Kindly Miquella (Elden Ring Quest)

[X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])
 
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Scheduled vote count started by Witherbrine26 on Aug 17, 2024 at 6:43 PM, finished with 34 posts and 14 votes.

  • [X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])
    [X] [Shopping] 1 Magical Weaponry (15 Runes) [Can be chosen once]
    [X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this check)
    [X] [Trade] Resources (-5 Mundane Resources/Turn, +10 Food/Turn)
    [X] Heresy of Death (You can restore anybody to life; if they lack a soul, you will restore them as well as you remember them. The process of death will start to behave strangely around you; this effect is enhanced when you use [HERESY])
    [X] [Shopping] 20 Food (35 Runes) [Can be chosen twice] X2
    [X] Heresy of Thought (You can subvert and twist the thoughts of others with only Gods and the mightiest Empyreans able to resist. People's minds will start to warp around you; this effect is enhanced when you use [HERESY])
    [X] [Shopping] 20 Food (35 Runes) [Can be chosen twice]
    [X] [Trade] Charm them (+20 Food/Turn, you can recruit the village as a Free Action later)
    [X] Heresy of Distance (You can travel nearly anywhere in only a few moments, bypassing all but the strongest wards and defenses. Space will start to behave strangely around you; this effect is enhanced when you use [HERESY])
    [X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this c
 
Turn 5.2 Results
-15 Runes (815)

"Here you go, the staves and seals," you told Alafair, who nodded as he drew in the Runes you had given him. His eyes gleamed for a split second with the grace of gold before it was subsumed by his yellow eyes.

"I will make sure to bring them back," he said with a nod, "However, a few other folks seem like they might want some goods," he continued, a faint smile curling up on his face.

You merely chuckled as Alafair rode off to ply his trade. You may have recruited him, but he was still a Wandering Merchant; there wasn't much you could do to stop him from trading.

Receive 1 Magical Weaponry next turn



"We will bring supplies of wood and stone," you told the man, who nodded.

"We'll supply you with food," he replied, although he stopped after a moment's thought, "I do have an idea: We could build a road—something to make travel easier."

"Perhaps," was your response. You didn't want to commit to anything, but a road might be a good idea. It would allow for more trade, whereas now you had to slowly bring supplies with sleds. A road would be a hard endeavor, but it might just be worthwhile.

Trade Route Formed
-5 Mundane Resources/Turn
+10 Food/Turn




You approached them, and as you did so, your hands were held at your side, golden light curling between them. The man coughed as he held up his hand, and it shook weakly as he tried to shout, but his words were stolen by sickness and cold winds.

Golden Fundamentalism Treatment
89+39(Piety)+20(Golden Fundamentalism) = 148 > 45 Success


Regression, the pull of meaning and yearning to converge. That was what your healing called on, to return whoever you graced with your golden light to their peak.

Light surged from you, and while the fires of heresy may burn in your soul, you knew the light was beautiful. You turned away from the Golden Order because it could not help your sister, but you wouldn't deny its beauty.

"Hold still," you ordered the man as you approached him. His hazy eyes looked at you as you placed a hand on his torso and channeled Golden Fundamentalism. The Law of Regression tore through his body as he thrashed in the snow; healing like this wasn't always painless, and with a disease, it would be only worse.

However, after a few moments, you removed your hand, and the man rubbed his throat as he peered down at his hands. He slowly rose to his feet, moving gingerly like he expected a flare of pain at any moment.

"What..." he uttered, his voice trailing off as he moved his tongue around his mouth and poked his teeth.

"Take me to your sick," you ordered the man who looked down at you. He nodded dumbly as he started off. He had resigned himself to death, but you had arrived and cured him. You expected his mind to take some time to catch up to his new lease on life; mortals were fragile like that.

You traveled around the village and sent out golden grace to pull back who you could from the brink. Many had passed on, and while you could cure anything short of when the soul fled the body under the weight of life, you couldn't cure that.

"Thank you," the man said, his newly invigorated breath steaming the air as he sat with the few you had managed to bring back to life.

"We don't know what caused it, maybe an animal or something," he started more to himself than to you," The younger ones died first, vomiting blood, then everybody else. These are the only ones left," he murmured as he looked around at the half a dozen people you had managed to bring back from the brink.

"Thank you," he continued, and you could feel the faint cloying poison that curdled in your soul grow as his devotion grew in you. In just a few days, these people would be devotees of St. Trina.

"Of course," you replied as your mind spun. You eventually decided what to do with these people.

What do you do?
[] [Recruitment] Bring them back to your village (+7 Humans, +2 Human Morale)
[] [Recruitment] Leave them here (+3 Food/Turn, +1 Mundane Resources/Turn. This will rise to a max of +9 Food and +3 Mundane Resources)



Heresy burns.

That was a statement you were learning once again as the Great Rune seared your soul. Your mind once again heard a crackling of a pyre as you remembered her, poor Ranni, second to be slain in the Night of the Black Knives.

