Kindly Miquella (Elden Ring Quest)

Turn 4 Results
-26 Food (0)
+10 Mundane Resources (10)
-100 Runes (1,480)
+5 Progress: Great Rune of Heresy (30/100)
+5 Progress: Great Rune of Decay (40/100)
8 > 5 Galdrik does not die


The sun rose, and the moon sunk as it always did. Progress moved along; resources were turned into supplies, and Runes were spent to keep the rumor mill churning. However, you didn't have enough food to support everybody. Nobody could die, but that did not mean they couldn't succumb to despair. You had seen it in your flight: people simply lying down as their mind and soul crumbled yet never able to die.

Starvation Check
31+65(Morale) = 96
-1 Human Morale (7/10)
-1 Astrologer Morale (4/10)


There was a faint gloom that hung over your village. Food was scarce, and the rations had been stretched as far as possible. You were given the largest portions, and while your stomach rumbled, you weren't as bad as the others.

Yet nobody succumbed. They all kept working and kept walking despite empty stomachs and sunken cheeks. Life was hard up here, and with an influx of new people, they knew food would be stretched thin. They trusted you, so they kept at it.

As you slept, you could hear voices faint as they prayed to you for a good sleep. That purple poison that clung to your soul grew as you rested and dreamt, prayers sent and a hope that things would get better.



Seek Sapient Allies
99+40 = 139 > 80 Success


You knew food was tight, but you needed more people. If you were to grow, every person on this mountain would have to work with you; it didn't matter what they were, you would need their aid to claim the throne.

You weren't seeking out villages; you were seeking out the lost and desperate, the ones huddled in caves, The sort of people you could ensnare with a handful of words, and as you saw a faint string of smoke rising above a small rock formation, a smile graced your face.

"Who's there?" a voice snapped out as you stepped into the firelight. The flickering flame sheltered fifteen people. They were gaunt and had sallow cheeks; you could tell they were on the brink of despair.

"I am St. Trina," you said as you kept your hands raised. The man who had shouted had a shoddy spear clutched in his hands. Seeing you, he untensed slightly, but you noticed the Guilty, huddled together, turned their heads to face you.

"I have a place where you can join; what you have done in the past can be forgotten," you tell them, and while you were not using any of your charm, you could tell they were hooked. The humans because you likely had food and housing, and the Guilty because you didn't care about their prior crimes.

Morale would drop when you brought back more mouths to feed. However, you needed all the hands you could get, so when they took your hand, you led them back to your village.

+10 Humans (66/80)
-1 Morale (6/10)
+5 Guilty (71/80)




Approach the Zamor
35+40 = 75 < 90 Failure


The empty village was free of anything. You would have thought it would have been peeled apart years ago, but it still stood. You trudged through the snow, your thick cloak shielding you from the snow that drifted down from the sky.

However, as you approached the settlement, you saw a flicker, snow scattered by unseen movement. Despite the magma in your veins, you felt a trickle of cold down your spine; you could tell you weren't welcome.

You didn't know why, but the old ghosts of this once proud race did not want you, and you knew they who had fought the Giants could easily slay you alone as you were. So you turned on your heel and departed; you would return and recruit them someday. That day was not today.



Secure Food-Hunting
70+10(Martial) = 80 > 65 Success


"Thank you," you said to each and every person who had gone out to hunt the beasts and monsters on top of this mountain. Nothing had happened yet there was no troll or other creature to attack your novice hunters, but you still gave them good words.

+10 Food (10)

However, good words and a feeling of pride would not fill stomachs, and as you did the math on how much food was here, you came up short. You wouldn't have enough to feed everybody, people would continue to starve, and morale would plummet.

You knew how fickle people were; if you didn't find some way to stretch your food, they may start to leave or, even worse, rise up against you. You hadn't established a proper religion, and your people were scattered; you didn't have the control the Golden Order had, and so you had to keep an ear to the streets and listen to demands.

How do you stretch your food?
[] [Rations] Thin soup (Food upkeep is halved, Morale will slowly drop until you can supply everybody with proper meals)
[] [Rations] Supplement with whatever can be found (Each turn, there is a small chance for people to die. This will stop applying when you can supply everybody with proper meals)
[] [Rations] Tighten your belts (Starvation checks will be harder. This will stop applying when you can supply everybody with proper meals)
[] [Rations] Something else (Write in)



Build 2 Woodcutters
83+12(Stewardship) = 95 > 40


"You have done good work," you said, shaking the hand of one of the men you had recruited. He nodded gruffly; he wasn't one of the original people who had joined you. He wasn't a follower of St. Trina, so he was skeptical of what he saw to be a young girl leading his men. However, you provided him with a warm home and a small bit to eat.

