Votes closed. I may not update today as I am being held up in a personal matter. Tomorrow as well.
Adhoc vote count started by Yzarc on Jun 12, 2024 at 9:54 AM, finished with 29 posts and 11 votes.

  • [X] Be defensive
    [X] Attack them preemptively
    -[X] there's nothing preventing us from using hit and fade tactics and disengaging for another battle over and over again, with a defensive battle once we get near our static defenses
    -[X] tehe, pocket storm 2, electric boogaloo (slowing them down again)
    -[X] Lorgar & Dharok can use true faith to counter spell & Ward to off Demons and WitchesSorcerers
    [X] Attack them preemptively
    -[X] there's nothing preventing us from using hit and fade tactics and disengaging for another battle over and over again, with a defensive battle once we get near our static defenses
    -[X] tehe, pocket storm 2, electric boogaloo (slowing them down again)
    -[X] Lorgar & Dharok can use true faith to counter spell & Ward to off Demons and Sorcerers
 
Thinking about it, we should grant Raheem an extra Sorcery Path. Something like Fortune so he can bless us/our tribe with good luck for the coming battles.

We should also see if he can teach us the Sorcery he knows but we don't. We could try granting him the Voice of Drahma merit next turn and see if it makes him a supernaturally effective teacher.
 
Thinking about it, we should grant Raheem an extra Sorcery Path. Something like Fortune so he can bless us/our tribe with good luck for the coming battles.

We should also see if he can teach us the Sorcery he knows but we don't. We could try granting him the Voice of Drahma merit next turn and see if it makes him a supernaturally effective teacher.
For mechanical purposes, I restricted Sorceries you can grant to what you know.

Now though? You have unlocked all Sorceries as Dharok was the ever chosen equivalent and had access to all Sorcerous paths. Well, the Chaos corrupted versions.

You will need a Project, 4 dots minimum to unlock AND learn each path.

Tentatively, you have unlocked all paths but I may veto one or two if it is too problematic or makes no sense to have.
 
Thinking of what paths would be worth that: level of investment:

Quintessence Manipulation might be the most obvious. At five dots it strengthens countermagic, and at four dots it allows you to bless people with positive energy to the degree that they can get physical merits. The three dot ritual to alter the, effectively, feng shui of an area might also be useful

Although it isn't a canon path, presumably there's something like Biothaumaturgy that makes permanent changes to people's biology that we could learn to support the space marine transformation.

Down the line, I wonder if it's worth granting Lorgar and Dharok sorcerous paths that we know then, as they're immune to Perils and have high Willpower.

That would also make granting them the Code of Honour/True Love merits more worthwhile.
 
Turn 5: End
Colchis - 831.M30

The sun hung low on the horizon, casting long shadows across the camp as you, Fan Morgal, moved through the ranks of your army. The earlier skirmish had been a stark reminder of the challenges ahead, but it had also steeled your resolve. Now, it was time to take the fight to the enemy.

You strode purposefully towards the newly fortified perimeter, where engineers and soldiers worked tirelessly to reinforce the defenses. The fortifications were a marvel of ingenuity, combining traditional craftsmanship with the advanced technology provided by your ally, Archmagos Zabius Seroniaz.

As you approached, the Archmagos himself was overseeing the final adjustments to a series of automated turrets. His mechanical limbs moved with precise efficiency, and the soft glow of his optics reflected his intense focus.

"Archmagos," you greeted him, your voice respectful. "Your works are impressive."

Zabius turned to you, his voice a blend of synthetic and human tones. "Fan Morgal, it has been an honor to assist in your efforts. These defenses will hold against any onslaught the enemy forces might bring."

You nodded, your eyes scanning the line of turrets and energy barriers. "We will ensure they do. Thank you for everything, Zabius. Your departure will leave a void, but I understand you have other obligations."

The Archmagos inclined his head slightly. "Indeed. However, as agreed, I have left detailed schematics and instructions with your engineers. They are more than capable of maintaining and even improving upon these designs."

You extended your hand, and after a brief hesitation, Zabius clasped it with one of his mechanical appendages. "Farewell, Archmagos. May the Omnissiah guide you."

"And may your path be illuminated by wisdom and strength, Fan Morgal."

With that, the Archmagos turned and made his way to his transport, a massive, insect-like walker that hummed with power. You watched as he climbed aboard, the machine's legs shifting and adjusting before it began to move, carrying Zabius away from the camp and back to his duties.