"Why art thee h're?" Ranni asked as she looked up from her book. You had to jump up into the chair across from her as you smiled at her. You weren't applying charm, but you were trying to be charming.

"I wanted to talk to you," you said as your heart pounded. You would be discussing big things here, and you had to approach it delicately.

"V'ry well," she replied as she set the book down. You cast a covert glance at it, a simple textbook of frost sorcery. You had assumed her teacher would have taught her everything, but given she had perished some time ago, perhaps she was brushing up on the text.

You breathed in through your nose as butterflies swam in your stomach, nearly lost in her red hair, oh so reminiscent of your father, and golden eyes that peered down at you.

"I would request a promise between us," you said, causing Ranni to slowly bink as you took on a more formal tone. I will ascend, and you will be my lord. I will aid you in what you desire," you continued, trying to keep the desperate yearning out of your tone.

You knew that she was dissatisfied with the Golden Order; you were as well. You could work together to break the old order; you would cure your sister, have Ranni, and push away the Outer Gods for an age free of their meddling, free for everybody to dwell in compassion. Yet you couldn't ignore the other part; you simply wanted her. She was a brilliant ruby with an inner gold light, a shining gem that, simply peering at her fiercely intelligent eyes, struck you with a deep yearning.

She opened her mouth to reply


Your visions faded as the soul-deep pain faded. Tears of liquid fire trailed down your cheeks as you felt steam rise from around you. You rose to your feet and wiped your face.

Ranni was dead; there was no use in thinking about the past. It didn't matter that you felt that old yearning in your heart each night. It didn't matter that you could still see her lifeless eyes. You couldn't help but think of the past and what could have been,

You knew that this Great Rune could overturn everything; could it perhaps overturn time itself?

Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY]

You have undergone the first stage of Vcissitude




"When this gold starts to fade, you will retreat from the fort; your life is worth more than whatever resources they have there," you told the men who had supplied for this trip. Your sister had slew everybody there and returned with only a few injuries. However, who had told her to draw upon her Great Rune? So you had no doubt the fort would crumble as the world around it decayed and rotted.

You knew your magic didn't mean much in the face of a fragment of the Elden Ring, but it was better than nothing.

"Of course, Your Holiness," the expedition leader said as he hiked the bag on his back higher up. They had bags stuffed with supplies and large sleds ready to cart back what they found.

You saw them off with a few nerves but trusted they would follow your will. You had told them what to do, and despite the layer of unease that lay under your village, these men were trustworthy; they would listen to you.

Loot the Fort
35+29(Intrigue) = 64

+20 Food (25)
+7 Mundane Resources (17)
+3 Weaponry (8)
+1 Magical Weaponry (1)
+3 Bloodstone (3)
+1,000 Runes (1,815)
+Shield of the Fell God

Rot Resistance
79+20(Immutable Shield) = 99 > 80 Success


They returned days later, sleds holding a bounty of supplies. You could see a few downturned gazes and reddened eyes, so you hurried out.

"Who is sick?" you asked, and your men pointed at one of the people lying on a mostly empty sled. You strode over and saw his fever; however, you could tell that it would pass in just a few days. Your shield ensured that this man and likely the rest did not bring sickness back into your village.

"He is better," you said as you called on the Law of Regression. Time spiraled in reverse as the man coughed his lungs free of the cloying sickness that had been clouding them. His eyes were now free of any ailments, and as he staggered out of the sled, he rose to his feet.

"Thank you," he said with a deep bow as he assisted the other men you had sent out and continued pulling the sled to your store piles. It was a good bounty and held things you did not know about; you would have to spend some time to figure out what they did.



Perform maintenance on Miquella's Gift
97+25(Learning) = 122 > 60 Success


You were lying across your sister's lap in your room's bed. You had been busy and couldn't spend much time with your sister, so you had cajoled her into spending some time with you.

You hummed as she stroked your hair, and you fiddled with her arm. You enjoyed how her hand ran through your hand, so you closed your eyes and enjoyed the feeling. You remembered this from when you were younger; she had been so afraid that she would get you sick that she fled from every touch.

Only after you had developed what would be Unalloyed Gold that she touched you, and you delighted in that. Now, you thought fondly of that time. You didn't have the time to simply lay next to each other and talk, so you would multitask.

"How is everything?" you asked your dear sister, to which her hand stopped moving for a moment before you butted it, causing her to resume.

"The Rot abates," she stated before stopping. You were about to prod her again before she continued, "The air is pleasant, and the cold is nice."

You knew that getting more out of her was going to be a pain, but as you ensured the fingers of her arm worked, you decided to poke her again.

"How's training going?" you asked. You knew that aside from her devotion to being your blade, she enjoyed swordsmanship. Her mentor had taught her well and imparted a lethal style of fighting that Malenia enjoyed honing.

"It has been going well. The fights have been," she hesitated, "enjoyable."

