-[X] Cult of the Pavoni (Access to stronger Biomancy arcane arts)
-[X] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)


At least, with biomancy the casualties can be averted.
 
-[X] Cult of the Pavoni (Access to stronger Biomancy arcane arts)
Im not sure but this could help with the flesh mutation trouble for the legion? Or im wrong?
-[X] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)
 
Dark Heresy 1st Edition: Divination
Divine Shot
Using this power enables you to make near impossible ranged shots, allowing you to strike virtually any target you can perceive. When you find the one you seek, you shoot, and while the damage to the target may vary, the attack cannot be avoided in any way. In effect, you automatically hit any one target you can see regardless of Range.

Dowsing
By focusing his mind the diviner can single out an object or person somewhere in his immediate vicinity, pushing aside all other distractions until he can unerringly find it.

Far Sight
Far Sight may be used to make you aware of a single space anywhere within range of this power. You need not be aware of the destination; you merely need to identify how far away you need to cast your senses (for example: "I look two kilometers to the west").

Glimpse
You peer into the future, sensing the manifold web of different possible pathways and potential outcomes. Until the end of your next Turn, you gain a +30 bonus to any single Skills Test.

Precognitive Strike
Like a spider on a web, you are able to sense disturbances to your immediate future. Until the end of your next Turn, you gain a +20 bonus to all weapon Skill and Ballistic Skill Tests.

Precognitive Dodge
You may manipulate probability to your own advantage. The threads of your immediate future appear clearly in your mind. You have the power to Dodge projectiles before they've been fired. Until the end of your next Turn, all ballistic Skill Tests made to hit you with ranged weapons suffer a -30 penalty.


Preternatural Awareness
Casting your perception from the limited vessel of your bodily senses, you gain an unnatural awareness of the world around you. You also gain impressions of future events, granting you uncanny accuracy in anticipating them. You gain a +20 bonus on all initative Tests.

Pyschometry
Intense displays of emotion leave a psychic "residue" on objects and places exposed to them. Similarly, anything that has been actively carried or used by an individual for a long time will eventually pick up similar psychic impressions. With this power, you can read behind the emotions and trappins of said item and the indivudal that used it. And the emotion they were experiencing while using it.

Personal Augury
Personal Augury allows you to peer into the fate of a single, willing target. You may warn the querant of impending dangers, opportunities and even divine specific advice for your client. This enables one to see what dangers they could/will face, along with what the client has for advice, and can solve said doom by providing a peice of advice that will come true if done.

Soul Sight
You are able to see the soul of your target, and are able to see their mental wellbeing, health, possible psychic powers, as well as corruption from chaos influence, possible deals or xeno influences, and the person's wellbeing within the last day.
-[X] Cult of the Pavoni (Access to stronger Biomancy arcane arts)
Im not sure but this could help with the flesh mutation trouble for the legion? Or im wrong?
-[X] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)
Help, not really. The flesh change is immune to biomancy mutation to restore oneself back to their previous shape, otherwise it would never have been such a out break or threat to anyone within the legion.
 
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-[X] Cult of the Raptora (Access to stronger Telekinetic arcane arts)
-[X] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)
 
[X] Cult of the Corvidae (Access to stronger Divination arcane arts)
[X] Maneuver swiftly through the narrow corridors to surprise the enemy (Agility check, risk of encirclement)
 
-[X] Cult of the Pyrae (Access to stronger Pyrotechnic arcane arts)
-[X] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)
 
-[X] Cult of the Pavoni (Access to stronger Biomancy arcane arts)
We have a major gene seed flaw, also biomancy includes lightning and self empowerment.

-[X] Maneuver swiftly through the narrow corridors to surprise the enemy (Agility check, risk of encirclement)
 
-[X] Cult of the Raptora (Access to stronger Telekinetic arcane arts)
-[X] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)
 
-[X] Cult of the Pavoni (Access to stronger Biomancy arcane arts)
-[X] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)
 
-[X] Cult of the Raptora (Access to stronger Telekinetic arcane arts)
-[X] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)
 
[X] Cult of the Corvidae (Access to stronger Divination arcane arts)
[X] Maneuver swiftly through the narrow corridors to surprise the enemy (Agility check, risk of encirclement)
 
-[X] Cult of the Pyrae (Access to stronger Pyrotechnic arcane arts)
-[X] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)
 
-[] Cult of the Pavoni (Access to stronger Biomancy arcane arts)

The manipulations of the body's chemistry come easy to you as its mysteries reveal themselves ripe to your will.

