Finding the Spark (Pathfinder 1E Quest)

I have a technical question.
Sirim Bluff: 1d20+12 = 16 (Success) -> Sirim Diplomacy: 1d20+12 = 17 (Failure)
Sirim Bluff: 1d20+12 = 32 (Success) -> Sirim Diplomacy: 1d20+12 = 27 (Full Success)
There were two attemts for Sirim to fish for information. What did the first failure mean? If I had to guess, it means it took him 7 hours, and a second Bluff roll before he succeded?
Logically, failing a Bluff roll would be the end for that line of investigation, but aside from that, how many rolls does one get to make before the action is written off as a failure?
 
I have a technical question.

There were two attemts for Sirim to fish for information. What did the first failure mean? If I had to guess, it means it took him 7 hours, and a second Bluff roll before he succeded?
Logically, failing a Bluff roll would be the end for that line of investigation, but aside from that, how many rolls does one get to make before the action is written off as a failure?

The bluff roll means he was not revealed as a spooky snake, the diplo roll means the first 1d4 hours of work were wasted. You can just keep looking until you find someone.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jun 3, 2024 at 6:13 AM, finished with 7 posts and 5 votes.

  • [X] Sneak into M. S. Laundry looking for clues as to Elenora's whereabouts
    -[X] Cob and Sirim will attempt to sneak into the building.
    --[X] Before the pair move to infiltrate the laundry, Kori cast Invisibility and Protection from Evil spells on them.
    --[X] Mina will prepare two Hermean Potential and Heroism spells so she can cast one on each of them (in place of Sleep and Dispel Magic).
    --[X] Sirim will prepare an additional Invisibility spell in place of Mirror Image in case he and Cob need their spells refreshed before they are done in the laundry. He will also prepare Ghost Sound in place of Prestidigitation, in case he needs to use it to alert the rest of the party outside that he and Cob need assistance.
 
Arc 7 Interlude 3: Doorbreaker
Doorbreaker

21st of Lamashan 4707 A.R. (Absalom Reckoning)

Cob had come a long way from a wicker cage swinging among the branches of the Barrowood, and an even longer way from the far more sturdy cage the nasty-stunties can put him in. He had gone through caves filled with bug people and lizard people and rat people and boring old cities of longshanks who built their own caves, probably 'cause they weren't clever enough at delving to find their own, but they were really good at moving rocks. He was still stumped at just how much time and fiddly work longshanks, humans, the proper word for these ones was humans, he reminded himself, were at the fiddly-work of making locks. Why bother? Why put it on a window made of glass? Sure, today Cob didn't wanna get caught because then it'd be trouble with the iron-boots, the 'Watch' who weren't very good at watching judging from the way he sneaked past two of them on the way here just to prove he could. But if he didn't care about that he'd just chuck a rock through and open it from the other side.

The other side... The goblin gave the left side of the window he was working on another look and he noticed that a particular patch of it was a little too clean. He flicked it and it opened. Turns out the lock he had been working on for the last way-too-long had been fake and this was the real one. Tricksy-tricksy... Cob was starting to like the woman with the funny name. Too bad she'd probably sic the dogs or the horses on him if she spotted him.


Up through the window and into the house they went, then ooh up went the little lead case from his magic bag. It was really nice, the magic bag, not the lead box, that was just heavy. From the bag came hissing smoke, the witch-spirit.

"Still don't see why you didn't just go through the cracks," the goblin groused.

"If I were a diabolist in a city where such are about as welcome as the Rahadoumi Pox, the first thing I'd do is ward my home from spectral intruders, if not to hold them off at least to alert me."

The words made the inside Cob's skull hurt, but he had to admit it was quiet so he answered the same way: "What's a devil?" he asked back as he started looking through the room for any secrets, sticking close to the red walls until it looked like his skin was covered in blood

"An invasive class of outsider intent on imposing their vision for the universe upon all life on this world and beyond," came the answer, though to Cob the meaning behind it sounded a little bit like 'cage-makers'. Better cage makers than the stunties had caught him and somehow related to the red-thing he'd helped kill before they all got on the first boat.

"Why does the tricksy lady share vinegar-and-pickles with them?" he probed, even as he rattled a drawer for its secrets.

"Ambition, willful blindness, tradition and indoctrination, arrogance or stupidity, take your pick."