She felt awkward at enjoying something; so much of her was wrapped up in the Scarlet Rot and her service to you. You loved your sister and enjoyed how close you were. However, she should enjoy things she liked, so you gilded your tongue before you replied.

"That's good. You know there's an Erdtree Avatar if you want to fight it," you told her, your voice gracing her ears like smooth honey. Malenia stopped even as her hand kept moving.

"That would be good," she whispered to herself, to which you grinned. She would never be a battle manic but enjoyed improving herself, taking steps towards the road of her mentor, the Blind Swordsman. It tied back to her service to you, but if she enjoyed bettering herself, there was no reason to discourage it. The fact it helped you was not even a thought in your mind beyond the closeness it would allow the two of you.

Reduced chance for Miquella's Gift to Break



Simplify the recipe for Unalloyed Gold: Galdrik
27+25(Learning) = 52 < 80 Failure Starseer
33+25(Learning) = 58 < 80 Failure


You were trying to distract yourself. Malenia was going out and fighting, you trusted her but that didn't mean yours nerves didn't prickle. So you had talked to Galdrik and received some advice on what he had seen in the stars. You had taken that and sat down with an ingot of Unalloyed Gold.

It didn't matter that he had given you advice when you mind was consumed with doubts. Erdtree Avatar's had been an impalpable fact in your life, they guarded minor Erdtrees and could break armies. You trusted your sister but worry consumed your mind and took away focus from your studying.

You didn't get much done.



Malenia Combat
20+65(Prowess)+19(Great Rune of Decay) = 104

Erdtree Avatar Combat
20+30(Prowess) = 50 < 104 Failure

Malenia Combat
70+65(Prowess)+19(Great Rune of Decay) = 154

Erdtree Avatar Combat
99+30(Prowess)-5(Injured)-10(Decay) = 114 < 154 Failure

Malenia Combat
88+65(Prowess)+19(Great Rune of Decay) = 172

Erdtree Avatar Combat
69+30(Prowess)-10(Injured)-20(Decay) = 69 < 172 Failure

Malenia returned days later, unbowed and unharmed. You had been waiting, unable to do anything, as your nerves crackled. She had gone out and done dangerous things before, but this was an avatar of a minor Erdtree. You had believed in her, but that didn't mean you weren't worried about her.

"You're safe!" you crowed with a smile as she kneeled in front of you. Before she could do anything, you wrapped her upper torso in a hug. She returned the hug, long used to your urges and desires.

"Come, let's go inside," you told your sister as you grabbed her hand. You quickly pulled her inside and got her to sit. It was only as her brother that she went along with your whims, and for that, you were grateful.

Food was in greater supply now, so a thing tea was possible, but it was not as close to as good as it was back in Leyndell. However, it was a warm drink, and after days in the cold, you had no doubt Melania would enjoy it.

Judging by her faint smile, she did enjoy it. She then set down two small spheres on the table.

"In its heart, there were these," she told you before holding out a hand. You grasped her hand with your own and felt your soul pulse as Runes flooded it. You breathed in as the hungry flame of heresy inched closer to them, but you ignored that and separated the two.

+3,000 Runes (4,815)
+??? Crystal Tear
+??? Bubbletear


"I see," you muttered as you looked at them. You pushed them aside and focused on your dear sister. She sipped the tea, clearly reading herself for your flurry of questions.

"How was the Avatar? Did your Great Rune work? How did you find these spheres?" you asked, peppering her with questions. Melania smiled, a larger smile than the faint one you had seen in the past few months.

"It was strong with powerful magic, but it used instinct over any real skill," Melania replied, a note of scorn in her voice. My Great Rune caused it to slowly crumble and rot," she hesitated on the last word, "rot as wood does, not Scarlet Rot."

That was a good clarification to make.

"When I slew it, the wood that made it quickly deteriorated; these spheres were the only thing remaining," she said as she reached out just in time to prevent one from falling off the table.

The two of you then continued talking late into the night and simply enjoyed each other's company, which is a rare commodity these days.

Can now plant the Sapling under the Minor Erdtree



Approach the Fire Giant [CHARM] and [HERESY]
100+40(Diplomacy)+20(Charisma of Miquella)+19(Great Rune of Heresy) = 179 Critical Success!


You returned to the Fire Gaint with heresy burning in your soul. You weren't bothered by the snow; your veins held magma now that your Great Rune had grown another step. Your tongue was gilded in brass, and your speech dripped honey. You were to win the Fire Giant over, so you drew closer instead of sitting back.

Heresy burned in your veins, and so the laws of the world were overturned. Time rushed by, and your curse kept you rooted in your nascent years even as the magical shackles on the giant rusted. It didn't matter that they were gold and should not rust; in the face of burnished fire and a honeyed tongue, even these potent wards would slowly crumble.

The Fire Giant was equally helpless to resist your affection. You had come here to compel its affection, and you would not be returning without it, and so you looked up into a being ancient and eons older than you and merely spoke.