Turning back to your preparations, you walked along the lines of your assembled forces. Warriors of all kinds were gathered: seasoned veterans, fresh recruits, and specialists equipped with the latest technology. Each of them bore the marks of recent skirmishes but stood ready and determined.

At the center of the camp, Lorgar and Dharok were inspecting the troops, ensuring everyone was equipped and ready for the coming battle. Lorgar's presence was a beacon of hope and resolve, while Dharok's stern demeanor commanded respect and discipline.

You approached them, your voice carrying the weight of leadership. "Lorgar, Dharok, the time is near. Are our forces ready?"

Lorgar nodded, his eyes shining with determination. "They are ready, Fan. We've bolstered their spirits and their resolve. They will fight with everything they have."

Dharok added, "The new tech and fortifications give us an edge. The enemy won't know what hit them."

You took a deep breath, feeling the weight of responsibility but also the fire of resolve burning within you. "Good. Tonight, we rest. Tomorrow, we sally forth and take the fight to the enemy. We will show them that we are not afraid, that we will not back down."

As the evening descended, you walked through the camp one last time, offering words of encouragement to the soldiers and ensuring that all preparations were in place. The camp buzzed with a mixture of anticipation and determination.

Finally, you retired to your command tent, where maps and plans lay spread out before you. The path ahead was clear, and though it would be fraught with danger, you knew that together, you and your army would face it head-on.

The night passed slowly, the camp quiet as the soldiers rested and prepared for the battle to come. As dawn approached, you stood at the edge of the camp, the first light of day breaking over the horizon. The time had come.

With a final glance at the fortified defenses and the troops assembling behind you, you felt a surge of pride and determination. This was your army, your people, and together, you would fight for a better future.

"To victory," you whispered to yourself, and then, louder, to your assembled forces, "To victory!"

The battle awaited, and you would meet it with courage and resolve. The time for preparation was over. The time for action had come.

CONCLUSION OF TURN 5
  • Speak with the Archmagos - 1xp
  • Get a good deal - 1xp
  • Crafted your first blueprint - 2xp
  • Gained your first relic - 1xp
  • Gained your first manufacturable DToA tech - 1xp
  • Gain your first Power Armor - 1xp
  • Gain permission to build from a Forge World - 2xp
  • Gained a Completed STC - 2xp
  • Space Marines - 4xp
  • Used an…..unconventional path to acquire a SMs - 3xp
  • Helped a Space Marine fully embrace a Primarch's Mythos - 3xp
  • Helped another person start down the path of the Anathema - 3xp
  • You screwed up Chaos's plan through sheer luck - 1xp
  • I AM ROBOT - 1xp
  • Rebuilt the robot - 1xp
  • Improved the Robot - 1xp
  • Supplies and equipment - 4xp
  • Delaying Action - 4xp
  • Killed almost half the Sorcerers - 2xp
  • Caused some damage - 1xp
  • Killed the Chaos Cavalry commander - 2xp
  • Reduced the effectiveness of the Sorcerers and the Cavalry - 2xp
  • Learn new Sorcery - 1xp
  • Used a new Sorcery to great effect - 1xp
Fan Morgal: 45 + 4 = 49
Lorgar gets 1/2: 23 + 2 = 25xp
Dharok gets 1/3: 50xp

Costs: Applies to you and Circle Members

New Ability/Background - 3xp per Dot
Attribute - current rating *4xp
Ability - current rating *2xp
Caste or Favored Charm Charm - 8xp
Other Charm Charm rating - 10xp
Merit - 3xp per dot
Mutation - 3xp per dot
Psyker Powers (Lorgar & Dharok) - current rating *2xp
Lorgar Mythos powers - 10xp per power

Faith Mythos: (Dharok and Lorgar only)
Your True faith forms such a fundamental part of yourself that it effects your Mythos, allowing you to manifest psyker like abilities, though limited to the below Lores.

Purchase of the Lore also unlocks mutations that the body of the demigod will not reject, though strictly speaking, these "mutation" are more inherent expression of their powers and cannot be turned off. They are always counted as three dot mutations and they will always be Angelic and Human, unless you fall to Chaos. You can purchase the Torment "Mutations" but they are considered 5 Dot mutations.

The Exception to the above is Lore of Humanity. It gives you NO Mutations and you cannot purchase any mutations from Lore of Humanity, but can purchase them if it also falls under another lore.

