You loved her dearly, but despite your small stature, you were a genius with magic and could scare off any animal that approached you.
"Very well, do be safe," she ordered, and your expression softened as you reached around her to envelop her in a tight hug. She was your dear sister, and you may squabble sometimes, but you would always love her, no matter what.
"How are the improvements coming along?" you asked Somnus, who hummed as he looked at the people setting up stakes by the main village entrances.
"Good, we don't have the best knowledge, so we're focusing on the simpler things," he replied, the fervor in his eyes not having died down even in the time you had spent here.
"So if we want to improve, we'll need to research better defenses?" you asked him, looking up at the bear of a man. He nodded as he stroked his bushy beard.
"Indeed, we're simple men, and fortifications are beyond us." He seemed to be genuinely sorrowful about that, but you merely shrugged at that. You were no expert on defenses, and while your sister had managed her knights, the fortifications were left to them.
"Very well, you have done well," was your response, causing your loyal follower to beam like a child at the praise.
The defenses had come along quite well, so now you were setting up houses. You wanted to get them done quickly, so you sent as many people as possible to the work.
It was a bit harder to manage as you were not the most skilled at this, but you were an Empyrean born of Queen Marikia the Eternal. Something as simple as getting houses built would not defeat you.
"Are you recruiting more?" Malenia asked as the two of you watched the last wall of the fourth house be put up.
"Yes, I am. We need more if we are to claim the throne. Any demigod could come up, and we would be forced to flee," you replied, and your sister nodded. She may be a peerless warrior, but not even she could fight an entire army alone, and you weren't even a quarter as good as she was, so most of your half-siblings would spell doom for you.
"Very well, do be cautious," she stated, but you could tell she was tense. So you leaned against her side, causing her to wrap an arm around you as the snow drifted down from the sky.
You were walking towards the village over; you had borrowed a child's garb even if it galled you to need that. Thankfully, your Great Rune burned in your veins, which meant the snow parted around you as it melted.
Bless nearby villages
6+38(Piety) = 44 < 60 Fail
Unfortunately, as you approached the village, you saw that nobody was outside. That was strange, but you soldiered on before arriving at the edge of the village.
Walking through it, you noticed that not a single person was around; it was as if everybody had stood up and left.
Searching
10+29(Intrigue) = 39 < 45 Failure
You couldn't find anything as you walked around the village. There were resources that you could have your people take, but that was for later. You couldn't bring them back yourself, so you departed from the empty village.
The next village over was larger and one you had only approached a handful of times. They were on the cusp of being a town proper, although they were fairly harsh; they would be thrown out if somebody didn't follow all the laws exactly. You had almost the same faint; thankfully, Melinea was by your side to scare anybody away.
This time, you didn't have anybody, so you would just have to trust your voice to see you through.
"Hello," you said as you looked up at a sour man who furrowed his bushy eyebrows at you. He had been working with metal before you interrupted him, so he grunted as his gaze trailed over your rich clothes, which were hiding under the poorly made child's cloak.
"Do you want to have more options? You are not happy here. I can help with that," you said to him in a soft and kind tone. You weren't bringing the true force of your charisma to bear; you could compel his affection if you wanted, but you didn't, not now. Your mundane words would suffice.
"And these options, what would they be but another yoke?" he asked, his gruff voice escaping from his beard as he turned to face you. However, you knew you had him hooked now that he had put his hammer down and was talking with you.
"It wouldn't. I do not want slaves or helpless men under my yoke; I want people who will be kinder to each other. People who are willing to stand up for what is right," you replied, and you earnestly believed that. You had first thought that if you could just make people kinder, the world would be better. You knew better now. Gods were the problem. You loved your mother, but she had wrought terror on the Lands Between, and every other God was no different. If you wanted a better word, there could be no Gods.
The blacksmith looked you up and down more a moment before sighing and tossing his hammer aside, "Very well, I'll trust you," he commented as he turned on his heel and entered his house.