"Course, let me know what else you need to be built," he replied before turning on his heel and trudging through the snow towards the workplaces. The foreman started to whip his men back in order, shouting down any mistakes as the woodcutters continued to rise.

-10 Mundane Resources (0)
+2 Woodcutters (4)




Search for Magical Resources
65+29(Intrigue) = 94 > 75 Success


"Here is the mine," you told the Astrologers as you gestured at a poorly made map you had brought with you while searching for the mine you had been told about. It was some way away, but it would be invaluable now that you had people who could work Glintstone into weapons.

"You can extract this?" you asked the second in command, who scoffed.

"Of course, I can; we made these staves ourselves," he spat, seemingly annoyed by you questioning him. However you didn't back down as you stared him in the eyes, magma burning in your veins.

"Yes, we can. We do need a mine set up first," another Astrologer said as he pulled the second in command back from your small spat. You did notice that the second in command looked away from your golden eyes, seemingly unable to keep eye contact.

"Wonderful," you said with a gentle smile that seemed to cause the Astrologers to untense slightly. You knew they would still be a problem, not helped by your lack of food, but if it came to it, you could simply charm them.

Discover Average Glintstone Mine (+5 Magical Resources/Turn once exploited)



Train Piety
70 < 95 Failure


Your meditation on yourself, your kindling of godhood, failed. Your stomach rumbled with hunger, and you worried about your sister being away. You just couldn't find the time and peace of mind to settle down and think on your selves.

If you wanted to improve your nascent godhood, you'd need some sort of room to train in. It would be very basic, but you already have a few ideas swirling around your mind.

Unlock Simple Meditation Room



Study Something: Sapling
51+25 = 76 > 75


You observed the sapling you had brought here. You didn't have a name for it or even a name for what it could be. However, you had been watering it, not with water, as you had quickly learned it did not take well to that. Your blood seemed to be the thing that slaked its thirst.

That spoke to something, not of the Golden Order. For all its fault, the Golden Order did not draw blood. That was more the domain of the Guilty and older, more primordial powers.

You stopped as that idea flashed in your mind. Most of your research had covered the Golden Order. However, when that failed, you briefly looked into other methods to cure your dear sister. You had found a few mentions of a power called the Crucible.

You didn't know much about it; it was from before the Golden Order and related to primordial life.

Perhaps your sapling and, by extension, the Erdtree, were related to this Crucible and its primordial life. You didn't know, but you had made the first step to truly understanding your sapling and, by extension, the Erdtree.

Gain Basic Understanding: Sapling



Simplify the recipe for Unalloyed Gold - Learning
58+25(Learning) = 83 > 80 Success


Unalloyed was not a term that could be used for gold. Gold was not an alloyed metal, and yet you named your metal such. You had done it at first because you had stripped any impurities away, then done it again and again until nothing remained but a small nugget of pure metal.

As you looked over your metal, you realized that you had the right idea. You had to strip it bare of anything that would be impure, rot, other metal, fire, and even the supposedly gold of the Golden Order.

If you stripped all that away and burned the ingot down to its base, you would have Unalloyed Gold.

However, you knew that, so your refreshed mind was turned to writing all of this down in a manner that could be understood.

+2 Progress (5/10)



Sleep Spell to ease Old Age - Piety
30+39(Piety)+30(St. Trina's Blessing) = 99


Galdrik was old; you didn't know his age, but he could faintly remember tales of Giants clashing with the Golden Order. However, his memory was not the best, so you were not sure if this was his memory falling him.

That didn't matter; his soul had been stretched thin over his many years of life. He required much more sleep than normal, and the Astrologers had confided in you that he likely wouldn't wake up one day. You required his services, so you sought a way to ease his burden.

It wasn't that hard; you just had to draw forth that cloying purple that dwelled in your soul and temper it. It was not the purple mist that most of St. Trina's spells came out as; it was instead a single vivid purple drop.

You let it roll from your finger and hit the snow, where it vanished—however, St. Trina was you, so you did not need any further tests. This single drop of liquid would send somebody into a deep slumber. It would also keep them partially asleep even during waking hours, but that was fine.

You had your method to keep him alive; now, you just needed people to cast this spell on him.

Slumber of the Ages ( Reduce the chance of dying from old age by 75% as well as halving all personal bonuses to rolls)



Teach St. Trina's blessing to Astrologers
12+39(Piety)+30(St. Trina's Blessing) = 81 > 60 Success


"To channel this, you have to call upon me," you told the handful of Astrologers who had been willing to listen to you. As you talked to them, there was an undercurrent of suspicion, but they did listen.

