Dark Magical Girl Quest

There's no hidden meaning, if that's what you're thinking.
Oh no, I didn't mean mechanically, I just meant in terms of story themes, each one seems to be missing one part of the Hope, Love, Justice triangle that seems to make up whatever the Big Good force is. No mechanical effect, but kind of a narrative throughline? If that makes sense?
Considering an actual DOG became a magical girl in Wonderful Pretty Cure, a magical girl duck is far more possible than I'm comfortable with...
Infinitely preferable to magical boy duck.
Edit: wait a minute… magical girl duck is just princess tutu.
 
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Ok, since both death and moon seem to be in the top, with Reaper's Apprentice in particular winning by a lot. (As it turns out, Lepidoptera is very very good at writing for MGs, who knew?) As such, I'm going to change the vote… by writing some propaganda for Death.

(I drafted a good part of this late last night, so please give me a break!)

Why You should vote for Reaper's Apprentice:
This plan centers around a death centered MG, with all the benefits and (possible) downsides that gives us.

Benefits of our Second Soul:
So many.
  • Our Second Soul, who Rex has specifically described to us a reliable companion through the entire quest, is a whole-ass shinigami. If that isn't cool to you, idk what is.
  • Death has also said a few things about getting us away from Fate and becoming her (their?) apprentice, which seems like it might let us get a special neutral ending.
  • Death is also Death. Nuff said about how powerful that is. We get a scythe immediately, and getting more void attacks is never off the table.
  • Kaworu needs to get over her sister's death, and as others have said, this one allows for a very good character arc.
  • Aside from that, the whole "driven by lust" thing seems to conflict with Death's "detached from the world" shtick. It could lead to some interesting ideological conflicts later on. (and ANGST!)
  • More info on the Pantheon (?) of this world.
Benefits of our Personality Type:
  • Might and Intellect seem like a great stat combo.
  • Death can probably have moments where she pulls us back from doing something we'd regret, badly.
  • A stubborn person learning about the magic power of not giving a fuck is kind of a banger character arc.
So yeah, that's my argument for why those plans are in top, and deserve to stay on top.

(Plan Hidden Depths is also very good, vote for that too.)
 
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I am wondering if Kaworu is actually driven by love or lust ? Because her backstory seem to imply love (for her sister) but all other sins were genuine sins so it's weird that one is replaced by a positive emotion.

(Although I might understand if RexHeller wanted to avoid going all "Gushing over Magical Girl" route)
 
...In which case, can we pick either Stubborn or Cynic? I echo hellgodrus's point, though I hadn't considered that angle before, but I also really don't want to treble down on the love theme and would like having multiple aspects tied into things.
Vote plan I want to Bully Magical Girls. Has Stubborn, will punish with awesome trickster pranks and hellfire. Put the petty back in justice.
 
Might and Intellect seem like a great stat combo.

The Might boost is effectively wasted, since the times where it applies will most likely coincide with our flaw, thus canceling out the bonus and leaving us with our subpar Might for preventing escapes, which is not something that we can succeed at. While Stubborn and Inquisitive has some good effects (standard failures being treated as partial failures for investigations, critical hits being more effective), it is still less useful to us than Bitter and Cynical (resistances to things we don't want to get hit by or are likely to be common, magic wise + being better at taunting) or Quiet and Withdrawn (last priority target in combat in most circumstances + overall boost to stealth, spying and keeping a low profile + magic identification and tracking boost), since the latter two mitigate the issue of being jumped in close quarters by people who aren't affected by Beauty, while offering similar utility to Stubborn and Inquisitive, even if for different things.
 