Cob nodded thoughtfully, popping a sweetie from the now open drawer into his mouth. "Thinks she's more tricksy than she is. Say, if you were a missing El-e-no-ra, where would you be?"

Cob Knowledge (Engineering) (DC 15): 1d20+10 = 12 (Failure)

"Likely not somewhere I would wish to be. We are not actually looking for her though. Bedrooms tend to be up in this kind of old Chelish house, perhaps we are lucky and the lady keeps a diary," came the silent snake-answer.

"Maybe writing's not always dumb," Cob attempted to be polite. "That writing would be really dumb."

"Quite,"
came the sharp edged answer.

So up the stairs he scampered only to plop into a laundry basket when one of the servants passed by. Luckily it was nicely goblin-sized, a good place to plan their next move. Wait, what was that though? A familiar smell flooded his nostrils and he had to remind himself not to chew. Blood. Some of the sheets were covered in blood. Lots and lots of it.

"Being careless about sacrifices is she?" Sirim-snake hissed. "One advantage of running a laundry I suppose, but still no excuse to be careless."

Admittedly, Cob did not much fancy the prospect of dying slow under some dumb devil-shaman knife, but he had a good sense of his own sneakiness so out and on he sneaked higher still until he came to the proper fancy door. It was very shinny around the edges. He sighed, knowing that he would never fit out through the window. Some of those shinny lines though formed symbols, runes... Cob knew how to deal with those. Just had to scrape a bit...

With a deafening boom the door exploded.

Cob to spot the Trap: 32 (Success) -> Cop to disable to trap: 19 (Failure by more than 5 points) -> Cob Reflex Save (DC 18) = 18 (Success) -> Evasion Triggers No Damage

It was only Cob's long experience with magi that went 'boom' that allowed him to throw himself out of the way and down the stairs just in the nick of time, landing in a crouch. He could feel Sirim-snake's magic going over his face and hands, like slick oil, making him even more unseen than he was and not a moment too soon. A woman with a big wig charged out of the room with a knife in one hand. Had she pulled that from the wig? A part of Cob was wondering if he could wear a wig, most of him was just trying to stay still.

Cob Stealth vs Breolia Perception: 36 vs 18 (Success)

She started to shout something in a tongue Cob didn't speak, but the snake-friend still speaking in his head said she was probably calling for a devil, one she had already bound. There would be a lot of them searching the manse soon... not not quite yet, she set off at a run down the stairs past Cob with a purpose in mind.

"Likely heading to her sanctum," came more snake-advice.

What do Cob and Sirim do?

[] Follow Breolia

[] Try to search the bedroom before any devils arrive

[] Just get out while the getting is good

[] Write in


OOC: Not the best rolls you could have had, but they are still in stealth. Sirim did not have to roll since he's inside the staircase.
 
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not not quite yet, she set off at a run down the stairs past Cob with a purpose in mind.
There could be several reasons for her haste. Normally in case there is evidence of a break-in or theft people are checking that their most valuable possessions are still safe... which is a tactic more skilled purse-lifters use. Cry 'thief', and people would instinctively reach for their wallets.

It's either to hide something, or to check on something.

Alternatively, since the break-in is recent, there could be a way to find or otherwise obstruct the thief. But that strikes me as unlikely.

The question is, would this have anything to do with the business at hand, or is it about hiding evidence of her less savory deals that would get her in trouble with authorities? It could be both, I suppose.

I'd say, even if it has nothing to do with Eleonora, a good blackmail material could facilitate the conversation about her whereabouts.

[x] Follow Breolia
-[x] Sirim casts Invisibility on Cob to further obfuscate his presence


Is this the first interlude from Cob's PoV? I'd say it was very fitting.
A part of Cob was wondering if he could wear a wig, most of him was just trying to stay still.
Sirim's interlude when? :whistle:
 
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Cob has a ridiculous stealth skill

I am worried about many enemies rolling perception checks. We only need one to roll a 20 and this whole thing goes down the drain.
 
I am worried about many enemies rolling perception checks. We only need one to roll a 20 and this whole thing goes down the drain.
I thought there are no crits in Pathfinder?

Either way, this is how it is with rogues. We can get Sirim to cast Invis, I think it confers a +20 Stealth bonus to a moving creature, or something equally ridiculous? Although Breolia must have some way of detecting invisibility.
 