You didn't speak with words, you didn't share words, but that didn't matter. You spoke fire and the language of reality, your charm reverberating across this wavelength and ensuring the last of the fire giants in it.

However, something else lurked in the soul of the fire giant: an old god. It was diminished with a single being keeping it alive and its flame slowly burning; without this giant, it would be reduced to a simple flame burning in the forge.

On a true proper God, your charm would have little effect; how could you compel affection when these Outer Gods were beyond that? They didn't care for love, care, or anything else, so they were beyond them. However, over time, even the most potent of Gods could be brought down and see through the eyes of mortals. This Fell God, weak as it was, could understand affection, and so you compiled it.

That didn't mean it could act against its nature. To sacrifice and burn was in its very being; to change that would take time and effort, but you could do it. With a single worshipper, this formerly powerful God could be warped and changed; however, that wasn't what you were doing now.

Instead, you simply sat there as time was stretched thin like taffy, and your tongue of burnished brass spat licks of flame, compelling both giant and God to look upon you with dear love.

The Fire Giant is charmed by you
The Fell God looks upon you with favor




Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking
Malenia and Galdrik can be assigned to both a Personal Action
Galdrik Advised Action: Set up a proper Religion


[] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
-[] From where (Currently available: Small Villages)

[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.

[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
-[] Recruit with blood (Reduce one random stat by 1. Gain 30 Guilty)
-[] Recruit with Runes (-15 Runes/Turn. Gain 30 Guilty)
-[] Attempt to win them over (Diplomacy. Gain 30 Guilty)
-[] Charm them (Gain 30 Guilty. Their Morale will always be 10)

[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.

[] Write-in (Something else, must be approved by QM)

[] Mount an Expedition: You have something you want to explore, a place that you can plunder for loot and goods. You may not have an army but Malenia will serve as one.
-[] Where do you go? ()

[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies. [Gain a random amount of food, a random amount of Mundane Resources and a small chance of Weaponry]

[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]

[] Write-in (Something else, must be approved by QM)

[] Gather Resources: Lumber, stone, and many other things that are needed to build a settlement. You have none of them and will need to gather them. Given the lack of people to help, it will be challenging, but you'll power through it [Gain 5 Resources]

[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some [Gain 1 Magical Resource]

[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]

[] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
-[] What do you build? (Look under Nation)

[] Write-in (Something else, must be approved by QM)

[] Loot the Catacombs: Your dear sister slew everybody in and brought back what she could. You can send your own men down there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Take whatever Malenia missed]

[] Improve the Rumour Mill: You have a steady supply of information but it could be better. Information is power and you need more power if you are going to bring about a new Age.
-[] Improve Leyndell (-50 Runes/Turn)

[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them. [Learn a random Rumour]

[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]

[] Write-in (Something else, must be approved by QM)

[] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
-[] What? (Runes, Unalloyed Gold, the Sapling, Sacred Tear, Grave Glovewort, Smithing Stone, Spirit Ashes)

[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]
-[] Under the Minor Erdtree

[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper [Reduce the DC of certain Actions and gain information on the surroundings]

[] Research a new building: You are smart and need more if you want to grow. So sit down pen in hand and start working on blueprints
-[] What do you want this building to do? (Write in)

[] Write-in (Something else, must be approved by QM)

[] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]

[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you. [Improve Morale of people when recruited]

[] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]

[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings. [Gain a small amount of Runes]

[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]

[] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with.
-[] What is the name and overall tennets? (Write in)

[] Write-in (Something else, must be approved by QM)


Personal Actions

[] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)

[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)

[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)

[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]

[] Work on freeing the Fire Gaint: With it under your spell it will be a very potent ally. You do not know where you can start but you will have to at least try. [Learning]

[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]

[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]

[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]

[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Develop a spell: If you want to solve problems, the simplest thing is magic. He has great knowledge of sorcciers so why not figure out a solution from that? [Learning]
-[] What field and what do you want it to do? (Glintstone Sorcery)

[] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
-[] What extra Action do you apply Starseer to?

[] Rest: Galdrik is ancient, he has lived much longer than any non-demigod should, or even could. However he still is alive, and yet his soul and mind are flaking away. Given time to rest he'll restore his mind and soul even slightly.

[] Train a stat: He must be better if you want to stand behind you. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
 
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I don't know what else to do, but we should do what Galdrick recommends and formally establish our religion. I like the name "Church of the Great Rebirth/Renewal" since that seems to be our ultimate goal.
 
@Witherbrine26 Shouldn't we also have had an action to simplify Unalloyed Gold?

How much progress did Rune Malenia get for the battle with Erdtree Avatar?

Now that Fire Giant is charmed, how do we make him our hero? Do we need to completely destroy the spells holding him back?

Now that we are immune to fire, can we build a meditation room that is completely filled with fire? The concept is similar to meditating under streams of water, but instead there is fire burning everywhere.

