Kindly Miquella (Elden Ring Quest)

Kindly Miquella (Elden Ring Quest)
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Stride forth in the wake of the Shattering and lay claim to the throne. As Miquella you must forge allies, recruit your Promised Consort and rise as a God of a new age! But be wary for enemies lurk all about and stranger threats lurk in the shadows
Character Creation
The Elden Ring has shattered; your mother, Queen Marika the Eternal, has raised her hammer against the old order and brought it down, spelling change for all.

The time that followed was tumultuous, and yet in your escape from the capital, you reached out with your sister, grasping a fragment of that brilliant old order, a Great Rune; there were many, and yet you managed to claim...

[] The Great Rune of Anchoring: The middle of the Elden Ring and what allowed such an item to exist; without this base, it would not exist. It does very little by itself, yet if you manage to lay claim to another Great Rune, you may be able to reforge part of the Elden Ring.

[] The Great Rune of Decay: The slow end of everything and the long sleep before the final gasp; without this, there would be no deathbed and no slow crawl to the end, just a sudden, violent death. It allows one to learn from the slow fall to the end, as well as control it slightly.

[] The Great Rune of Abundance: The birth of everything and the stumbling steps until adulthood; without this, there would be nothing except muck and stars. It allows one to grow what one should not be able to and learn from that growth.

[] The Great Rune of Vigor: The processes of conflict and steady burning of lifeblood; without this, the air would lay still, and no progress would ever emerge. It allows one to learn from struggle and grant impossible vigor to others.

[] The Great Rune of Understanding: The spark of knowledge, the ability to see beyond that world and into other realms of paper and bound fabric; without this, civilization would crumble, and literacy would slip through fingers. It allows one to learn faster and understand that which cannot be understood.

[] The Great Rune of Rulership: The weight of the crown, the heavy burden of leading; without this, there would be little more scrabbling crabs in a bucket too busy flailing about to rise above their nature. It allows one to command respect and claim the throne no matter how unworthy.

[] The Great Rune of Heresy: The whispered thoughts in the dark, the rejection of the Order; without this, there would be little but golden automatons moving back and forth with nary a thought in mind. It allows one to turn even the most stalwart mind away from prior convictions and reject the Golden Order even slightly.

However, despite you and your dear sister managing to claim a Great Rune, you were still alone and without allies, a death sentence in this warlike time. If you wanted a chance to do something, anything, you would need a place to hide away and survive as you gather allies. So you stole away to...

[] Limgrave: Far from the capital and most habitable location you could find. Your distant descendent has claimed land here and will likely not enjoy two demigods on his land. However there is tale he is unworthy and so supplanting him may win you favor

[] Weeping Peninsula: Even farther south, near the world's end, it is constantly raining. While no one person has lain claim to its lands, there is little of value here, and allies would be slim. You will be far from conflict and very few will attempt to pursue you this far.

[] Caelid: Your elder half-brother's land, a large region constantly patrolled by his Redmane guard. Your sister may guard you, but even she could be crushed by the stars, so discovery would mean either execution or, if your brother is kinder, imprisonment. Yet if you could turn the Starscourge towards your will, he would make a formidable ally.

[] Altus Plateau: Where the capital lies and the most dangerous. The gates have been barred, and yet the Omen King has lain his claim, pushing back all challengers; to face him would mean death, and there would be no bargaining. However, very few would dare to hide so close, so if you manage to escape his soldier's gaze, you may stay hidden for some time.

[] Mountaintops of the Giants: The top of the world where your mother chained the last of his kind to guard his dead god. Perhaps the most deadly of locations, and yet nobody will think to search here; you may even manage to find old legends and older magics here.

However, even as you and your sister huddle away, you are plotting and planning. You know that if you are to rule, you must usher in a new age, one unbound by the past. That new age would be...

[] The Age of Compassion: You want everybody to set aside their differences and join in earnest understanding. War, conflict, and more issues plague this world, and yet you hope for a kinder age. With your Consort by your side, you will forge a kinder time, untainted by war and the conflict of old ages.