It took time, and the second in command clearly was not trying, but eventually, a small bit of mist escaped one of the more junior Astrolgers' hands.

"Wonderful!" you cried as you walked over, and the man's eyes opened slowly. You had heard his prayer for power, and it had been granted; you didn't have conscious control over it. At this point, they were more asking the idea of St. Trina for power than you. However, it still worked.

"What is your name?" you asked the man who looked up at you with a hint of something like faith in his eyes.

"Alaion," he replied, to which you smiled that charming smile, not holding the full weight of your charm but the simple charm of a young girl. One that could melt the crystal hearts of these Astrologers, if only slightly.

"Good, you learn quickly'" you said, complimenting him, to which he preened. You then turned to face the other Astrologers so you could continue their lessons.

Job Created (Galdrik's Minders: Reserve 2 Astrologers to help Galdrik. Cast Slumber of the Ages on him every Turn and will help him in combat)



Continue approaching the Fire Giant [CHARM] and [HERESY]
33+40(Diplomacy)+20(Charisma of Miquella)+19(Great Rune of Heresy) 112 > 110 Success


You approached the Fire Gaint and the God that dwelled in it once again. Your veins burned with magma, and your tongue was gilded in silver. The God was upset you had assaulted its worshippers, and you could tell that, so you were going to sit and let your presence do the rest.

So you sat in the snow, your mere presence tugging at heartstrings and that fire in your veins ever so slowly burning away ancient spells. The Fire Giant would be free one day, so long as you kept sitting here and ensorcelling its heart. The only reason your smile had not caused it to succumb to your charm was because of the fiery God burning in its chest, and yet not even the power of a God was enough to stop the motions of the heart.

The Fell God's anger is soothed slightly. DCs relating to both the Fire Giant and Fell God are back to normal



Melania Combat
29+65(Prowess)+19(Great Rune of Decay)-30(Enemy Fortifcatons) = 83

Fire Monk Combat
39+15(Prowess) = 54 < 83 Fail

Guilty Combat
37+15(Prowess) = 52 < 83 Fail

Arghanthy
64+20(Prowess) = 84 > 83 Success

Melania Combat
1+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-5(Injured) = 69 Critical Fail

Fire Monk Combat
28+15(Prowess)-5(Decay) = 38 < 69 Fail

Guilty Combat
64+15(Prowess)-5(Decay) = 74 > 69 Success

Arghanthy
2+20(Prowess)-5(Decay) = 17 < 69 Fail

Melania Combat
49+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-15(Injured) = 108

Fire Monk Combat
28+15(Prowess)-10(Decay)-5(Injured) = 98 < 108 Fail

Guilty Combat
64+15(Prowess)-10(Decay) = 86 < 69 Fail

Arghanthy
9+20(Prowess)-10(Decay)-5(Injured) = 14 < 108 Fail

Melania Combat
49+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-15(Injured) = 102

Fire Monk Combat
52+15(Prowess)-15(Decay)-15(Injured) = 37 < 102 Fail

Guilty Combat
64+15(Prowess)-15(Decay)-5(Injured) = 51 < 102 Fail

"You are hurt!" you cried out, your expression resembling that of the comely girl you portrayed at times. You ran up to your dear sister, who had slightly bloody wounds and called on the power of the Golden Order to mend them.

Under your gaze, the burns and faint bloody lashes shrank, her body regressing to a time before she had been injured. She untensed slightly, and you did so as well; your arms snuck around her torso as you hugged her. Your dear sister was your blade, and you would send her out to do things you could not, but that didn't mean you enjoyed watching her go out and fight. She was good at it, so you sent her out.

"Are they dead?" you asked, and a small, satisfied smile grew on her face.

"They are all dead; I ensured every single one perished, and the fort is slowly crumbling," she stated, and you could tell this was personal. Her job as your blade was to defend you, and so when you had returned with wounds, it didn't matter that they were healed. You had been hurt, and so she went forth, rot and decay spilling from her soul as she reaped a bloody toll.

"Good," you told her as you led her inside your hours, satisfaction curling your toes. With them dead, you had more you could do, and with your dear sister back here, you could plan with her.



Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking
Malenia and Galdrik can be assigned to both a Personal Action and a Nation Action, using their stats for the latter
Galdrik Advised Action: Secure Food-Hunting


[] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
-[] From where (Currently available: Small Villages)

[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.

[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
-[] Recruit with blood (Reduce one random stat by 1. Gain 30 Guilty)
-[] Recruit with Runes (-15 Runes/Turn. Gain 30 Guilty)
-[] Attempt to win them over (Diplomacy. Gain 30 Guilty)
-[] Charm them (Gain 30 Guilty. Their Morale will always be 10)

[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.

[] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred.

[] Write-in (Something else, must be approved by QM)

[] Mount an Expedition: You have something you want to explore, a place that you can plunder for loot and goods. You may not have an army but Malenia will serve as one.
-[] Where do you go? ()

[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies. [Gain a random amount of food, a random amount of Mundane Resources and a small chance of Weaponry]

[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]

[] Write-in (Something else, must be approved by QM)

[] Gather Resources: Lumber, stone, and many other things that are needed to build a settlement. You have none of them and will need to gather them. Given the lack of people to help, it will be challenging, but you'll power through it [Gain 5 Resources]

[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some [Gain 1 Magical Resource]

[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]

[] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
-[] What do you build?
(Houses: 5 Mundane Resources
Hunting Lodge: 5 Mundane Resources
Woodcutter: 5 Mundane Resources
Research Lab: 7 Mundane Resources, 3 Magical Resources
Observatory: 3 Mundane Resources, 1 Magical Resources
Glintstone Woodworker: 5 Mundane Resources, 1 Magical Resources
Blacksmith: 4 Mundane Resources
Mine: 5 Mundane Resources, Requires a Mine
Simple Meditation Room: 1 Mundane Resources)

[] Write-in (Something else, must be approved by QM)

[] Loot the Catacombs: Your dear sister slew everybody in and brought back what she could. You can send your own men down there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Take whatever Malenia missed]

[] Loot the Fort: Your dear sister slew everybody, however she wasn't focused on looting. You can send your own men there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Loot the Fire Monks Fort]

[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them. [Learn a random Rumour]

[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]

[] Write-in (Something else, must be approved by QM)

[] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
-[] What? (Runes, Unalloyed Gold, the Sapling, Sacred Tear, Grave Glovewort, Smithing Stone, Spirit Ashes)

[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]

[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper [Reduce the DC of certain Actions and gain information on the surroundings]

[] Research a new building: You are smart and need more if you want to grow. So sit down pen in hand and start working on blueprints
-[] What do you want this building to do? (Write in)

[] Write-in (Something else, must be approved by QM)

[] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]

[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you. [Improve Morale of people when recruited]

[] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]

[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings. [Gain a small amount of Runes]

[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]

[] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with.
-[] What is the name and overall tennets? (Write in)

[] Write-in (Something else, must be approved by QM)


Personal Actions

[] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)

[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)

[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)

[] Forage for a seal: Without a focus on your magic, it's still potent but not as good as it could be. It will be challenging, but you may be able to find one here. [Intrigue]

[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]

[] Cast a spell: You have magic you can bring to bear, why not use it and show what you can use?
-[] What spell do you cast?

[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]

[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]

[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]

[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Develop a spell: If you want to solve problems, the simplest thing is magic. He has great knowledge of sorcciers so why not figure out a solution from that? [Learning]
-[] What field and what do you want it to do? (Glintstone Sorcery)

[] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
-[] What extra Action do you apply Starseer to?

[] Rest: Galdrik is ancient, he has lived much longer than any non-demigod should, or even could. However he still is alive, and yet his soul and mind are flaking away. Given time to rest he'll restore his mind and soul even slightly.

[] Train a stat: He must be better if you want to stand behind you. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
 
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Might be wise to tell Galdrik to take a nap rq to soup up his soul, however little.

Also his advice is most wise: we need more food.
 
Witherbrine26 Is it possible to use Slumber of the Ages on everyone except food getters to reduce food intake?

Is it possible to use diplomacy to try to establish trade with neighbors?

Do we need to manually allocate astrologers for Galdrik or are they already allocated?
What does Galdrik himself think about the sleep spell?

Wasn't Malenia supposed to get the rune's progress from intensive use in battle?
 
@Witherbrine26 Is it possible to use Slumber of the Ages on everyone except food getters to reduce food intake?

Is it possible to use diplomacy to try to establish trade with neighbors?

Do we need to manually allocate astrologers for Galdrik or are they already allocated?
What does Galdrik himself think about the sleep spell?