You departed from the town with a little over a dozen people following you. They were the downtrodden and broken, the ones who didn't have anything better. You weren't bringing any supplies, just more people. You had spread the word of St. Trina, and whispers of her had spread among the people you were bringing back; you knew that part of you would vastly mitigate any issues.
+15 Humans (50)
-1 Morale (8/10)
You had delivered your new followers back to the growing village; you did not doubt that given time, morale would improve, and they would join the nascent religion that had sprung up. However, that wasn't your focus right now. Instead, you were searching for things atop this mountain that could help you. The Sacred Tear seemed to hold some value, but you didn't know much beyond its potential utility, so you were on the hunt.
Secret Hunting
56+29(Intrigue) = 85 > 75 Success
You were smart, and as you started searching, you picked up a trail. The snow may have covered most of the old signs, but you could see a few hints of the giants here and there. A vast majority of the ones you found headed in one direction, towards the east.
Following the trails, you snuck around the few animals and soon were in front of the trail leading down into the earth. You frowned as you looked around at what little you could see on the surface. You weren't sure, but it looked like a tomb or a catacomb. That meant this could be one of the Giant's catacombs. You smiled as you turned on your heel and started heading back. This would be a good find; you would have to mount an expedition first, of course, but you may find good things inside.
Discover Giants' Mountaintop Catacombs
The Astrologers were distantly related to the modern-day Gintstone Sorcerers. You didn't know what exactly the relation was, but you approached their ruins with an open hand.
Approach the Astrologers
62+40(Diplomacy) = 102 > 50 Success
"Halt!" a voice shouted, and peering through the snow, you saw a figure bundled up and with a stave in hand. "State your name and purpose!" the figure continued.
"I am St. Trina, and I have come to open diplomacy!" you replied; you didn't want to reveal that Miquella was here, so you went with what most of the people you had talked to knew you as.
"Very well, approaching me slowly!"
You did that, hands raised up as you shuffled through the snow, tamping down on your Great Rune to prevent any signs that you were attacking.
"By the Gods, it's a lass," the man said as he rushed forward and started hurrying you inside. Your lips twitched down at that statement, but you didn't say anything.
Soon, you were ushered inside and sat down. The vast majority of these ruins were empty and showed clear signs of feral creatures. However, a small area was inhabited by half a dozen Astrologers.
"You aren't some mere lass," the apparent leader said as he peered down at you, his Glintstone crown weighing heavy on his head. You looked him in the eyes and saw a glimpse of a massive current that threatened to sweep you up in its stream.
"I am not; I am Empyrean and here to talk," you stated, looking the man in the eyes, resisting the pull of that current in his gaze. The man looked back for a few moments before nodding solemnly.
"You hold a heavy burden. I am Galdrik, " he stated, not removing his gaze from you, "Your fate is hazy and entwined with the stars; they have been held in stasis, and until you break that hold, you will not accomplish your goal."
You blinked as you listened to his blunt words but held your tongue, knowing he had more to say.
"I am willing to help. However, I would request you to take me and my men in. Put me on your council," he stated; you could compel him, or you could agree to his demands. You wanted mages anyway, but looking around, all of these folk were old, which could cause complications or, at the very least, friction.
What do you do?
[] [Mages] Agree to his terms (Gain a Hero and 6 Astrologers; Galdrik will expect that you listen to his counsel)
[] [Mages] Refuse him (Recruiting Astrologers in the future will be very hard)
[] [Mages] Use your charm, compel their affection (Gain a Hero and 6 Astrologers; their Morale will always be at 10)
You had a bar of Unalloyed Gold sitting across your lap as you set your scattered notes next to you. You wanted to study your creation and get a better understanding of it. You knew it warded away Outer Gods, but something was missing, something that would ensure its warding was absolute. You were also going to simplify the recipe; that would be harder, but you had the time.
Simplify the recipe for Unalloyed Gold
17+25(Learning) = 42 < 80 Failure
Study Something: Unalloyed Gold
18+25(Learning) = 43 < 50 Failure
You hurled the bar at the wall as you snarled. The stupid bar wasn't working. You felt so close to understanding it, to figuring out how to help your sister, but it just wasn't working!