[X] Plan: Golden Dawn
-[X] Give Malenia 500 runes to develop her Great Rune of Decay.
-[X] Try to establish trade relations with neighboring villages to get food. X2
-[X] Boost the morale of your followers with conversations.
-[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
-[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
-[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
--[X] Research Lab: Reserves 5 people to grant a +10 to researching Actions. Opens up new technology options (7 Mundane Resources, 3 Magical Resources)
Observatory: +15 to astrology actions. Opens up new options (3 Mundane Resources, 1 Magical Resources)
Mine: Reserves 10 people to exploit a mining site (5 Mundane Resources, Requires a Mine)
-[X] Improve the Rumour Mill: You have a steady supply of information but it could be better. Information is power and you need more power if you are going to bring about a new Age.
--[X] Improve Leyndell (-50 Runes/Turn)
-[X] Study Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]
--[X] Under the Minor Erdtree
-[X] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]
-[X] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with. [CHARM]
--[X] Name: Church of Golden Dawn
--[X] Doctrine:
---[X] A Promised Future: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come, as revealed by our guide, St. Trina, when the world will be healed and its people brought into embrace of peace, safety and freedom. Awaiting this day, we strive to follow St. Trina's guidance in making the world better and bringing the Golden Dawn closer.
---[X] Compassion For The Meek: Thus spoke St. Trina: "There are tyrants in this world, those who abuse power they have to enslave the weak and hunt those they find different. When you have power, be not like the tyrants. Instead to those who are weak, extend the hand of help; to those who are scorned, lend your heart and ear. For in aiding one another we find strength to heal the world."
---[X] Heed The Warnings In Dreams: Sleep was the first gift of St. Trina, a momet of rest and succor to better bear the pain of living in this broken world. In thanks for this blessing, we recognize that St. Trina is master of dreams and slumber and swear to be open to her guidance as revealed in our dreaming.
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress) X2
-[X] Create a Room of Slumber spell around Sapling to protect him.
-[X] Ask Malenia to study her Great Rune of Decay and tell you about the results. [DECAY]
-[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
--[X] Simplify the recipe for Unalloyed Gold

I chose a simple doctrine for the basis of religion because our cult will not have to exist for more than a few decades, so there is no need to come up with some kind of complex structure and philosophy.
I also decided not to go into the specific details of our goal, because firstly, concretization reduces the effect of our disguise and secondly, slogans for all good against all bad will be much more attractive than specific goals.
Thirdly, I also decided to add to our religion a mention of the main personality of Miquella hidden under the epithet Child of Gold. This is so that in the future, if necessary, we can reveal our basic identity to our follower without any problems.

As for Malenia, I looked at her characteristics and realized that she is also a good researcher on a par with us. This plus the fact that she can explore her active rune without any protection makes her the best researcher of the Decay Rune.

[X] [Recruitment] Leave them here (+3 Food/Turn, +1 Mundane Resources/Turn. This will rise to a max of +9 Food and +3 Mundane Resources)
 
Last edited:
Doctrine: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come when the Child of Gold will come and the world will change then people can live peacefully and freely. We are waiting for this moment, feeding our hope with the sweet sleep that St. Trinian brought and approaching the hour of Dawn under her guidance.
While I mostly agree I think that we should reword it:

"The world is cruel and unjust; many struggle and toil under uncaring masters and forces beyond their ability to master. This is a fact of life, but we can be better. The Golden Dawn is the goal and ideal that, step by step, we work to achieve in a world where kindness can be rewarded and where people can live without constant fear. We dream of the Golden Dawn of a better tomorrow and work together to help bring it into reality."

I think that it calls for more proactive action from our followers and is more universal in case we want to use other aspect than St. Trinian.
 
While I mostly agree I think that we should reword it:

"The world is cruel and unjust; many struggle and toil under uncaring masters and forces beyond their ability to master. This is a fact of life, but we can be better. The Golden Dawn is the goal and ideal that, step by step, we work to achieve in a world where kindness can be rewarded and where people can live without constant fear. We dream of the Golden Dawn of a better tomorrow and work together to help bring it into reality."

I think that it calls for more proactive action from our followers and is more universal in case we want to use other aspect than St. Trinian.
That's good, but it's better to give followers hope that the Golden Dawn will happen soon enough. Because it makes joining our faith more relevant and our followers more focused and inclined to experience their suffering more steadfastly.
I also think it's worth keeping some kind of attachment to the personality of Miquella, otherwise it becomes not a religion but a philosophical movement and the question arises why we should manage it.
 