Managed to find an interesting potential Magical Girl form for an option I wasn't voting for and thought it was only fair to share it


I'd been trying to find a Magical Girl (or obviously supernatural girl) with pure black eyes to go with my earlier Zetsubouda suggestion before giving up and going with a Girl(?) who's missing the upper half of their face (figured it would be appropriate for Moon or Death)

As for who this is a faceclaim of that would be Ashiok the Dream Render from Magic the Gathering a Nightmare that stopped being human a long time ago (if they ever were one) who travels the Multiverse studying fear and bringing despair to the arrogant regardless of faction. Not a perfect fit, but if we want to go with something androgynous and ominous that is somehow alluring anyway I think this might be a good idea.

That and Magical Girl Dream Render would be an awesome name for a Dark Magical Girl considering the relationship between typical Magical Girls and Dreams

edit: found another one


The Knight of Despair from Lobotomy Corporation and its sequels one of four Magical Girl who fell to despair alongside the Queen of Hatred, the King of Greed, and the Servant of Wrath and then became World Ending threats (yes this is a Madoka reference) again this seems more fitting for a Moon or Death focused Magical Girl but it's not like I'm going to drop the Quest if my plan loses (which seems unfortunately likely) so insuring Ai has an awesome Magical Girl form is my next priority.
 
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The Might boost is effectively wasted, since the times where it applies will most likely coincide with our flaw, thus canceling out the bonus and leaving us with our subpar Might for preventing escapes, which is not something that we can succeed at. While Stubborn and Inquisitive has some good effects (standard failures being treated as partial failures for investigations, critical hits being more effective), it is still less useful to us than Bitter and Cynical (resistances to things we don't want to get hit by or are likely to be common, magic wise + being better at taunting) or Quiet and Withdrawn (last priority target in combat in most circumstances + overall boost to stealth, spying and keeping a low profile + magic identification and tracking boost), since the latter two mitigate the issue of being jumped in close quarters by people who aren't affected by Beauty, while offering similar utility to Stubborn and Inquisitive, even if for different things.
Stubborn's main bonuses aren't for actual combat, the thing that we are already frankly reasonably good at with a decent niche and will be near busted good at in general with the wand (plus ten to spellcasting pretty much removes the malus we have for trying to hurt them with Magic).

Stubborn is about not getting fooled by the setting. Constantly asking questions until we know the answers, not allowing those who have that information to run away (Making sure someone doesn't escape? Sounds like a chase sprint scene to me), giving us the investigative ability to actually find that information and piece things together. Any direct combat buffs are a bonus, not a feature.

Looking at it in terms of the narrative direction we'd be encouraged down, it would be about Trying to find out the truth even as Kaworu tries to use it as an escape from dealing with her trauma, in comparison to Quiet being about hiding from others to avoid feeling the pain of losing someone again, or Cynic being a deeply bitter person who resents magic and emotionally lashes out at others.
 
I am wondering if Kaworu is actually driven by love or lust ? Because her backstory seem to imply love (for her sister) but all other sins were genuine sins so it's weird that one is replaced by a positive emotion.
I can see this coming from two directions. One, for as much as it's depicted as a purely positive emotion love isn't necessarily always a good thing for a person. Love can motivate people to do bad things, it can keep people attached to relationships they should've cut off, and it can be blinding especially at a young age. On the other hand, even the traditional set of "sins" all have positive expressions. People can find strength in being proud of who they are, be motivated by righteous anger, or seek to better themselves to match another. They only become sins when overexpressed.
 
I mean I thought the Lust was clearly her immediate attraction to the Good Magical Girl?
 
I can see this coming from two directions. One, for as much as it's depicted as a purely positive emotion love isn't necessarily always a good thing for a person. Love can motivate people to do bad things, it can keep people attached to relationships they should've cut off, and it can be blinding especially at a young age. On the other hand, even the traditional set of "sins" all have positive expressions. People can find strength in being proud of who they are, be motivated by righteous anger, or seek to better themselves to match another. They only become sins when overexpressed.
Basically, we're Inessa from A Little Vice, but with way more trauma.
 
I mean I thought the Lust was clearly her immediate attraction to the Good Magical Girl?
Oops, I re-read the last thread and it seem you are right !