[] The Age of Order: You hate to admit it, and yet nobody listens; brother kills brother keeping ears shut to the cries of the damned. You know they will not listen, and yet you can force them; with your Consort by your side, all will listen and will at last listen to each other.

[] The Age of Dusk: Your older brother Godwyn is dead, and Destined Death has been hidden away. The dead, both in body and mind, roam the land, slowly dragging even the most prosperous of kingdoms down. That doesn't mean it they must roam the world forever, with your Consort by your side, the dead will be put to rest, and life will spring anew.

[] The Age of Flame: This can't stand; this world is living terrible age after terrible age. You have to burn it to the ground and make way for new fertile soil. Burn the Erdtree and scatter its ashes far and wide for a new type of tree to grow. With your Consort by your side, a new age will spring forth, nurtured by the old one but unbound by the past.

[] The Age of Absolution: How can mortals expect to thrive if Gods refuse to leave them alone, blessing and damning in equal measure. The Rot, the Golden Order, and many more. Mortals must be allowed to grow without the meddling of Outer Gods. You know with your Consort by your side, you will push them back and usher in an age untainted by the meddling of Gods.

However, an age can't be wrought by you alone; you need somebody by your side. Somebody who you can form a legacy, a dynasty, a new family to rule for the ages so your age does not gutter out upon your death as those in the past have. This Promised Consort, one you have admired for so long, will be...

[] Rykard: He has holed himself up in his volcano manor and has committed heresy. You will need heresy if you want to shatter the old order and bring about a new age.

[] Ranni: She has perished, yet there is talk about her return and role in the Night of Black Knives. You will need such cunning to survive the coming storm and bring about a new age.

[] Radahn: He has strode forth, claiming land and space for his men while arresting the stars in the sky. You will need his strength of arms if you are to slay all foes and bring about a new age.

[] Mohg: He has fled deep underground. However, rumors speak of his desire for a dynasty. You will need his eagerness if you are to cement a legacy and bring about a new age.

[] Godwyn: His soul was slain in that horrible night, and yet his flesh lives one. It may be impossible, but you will need his compassion and resilience to forge stalwart allies and bring about a new age.

[] Malenia: Your dear sister and the one who has been at your side this entire time, if you trust nobody else who could be trusted but her? You will need her devotion and skill with blade if you are to free her from the Rot and bring about a new age.

In your rush to leave the capitol, you had brought a few things along with you—a few items to ease your flight and buy you precious time to set up. Looking in your pack, what three things did you stock up on?

[] Food: Empyrean, you may, and yet you still require food, lessened that need may by your curse. Without this, you will have to gather your own foodstuffs, and raising an army will be harder.

[] Valuables: Shiny bits and baubles, enough to outright buy many things. They may have lost some value in the Shattering, but mortals ever enjoy shiny things. Without this, securing the services or even encouraging blind eyes will be much harder.

[] Runes: Fragments of the Elden Ring, in enough number to empower those blessed by grace or slake your Great Rune. Without this, more eclectic servants will refuse to serve you, and the path to empowering your Great Rune will be harder.

[] Weaponry: You may not be a fighter, and your sister has all the weaponry she needs. However, if you are to raise an army, you need weapons. Without this, your soldiers will wield what they can find, and supplying those who can't scavenge will be harder.

[] Seals and staves: You know Golden Fundamentalism, and while you may not need to use such tools, mortals will, and so you had brought them. Without this, your mages will scramble for the most basic of tools, and setting up proper magical help will be much harder.

[] A sapling: You have heard tales about the Erdtree, how it was once a small sapling before growing into the towering heights it is today. You have brought one of your own that will be watered with your blood and grace. Without this, you may never be able to truly shelter all who deserve it.

[] Unalloyed Gold: You may have set your sister's Rot at bay for now, but that means little in the face of a God. You have brought what Unalloyed Gold you could and, more importantly, the recipe to make more. Without this, your sister may slowly succumb to Rot, and devising bulwarks against Gods will be harder.

[] Golden Order Seal: You may have distaste for the Golden Order for failing to help your sister, yet you have fond memories of learning at the feet of your father. You have brought the most potent seal you could to enhance your magic. Without this, you will only be able to bring the full might of your magic to bear and nothing more.