Lores:
Lore of Light - rating *4xp.
whitewolf.fandom.com

Lore of Light

The Lore of Light allows a Neberu to control the properties of light by creating blinding beams or elaborate illusions. This Lore is similar to the Discipline of Chimerstry. Light: The Neberu may create a soft, silvery light, or a brief, bright flash that blinds and stuns onlookers...
Lore of the Celestials - rating *4xp
whitewolf.fandom.com

Lore of the Celestials

The Lore of the Celestials allows the Namaru to carry the Divine Will to the other Houses, to strengthen their efforts and to direct them. They could even take over their evocations completely if they thought it necessary. This is the Lore than allowed the Namaru to commune with the power of...
Lore of Humanity - rating *4xp.
whitewolf.fandom.com

Lore of Humanity

The Lore of Humanity allows the Fallen to communicate with and manipulate people in very subtle ways and to generally enhance their social skills as well as, to a lesser extent, their stealth and linguistics. As it is a Common Lore, any Fallen may access this Lore regardless of House. Translate...
Lore of Radiance - rating *4xpt.
whitewolf.fandom.com

Lore of Radiance

The Lore of Radiance is the lore of leadership and divine commandment over the masses of humanity; allowing the Namaru to speak with the voice of the Almighty to rally their followers as well as mark those who earn their favor (or scorn) and even look deep into a person’s soul to see their...

Lores Roughly do what you expect them to do but I will be editing them to better fit the themes of the Demigods in question. Also, no, you cannot unlock any more lores. This is the limit.

The Torment version does not work as you have to fall to chaos to do so.

Charm list
forums.sufficientvelocity.com

Echoes of Creation (30k/Exalted) Crossover

CECELYNE CHARM CHARM CONCEPT: PLACE OF DESOLATION Many Charms known to Cecelyne can only be activated in a place of desolation. Any climate or environment inhospitable to human life qualifies, meaning glaciers and inhospitable islands just as much as sandy deserts or rocky wastes. A good rule...

Mutation List
darkforcesmush.fandom.com

Fomori Generation

Fomori do not have to be cut and dry, or follow any particular set of rules. Let your imagination run wild. As long as it's creepy and wild, and as long as your players have fun, you can generate them however you'd like. However there are some who prefer more cut-and-dry stats, and this is a...

Merit List
Any Wod Merit - Subject to ST Approval
denvermage.fandom.com

Merits and Flaws

(1 point) [Mage: Revised - Mental Merit] For every human ability, there are those who have a natural flair for it. Within your character's specific Aptitude, reduce all difficulties by two. A natural linguist picks up languages easily, speaking without any trace of accent, and a crack driver can...

Mythos Powers: (Lorgar Only)
forums.sufficientvelocity.com

Echoes of Creation (30k/Exalted) Crossover

LORGAR'S MYTHOS POWERS THALASSA'S MYTHOS POWERS
 
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@Yzarc do the Angelic 'mutations' that give stats stack with being a primarch/SM or are they both still capped in that regard? Normally I would assume they are, but this is True Faith funkiness so I felt it should be asked.
 
@Yzarc do the Angelic 'mutations' that give stats stack with being a primarch/SM or are they both still capped in that regard? Normally I would assume they are, but this is True Faith funkiness so I felt it should be asked.
So cap is 20 dice. But once you hit 10, it converts to sux, at 2 dice = 1 sux.

So the most anyone can roll is 10 dice and +5 sux.

Anything more than that reduces difficulty at -1 difficulty per 2 dice.

The Reverse is also true. If difficulty falls below 3, it converts 2 dice = 1 sux.

So for most people having more dice is good. But for Lorgar, who is a Primarch, who already rolls 10 dice and 5 sux, the only applicable thing would be the difficulty reduction, but given his super human attributes, x4, x6 and x8, that is questionable at best.

The best use Lorgar can get out of it is to over stack it so if enemies force difficulties or dice reduction penalties, it can off set that.

So for Dharok, it will be useful, but not so much for Lorgar.
 
Ah, Demon: The Fallen. How very nostalgic. One misses it terribly. Hm, unfortunate that the other Lores of the Fourth House, the House of the Spheres, the House of Indigo Night, are not available, but it is logical. Regardless, the Lore of Portals and the Lore of Patterns would have been quite useful.