That's good, but it's better to give followers hope that the Golden Dawn will happen soon enough. Because it makes joining our faith more relevant and our followers more focused and inclined to experience their suffering more steadfastly.
I also think it's worth keeping some kind of attachment to the personality of Miquella, otherwise it becomes not a religion but a philosophical movement and the question arises why we should manage it.
I beg to differ. To bring the Golden Dawn, we need to (probably) get more of the great runes, which could take a very long time if our rolls aren't godly. As for some personality of Miquella, maybe but putting St. Trinian as the guide could close some doors, I agree that we should include her maybe as "We dream of the Golden Dawn, first shown to us by St. Trinian, a dream of better tomorrow"
 
I beg to differ. To bring the Golden Dawn, we need to (probably) get more of the great runes, which could take a very long time if our rolls aren't godly.
When it comes to the fact that the Golden Dawn is coming soon. What is meant is that this will happen during the lifetime of our followers, and not, for example, in ten thousand years. The fact that they can see the new era with their own eyes and bring it closer with their works is very motivating.
As for some personality of Miquella, maybe but putting St. Trinian as the guide could close some doors, I agree that we should include her maybe as "We dream of the Golden Dawn, first shown to us by St. Trinian, a dream of better tomorrow"
The same problem still remains, since there remains the possibility for a split and confrontation with us, because St. Trinian is only the first of those who brought the idea here, nothing prevents others from taking her role.

Maybe so?
"St. Trinian's will become the protector of our souls in dreams and in reality, not allowing forces beyond our comprehension to lead us astray"

I think it suits us pretty well considering Unalloyed Gold and our Heresy rune. Thus, we can justify our sole authority by the fact that without our guidance, followers will be defenseless against the corruption of great forces.
 
I think I'll try to make a more formal write-up for religion. Feel free to poke holes and/or use in your plans.

[] Set up a proper Religion
-[] Name: Church of Golden Dawn
-[] Doctrine:
--[] A Promised Future: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come, as revealed by our guide, St. Trina, when the world will be healed and its people brought into embrace of peace, safety and freedom. Awaiting this day, we strive to follow St. Trina's guidance in making the world better and bringing the Golden Dawn closer.
--[] Compassion For The Meek: Thus spoke St. Trina: "There are tyrants in this world, those who abuse power they have to enslave the weak and hunt those they find different. When you have power, be not like the tyrants. Instead to those who are weak, extend the hand of help; to those who are scorned, lend your heart and ear. For in aiding one another we find strength to heal the world."
--[] Heed The Warnings In Dreams: Sleep was the first gift of St. Trina, a momet of rest and succor to better bear the pain of living in this broken world. In thanks for this blessing, we recognize that St. Trina is master of dreams and slumber and swear to be open to her guidance as revealed in our dreaming.
 
@Witherbrine26 Shouldn't we also have had an action to simplify Unalloyed Gold?

How much progress did Rune Malenia get for the battle with Erdtree Avatar?

Now that Fire Giant is charmed, how do we make him our hero? Do we need to completely destroy the spells holding him back?

Now that we are immune to fire, can we build a meditation room that is completely filled with fire? The concept is similar to meditating under streams of water, but instead there is fire burning everywhere.
I see where the confusion was, Galdrik's action was not to simplify Unalloyed Gold it was to apply Starseer(a reroll) to the action of Simplifying Unalloyed Gold, however that doesn't mean he takes that action. Since you didn't have anybody else take an action to try and simplify it I've had him take the action to simplify it so that action isn't wasted
Added
You have to break the spells, just because he's charmed doesn't mean the spells are broken. He'd still be forced to stop you from passing him for example
Yes you could
 
I see where the confusion was, Galdrik's action was not to simplify Unalloyed Gold it was to apply Starseer(a reroll) to the action of Simplifying Unalloyed Gold, however that doesn't mean he takes that action. Since you didn't have anybody else take an action to try and simplify it I've had him take the action to simplify it so that action isn't wasted
We had two actions related to Unalloyed Gold, the first is the Learning Study Unalloyed Gold action, the second is Miquella's personal action, which we aimed at simplifying Unalloyed Gold.

During the first action, we failed the check, but the second action remains.
-[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
--[X] Unalloyed Gold

-[X] Cast an Immutable Shield spell over those followers who go to rob the fort to protect them from rot.
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)
 
Since everyone seems to be more or less in agreement with the main points, I will include the doctrine proposed by Mithrill in my plan.
[] Set up a proper Religion
-[] Name: Church of Golden Dawn
-[] Doctrine:
--[] A Promised Future: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come, as revealed by our guide, St. Trina, when the world will be healed and its people brought into embrace of peace, safety and freedom. Awaiting this day, we strive to follow St. Trina's guidance in making the world better and bringing the Golden Dawn closer.
--[] Compassion For The Meek: Thus spoke St. Trina: "There are tyrants in this world, those who abuse power they have to enslave the weak and hunt those they find different. When you have power, be not like the tyrants. Instead to those who are weak, extend the hand of help; to those who are scorned, lend your heart and ear. For in aiding one another we find strength to heal the world."
--[] Heed The Warnings In Dreams: Sleep was the first gift of St. Trina, a momet of rest and succor to better bear the pain of living in this broken world. In thanks for this blessing, we recognize that St. Trina is master of dreams and slumber and swear to be open to her guidance as revealed in our dreaming.
 