With your Great Rune, what you managed to scavenge, tenuous plans for the future, and, of course, your dear sister, you might just have a chance, a chance to step forth and forge a new age. To rise up as a God with your Promised Consort, to mend what has been broken and set right what is wrong. It will be hard and you may fail, but you wouldn't be able to live with yourself if you didn't at least try.


Author's Note: So, an Elden Ring quest. I've always found Miquella fascinating, and in light of the new DLC, I decided to start a quest. This takes place shortly after the Shattering, and as you can likely guess, your goal is to ascend as a God and make a new Age. What that Age is, who your Consort will be, and what type of God you'll ascend is to be seen. I will warn you I am not a lore master, so I may get things wrong. If you have any questions, just ask.

Vote by plan
[] Example Plan
-[] The Great Rune of Anchoring
-[] Limgrave
-[] The Age of Compassion
-[] Rykard
-[] Food
-[] Valuables
-[] Runes
 
Character Sheet
Miquella the Kind

Stats
Diplomacy: 20+10(Empyrean)+10(Charisma of Miquella) = 40
Martial: 5+10(Empyrean)-5(Childe's Curse) = 10
Stewardship: 7+10(Empyrean)-5(Childe's Curse) = 12
Intrigue: 14+10(Empyrean)+5(Great Rune of Heresy) = 29
Learning: 15+10(Empyrean) = 25
Piety: 18+10(Empyrean)+5(St. Trina)+5(Great Rune of Heresy)+1(Training) = 39
Prowess: 4+10(Empyrean)+7(Magic)/2(Childe's Curse) = 10

Traits

Empyrean:
Born of the union between Queen Marikia the Eternal and Radagon of the Golden Order. You are among the few eligible to ascend after her and claim the throne.
+10 to all stats

Childe's Curse: Like your sister, you came out wrong. Something in the womb of your mother curdled, affecting your birth. You will never grow beyond a child's age in both body and mind
-5 to Martial
-5 to Stewardship
Variable opinion modifier among people
Halve Prowess

St. Trina: A small part of yourself kindled by tales of frenzied merchants soothed by a comely girl's song. This part of you has grown as she has gained a following until you are St. Trina, in truth.
+5 to Piety
You have an affinity for sleep-based magic
Cults based on St. Trina exist and will happily join you if found
This part of you may grow in time

Great Rune of Heresy: The whispered thoughts in the dark, the rejection of the Order; without this, there would be little but golden automatons moving back and forth with nary a thought in mind. It allows one to turn even the most stalwart mind away from prior convictions and reject the Golden Order even slightly.
+5 to Intrigue
+5 to Piety
You can add [HERESY] to the end of a single Action each turn. You will subvert other orders and convince those you meet to do the same thing for that Action. You add half your Piety(+19) to that Action and crit when rolling 90+
Each Turn, the Great Rune gains 5 Progress; upon reaching 100, you gain the next stage. Acting in concert with your Great Rune will cause you to gain Progress. You can spend Runes at a 10:1 ratio to gain Progress
[10/200 Progress]

Vicissitude: A change in the soul.
-First Stage: You are now immune to nearly all fire and heat. You are much harder to affect with time magic. Time warps and changes slightly around you; this is enhanced when using [HERESY]

Basic Understanding: You know how it works, the very basics of something you have intuited. Time and effort may allow for greater understanding but you have started on the long road. [Unalloyed Gold] [Sapling] [Great Rune of Decay]
Miscellaneous benefits when using this knowledge
Actions Unlocked

Magic/Skills

Charisma of Miquella:
Beset by physical fragility and a form that never grows, you turned your attention elsewhere. You have honed your charisma to a knife's edge, allowing you to bend some of the most powerful to your will.
+10 to Diplomacy
You can add [CHARM] to the end of a single Action each turn. Most people you interact with will gain a fervorous desire to aid you. You add half your Diplomacy(+20) to that Action and crit when rolling unmodified 90+

