The Elden Ring has shattered; your mother, Queen Marika the Eternal, has raised her hammer against the old order and brought it down, spelling change for all.
The time that followed was tumultuous, and yet in your escape from the capital, you reached out with your sister, grasping a fragment of that brilliant old order, a Great Rune; there were many, and yet you managed to claim...
[] The Great Rune of Anchoring: The middle of the Elden Ring and what allowed such an item to exist; without this base, it would not exist. It does very little by itself, yet if you manage to lay claim to another Great Rune, you may be able to reforge part of the Elden Ring.
[] The Great Rune of Decay: The slow end of everything and the long sleep before the final gasp; without this, there would be no deathbed and no slow crawl to the end, just a sudden, violent death. It allows one to learn from the slow fall to the end, as well as control it slightly.
[] The Great Rune of Abundance: The birth of everything and the stumbling steps until adulthood; without this, there would be nothing except muck and stars. It allows one to grow what one should not be able to and learn from that growth.
[] The Great Rune of Vigor: The processes of conflict and steady burning of lifeblood; without this, the air would lay still, and no progress would ever emerge. It allows one to learn from struggle and grant impossible vigor to others.
[] The Great Rune of Understanding: The spark of knowledge, the ability to see beyond that world and into other realms of paper and bound fabric; without this, civilization would crumble, and literacy would slip through fingers. It allows one to learn faster and understand that which cannot be understood.
[] The Great Rune of Rulership: The weight of the crown, the heavy burden of leading; without this, there would be little more scrabbling crabs in a bucket too busy flailing about to rise above their nature. It allows one to command respect and claim the throne no matter how unworthy.
[] The Great Rune of Heresy: The whispered thoughts in the dark, the rejection of the Order; without this, there would be little but golden automatons moving back and forth with nary a thought in mind. It allows one to turn even the most stalwart mind away from prior convictions and reject the Golden Order even slightly.
However, despite you and your dear sister managing to claim a Great Rune, you were still alone and without allies, a death sentence in this warlike time. If you wanted a chance to do something, anything, you would need a place to hide away and survive as you gather allies. So you stole away to...
[] Limgrave: Far from the capital and most habitable location you could find. Your distant descendent has claimed land here and will likely not enjoy two demigods on his land. However there is tale he is unworthy and so supplanting him may win you favor
[] Weeping Peninsula: Even farther south, near the world's end, it is constantly raining. While no one person has lain claim to its lands, there is little of value here, and allies would be slim. You will be far from conflict and very few will attempt to pursue you this far.
[] Caelid: Your elder half-brother's land, a large region constantly patrolled by his Redmane guard. Your sister may guard you, but even she could be crushed by the stars, so discovery would mean either execution or, if your brother is kinder, imprisonment. Yet if you could turn the Starscourge towards your will, he would make a formidable ally.
[] Altus Plateau: Where the capital lies and the most dangerous. The gates have been barred, and yet the Omen King has lain his claim, pushing back all challengers; to face him would mean death, and there would be no bargaining. However, very few would dare to hide so close, so if you manage to escape his soldier's gaze, you may stay hidden for some time.
[] Mountaintops of the Giants: The top of the world where your mother chained the last of his kind to guard his dead god. Perhaps the most deadly of locations, and yet nobody will think to search here; you may even manage to find old legends and older magics here.
However, even as you and your sister huddle away, you are plotting and planning. You know that if you are to rule, you must usher in a new age, one unbound by the past. That new age would be...
[] The Age of Compassion: You want everybody to set aside their differences and join in earnest understanding. War, conflict, and more issues plague this world, and yet you hope for a kinder age. With your Consort by your side, you will forge a kinder time, untainted by war and the conflict of old ages.
[] The Age of Order: You hate to admit it, and yet nobody listens; brother kills brother keeping ears shut to the cries of the damned. You know they will not listen, and yet you can force them; with your Consort by your side, all will listen and will at last listen to each other.
[] The Age of Dusk: Your older brother Godwyn is dead, and Destined Death has been hidden away. The dead, both in body and mind, roam the land, slowly dragging even the most prosperous of kingdoms down. That doesn't mean it they must roam the world forever, with your Consort by your side, the dead will be put to rest, and life will spring anew.
[] The Age of Flame: This can't stand; this world is living terrible age after terrible age. You have to burn it to the ground and make way for new fertile soil. Burn the Erdtree and scatter its ashes far and wide for a new type of tree to grow. With your Consort by your side, a new age will spring forth, nurtured by the old one but unbound by the past.