Wasn't Malenia supposed to get the rune's progress from intensive use in battle?
Yes you can, that would go under the write in Ration vote and cost 1 Piety Action/Turn
Yes it is, you would get the specifics of what you wanted to trade in a vote next update
They are already allocated
He's a bit of a puruist in that he doesn't really trust things outside of Glintstone, however the spell has already been of great help to him so he's keeping his mouth shut
She did, she got 8 Progress from the battle
 
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[X] Use the Slumber of the Ages spell on all followers except those who forage to reduce their need for food (1 Piety Action/Turn)

[X] Plan: Collecting resources
-[X] Spend 650 runes to improve your Great Rune.
-[X] Try to establish trade relations with neighboring villages to get food. X2
-[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
-[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
-[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
-[X] Loot the Fort: Your dear sister slew everybody, however she wasn't focused on looting. You can send your own men there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Loot the Fire Monks Fort]
-[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
--[X] Unalloyed Gold
-[X] Cast an Immutable Shield spell over those followers who go to rob the fort to protect them from rot.
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)
-[X] Perform maintenance on Malenia's prosthesis.
-[X] Send Malenia to kill Erdtree Avatar. [DECAY]
-[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
--[X] Simplify the recipe for Unalloyed Gold

650 runes is not too high a price for increasing the characteristics and information about what gives an increase in the level of the Great Rune. Especially considering that we are going to rob the fort.
1 Piety Action is also a low price for a temporary solution to the problem, especially considering the fact that most of the time there are no really useful actions related to this.
It is also worth taking care of Malenia's prosthesis, we have already sent her into several battles after which we did not repair it.
 
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[X] Use the Slumber of the Ages spell on all followers except those who forage to reduce their need for food (1 Piety Action/Turn)

[X] Plan: Collecting resources

I really wish people had chosen Mohg as Consort
 
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Not much to be said, we need to build up a food stockpile.

[X] Use the Slumber of the Ages spell on all followers except those who forage to reduce their need for food (1 Piety Action/Turn)

[X] Plan: Collecting resources
 
I really wish people had chosen Mohg as Consort
If I were to choose, I would choose Malenia as the most loyal ally who most deserves us to share power with her.
The second choice would be on Radian because of his amazing combat power, which even now can protect the world from some of the interference of external forces.
The third would be Godwin, he would not interfere in our affairs, and the moment he started doing this, he would have combat power on an equal footing with Radahn or even higher.
 
If I were to choose, I would choose Malenia as the most loyal ally who most deserves us to share power with her.
The second choice would be on Radian because of his amazing combat power, which even now can protect the world from some of the interference of external forces.
The third would be Godwin, he would not interfere in our affairs, and the moment he started doing this, he would have combat power on an equal footing with Radahn or even higher.
Almost everybody is a better choice than ranni
 
Ranni is the reason behind The Shattering by having Godwyn the Golden assassinated at the hands of the Black Knife Assassins that set off the chain of events culminating in Marika breaking the Elden Ring and most demigods claiming the shards before fighting each other for supremacy.
I know all of that partly why i think she is a bad choice we can't trust her
 
24 Hour Notice
The vote will be closing in around 24 hours
Adhoc vote count started by Witherbrine26 on Aug 16, 2024 at 11:00 AM, finished with 13 posts and 4 votes.

  • [X] Plan: Collecting resources
    -[X] Spend 650 runes to improve your Great Rune.
    -[X] Try to establish trade relations with neighboring villages to get food. X2
    -[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
    -[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
    -[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
    -[X] Loot the Fort: Your dear sister slew everybody, however she wasn't focused on looting. You can send your own men there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Loot the Fire Monks Fort]
    -[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
    --[X] Unalloyed Gold
    -[X] Cast an Immutable Shield spell over those followers who go to rob the fort to protect them from rot.
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)
    -[X] Perform maintenance on Malenia's prosthesis.
    -[X] Send Malenia to kill Erdtree Avatar. [DECAY]
    -[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
    --[X] Simplify the recipe for Unalloyed Gold
    [X] Use the Slumber of the Ages spell on all followers except those who forage to reduce their need for food (1 Piety Action/Turn)
 
[X] Plan: Collecting resources
-[X] Spend 650 runes to improve your Great Rune.
-[X] Try to establish trade relations with neighboring villages to get food. X2
-[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
-[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
-[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
-[X] Loot the Fort: Your dear sister slew everybody, however she wasn't focused on looting. You can send your own men there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Loot the Fire Monks Fort]
-[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
--[X] Unalloyed Gold
-[X] Cast an Immutable Shield spell over those followers who go to rob the fort to protect them from rot.
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)
-[X] Perform maintenance on Malenia's prosthesis.
-[X] Send Malenia to kill Erdtree Avatar. [DECAY]
-[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
--[X] Simplify the recipe for Unalloyed Gold
 
I just realized something since the Cleanrot Knights are gone does that mean Finlay is dead?

Edit: if yes i'm blaming ranni
 
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Vote Closed

Scheduled vote count started by Witherbrine26 on Aug 14, 2024 at 8:38 PM, finished with 17 posts and 6 votes.