-[] Push through with the mortal soldiers and lead them to victory. (Will fight alongside Imperial Army, no element of surprise.)

Dark Heresy 1st edition

  • Bio-lightning: Attack one foe with lightning
  • Blood Boil: Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death
  • Cellular Control: Gain one of the following buffs: immunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments.
  • Constrict: Choke a target
  • Enhanced Senses: Gain a +30 bonus to Tests with one sense.
  • Hammerhand: Strength is quadrupled, fists become lethal weapons
  • Regenerate: Heal own injuries over time and regrow missing body parts
  • Seal Wounds: Heal injuries of one target
  • Shape Flesh: Shapeshift to gain special abilities or disguise yourself
  • Toxic Siphon: Remove poison from target

Dark Heresy 2nd edition

  • Invigourate: Remove levels of Fatigue
  • Smite: Project lightning at foes
  • Enfeeble: Temporarily weaken target
  • Shape Flesh: Alter the appearance of a target
  • Endurance: Heal wounds of multiple targets
  • Iron Arm: Turn skin into living steel
  • Life Leech: Drain target's vitality
  • Warp Speed: Move at supernatural speed
  • Haemorrhage: Wound a target at range

Just letting you know here, but you need to put an X within the brackets if you want it to be counted towards the vote.
 
-[X] Cult of the Pyrae (Access to stronger Pyrotechnic arcane arts)
-[X] Maneuver swiftly through the narrow corridors to surprise the enemy (Agility check, risk of encirclement)
 
I don't want Corvidae to win because Ahriman, arrogance from being about to predict the future, and fate have a bad habit of screwing over the rest of the legion. Really hope that if the Corvidae option wins we spec into combat like Sanakt and T'karr.
 
I don't want Corvidae to win because Ahriman, arrogance from being about to predict the future, and fate have a bad habit of screwing over the rest of the legion. Really hope that if the Corvidae option wins we spec into combat like Sanakt and T'karr.
Ahriman, if this is in regards to his character, was arrogant not because he could foresee the future, but because he was the first captain of the legion and one of the best Psykers that ever existed in the Thousands Sons at his time in life. Despite him being the leader of the Corvidae, he never assumed that because of that future sight that he was always right about what could happen, rather then what would happen. As for the fate part, Tzeentch does have power in divination, but he does not own that as solely his. Nevermind, what brought down the sons, was from the many internal conflicts with Magnus, not the Corvidae Cult as a whole.
 
Currently the Corvidae are actually in a recession when it comes to their influence, usually their future sight is pretty spot on (which is what made them the most influential and powerful cult) but lately it's been extremely muddy, due to the Chaos Gods' intervention. I believe the Pyrae are the ones who're currently in vogue, but I could be wrong.
 
The Flesh Change and the Heresy at large
Just a note on the Flesh Change and biomancy, as earlier posters have said, it is not curable with biomancy. This is because it has less to do with chemistry of the body and more to do with the power of the warp. Psykers are always in threat of being consumed by some malevolent power within the warp, the Thousand Sons more so because of their enhanced psychic abilities from their geneseeed. But what makes the flesh change really unfixable with biomancy is the implication that it is directly tied to Tzeentch's gaze upon the legion. From the very start Tzeentch's plans were to corrupt the Thousand Sons and Magnus from their resolutely loyal stance pre-Heresy to what they are now in 42K.

The only way I can see you permanently stopping the Flesh Change is if you change the timeline to where the Emperor does not fall on Terra, for he is the only one with the skills in biomancy (alongside possibly Malcador) to stop the flesh change permanently and wrench the Legion from Tzeentch's grasp. But, worry not for I have a few options I will present to you throughout the course of the quest to allow such an ending for the Heresy

Note: I apologize for this but I have decided to move the year of the prologue threadmarks 2 years into the past, for I have great plans for what you might do for the Legion.
 
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