Golden Fundamentalism: You have a deep knowledge of the Golden Order and its related magics
+20 to using Golden Fundamentalism
+20 to crafting or researching Golden Fundamentalism spells
+5 to Prowess, take the higher of magic when applying to Prowess
-Known Utility Spells
--Order Healing: Heal damage and alleviate Death Blight
--Law of Regression: Remove nearly all negative effects and dispel any active magic
--Immutable Shield: Enhance a target's defenses against non-physical damage and effects

St. Trina's Blessing: You have an innate understanding of her sleepy incantations and use them easily
+30 to using St. Trina's Blessing
+30 to crafting or researching St. Trina's Blessing spells
+7 to Prowess, take the higher of magic when applying to Prowess
-Known Utility Spells
--Kind Slumber: Mitigate Frenzied Flame and madness, causing most to fall into a stupor
--Room of Slumber: Anybody who enters the location this spell was cast in will fall into a deep slumber until they are removed. Upon casting this spell designate people, they will not trigger it
--Slumber of the Ages: Reduce the chance of dying from old age by 75% as well as halving all personal bonuses to rolls

Personal Items

A Sapling:
A small cutting from the Erdtree cradled in a pot and slaked on your blood. Once planted, it will steadily grow until it rivals even the Erdtree in size
Once planted, it will gain 5 Progress each turn as you water it with your blood. This can be increased in various ways
[0/200 Progress]

Sacred Tear: A strange sap like substance, it reminds of you of home and the Erdtree

Golden Seed: A strange seed that glows a faint gold, it reminds of you of home and the Erdtree

??? Spirit Ashes: Can be used to summon the remnants of long dead people. Requires specialized tools

??? Crystal Tear: A strange white liquid surrounded by blue crystal. Collected from the corpse of an Erdtree Avatar

??? Bubbletear: A strange red liquid surrounded by a deeper crimson crystal. Collected from the corpse of an Erdtree Avatar

Shield of the Fire Giant: A shield larger than you are tall, resembles the head of the Fire Giant
 
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Heroes
Malenia, Blade of Miquella

Stats
Diplomacy: 14+10(Empyrean) = 24
Martial: 20+10(Empyrean)+5(Scarlet Aeonia) = 35
Stewardship: 7+10(Empyrean) = 17
Intrigue: 12+10(Empyrean) = 22
Learning: 10+10(Empyrean)+5(Great Rune of Decay) = 25
Piety: 9+10(Empyrean)+5(Scarlet Aeonia) = 24
Prowess: 20+10(Empyrean)+5(Scarlet Aeonia)+5(Great Rune of Decay)+15(Waterfowl Dance)+10(Miquella's Gift) = 65

Traits

Empyrean:
Born of the union between Queen Marikia the Eternal and Radagon of the Golden Order. she is among the few eligible to ascend after her and claim the throne.
+10 to all stats

Scarlet Aeonia: Like her brother she came out wrong, her flesh curdled and rotted. No matter what she did the Scarlet Rot spoiled her from within and yet this is only the first bloom, by the third she shall be a goddess.
+5 to Martial
+5 to Piety
+5 to Prowess
First Bloom [1/3]

Great Rune of Decay: The slow end of everything and the long sleep before the final gasp; without this, there would be no deathbed and no slow crawl to the end, just a sudden, violent death. It allows one to learn from the slow fall to the end, as well as control it slightly.
+5 to Learning
+5 to Prowess
She can add [DECAY] to the end of a single Action each turn. She will rot and cause anything she interacts with to decay for that Action. She adds half your Piety(+12) to that Action and crit when rolling 90+
Each Turn, the Great Rune gains 5 Progress; upon reaching 100, she will gain the next stage. Acting in concert with her Great Rune will cause her to gain Progress. she can spend Runes at a 10:1 ratio to gain Progress
[15/200 Progress]

Skills/Magic

Waterfowl Dance: A peerless sword skill taught to the most skilled of the Empyrean. None alive can match her when she dances in truth.
+15 to Prowess

Personal Items

Miquella's Gift:
An arm forged from Unalloyed Gold by her dearest brother and gifted to her. It holds a peerless blade inside of the metal
+10 to Prowess