Witherbrine26 How strong is our power over time?

Can we, for example, modify Golden Fundamentalism spells to improve the treatment by speeding up time or cancel the wound by making it look as if it did not exist?

Can we, for example, modify St. Trina's Blessing to manipulate the perception of time. For example, to make a person who has fallen under a spell feel that very little time has passed when in fact months and years have passed?
 
[X] Plan: Golden Dawn
-[X] Give Malenia 500 runes to develop her Great Rune of Decay.
-[X] Try to establish trade relations with neighboring villages to get food. X2
-[X] Boost the morale of your followers with conversations.
-[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
-[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
-[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
--[X] Research Lab: Reserves 5 people to grant a +10 to researching Actions. Opens up new technology options (7 Mundane Resources, 3 Magical Resources)
Observatory: +15 to astrology actions. Opens up new options (3 Mundane Resources, 1 Magical Resources)
Mine: Reserves 10 people to exploit a mining site (5 Mundane Resources, Requires a Mine)
-[X] Improve the Rumour Mill: You have a steady supply of information but it could be better. Information is power and you need more power if you are going to bring about a new Age.
--[X] Improve Leyndell (-50 Runes/Turn)
-[X] Study Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]
--[X] Under the Minor Erdtree
-[X] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]
-[X] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with. [CHARM]
--[X] Name: Church of Golden Dawn
--[X] Doctrine:
---[X] A Promised Future: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come, as revealed by our guide, St. Trina, when the world will be healed and its people brought into embrace of peace, safety and freedom. Awaiting this day, we strive to follow St. Trina's guidance in making the world better and bringing the Golden Dawn closer.
---[X] Compassion For The Meek: Thus spoke St. Trina: "There are tyrants in this world, those who abuse power they have to enslave the weak and hunt those they find different. When you have power, be not like the tyrants. Instead to those who are weak, extend the hand of help; to those who are scorned, lend your heart and ear. For in aiding one another we find strength to heal the world."
---[X] Heed The Warnings In Dreams: Sleep was the first gift of St. Trina, a momet of rest and succor to better bear the pain of living in this broken world. In thanks for this blessing, we recognize that St. Trina is master of dreams and slumber and swear to be open to her guidance as revealed in our dreaming.
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress) X2
-[X] Create a Room of Slumber spell around Sapling to protect him.
-[X] Ask Malenia to study her Great Rune of Decay and tell you about the results. [DECAY]
-[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
--[X] Simplify the recipe for Unalloyed Gold
 
@Witherbrine26 How strong is our power over time?

Can we, for example, modify Golden Fundamentalism spells to improve the treatment by speeding up time or cancel the wound by making it look as if it did not exist?

Can we, for example, modify St. Trina's Blessing to manipulate the perception of time. For example, to make a person who has fallen under a spell feel that very little time has passed when in fact months and years have passed?
Not very strong, it's mostly a passive ability that gives you more time. You can still try and figure out active spells and such but they will be hard to develop
 
24 Hour Notice
The vote will be closing in around 24 hours
Adhoc vote count started by Witherbrine26 on Aug 23, 2024 at 8:55 AM, finished with 16 posts and 3 votes.

  • [X] Plan: Golden Dawn
    -[X] Give Malenia 500 runes to develop her Great Rune of Decay.
    -[X] Try to establish trade relations with neighboring villages to get food. X2
    -[X] Boost the morale of your followers with conversations.
    -[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
    -[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
    -[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
    --[X] Research Lab: Reserves 5 people to grant a +10 to researching Actions. Opens up new technology options (7 Mundane Resources, 3 Magical Resources)
    -[X] Improve the Rumour Mill: You have a steady supply of information but it could be better. Information is power and you need more power if you are going to bring about a new Age.
    --[X] Improve Leyndell (-50 Runes/Turn)
    -[X] Study Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]
    --[X] Under the Minor Erdtree
    -[X] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]
    -[X] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with. [CHARM]
    --[X] Name: Church of Golden Dawn
    --[X] Doctrine:
    ---[X] A Promised Future: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come, as revealed by our guide, St. Trina, when the world will be healed and its people brought into embrace of peace, safety and freedom. Awaiting this day, we strive to follow St. Trina's guidance in making the world better and bringing the Golden Dawn closer.
    ---[X] Compassion For The Meek: Thus spoke St. Trina: "There are tyrants in this world, those who abuse power they have to enslave the weak and hunt those they find different. When you have power, be not like the tyrants. Instead to those who are weak, extend the hand of help; to those who are scorned, lend your heart and ear. For in aiding one another we find strength to heal the world."
    ---[X] Heed The Warnings In Dreams: Sleep was the first gift of St. Trina, a momet of rest and succor to better bear the pain of living in this broken world. In thanks for this blessing, we recognize that St. Trina is master of dreams and slumber and swear to be open to her guidance as revealed in our dreaming.
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress) X2
    -[X] Create a Room of Slumber spell around Sapling to protect him.
    -[X] Ask Malenia to study her Great Rune of Decay and tell you about the results. [DECAY]
    -[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
    --[X] Simplify the recipe for Unalloyed Gold
    [X] [Recruitment] Leave them here (+3 Food/Turn, +1 Mundane Resources/Turn. This will rise to a max of +9 Food and +3 Mundane Resources)
 