I thought there are no crits in Pathfinder?

Either way, this is how it is with rogues. We can get Sirim to cast Invis, I think it confers a +20 Stealth bonus to a moving creature, or something equally ridiculous? Although Breolia must have some way of detecting invisibility.

There are crits but for attacks and sometimes singular skill checks. On opposed skills all that matters is how the results compare to each others. Someone with Perception +1 will never be able to see a person with Stealth +20. Cob with his +25 isn't quite in that position against even mid level guards (+8 to +10) since circumstances and distance also matter. Notice how he got -4/-6/-6 on the stealth rolls while he was messing with that window, that is because he is taking a lot of time messing with a noisy window
 
Does Invis confer an additional bonus? Quick search gave me +40 for stationary targets and +20 for moving, but I don't know the veracity of that.
 
Does Invis confer an additional bonus? Quick search gave me +40 for stationary targets and +20 for moving, but I don't know the veracity of that.

It does, but it only applies to sight, if someone has working ears and the parson sneaking is not magically silenced the DC against being heard is just their stealth. Of course most humanoids cannot pinpoint people by hearing, that takes blindsense or better, but you can mark the square someone is in with that.
 
I don't think we should risk following Breolia. Cob's stealth is amazing and the Invisibility spells makes it even better, but that only helps so much when someone is actively searching for you. Imps using Detect Magic can discern his presence if not his actual location, and any Imps on the premises are going to be searching.

Sirim's abilities as an Illusionist means he doesn't need to keep concentrating on some of his spells for them to remain active for a short while. He can cast Hypnotic Pattern in the hallway, and it will last for 3 rounds after he stops concentrating on it. That might help slow things down a bit.

I'm not sure about having Cob start a fire to cover their escape, though. Y'all think that is excessive?

[X] Try to search the bedroom before any devils arrive
-[X] Sirim casts his Hypnotic Pattern spell in the hallway outside the bedroom, then helps Cob do a quick search of the room.
-[X] Cob starts a fire using a flask of Alchemist's Fire before escaping.
 
I'm not sure about having Cob start a fire to cover their escape, though. Y'all think that is excessive?
I think it's very Cob. :lol:

But that might step over the line where burglary turns into a murder attempt. It would make it hard to talk to her afterwards, if we plan on that... and it gives her ammunition to use against us if we threaten to bring her before the law.

I don't think we should risk following Breolia. Cob's stealth is amazing and the Invisibility spells makes it even better, but that only helps so much when someone is actively searching for you.
She is in a hurry, and her mind is elsewhere. She is also in a poor mood. It's a refuge in audacity, perhaps, but her person and her sanctum are places where the imps would be looking at the least.
 
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Cob is still Stealth MVP and makes a surprisingly good team with Sirim.

[X] Try to search the bedroom before any devils arrive
-[X] Sirim casts his Hypnotic Pattern spell in the hallway outside the bedroom, then helps Cob do a quick search of the room.
-[X] Cob starts a fire using a flask of Alchemist's Fire before escaping.
 
I'm going to need a few more votes here, guys.
Adhoc vote count started by DragonParadox on Jun 4, 2024 at 2:48 AM, finished with 9 posts and 3 votes.

  • [X] Try to search the bedroom before any devils arrive
    -[X] Sirim casts his Hypnotic Pattern spell in the hallway outside the bedroom, then helps Cob do a quick search of the room.
    -[X] Cob starts a fire using a flask of Alchemist's Fire before escaping.
    [x] Follow Breolia
    -[x] Sirim casts Invisibility on Cob to further obfuscate his presence
 
[X] Try to search the bedroom before any devils arrive
-[X] Sirim casts his Hypnotic Pattern spell in the hallway outside the bedroom, then helps Cob do a quick search of the room.
-[X] Cob starts a fire using a flask of Alchemist's Fire before escaping.
 
[X] Try to search the bedroom before any devils arrive
-[X] Sirim casts his Hypnotic Pattern spell in the hallway outside the bedroom, then helps Cob do a quick search of the room.
-[X] Cob starts a fire using a flask of Alchemist's Fire before escaping.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jun 4, 2024 at 6:51 AM, finished with 12 posts and 5 votes.