Galdrik the Starseer
Stats
Diplomacy: 10
Martial: 7
Stewardship: 13
Intrigue: 11
Learning: 15
Piety: 12
Prowess: 6+2(Glintstone Sorcery)+3(Glintstone Staff)/2(Elder) = 5

Traits

Elder:
An old man, not just old in body but in mind and soul. He will not weaken any further, but there is always a chance he may go to bed and, amidst his dreams of never waking up again, perish.
Halve Prowess
5% chance of dying each turn

Starseer: The stars may be locked in stasis and yet Galdrik can see how they could move. He cannot chart fate as he did in his youth, he will never live up to his title not so long as the stars are held in stasis but he still can see glimpses.
If taking his advised Action reroll it upon failure and take the new roll even if it is lower, otherwise he will reroll his Personal and Assigned Action
This trait will be upgraded should the stars be freed from stasis

Magic/Skills

Glintstone Sorcery:
Sorcery that calls upon the Primeval Current for it's power, Galdrik has good knowledge of this field
+15 to using Glintstone Sorcery
+15 to crafting or researching Glintstone Sorcery spells
+2 to Prowess
-Known Utility Spells
--Starsight: Casts his gaze to the stars, seeing a short time in the future

Personal Items

Gintstone Staff:
A simple staff topped with Glintstone to enhance and allow for more potent magic
+3 to Prowess, +5 to Glintstone magic
 
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Nation: The Domain of the Dreamers
The Domain of the Dreamers

Population: 71 People
Humans: 60 [No bonus or malus]
-Free Humans: 5
-Morale: 8/10 [Happy]
Astrologers: 6 [+50% towards magical work, -50% towards physical work]
-Free Astrologers: 4
-Morale: 6/10 [Content]
Guilty: 5 [+50% towards bloody work, -50% towards sterile work]
-Free Guilty: 0
-Morale: 5/10 [Content]

Buildings:
Houses: Supports 10 Humanlike Pops (5 Mundane Resources)
Hunting Lodge: Reserves 10 people to create 15 Food (5 Mundane Resources)
Woodcutter: Reserves 10 people to create 5 Resources (5 Mundane Resources)
Research Lab: Reserves 5 people to grant a +10 to researching Actions. Opens up new technology options (7 Mundane Resources, 3 Magical Resources)
Observatory: +15 to astrology actions. Opens up new options (3 Mundane Resources, 1 Magical Resources)
Glintstone Woodworker: Reserves 5 people and 3 Magical Resources to create 1 Magical Weaponry (5 Mundane Resources, 1 Magical Resources)
Blacksmith: Reserves 5 people and 3 Resources to create 1 Weaponry (4 Mundane Resources)
Mine: Reserves 10 people to exploit a mining site (5 Mundane Resources, Requires a Mine)
Simple Meditation Room: +10 to training Piety (1 Mundane Resources)
Lasher's Post: Reserves 3 Guilty and 1 Prisoner Population to create 5 Bloodstones. (1 Mundane Resources)
Blood Brewer: Reserves 5 Guilty and 1 Bloodstone to create 10 Food(5 Mundane Resources, 1 Magical Resources)

Houses: 8 (Can support 10 Humanlike Pops each) [71/80]
Hunting Lodge: 2 (Reserves 10 people to create 15 Food) [20/20 Pops, +32 Food/Turn]
Woodcutter: 4 (Reserves 10 people to create 5 Resources) [40/40 Pops, +20 Resources/Turn]
Defenses (+10 to Defensive Actions)

Sapling: A sapling under the Minor Erdtree
-Defenses: Room of Slumber (Anything that can sleep must pass a DC 136 check to not fall asleep upon entering this room. Certain people and beings are immune)

Jobs
Galdrik's Minders: 2 (Reserve 2 Astrologers to help Galdrik. Cast Slumber of the Ages on him every Turn and will help him in combat)

Resources
Food: 28+3/Turn (Pops need this to live, humanlikes consume 1/Turn)

Mundane Resources: 25+16/Turn (Can be used to build non magical buildings and items)

Magical Resources: 5 (Can be used to build magical buildings and items)

Semi-Ethereal Grave Glovewort: 2 (???)

