It is the 41st Millenium. For more than a hundred centuries you have sat immobile on the Golden Throne of Terra. You are the master of mankind, in defiance of the cruel desires of twisted gods, and millions of worlds are under the protection of your inexhaustible armies. Through the greatest techno-sorcery of mankind, you remain eternally vigilant. Your will is a beacon to guide humanity and a shield against the predators lurking in the twisted corners of reality.
But even though your power remains undiminished, the enormity of your task grows with every day. Uncountable prayers of your loyal subjects draw on your attention, from the most mundane requests to the desperate pleas for aid as the fate of the galaxy is shaped by blade and bullet. Endless are the blessings you give to those enacting your will and endless are the portents and visions of futures set in stone and pasts turned malleable from the plots of your divine foes. Even as you are stretched to your limit, your soul taxed by attending to the wants and needs of trillions, your conviction never wavers. No other being in this galaxy could bear these burdens. Only you are worthy to lead mankind.
In the distant future, a new golden age awaits humanity. One in which war, suffering and fear will be forgotten. In which mankind will be free of the horrors of the warp. You can clearly see the path to this future in your visions. You know it is not easy. Not without sacrifices. Yet you will persevere and guide them through these perils. The Imperial Tarot, for all its similarity to superstitious rites of ages past, has become one of your greatest tools. In the cards you can reveal your portends and desires to your subjects without the tremendous effort needed to send more direct visions. With it you have spoken warnings and laid plans that will need centuries to come to pass.
Lately though, a new threat has entered your own visions. The forces of Chaos are gathering once more under the banner of Abaddon the Despoiler, once a Captain of the Luna Wolves, now the twisted master of the Black Legion. A 13th Black Crusade is being prepared and you can see in the shifting eddies of fate how it might succeed. How the fortress world of Cadia might fall and the Imperium might be plunged in darkness. But under your vigil, this will not come to pass. Even as the ever present voices assaulting your mind whisper doubt and treacherous advice, you are considering the tools at your disposal and what must be achieved to keep humanity on the golden path you laid for it.
Cadia will stand. Abaddon will fall.
So you have decided and so it will be.
The Emperor's power is tremendous but so are the draws upon it. Every turn, you only have a limited amount to spend on actions to guide the galaxy.
Plan voting only please.
You have 10 points to spend.
[ ] Guide the Tarot (1 Point)
Use your influence to give cryptic advice to people through the Imperial Tarot. You must write-in what messages you want to send and to whom. The more detailed and complex the message, the more likely that it will be misinterpreted or only understood in part. You can target these messages broadly, like to all governors in a sector, or specific, like sending the message to a single Inquisitor that fulfils a set of criteria you define.
[ ] Observe (1 point)
Sometimes you need more information than what your own visions of the present and future can reveal. Spend some time observing a specific place, person or something else.
[ ] Aid or Hinder Navigators (3 points)
The currents of the warp are treacherous and many a war was decided by one side receiving reinforcements just at the right time. You can put your finger on the scales by trying to alter the travel time of a fleet, though the gods of chaos might counteract you, especially if you try to influence their followers.
[ ] Send Visions (5 Points)
You send a prophetic dream and portends to specific people. Only one individual can receive this guidance, but you can communicate much more detailed information this way with a vastly lower chance of being misunderstood.
[ ] Displace Fleet (6 points)
The right person at the wrong place can make all the difference. Exert your will to fling a fleet off course to a different destination than it intended. This is unlikely to work on chaos fleets.
[ ] Commune (10 points)
Through a great exertion of your power, you can directly communicate with the soul of another being while shielding them from being overwhelmed by your presence. Communication in this way is always perfectly accurate and your touch will linger on the recipient, making it apparent to anyone that they are acting in your name. This power only costs 4 points if the target has been brought to your throne room on Terra.
[ ] Create Warp Storm (10 points)
The warp is never a calm place and with the right infusion of your vast might, you can conjure a storm in it that will make travel in an area all but impossible for anyone without divine guidance. However, your control over this storm is not perfect yet, so the storm might grow larger than intended and you can not control when it calms down again.
[ ] Blessing or Curse (variable)
Many call out for you to guide their hand every day. Sometimes you do. With this action, you can directly aid a mortal with a fraction of your power. Investing more points increases the effect. Blessing larger groups or giving very broad blessings will weaken the effect.