[X] Plan: Golden Dawn
-[X] Give Malenia 500 runes to develop her Great Rune of Decay.
-[X] Try to establish trade relations with neighboring villages to get food. X2
-[X] Boost the morale of your followers with conversations.
-[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
-[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
-[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
--[X] Research Lab: Reserves 5 people to grant a +10 to researching Actions. Opens up new technology options (7 Mundane Resources, 3 Magical Resources)
Observatory: +15 to astrology actions. Opens up new options (3 Mundane Resources, 1 Magical Resources)
Mine: Reserves 10 people to exploit a mining site (5 Mundane Resources, Requires a Mine)
-[X] Improve the Rumour Mill: You have a steady supply of information but it could be better. Information is power and you need more power if you are going to bring about a new Age.
--[X] Improve Leyndell (-50 Runes/Turn)
-[X] Study Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]
--[X] Under the Minor Erdtree
-[X] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]
-[X] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with. [CHARM]
--[X] Name: Church of Golden Dawn
--[X] Doctrine:
---[X] A Promised Future: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come, as revealed by our guide, St. Trina, when the world will be healed and its people brought into embrace of peace, safety and freedom. Awaiting this day, we strive to follow St. Trina's guidance in making the world better and bringing the Golden Dawn closer.
---[X] Compassion For The Meek: Thus spoke St. Trina: "There are tyrants in this world, those who abuse power they have to enslave the weak and hunt those they find different. When you have power, be not like the tyrants. Instead to those who are weak, extend the hand of help; to those who are scorned, lend your heart and ear. For in aiding one another we find strength to heal the world."
---[X] Heed The Warnings In Dreams: Sleep was the first gift of St. Trina, a momet of rest and succor to better bear the pain of living in this broken world. In thanks for this blessing, we recognize that St. Trina is master of dreams and slumber and swear to be open to her guidance as revealed in our dreaming.
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress) X2
-[X] Create a Room of Slumber spell around Sapling to protect him.
-[X] Ask Malenia to study her Great Rune of Decay and tell you about the results. [DECAY]
-[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
--[X] Simplify the recipe for Unalloyed Gold
 
Vote Closed

Scheduled vote count started by Witherbrine26 on Aug 20, 2024 at 11:11 PM, finished with 18 posts and 4 votes.

  • [X] Plan: Golden Dawn
    -[X] Give Malenia 500 runes to develop her Great Rune of Decay.
    -[X] Try to establish trade relations with neighboring villages to get food. X2
    -[X] Boost the morale of your followers with conversations.
    -[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
    -[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
    -[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
    --[X] Research Lab: Reserves 5 people to grant a +10 to researching Actions. Opens up new technology options (7 Mundane Resources, 3 Magical Resources)
    -[X] Improve the Rumour Mill: You have a steady supply of information but it could be better. Information is power and you need more power if you are going to bring about a new Age.
    --[X] Improve Leyndell (-50 Runes/Turn)
    -[X] Study Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]
    --[X] Under the Minor Erdtree
    -[X] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]
    -[X] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with. [CHARM]
    --[X] Name: Church of Golden Dawn
    --[X] Doctrine:
    ---[X] A Promised Future: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come, as revealed by our guide, St. Trina, when the world will be healed and its people brought into embrace of peace, safety and freedom. Awaiting this day, we strive to follow St. Trina's guidance in making the world better and bringing the Golden Dawn closer.
    ---[X] Compassion For The Meek: Thus spoke St. Trina: "There are tyrants in this world, those who abuse power they have to enslave the weak and hunt those they find different. When you have power, be not like the tyrants. Instead to those who are weak, extend the hand of help; to those who are scorned, lend your heart and ear. For in aiding one another we find strength to heal the world."
    ---[X] Heed The Warnings In Dreams: Sleep was the first gift of St. Trina, a momet of rest and succor to better bear the pain of living in this broken world. In thanks for this blessing, we recognize that St. Trina is master of dreams and slumber and swear to be open to her guidance as revealed in our dreaming.
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress) X2
    -[X] Create a Room of Slumber spell around Sapling to protect him.
    -[X] Ask Malenia to study her Great Rune of Decay and tell you about the results. [DECAY]
    -[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
    --[X] Simplify the recipe for Unalloyed Gold
    [X] [Recruitment] Leave them here (+3 Food/Turn, +1 Mundane Resources/Turn. This will rise to a max of +9 Food and +3 Mundane Resources)
 
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