You try to calm down and breathe through your nose to relax. It worked somewhat as you emerged from your room and sat down in the snow. You ignored how your clothes got wet from it; your Great Rune would dry them later. You just wanted to calm down now.
Lying down, you ignored the glances from your subjects as the fire in your veins melted the snow around you and cooled your head, both literally and metaphorically.
Spread the word of St. Trina
69+38(Piety) = 107 < 70 Success
The name of St. Trina was becoming whispered on the lips of many now. You had approached a nearby village and had been invited inside and plied with food and drink.
It seemed the people surrounding your own were only holding off from joining because they were still a bit wary. It should be easy enough to push them over the edge once you had the time.
Morale of recruited humans will be higher
"Sit down," you told your dear sister, who had the gall to look down at you, annoyed, "I know you don't like it, but I want to see if this is a new avenue of study."
"Fine," Malenia said as she sat down. Unlike before, when you had studied, you were not in your room. This time, you were in one of the workshops, and you doubted any of their tools could hurt your sister, but they had other implements that may be useful for studying.
Great Rune Understanding: Decay
63+25(Learning) = 88 < 110 Failure
"I'm sorry," you said to your sister, who stroked your hair as you clutched her side. She didn't say anything, but you knew she wasn't upset; this wasn't something new to her, just another in a long line of disappointments.
"That is fine; you will try again," she replied gently, in that firm but loving tone of hers. You let go and leaned back, looking at your dear sister with slightly teary eyes.
"Of course, I will; I promised you, did I not?" you asked, grasping her much larger metal hand in your own.
"That you did," she replied, placing her hand on top of your own as the two of you sat and enjoyed each other's presence for a time.
Focus on Great Rune of Decay
61+24(Piety) = 85/5 = 17
+17 Progress (27/100)
As the two of you spent what little time together as days drifted by, you could feel her Great Rune curdling in her veins. You couldn't sense all that much; you had tried and been reduced to frustrated tears. However, you could tell she was growing more attuned, which was what you had asked her to do.
She may be the best, but if Radhan assaulted her, the might of his own Great Rune may cause her to lose, so she cultivated its strength.
You approached the Fire Giant like before. Just as before, you sat down, far away from the ancient being, and merely watched it. Your tongue was fire and silver, and you spoke words it could not understand. That didn't matter, for Heresy burnt away at its chains, and your charm compelled its affection.
Continue approaching the Fire Giant [HERESY] and [CHARM]
80+40(Diplomacy)+20(Charisma of Miquella)+19(Great Rune of Heresy) = 159 > 110 Success
Nothing happened as you sat there; the Fire Giant merely watched you, wary as usual. However, you didn't do anything except watch it, so the giant eventually sat down with a thud that may have caused an avalanche if it wasn't clearly used to being careful by now.
You heard noises escape its throat as its mouth opened, and you did the same, spitting silver and fire as it replied in a language you didn't understand.
You eventually stood up to leave, bidding the massive creature goodbye.
The Last Fire Giant has grown more comfortable with Miquella's presence
Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking
Malenia can be assigned to both a Personal Action and a Nation Action, using her stats for the latter
You have an Astrologer Vote
[] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
-[] From where (Currently available: Small Villages)
[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.
[] Approach the Fire Monks: They guard much as the giant does. They will not appreciate your approach, but you may be able to at least get your foot in the door. That is the first step to gaining their aid.
[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
-[] Recruit with blood (Reduce one random stat by 1. Gain 30 Guilty)
-[] Recruit with Runes (-15 Runes/Turn. Gain 30 Guilty)
-[] Attempt to win them over (Diplomacy. Gain 30 Guilty)
[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.
[] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred.
[] Write-in (Something else, must be approved by QM)
[] Mount an Expedition: You have something you want to explore, a place that you can plunder for loot and goods. You may not have an army but Malenia will serve as one.