  • [X] Try to search the bedroom before any devils arrive
    -[X] Sirim casts his Hypnotic Pattern spell in the hallway outside the bedroom, then helps Cob do a quick search of the room.
    -[X] Cob starts a fire using a flask of Alchemist's Fire before escaping.
    [x] Follow Breolia
    -[x] Sirim casts Invisibility on Cob to further obfuscate his presence
 
Arc 7 Interlude 4: Perilous Paraphernalia
Perilous Paraphernalia

21st of Lamashan 4707 A.R. (Absalom Reckoning)

Sirim had never considered goblins worthwhile... no, truth be told he had never considered goblins, but this one, despite exhibiting most of the characteristics of the breed, was not only sociable but competent. What he had thought was merely an expendable asset, the way Ratters in Nirsoch would often train a terrier to go down holes too narrow for their masters, proved instead able to perform as well as any silent blade in service to the Umbral Court, knowing when to be still and when to spring into action. As soon as Breolia's steps had faded from the stairs he spun shadow into light, entrancing colors.

"Now! Take that you can, burn the rest" He called out in encouragement, likely unneeded as Cob scampered into a chamber full with a nauseatingly clashing of pinks, oranges, and golds. If there was a chromatic circle of Hell one could assume this was a fair approximation, even aside from the bed being two sizes too large, enough to make an architect weep. Rays of morning light played fitfully through the silk curtains fashionably drawn closed.

Perception Rolls (Sirim, Cob): 13, 25 (???)

"What are you doing?" the words came out aloud, in a harsh croak that was a close to a shout as he could manage.

As though to contrast with his earlier thoughts, the goblin had decided to pour a vial of acid all over the side of the bed, burning silk, wood, and varnish, and then started to pry boards apart. At least until he saw the square shapes of small padded traveling chests, prepared it seems for a quick escape. Ironic that it would be that caution that would serve her so ill.

Lost 1 Acid Flask

Gained 2 Unopened Traveling Chests


As as Sirim's accomplice swept both chests into his expanded pouch he swept through the small vanity desk, hoping to find letters or that proverbial journal, alas without any luck. It is fortunate that he had just been turning towards the hole in the bed-frame when Cob came out holding a silver cup, its rim ornate with grape-vines cast in black iron.

"What's this for? This poison?"

"Best not to test it..." Sirim trailed off, a memory from childhood playing behind eyelids he no longer had. Pale-faced men visiting his father's shabby little apartment, being told to hide in the closet and not make a sound, seeing in the crack between the boards a cup like this one set menacingly on the table. He knew what this was, a Heart-Keeper cup, a vampire's accoutrement, made to keep blood fresh for when they could not sup from a member of their herd, or simply when they wanted to terrify a too zealous functionary away from their interests.

Sirim Knowledge (Arcana): 1d20+12 = 30 (Success)

Gained Blood-Keeper Cup


"We must leave now!" Sirim's urgent instruction came no later than the sound of breaking glass and the first breath of hungry flames.

"Window?" Despite the ransacking of the chamber both of them were still unseen so the only sign of him rushing to the window in question was the shifting of torn sheets.

There would be no getting back through the building after this. Sirim agreed... but he wasn't the one who would have to dive from the third story onto the busy street below.

He could not see the goblin jump, but he definitely heard the whoop and crash onto the cobbles.

Cob Acrobatics (DC 15) = 16 (Success) -> Falling Damage 3d6 = 7

Cob Takes 7 Damage -> Now at 35/42

Luckily, among the passers most of the attention was on the smoke emitting from the open window, not the thump of a small body hitting the cobbles than bouncing up bruised. Whatever resources Breolia may have had to deal with the likes of the Eagle Knights, they had not prepared her for this.

Cob Stealth -5 from moving fast vs ??? Perception: 27 vs 18

***​

The pair met the others across the river in Timberton, at the agreed upon meeting behind the old water pump so as not to draw too much attention to their rather odd company near the sight of what the girl Mina had euphemistically called 'ruckus' with a knowing if half-embarrassed smile while they had been planning this.

Alas, she was a lot more worried now. "But... it can't... she can't be a vampire. It's light out and you said the window was open and the curtain drawn!"

Used as he was to encountering the undead under the 'Blessed Veil', Sirim had not even registered the fact. Rumors were rifle of spells and artifacts that would allow the undead to walk under the sun in full for a time, but there were ever rumors in the ranks of the Umbral Court of veiled strength, a weapon in itself.