  • [X] Plan: Collecting resources
    -[X] Spend 650 runes to improve your Great Rune.
    -[X] Try to establish trade relations with neighboring villages to get food. X2
    -[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
    -[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
    -[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
    -[X] Loot the Fort: Your dear sister slew everybody, however she wasn't focused on looting. You can send your own men there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Loot the Fire Monks Fort]
    -[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
    --[X] Unalloyed Gold
    -[X] Cast an Immutable Shield spell over those followers who go to rob the fort to protect them from rot.
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)
    -[X] Perform maintenance on Malenia's prosthesis.
    -[X] Send Malenia to kill Erdtree Avatar. [DECAY]
    -[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
    --[X] Simplify the recipe for Unalloyed Gold
    [X] Use the Slumber of the Ages spell on all followers except those who forage to reduce their need for food (1 Piety Action/Turn)
 
Turn 5.1 Results
[X] Plan: Collecting resources
-[X] Spend 650 runes to improve your Great Rune.
-[X] Try to establish trade relations with neighboring villages to get food. X2
-[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
-[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
-[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
-[X] Loot the Fort: Your dear sister slew everybody, however she wasn't focused on looting. You can send your own men there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Loot the Fire Monks Fort]
-[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
--[X] Unalloyed Gold
-[X] Cast an Immutable Shield spell over those followers who go to rob the fort to protect them from rot.
-[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)
-[X] Perform maintenance on Malenia's prosthesis.
-[X] Send Malenia to kill Erdtree Avatar. [DECAY]
-[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
--[X] Simplify the recipe for Unalloyed Gold

[X] Use the Slumber of the Ages spell on all followers except those who forage to reduce their need for food (1 Piety Action/Turn)



-10 Food (0)
+10 Mundane Resources (10)
-100 Runes (1,380)
+5 Progress: Great Rune of Heresy (40/100)
+5 Progress: Great Rune of Decay (53/100)
65 > 2 Galdrik does not die


You dipped your hands inside a jar as you sat on the steps of your house. You drew deeply on that thick, viscous poison that bubbled and grew in your soul. You allowed it to fall from your finger into the jar you had in front of you. The process would be slow, but you were working to create enough for everybody to have a sip.

It would massively slow down how much they needed to eat while hampering their cognition. It wouldn't solve all of your problems immediately, but it would give you more time to gather food.

Your people just needed to hold on.



You saw Alafair returning one day as you were about to head out. You waved as the Wandering Merchant waved back, slightly more restrained.

"Good day," he said with a bow as he got off his horse; you could see a faint bulge in his coat and how his eyes held only the barest sparks of Frenzied Flame. He seemed to be keeping your nugget of Unalloyed Gold close to him.

"Greetings. What information do you have?" you asked him, and the man smiled as he unrolled a small bit of parchment.

Rumor Mill: Leyndell
30


"The Demigods have scattered, and while there was some panic, the Veiled Monarch managed to quell most of it. Most assume it's Radagon injured during the Shattering; however, nobody has a solid idea," he started.

You nodded. It was only smart to act like Radagon if you couldn't pretend to be anybody else. He was a stalwart supporter of the Golden Order, meaning you could count on most nobles supporting you even if a few didn't trust you due to the secrecy.

"I wasn't able to learn much of what the other Demigods are doing, but Leyndell is clearly getting ready for war. The Golems are being reactivated, and training of new soldiers has ramped up," Alafair contused, his content smile having faded upon delivering that message.

That wasn't good. The Golems were very rare owing to their creators being long dead, but they were army killers by themselves. A single one of them with proper support to defend its legs could snipe a castle wall until it was rubble.

You also knew the only reason you and your sister had managed to flee here was the chaos following the Shattering and the lax military. Even then, most of the Cleanout Knights had either perished or scattered in an attempt to mislead the people following you.

"I'm afraid that's all I was able to discover," Alafair said; you didn't mind. This was plenty for you to think about anyway. However, you did have another idea in mind.

"Would you be able to smuggle supplies up here?" you asked the Wandering Merchant, who grinned, his eyes glinting with a small spark of Frienzed Flame.

"Of course, I could. Let me know what you want, and I'll bring it up next time I'm here," he told you. You would have to pay him upfront, but it would be cheaper now that he was working for you; he didn't need to profit from the goods he bought.

