Colchis - 831.M30
The sun hung low on the horizon, casting long shadows across the camp as you, Fan Morgal, moved through the ranks of your army. The earlier skirmish had been a stark reminder of the challenges ahead, but it had also steeled your resolve. Now, it was time to take the fight to the enemy.
You strode purposefully towards the newly fortified perimeter, where engineers and soldiers worked tirelessly to reinforce the defenses. The fortifications were a marvel of ingenuity, combining traditional craftsmanship with the advanced technology provided by your ally, Archmagos Zabius Seroniaz.
As you approached, the Archmagos himself was overseeing the final adjustments to a series of automated turrets. His mechanical limbs moved with precise efficiency, and the soft glow of his optics reflected his intense focus.
"Archmagos," you greeted him, your voice respectful. "Your works are impressive."
Zabius turned to you, his voice a blend of synthetic and human tones. "Fan Morgal, it has been an honor to assist in your efforts. These defenses will hold against any onslaught the enemy forces might bring."
You nodded, your eyes scanning the line of turrets and energy barriers. "We will ensure they do. Thank you for everything, Zabius. Your departure will leave a void, but I understand you have other obligations."
The Archmagos inclined his head slightly. "Indeed. However, as agreed, I have left detailed schematics and instructions with your engineers. They are more than capable of maintaining and even improving upon these designs."
You extended your hand, and after a brief hesitation, Zabius clasped it with one of his mechanical appendages. "Farewell, Archmagos. May the Omnissiah guide you."
"And may your path be illuminated by wisdom and strength, Fan Morgal."
With that, the Archmagos turned and made his way to his transport, a massive, insect-like walker that hummed with power. You watched as he climbed aboard, the machine's legs shifting and adjusting before it began to move, carrying Zabius away from the camp and back to his duties.
Turning back to your preparations, you walked along the lines of your assembled forces. Warriors of all kinds were gathered: seasoned veterans, fresh recruits, and specialists equipped with the latest technology. Each of them bore the marks of recent skirmishes but stood ready and determined.
At the center of the camp, Lorgar and Dharok were inspecting the troops, ensuring everyone was equipped and ready for the coming battle. Lorgar's presence was a beacon of hope and resolve, while Dharok's stern demeanor commanded respect and discipline.
You approached them, your voice carrying the weight of leadership. "Lorgar, Dharok, the time is near. Are our forces ready?"
Lorgar nodded, his eyes shining with determination. "They are ready, Fan. We've bolstered their spirits and their resolve. They will fight with everything they have."
Dharok added, "The new tech and fortifications give us an edge. The enemy won't know what hit them."
You took a deep breath, feeling the weight of responsibility but also the fire of resolve burning within you. "Good. Tonight, we rest. Tomorrow, we sally forth and take the fight to the enemy. We will show them that we are not afraid, that we will not back down."
As the evening descended, you walked through the camp one last time, offering words of encouragement to the soldiers and ensuring that all preparations were in place. The camp buzzed with a mixture of anticipation and determination.
Finally, you retired to your command tent, where maps and plans lay spread out before you. The path ahead was clear, and though it would be fraught with danger, you knew that together, you and your army would face it head-on.
The night passed slowly, the camp quiet as the soldiers rested and prepared for the battle to come. As dawn approached, you stood at the edge of the camp, the first light of day breaking over the horizon. The time had come.
With a final glance at the fortified defenses and the troops assembling behind you, you felt a surge of pride and determination. This was your army, your people, and together, you would fight for a better future.
"To victory," you whispered to yourself, and then, louder, to your assembled forces, "To victory!"
The battle awaited, and you would meet it with courage and resolve. The time for preparation was over. The time for action had come.