Still wonder if by ''Dark Magical Girl'' we mean actually evil or just being edgy and not a ''traditional'' MG. Because if we go for the evil route, love is going to be more of a hindrance then lust could be...
 
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Big bad wants us to be evil, but by their statement, the Dark Magical Girl thing seems to be new - this is a shot in the dark to see if they can fight fire with fire.

Honestly, I'm expecting the attraction to also apply to our allies.
 
Oops, I re-read the last thread and it seem you are right !

Still wonder if by ''Dark Magical Girl'' we mean actually evil or just being edgy and not a ''traditional'' MG. Because if we go for the evil route, love is going to be more of a hindrance then lust could be...
Look, I love Destiny, but her goal seems to be to eliminate free will and turn humanity into mindless soldiers in her army. That's our boss. That's who we're working for. We're on the side of evil evil.
 
Still wonder if by ''Dark Magical Girl'' we mean actually evil or just being edgy and not a ''traditional'' MG.
There's an evil team being formed somehow and we have not one, but two morally dubious voices in our head. It seems like we're going to be recruited into the villain squad.
 
Look, I love Destiny, but her goal seems to be to eliminate free will and turn humanity into mindless soldiers in her army. That's our boss. That's who we're working for. We're on the side of evil evil.

There's an evil team being formed somehow and we have not one, but two morally dubious voices in our head. It seems like we're going to be recruited into the villain squad.
My questioning wasn't if we are siding with evil but how Kaworu and her ''sin'' can fit with being part of an evil organization. Will we actually side with them fully or be the ''ugly duckling'' that don't really want to be part of it ?

EDIT: It's not a criticism of the game but a question about our future path
 
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[X] Plan: Reaper's Apprentice

As long as we take Staff, the other decisions are not so critical for me.
The personality choices all have their mechanical advantages that are useful in our situation, so it's nice to see that we're not automatically locked into the shy personality. Narratively I would prefer someone with a bit more drive, Stubborn and Inquisitive works very well and mechanically more crit damage is really nice. [Voice] Death is the biggest selling point of this plan in my eyes, the Spell Trees sound really good/strong.
 
My questioning wasn't if we are siding with evil but how Kaworu and her ''sin'' can fit with being part of an evil organization. Will we actually side with them fully or be the ''ugly duckling'' that don't really want to be part of it ?
I think that'll depend on what the organisation's goals actually are. We clearly hold some resentment towards the current establishment, and that's very easy to manipulate into something more destructive. One of our choices is to go break some of the police robots just to blow off steam. Even if we're not all for fighting enemy Magical Girls, we still have a deeper-seated reason to side against them. If anything, us fighting another Magical Girl might end up involving a recruitment pitch from our end.
 
Odds are if we take the Miraculite we'll have some say in who the rest of our Team is. The only reason I'm going with Stalking Greeting the Magical Girl that inadvertently helped us gain powers is to establish the Pecking Order as quickly as possible.

What is the Pecking Order you ask why it's

People
The Dirt
The Worms Inside the Dirt
Magical Girl Tears
Kaworu Ai
Magical Girls
(Forgive me the DBZA reference)
Or to put it another way there are three kinds of people

Our Magical Girls
Magical Girls That Are Not Yet Ours
and
dross​

I hope that cleared things up for everyone
 
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Look, I love Destiny, but her goal seems to be to eliminate free will and turn humanity into mindless soldiers in her army. That's our boss. That's who we're working for. We're on the side of evil evil.
Y'know, I'm reminded of something. In Practical Guide to Evil there was a big deal about the Wager of the Gods: whether it was better for the mortals to do what they want or to be given rules and decrees. Except the Team Rules was Gods Above (a.k.a. Good) and Team Hands-Off was Gods Below (a.k.a. Evil). It's a bit funny to me that we seem to have a similar setup here, except the roles got switched: Team Rules is Evil and Team Hands-Off is Good.
 
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