Semi-Vitrified Smithing Stone: 2 (Can be used to enhance soldiers and weaponry)

Weaponry: 8 (Is used to arm your soldiers)

Magical Weaponry: 2 (Is used to arm your magic users)

Unalloyed Gold: 9 (Can be used to create potent items that ward away Gods)

Bloodstone: 3 (Can be used by the Guilty for a vast array of things)

Runes: 4,665-100/Turn (Can be used to pay people and buy things)

Miscellaneous
Rumor Mill: A network set up to gain information, it requires a constant input of Runes to remain functional
-Leyndell: -150 Runes/Turn, +10 to rolls and focused on [VOTING]

Trade Route: A path back and forth to give and take goods
-Unnamed Village: -5 Mundane Resources/Turn, +10 Food/Turn
-Unnamed Village: +3 Food/Turn, +1 Mundane Resources/Turn
 
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Church of Golden Dawn
Church of the Golden Down
Figure of Worship: St. Trina, Goddess of Dreams and the Downtrodden

Doctrines
A Promised Future: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come, as revealed by our guide, St. Trina, when the world will be healed and its people brought into embrace of peace, safety and freedom. Awaiting this day, we strive to follow St. Trina's guidance in making the world better and bringing the Golden Dawn closer.
Compassion For The Meek: Thus spoke St. Trina: "There are tyrants in this world, those who abuse power they have to enslave the weak and hunt those they find different. When you have power, be not like the tyrants. Instead to those who are weak, extend the hand of help; to those who are scorned, lend your heart and ear. For in aiding one another we find strength to heal the world."
Heed The Warnings In Dreams: Sleep was the first gift of St. Trina, a momet of rest and succor to better bear the pain of living in this broken world. In thanks for this blessing, we recognize that St. Trina is master of dreams and slumber and swear to be open to her guidance as revealed in our dreaming.

Fervor: 1/10 [Mild]
 
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[X] plan blue wife
-[X] The Great Rune of Decay
-[X] Weeping Peninsula
-[X] The Age of Flame
-[X] Ranni
-[X] Food
-[X] Unalloyed Gold
-[X] A sapling
 
[X] Plan: Great Age of Compassion
-[X] The Great Rune of Understanding
-[X] Caelid
- [X] The Age of Compassion
- [X] Radahn
- [X] Food
- [X] Unalloyed Gold
 
[X] plan Ranni Simp
-[X] The Great Rune of Heresy
-[x] Mountaintops of the Giants
-[X] The Age of Absolution
-[X] Ranni
-[X] Runes
-[X] Unalloyed Gold
-[X] A sapling

So, let me explain the logic.

Plan is to synhronise with Ranni plans. Thus Heresy, the rune who is seemingly best for defying Gods.
So, for now laying low is good idea imo.

Mountaintops of Giants provides us cover from outside actors and with Malenia getting food and protection for 2 should be trivial, even there.

It gives our pair time to grow stronger (thus runes for headstart, it is dangerous location after all), gather hidden stuff we can get from the mountain tops and then bail when the chance appears.

Then find the blue wife. 💙 Or be found by her, i suppose.

Unalloyed Gold is mandatory, Malenia is to be protected at all costs.

I am torn on third loot choice. I want either Golden Order Seal/Sappling. Put sapling there for now, can be persuaded to change it.
 
[X] Plan: Great Age of Compassion
-[X] The Great Rune of Understanding
-[X] Caelid
- [X] The Age of Compassion
- [X] Radahn
- [X] Food
- [X] Unalloyed Gold

Just so I feel less like I'm lurking
 
[X] Plan: Great Age of Compassion
-[X] The Great Rune of Understanding
-[X] Caelid
- [X] The Age of Compassion
- [X] Radahn
- [X] Food
- [X] Unalloyed Gold
 
[X] Plan: Great Age of Compassion, Altered for the Beasts
-[X] The Great Rune of Understanding
-[X] Weeping Peninsula
- [X] The Age of Compassion
- [X] Radahn
- [X] Food
- [X] Unalloyed Gold
- [X] Weaponry

Personally, I want to kickstart our own loyal support base of society's most downtrodden and abused. The Crucible folk. Misbegotten, Demi-Humans, so on and so forth.