What do you have Alafair smuggle out? Vote by Plan (830 Runes)
[] [Shopping] 20 Food (35 Runes) [Can be chosen twice]
[] [Shopping] 10 Mundane Resources (15 Runes) [Can be chosen twice]
[] [Shopping] 5 Magical Resources (15 Runes) [Can be chosen once]
[] [Shopping] 5 Weaponry (15 Runes) [Can be chosen thrice]
[] [Shopping] 1 Magical Weaponry (15 Runes) [Can be chosen once]
[] [Shopping] Nothing



Secure Food-Hunting
33+10(Martial) = 43 < 65 Fail Starseer Reroll
60+10(Martial) = 70 > 75 Success


"Come sit," Galdrik whispered as his hazy eyes looked up at you. He had taken to your spell with great enjoyment, spending many days sleeping away as his aids plied him with the purple liquid they could create. It was not as strong as yours, and you knew they couldn't improve it. They only called on you because you had taught them directly.

To these Astrologers, you were merely teaching them another sorcery; they lacked the faint to utilize incantations unless the source showed them. They couldn't place their fate in anything beyond the stars. It was not something you begrudged them for. It was merely a fact of how they thought.

"When you send them out, tell them to go right and not left," he whispered, and you could see a faint glint of starlight in his eyes. You didn't say anything. Instead, you nodded as Galdrik leaned back in his chair, sighing as he closed his eyes. His aides gave you a slight nod as they covered him in a thick cover; you turned and left your mind turning as you contemplated what he told you.

+10 Food (10)

"You Holiness!" a voice shouted as you saw one of the hunters stumbling back; his eyes were wide as he helped carry something back with a few others.

"Your advice was sound; the left was better. Look what we found!" he shouted proudly. He went to lift the animal, but his companions didn't go along, forcing the man to stumble as he readjusted himself and the animal on his back.

"A bear?" you asked as you got a better look at the animal. It was a bear, and as you looked over your men, you saw that not a single one was hurt, a rarity given that you had known bears to maul and kill even knights.

"Yes, we got the drop on it, your Holiness," the man continued, smiling. "We'll be eating good for a bit," he stated. While you had your disagreements, you merely smiled, causing the men to speed up at the sign of your approval.



Secure Food-Gathering
66+12 = 78 > 50 Success


The rest of the people managed to gather more food; you had enough for some time if you kept up your spell. It would take time for you, but you had plenty of that.

"'er you go," one of the new villagers said with a thick accent. He gave you a look that suggested he wasn't all that happy with his new circumstances. While armed rebellion wasn't in the cards just yet and food had been supplied, you knew that nobody would be happy as you kept up the spell.

You needed to do so unless you wanted people to succumb as their mind and soul were hollowed out from hunger pains, but people still didn't like it all that much. It also gutted your workers. Things you oversaw yourself weren't all that impacted, but your hunters and woodcutters had returned with only half of their normal bounty.

You'd have to figure out a better source of food quickly.

+5 Food (15)



Study Unalloyed Gold
16+25(Learning) = 41 < 80 Fail


Your study on the Unalloyed Gold was not coming along well. You knew how you made it and were actively working to simplify it, but the deeper sections and how every part worked were difficult to decipher.

You knew that it involved purifying gold, an already pure metal. You had burned away the gold and extracted the essence of it, purity in its most concentrated form. It was from there that you forged Unalloyed Gold. The first ingot had been expensive, and only your status allowed you to spend the resources to make as much as you had.

However, you simply didn't have the resources to improve further; you could poke and prod all you wanted, but you couldn't properly test it. You also didn't want to waste your precious ingots; you had no way of making more up here.

Instead, you turned to your notes and attempted to move forward that way, but that method was slow. You knew that gold was pure and that Unalloyed Gold was even more pure, but how did melting gold in a crucible make it purer?

You knew about extracting essences and such. While you were no Perfumer, you were still intelligent and had access to libraries that would have shamed all but the ones at Raya Lucaria.

You sighed as you dropped the bar on the table; you had learned a small bit about Unalloyed Gold, but not nearly enough to consider yourself better at utilizing it. So you returned to studying your miracle metal.



Setting up a Trade Route for Food
98+40(Diplomacy) = 138 > 50 Success


You had approached the closest village to trade; you didn't want to try and put them under your sway quite yet as you didn't have the supplies to provide for them.

"Greetings, I have come to trade!" you shouted, causing one of the people who had been working closest to the edge of the village to stride over. He was clothed in thick furs, and judging by how his eyes scanned you, he was suspicious. However, he was allowed in the village all the same.

"What's a lass like you doing out here?" he asked gruffly once you had been sat at one of the tables inside a building. You had taken a quick look around, and you could tell this was one of the better-off villages you had seen; in fact, it was likely just on the edge of becoming a village.

"I have come to trade," you stated, using a smidge of your charm to smooth past any major issues he may have with your age. You didn't want to put it on too thick as you were here to trade and couldn't support an entire village.