The Lore of Awakening and the Lore of the Firmament from the Second House, the House of the Firmament, the House of the Rising Wind, would also have been rather instrumental.

Hm, @Yzarc, about the available Lores, can Fan Morgal grant them to Lorgar with a wish, or do they need to be purchased directly as with the Mythos powers?


As it is, Lorgar can only purchase 2 Mythos powers this time, so they will need to count.

As for Fan Morgal, there would be enough for 6 Charms if exclusively those of She Who Lives in Her Name.

Hm, one would suggest taking Tool-Transcending Constructs twice more, thereby allowing the purchase of Experimental Acceleration Mastery as well. One would also suggest Essence-Dissecting Stare. As for the remaining two, hm, Factual Determination Analysis and Wholeness Rightly Assumed would not be strictly necessary at this time, though they would certainly be helpful.
 
Hm, @Yzarc, about the available Lores, can Fan Morgal grant them to Lorgar with a wish, or do they need to be purchased directly as with the Mythos powers?
No. Fan cannot interact directly with a Primarch's mythos with charms, baring exceptional circumstances, such as Dharok's wish. You can purchase the available ones for xp though.
 
[X] Plan Laying Foundations
- [X] Fan
-- [X] Merit: Code of Honour merit 6 XP
-- [X] Tool Transcending Constructs x2 16 XP
-- [X] Experimental Acceleration Mastery 8 XP
-- [X] Loom Snarling Deception 10 XP
- [X] Lorgar
-- [X] Clark Kenting 10 XP
-- [X] Gaslighting 10 XP
- [X] Dharok
-- [X] Merit : Code of Honour 6 XP
-- [X] Mutation: Double Extra Speed 18 XP
-- [X] Mutation: Shapechange into the form of a human, space marine, or Lorgar 15 XP
-- [X] Size Mutation to become smaller or larger when Shapechanging 6 XP

Code of honour gives two extra dice on Willpower rolls for things in support of the code, and having a code of honour that aligns with our objectives should be quite possible. Tool Transcending Constructs and Experimental Acceleration Mastery for crafting in futre turns, and Loom Snarling Deception as an anti-divination tool.

For Lorgar, I want to grant him Shapechange into any human or space marine as a mutation with VEE next turn, which should synergise very nicely with Clark Kenting for infiltrating the Covenant's slaves and inspiring insurrection. Gaslighting might help with the battle ahead, reversing any intimacies the Chaos army's members have towards Chaos.

For Dharok, Code of Honour for extra Willpower dice again, Extra Speed because that should make him much more deadly in combat, as this basically gives extra actions, and Shapechange so that Dharok doesn't look like a mutant most of the time, can assume his own prior appearance rather than wearing a face that isn't his, which shouldmake dealing with others easier, and so he can impersonate Lorgar on the battlefield. This may also allow him to have children, and if not, we can see about giving him the Procreation mutation and see if that does the trick.
 
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[X] Plan Demons and Gods
-[X] Fan Morgal:
-[X] SHADOW SPITE CURSE 10 XP
-[X] Gifted Fomori Iron Resolve 6 HP
-[X] TOOL-TRANSCENDING CONSTRUCTS x2 16 XP
-[X] Gifted Fomori:
Fair Fortune 15 XP
-[X] Bank 2 XP
-[X] Lorgar
-[X] Clark Kenting 10 XP
-[X] Gaslighting 10 XP
-[X] Dharok
-[X] Merit : Code of Honour 6 XP
-[X] Mutation: Double Extra Speed 18 XP
-[X] Mutation: Shapechange into the form of a human, space marine, or Lorgar 15 XP
- [X] Size Mutation to become smaller or larger when Shapechanging 6 XP


Reasoning
  1. At first glance this does not look so hot, you take 1 dice off someone for each success you have on willpower and that is your lot for that turn of combat. But we can... improve those odds. On average DC7 on 10 dice is going to make 3 successes, 4 with willpower, 8 with CCC and the artifact. Ten dice and 5 successes is the maximum anyone can have. We could point this at a Greater Daemon and the thing would be fight with 3 dice and 5 successes, we have just cursed it into... mortality pretty much and what's that... it's Dharok with the steel chair
  2. So you know that part where 1 willpower success gets us 2, what if 2 could get us four, what if we made that shadow spite curse example above -10 dice on average for anyone and anything that cannot resist charms?
  3. We are going to need this to craft in the future and it might be useful in the wound
  4. This allows us to freely speak to the spirits of any machine
  5. Mechanically this is great since a sufficiently shit roll can be the end of any well thought out strategy, narratively it is a middle finger to Tzeench
  6. For the rest I agree with Alratan above. Lorgar and Dharok should get ready for infiltration.
 