"What do we do now?" Gorok asked, drawing the conversation back on course as he so often did, the axel around which the spokes of the wheel turned.

"We have more than suspicion to give to the Eagle Knights now," Mina noted.

"Which we gained by breaking into a house and starting a fire," Akorian put in darkly. "I'm not even sure how much the law of Andoran even applies in the Embassy District."

"Enough," Sirim interjected. "Law and practice are not wed as often as one might guess, so as long as we give them cause to arrest her they will find reason to do so."

"What about merchant-man? Won't he me upset?" Con piped up, subdued, mayhap at the notion that might have 'ruined' the trip.

"Not if we don't tell him." Mina again, more resolved for the arguments. "We know Breolia's something hungry or has dealings with them as well as with devils. We have to end this, one way or the other."

What does Kori think the party should do?

[] Go to the Eagle Knights with the untampered evidence
-[] Write in arguments

[] Open the chests yourselves and try to learn more
-[] Write in arguments

[] Go to Gavhaul with what you found
-[] Write in arguments

[] Write in


OOC: Cob searched that bedroom real good.
 
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A'ight.

We are doing it for a favor, so it would benefit us to bring Eleonora or news of her whereabouts before the noble. If we just give the Knights clues leading to her, they will get the lion's share of the recognition. They will be the ones to take down and interrogate a dangerous undead, and us... we'll barely be better than law-abiding citizens giving an anonymous tip. Or at least, it would be easy for them to just close their eyes to the act of arson and count us even.

I think we should do it ourselves... and maybe go directly to Eduarmot DeVorge with our findings. Present ourselves as an independent investigation team, the same way we got the job from Master Urgor. That way, should he decide to get the Knights involved, they will be asking less questions.
 
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Smokey and the Goblin

A powerful wizard, struck down in his prime, cursed to exist as an insubstantial wraith...

A young Goblin, betrayed and exiled by his tribe, rescued from cruel slavers in the depths of the earth...

Together, they commit crime!
 
A'ight.

We are doing it for a favor, so it would benefit us to bring Eleonora or news of her whereabouts before the noble. If we just give the Knights clues leading to her, they will get the lion's share of the recognition. They will be the ones to take down and interrogate a dangerous undead, and us... we'll barely be better than law-abiding citizens giving an anonymous tip. Or at least, it would be easy for them to just close their eyes to the act of arson and count us even.

I think we should do it ourselves... and maybe go directly to Eduarmot DeVorge with our findings. Present ourselves as an independent investigation team, the same way we got the job from Master Urgor. That way, should he decide to get the Knights involved, they will be asking less questions.
I agree, we should try to go straight to the top with this one.

It's the best chance we have to receive the favor we need, plus its probably the best option in the timeframe we have available before the expedition is expected to depart the city.

[X] Attempt to reach out directly to Eduarmot DeVorge with the untampered evidence.
-[X] We are independent contractors with a particular set of skills, some might even call us adventurers, who chanced upon a tenuous link between Breolia and his missing daughter. When our investigation revealed that the Chelaxian might not only be consorting with Devils but also harboring Vampires, we decided to take what evidence we had gathered and immediately reach out to a higher authority.
--[X] No attempts at Diplomacy here, just some subtle Bluffing to paint us in a better light by disguising our motivations a bit.
 
Just, uh, don't let Eduarmot open the chests by himself... or even stand close when we do. We have no idea what's in there.

[x] Attempt to reach out directly to Eduarmot DeVorge with the untampered evidence.
-[x] We are independent contractors with a particular set of skills, some might even call us adventurers, who chanced upon a tenuous link between Breolia and his missing daughter. When our investigation revealed that the Chelaxian might not only be consorting with Devils but also harboring Vampires, we decided to take what evidence we had gathered and immediately reach out to a higher authority.
--[x] No attempts at Diplomacy here, just some subtle Bluffing to paint us in a better light by disguising our motivations a bit.
 
Just a note, there might be good loot in those chests. I mean if they are the stuff she would have run with odds are good there's something of value in them.
 
Just a note, there might be good loot in those chests. I mean if they are the stuff she would have run with odds are good there's something of value in them.
If we didn't need as much credibility with Eduarmot as possible, I would be all for cracking them open. I'm still tempted to do it anyway, but I would hate for that to somehow cause us to lose the favor we need to help Gorok's people.
 
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