"Well, I suppose what others do is their business," he mused to himself as he scratched his chin. So, what do you want?" he asked, leaning forward to look you in the eyes.

"Food and I am perfectly willing to offer a fair trade," you replied, causing the man to laugh.

"Well, let's see what you have to offer," he said with a chuckle.

What do you trade?
[] [Trade] Resources (-5 Mundane Resources/Turn, +10 Food/Turn)
[] [Trade] Weaponry (-1 Weaponry/Turn, +5 Food/Turn)
[] [Trade] Runes (-50 Runes/Turn, +15 Food/Turn)
[] [Trade] Charm them (+20 Food/Turn, you can recruit the village as a Free Action later)



Setting up a Trade Route for Food
4+40(Diplomacy) = 44 < 50 Failure


You were trudging through the snow towards the second of the nearby villages when you heard a voice shout.

"Stay away!" the man shouted, but you could tell he was sick, and judging by what you could see, the vast majority of the people had caught some sort of illness. Your sister hadn't passed by this way, so it was unlikely that it was something that you couldn't cure.

"We are sick! Let it die out!" he shouted once again before doubling over and spitting blood on the ground. You couldn't see him but you could assume he didn't see you. You could turn around and leave if you wanted to, however if you managed to heal them they would likely be willing to trade on good terms. Of course you could also fall ill from whatever they had, even if it was not all that likely.

What do you do? (Depending on the rolls and how you go about it, you may become sick)
[] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this check)
[] [Sickness] Turn the sickness against itself with the Great Rune of Heresy (Piety, you will gain the effects of [HERESY] for this check)
[] [Sickness] Utilize mundane medicine (Learning)
[] [Sickness] Leave, do nothing
[] [Sickness] Something else? (Write in)



-650 Runes (830)
+65 Great Rune of Herest Progress (105/100)


You breathed in as you held out your hands. You held Runes inside your soul but had not allowed your Great Rune to sup on them. However, you decided to do it now. You wanted to allow it to grow, and while your sister may have objected, she was away.

You were sat in the snow, in case you started leaking fire like when you absorbed it. You breathed in again as you focused and started feeding Runes to your Great Rune.

That feeling of fire in your veins flared as your nerves started to sing. You ignored that as you kept pouring more and more Runes into this fragment of the Elden Ring.

You collapsed into the snow as heat was expelled from your body, and the snow melted. You breathed out a lick of flame as your body grew feverish, and you thought you could see something—a great ring spinning as the entire world spun. However, you knew that was just your fevered mind making things up as you burned.

Your Great Rune grew, and you remembered what your brother said all those years ago as fire spilled out of your lungs and into the air.

Heresy burns.

How does your Great Rune burn?
[] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])
[] Heresy of Death (You can restore anybody to life; if they lack a soul, you will restore them as well as you remember them. The process of death will start to behave strangely around you; this effect is enhanced when you use [HERESY])
[] Heresy of Distance (You can travel nearly anywhere in only a few moments, bypassing all but the strongest wards and defenses. Space will start to behave strangely around you; this effect is enhanced when you use [HERESY])
[] Heresy of Shackles (You can break nearly anything; only the strongest wards will be able to prevent this. Physical objects will slowly break and crumble around you; this effect is enhanced when you use [HERESY])
[] Heresy of Thought (You can subvert and twist the thoughts of others with only Gods and the mightiest Empyreans able to resist. People's minds will start to warp around you; this effect is enhanced when you use [HERESY])
 
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[X] Heresy of Thought (You can subvert and twist the thoughts of others with only Gods and the mightiest Empyreans able to resist. People's minds will start to warp around you; this effect is enhanced when you use [HERESY])
 
Personally, I am split between Heresy of Time and of Shackles. Time is really good thanks to more actions (especially now, when our actions economy is really punishing us), and Shackles helps shore up Lil Miq's major weakness (fighting and breaking things).

Also do we really need Thought? We already have Charm, and I feel like the minds of others warping around Miquella might be a bit dangerous.
 
[X] [Shopping] 20 Food (35 Runes) [Can be chosen twice]
[X] [Shopping] 1 Magical Weaponry (15 Runes) [Can be chosen once]

[X] [Trade] Charm them (+20 Food/Turn, you can recruit the village as a Free Action later)

[X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this check)

[X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])
 
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[X] [Shopping] 20 Food (35 Runes) [Can be chosen twice]

[X] [Trade] Resources (-5 Mundane Resources/Turn, +10 Food/Turn)

[X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this check)

[X] Heresy of Death (You can restore anybody to life; if they lack a soul, you will restore them as well as you remember them. The process of death will start to behave strangely around you; this effect is enhanced when you use [HERESY])
 
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