CONCLUSION OF TURN 5
- Speak with the Archmagos - 1xp
- Get a good deal - 1xp
- Crafted your first blueprint - 2xp
- Gained your first relic - 1xp
- Gained your first manufacturable DToA tech - 1xp
- Gain your first Power Armor - 1xp
- Gain permission to build from a Forge World - 2xp
- Gained a Completed STC - 2xp
- Space Marines - 4xp
- Used an…..unconventional path to acquire a SMs - 3xp
- Helped a Space Marine fully embrace a Primarch's Mythos - 3xp
- Helped another person start down the path of the Anathema - 3xp
- You screwed up Chaos's plan through sheer luck - 1xp
- I AM ROBOT - 1xp
- Rebuilt the robot - 1xp
- Improved the Robot - 1xp
- Supplies and equipment - 4xp
- Delaying Action - 4xp
- Killed almost half the Sorcerers - 2xp
- Caused some damage - 1xp
- Killed the Chaos Cavalry commander - 2xp
- Reduced the effectiveness of the Sorcerers and the Cavalry - 2xp
- Learn new Sorcery - 1xp
- Used a new Sorcery to great effect - 1xp
Fan Morgal: 45 + 4 = 49
Lorgar gets 1/2: 23 + 2 = 25xp
Dharok gets 1/3: 50xp
Costs: Applies to you and Circle Members
New Ability/Background - 3xp per Dot
Attribute - current rating *4xp
Ability - current rating *2xp
Caste or Favored Charm Charm - 8xp
Other Charm Charm rating - 10xp
Merit - 3xp per dot
Mutation - 3xp per dot
Psyker Powers (Lorgar & Dharok) - current rating *2xp
Lorgar Mythos powers - 10xp per power
Faith Mythos: (Dharok and Lorgar only)
Your True faith forms such a fundamental part of yourself that it effects your Mythos, allowing you to manifest psyker like abilities, though limited to the below Lores.
Purchase of the Lore also unlocks mutations that the body of the demigod will not reject, though strictly speaking, these "mutation" are more inherent expression of their powers and cannot be turned off. They are always counted as three dot mutations and they will always be Angelic and Human, unless you fall to Chaos. You can purchase the Torment "Mutations" but they are considered 5 Dot mutations.
The Exception to the above is Lore of Humanity. It gives you NO Mutations and you cannot purchase any mutations from Lore of Humanity, but can purchase them if it also falls under another lore.
Lores:
Lore of Light - rating *4xp.
The Lore of Light allows a Neberu to control the properties of light by creating blinding beams or elaborate illusions. This Lore is similar to the Discipline of Chimerstry. Light: The Neberu may create a soft, silvery light, or a brief, bright flash that blinds and stuns onlookers...
whitewolf.fandom.com
Lore of the Celestials - rating *4xp
The Lore of the Celestials allows the Namaru to carry the Divine Will to the other Houses, to strengthen their efforts and to direct them. They could even take over their evocations completely if they thought it necessary. This is the Lore than allowed the Namaru to commune with the power of...
whitewolf.fandom.com
Lore of Humanity - rating *4xp.
The Lore of Humanity allows the Fallen to communicate with and manipulate people in very subtle ways and to generally enhance their social skills as well as, to a lesser extent, their stealth and linguistics. As it is a Common Lore, any Fallen may access this Lore regardless of House. Translate...
whitewolf.fandom.com
Lore of Radiance - rating *4xpt.
The Lore of Radiance is the lore of leadership and divine commandment over the masses of humanity; allowing the Namaru to speak with the voice of the Almighty to rally their followers as well as mark those who earn their favor (or scorn) and even look deep into a person’s soul to see their...
whitewolf.fandom.com
Lores Roughly do what you expect them to do but I will be editing them to better fit the themes of the Demigods in question. Also, no, you cannot unlock any more lores. This is the limit.
The Torment version does not work as you have to fall to chaos to do so.
Charm list
CECELYNE CHARM CHARM CONCEPT: PLACE OF DESOLATION Many Charms known to Cecelyne can only be activated in a place of desolation. Any climate or environment inhospitable to human life qualifies, meaning glaciers and inhospitable islands just as much as sandy deserts or rocky wastes. A good rule...
forums.sufficientvelocity.com
Mutation List
Fomori do not have to be cut and dry, or follow any particular set of rules. Let your imagination run wild. As long as it's creepy and wild, and as long as your players have fun, you can generate them however you'd like. However there are some who prefer more cut-and-dry stats, and this is a...
darkforcesmush.fandom.com
Merit List
Any Wod Merit - Subject to ST Approval
(1 point) [Mage: Revised - Mental Merit] For every human ability, there are those who have a natural flair for it. Within your character's specific Aptitude, reduce all difficulties by two. A natural linguist picks up languages easily, speaking without any trace of accent, and a crack driver can...
denvermage.fandom.com
Mythos Powers: (Lorgar Only)
LORGAR'S MYTHOS POWERS THALASSA'S MYTHOS POWERS
forums.sufficientvelocity.com