-[] Where do you go? ()
[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies. [Gain a random amount of food, a random amount of Mundane Resources and a small chance of Weaponry]
[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
[] Write-in (Something else, must be approved by QM)
[] Gather Resources: Lumber, stone, and many other things that are needed to build a settlement. You have none of them and will need to gather them. Given the lack of people to help, it will be challenging, but you'll power through it [Gain 5 Resources]
[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some [Gain 1 Magical Resource]
[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
[] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
-[] What do you build?
(Houses: 5 Mundane Resources
Hunting Lodge: 5 Mundane Resources
Woodcutter: 5 Mundane Resources )
[] Write-in (Something else, must be approved by QM)
Set up an information network: You met a Wandering Merchant; you could pay him to gather rumors and ferry them up here. It would be pricey but it would be worth it to learn what goes on down below [Costs 50/Runes a turn. Unlocks the Rumour Mill]
[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them. [Learn a random Rumour]
[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]
[] Write-in (Something else, must be approved by QM)
[] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
-[] What? (Runes, Unalloyed Gold, the Sapling, Sacred Tear)
[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]
[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper [Reduce the DC of certain Actions and gain information on the surroundings]
[] Research a new building: You are smart and need more if you want to grow. So sit down pen in hand and start working on blueprints
-[] What do you want this building to do? (Write in)
[] Write-in (Something else, must be approved by QM)
[] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]
[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you. [Improve Morale of people when recruited]
[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings. [Gain a small amount of Runes]
[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
[] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with.
-[] What is the name and overall tennets? (Write in)
[] Write-in (Something else, must be approved by QM)
Personal Actions
[] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)
[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)
[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (1/10 Progress)
[] Forage for a seal: Without a focus on your magic, it's still potent but not as good as it could be. It will be challenging, but you may be able to find one here. [Intrigue]
[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]
[] Cast a spell: You have magic you can bring to bear, why not use it and show what you can use?
-[] What spell do you cast?
[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
[] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]
[] Maintain Miquella's Gift: The prosthetic is a hardy thing, but it is also delicate, needing proper mince to ensure it is unmarred. Your sister will sit down with her tools and do just that. [Learning]
[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]
[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]
[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
And that Marika sent Messmer and his army to go for a very enthusiastic walk on the Land of Shadow as her instruments of revenge on its people after what they did to her home village with the jars.
And that Marika sent Messmer and his army to go for a very enthusiastic walk on the Land of Shadow as her instruments of revenge on its people after what they did to her home village with the jars.
Yeah, a case of From Nobody to Nightmare of Marika who was just a normal girl in her home village before ascending to become the God-Queen of the Golden Order thanks to the Hornset stuffing her people into jars and she hated them for it.
Yeah, a case of From Nobody to Nightmare of Marika who was just a normal girl in her home village before ascending to become the God-Queen of the Golden Order thanks to the Hornset stuffing her people into jars and she hated them for it.
I do wonder what's up with the proper Lands Between Jars though… if Alexander ans the village is any indication they are much better put together mentally.
[X] [Mages] Use your charm, compel their affection (Gain a Hero and 6 Astrologers; their Morale will always be at 10)
I literally don't see any reason to give them power. Of course, we will not follow the canonical path of Michela, but this does not mean that we should give power to the first person we meet.
[X] Plan: Strengthening positions.
-[X] Approach the Fire Monks: They guard much as the giant does. They will not appreciate your approach, but you may be able to at least get your foot in the door. That is the first step to gaining their aid.
-[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
-[X] Convince the Wandering Merchant to join you by promising liberation from madness. (1 measure of Unalloyed Gold)
-[X]Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
-[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
--[X] Woodcutter: 5 Mundane Resources
-[X] Look for a secret place where you can plant a Sapling
-[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
--[X] Unalloyed Gold
-[X] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
-[X] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (1/10 Progress)
-[X]Train a stat: You must be better if you want to claim the throne. This is merely the first step.
--[X] Piety
-[X] Ask Malenia to Explore Giants' Mountaintop Catacombs [DECAY]
We need 2 more points of piety to get additional action. When we have 3 action of piety, we will be able to study the active rune of Malenia using all three spells of Golden Fundamentalism known to us to protect ourselves from negative influences.