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Going by Alratan's plan, there would be enough XP left to purchase Essence-Dissecting Stare. Given the preemptive attack and the remaining sorcerers, it could be useful.
 
-- [X] Mutation: Shapechange into the form of a human, space marine, or Lorgar 15 XP
-- [X] Size Mutation to become smaller or larger when Shapechanging 6 XP
This does not work unfortunately. The only mutation they, Lorgar and Dharok, can purchase is in the Lores and those that could fit in the Lores.

Shapshifting does not fit in any. You can make Dharok bigger or Lorgar Smaller, but you would need to max out biomancy and pull a Magnus to do so.
 
This does not work unfortunately. The only mutation they, Lorgar and Dharok, can purchase is in the Lores and those that could fit in the Lores.

Shapshifting does not fit in any. You can make Dharok bigger or Lorgar Smaller, but you would need to max out biomancy and pull a Magnus to do so.

There is a Lore mutation that does what @Alratan wants at least for Dharok. Lore of the Celestials Torment

• Increased Size: The character's body grows to a third again its normal height, adding the following bonus Traits: +1 Strength, +2 Dexterity, +1 Stamina.
 
Forgot that. But that is an increase in size and is permanent. Or close to it. Not Shapeshifting, to freely move between sizes.

If you want shapeshifting, max out biomancy.
 
Ah, by biomancy, one presumes that it means biocontrol.

Hm, performing the calculations, next time Lorgar is given a wish, he can take precognition to 5 dots, which would require 8 XP. The remaining 12 XP can be used to bring two more psychic powers to 4 dots. The wish after that one can be used to bring both those power to 5 dots.

Hm, 78 XP in total will be needed for the remaining psychic powers. With 20 XP per wish, 4 more wishes will be needed for Lorgar to fully master his psychic powers. Afterwards, it will be up to him to initiate the process to internalize those powers.
 
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[X] Plan Demons and Gods V2
-[X] Fan Morgal:
-[X] SHADOW SPITE CURSE 10 XP
-[X] Gifted Fomori Iron Resolve 6 HP
-[X] TOOL-TRANSCENDING CONSTRUCTS x2 16 XP
-[X] Gifted Fomori:
Fair Fortune15 XP
-[X] Bank 2 XP
-[X] Lorgar
-[X] Clark Kenting 10 XP
-[X] Gaslighting 10 XP
-[X] Dharok
-[X] Merit : Code of Honour 6 XP
-[X] Lore of Light 2 8 XP
-[X] Mutation: Dread Mien 15 XP
-[X] Mutation Enhanced Mental Acuity 9 XP


Reasoning
I got rid of extra speed and shapechanging since they likely to not fit and I gave Dharok Lore of Light 2, as high as he needs to go to get a useful way to protect himself from range attacks, since if I was a chaos warrior shooting him with a canon would be about the appropriate response to his guy while also giving him better intimidation and leadership and making him a bit better at being a smarty pants. I know he is physical primary and social secondary, but that is no reason for mortals to beat him out mentally
 
Extra speed works in Light. It can be justified, both with him being physical focused and Light being fast.

Even size was ok, just not shapshifting.

OK, then he can get his smarts somewhere else, fast boy it is

[X] Plan Demons and Gods V3
-[X] Fan Morgal:
-[X] SHADOW SPITE CURSE 10 XP
-[X] Gifted Fomori Iron Resolve 6 HP
-[X] TOOL-TRANSCENDING CONSTRUCTS x2 16 XP
-[X] Gifted Fomori:
Fair Fortune 9 XP
-[X] Experimental Acceleration Mastery 8 XP
-[X] Lorgar
-[X] Clark Kenting 10 XP
-[X] Gaslighting 10 XP
-[X] Dharok
-[X] Merit : Code of Honour 6 XP
-[X] Lore of Light 2 8 XP
-[X] Mutation: Dread Mien 15 XP
-[X] Mutation: Double Extra Speed 18 XP


EDIT: Also just figured out I mathed wrong and my plan has room for Experimental Acceleration mastery
 
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