[] The Age of Absolution: How can mortals expect to thrive if Gods refuse to leave them alone, blessing and damning in equal measure. The Rot, the Golden Order, and many more. Mortals must be allowed to grow without the meddling of Outer Gods. You know with your Consort by your side, you will push them back and usher in an age untainted by the meddling of Gods.
However, an age can't be wrought by you alone; you need somebody by your side. Somebody who you can form a legacy, a dynasty, a new family to rule for the ages so your age does not gutter out upon your death as those in the past have. This Promised Consort, one you have admired for so long, will be...
[] Rykard: He has holed himself up in his volcano manor and has committed heresy. You will need heresy if you want to shatter the old order and bring about a new age.
[] Ranni: She has perished, yet there is talk about her return and role in the Night of Black Knives. You will need such cunning to survive the coming storm and bring about a new age.
[] Radahn: He has strode forth, claiming land and space for his men while arresting the stars in the sky. You will need his strength of arms if you are to slay all foes and bring about a new age.
[] Mohg: He has fled deep underground. However, rumors speak of his desire for a dynasty. You will need his eagerness if you are to cement a legacy and bring about a new age.
[] Godwyn: His soul was slain in that horrible night, and yet his flesh lives one. It may be impossible, but you will need his compassion and resilience to forge stalwart allies and bring about a new age.
[] Malenia: Your dear sister and the one who has been at your side this entire time, if you trust nobody else who could be trusted but her? You will need her devotion and skill with blade if you are to free her from the Rot and bring about a new age.
In your rush to leave the capitol, you had brought a few things along with you—a few items to ease your flight and buy you precious time to set up. Looking in your pack, what three things did you stock up on?
[] Food: Empyrean, you may, and yet you still require food, lessened that need may by your curse. Without this, you will have to gather your own foodstuffs, and raising an army will be harder.
[] Valuables: Shiny bits and baubles, enough to outright buy many things. They may have lost some value in the Shattering, but mortals ever enjoy shiny things. Without this, securing the services or even encouraging blind eyes will be much harder.
[] Runes: Fragments of the Elden Ring, in enough number to empower those blessed by grace or slake your Great Rune. Without this, more eclectic servants will refuse to serve you, and the path to empowering your Great Rune will be harder.
[] Weaponry: You may not be a fighter, and your sister has all the weaponry she needs. However, if you are to raise an army, you need weapons. Without this, your soldiers will wield what they can find, and supplying those who can't scavenge will be harder.
[] Seals and staves: You know Golden Fundamentalism, and while you may not need to use such tools, mortals will, and so you had brought them. Without this, your mages will scramble for the most basic of tools, and setting up proper magical help will be much harder.
[] A sapling: You have heard tales about the Erdtree, how it was once a small sapling before growing into the towering heights it is today. You have brought one of your own that will be watered with your blood and grace. Without this, you may never be able to truly shelter all who deserve it.
[] Unalloyed Gold: You may have set your sister's Rot at bay for now, but that means little in the face of a God. You have brought what Unalloyed Gold you could and, more importantly, the recipe to make more. Without this, your sister may slowly succumb to Rot, and devising bulwarks against Gods will be harder.
[] Golden Order Seal: You may have distaste for the Golden Order for failing to help your sister, yet you have fond memories of learning at the feet of your father. You have brought the most potent seal you could to enhance your magic. Without this, you will only be able to bring the full might of your magic to bear and nothing more.
With your Great Rune, what you managed to scavenge, tenuous plans for the future, and, of course, your dear sister, you might just have a chance, a chance to step forth and forge a new age. To rise up as a God with your Promised Consort, to mend what has been broken and set right what is wrong. It will be hard and you may fail, but you wouldn't be able to live with yourself if you didn't at least try.
Author's Note: So, an Elden Ring quest. I've always found Miquella fascinating, and in light of the new DLC, I decided to start a quest. This takes place shortly after the Shattering, and as you can likely guess, your goal is to ascend as a God and make a new Age. What that Age is, who your Consort will be, and what type of God you'll ascend is to be seen. I will warn you I am not a lore master, so I may get things wrong. If you have any questions, just ask.
Vote by plan
[] Example Plan
-[] The Great Rune of Anchoring
-[] Limgrave
-[] The Age of Compassion
-[] Rykard
-[] Food
-[] Valuables
-[] Runes