And currently, Castle Morne will most likely be under attack, or at least brimming towards, a revolt instigated by its Misbegotten slaves, plus Godrick can generally be assumed to have gone on a genocidal campaign on the Demi-humans during the game. If we take Castle Morne and use our Miquella kindness per usual, we can probably start of pretty well with a castle and its own warriors to boot.

Also because of how Morne is so (possibly) symbolically connected to Dadagon...
 
[X] Plan: Great Age of Compassion, Altered for the Beasts
-[X] The Great Rune of Understanding
-[X] Weeping Peninsula
- [X] The Age of Compassion
- [X] Radahn
- [X] Food
- [X] Unalloyed Gold
- [X] Weaponry
 
I hope approval voting is allowed.

[X] Plan: Deny Death and War
-[X] The Great Rune of Abundance
-[X] Limgrave
-[X] The Age of Compassion
-[X] Godwyn
-[X] Unalloyed Gold
-[X] Runes
-[X] Sapling

It's sad how the Haligtree and Godwyn got completely left behind in the DLC. I want to make those a focus here, with the Prince of Death face that eventually springs up in Stormveil hopefully useful for solving Godwyn's conundrum alongside the Sapling and Great Rune. Might backfire though, but should be fun nonetheless.

[X] Plan: Quiet Takeover
-[X] The Great Rune of Decay
-[X] Altus Plateau
-[X] The Age of Compassion
-[X] Mohg
-[X] Unalloyed Gold
-[X] Valuables
-[X] Golden Order Seal

I hope for this to be Trina's time to shine, the second identity a useful way to subtly steal Morgott's wallet while slowly subverting Leyndel. Mohg is, admittedly, a wildcard in this - unless we go the way of canon and just Miquellest him - but that just makes it more fun. Either way, a much more intrigue and espionage and whatnot focused plan.

Also, I'm taking Age of Compassion for both because that's Miquella's thing. Not having the boy divest himself of that as well.
 
[X] plan Ranni Simp
-[X] The Great Rune of Heresy
-[x] Mountaintops of the Giants
-[X] The Age of Absolution
-[X] Ranni
-[X] Runes
-[X] Unalloyed Gold
-[X] A sapling
 
The Great Age of Compassion is missing one resource, just noticed.
 
Voting will be closing in around 24 hours. Plan: Great Age of Compassion can add one more resource
Adhoc vote count started by Witherbrine26 on Jul 17, 2024 at 9:21 AM, finished with 18 posts and 10 votes.

  • [X] Plan: Great Age of Compassion
    -[X] The Great Rune of Understanding
    -[X] Caelid
    - [X] The Age of Compassion
    - [X] Radahn
    -[X] Food
    -[X] Unalloyed Gold
    [X] plan Ranni Simp
    -[X] The Great Rune of Heresy
    -[x] Mountaintops of the Giants
    -[X] The Age of Absolution
    -[X] Ranni
    -[X] Runes
    -[X] Unalloyed Gold
    -[X] A sapling
    [X] Plan: Great Age of Compassion, Altered for the Beasts
    -[X] The Great Rune of Understanding
    -[X] Weeping Peninsula
    - [X] The Age of Compassion
    - [X] Radahn
    -[X] Food
    -[X] Unalloyed Gold
    - [X] Weaponry
    [X] plan blue wife
    -[X] The Great Rune of Decay
    -[X] Weeping Peninsula
    -[X] The Age of Flame
    -[X] Ranni
    -[X] Food
    -[X] Unalloyed Gold
    -[X] A sapling
    [X] Plan: Deny Death and War
    -[X] The Great Rune of Abundance
    -[X] Limgrave
    - [X] The Age of Compassion
    -[X] Godwyn
    -[X] Unalloyed Gold
    -[X] Runes
    -[X] Sapling
    [X] Plan: Quiet Takeover
    -[X] The Great Rune of Decay
    -[X] Altus Plateau
    - [X] The Age of Compassion
    -[X] Mohg
    -[X] Unalloyed Gold
    -[X] Valuables
    -[X] Golden Order Seal
 
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