GUN Quest - Only YOU can protect the UF (Sonic the Hedgehog Planquest)

...Tracking badniks sounds suspiciously like a very good way to show everyone just how much of a disadvantage we're currently at to me. There aren't many ways to lose trust faster or more completely than proving ourselves incompetent.

I can somewhat understand what you mean, but figuring out the badnik movements and possible base location of Eggman seems like it would make people more confident in us? Like, "Hey guys, we know where the problem is and what they're doing. We know where to focus our efforts." Feels like it communicates that we aren't incompetent. Not knowing what's going on would make us look incompetent, knowing what's going on makes it look like we're on top of things (which we hopefully will be).
 
I can somewhat understand what you mean, but figuring out the badnik movements and possible base location of Eggman seems like it would make people more confident in us? Like, "Hey guys, we know where the problem is and what they're doing. We know where to focus our efforts." Feels like it communicates that we aren't incompetent. Not knowing what's going on would make us look incompetent, knowing what's going on makes it look like we're on top of things (which we hopefully will be).

Also probably would give bonus in Station Square Defense since right now we just await for badniks to stumble upon the city and local forces have little to no time to prepare.

Like in turn 4:
Midway through the month a patrol of Eggman Empire Badniks entered Station Square from the north side of the city. Due to the lack of GUN forces on patrol, they immediately reached the hastily organized line of defense from City Defense Forces.

Given the knowledge of the effectiveness of their current firearms and ammunition, local police elements instead opted to mount a defense using currently available heavy vehicles and construction equipment. The result was a valiant effort that managed to eliminate some of the Eggman Empire… but failed to repel the full force of Badniks.

The remaining Badniks then turned their attention to the city itself, damaging buildings and local tram lines in a way to effectively isolate sections of North Station Square. Currently, reports indicate that they have withdrawn, but at the cost of some of the public's trust.

Eggman Empire Completed Terrorize: Public Trust -3

Also in that turn the local forces could have a easy victory if the small arms resistance was not in -25:
Defence Forces: D100 - 25(Resistance: Small Arms) → 75(100 - 25)
Eggman Empire: D100 + 5 → 76(71 + 1)
GUN Minor Failure

Eggman Empire Losses: 4D6E3 → 3(4, 2, 3, 4) → 3 successes against 3
1 EGGpower Lost
 
I can somewhat understand what you mean, but figuring out the badnik movements and possible base location of Eggman seems like it would make people more confident in us? Like, "Hey guys, we know where the problem is and what they're doing. We know where to focus our efforts." Feels like it communicates that we aren't incompetent. Not knowing what's going on would make us look incompetent, knowing what's going on makes it look like we're on top of things (which we hopefully will be).
Could go the other way, on the logic of "if you know what the problem is why haven't you fixed it yet?"

Really, though, I feel that helping Team Sonic puts us in a better position to deal with things than just finding one enemy base (which isn't even guaranteed to be the main one, or permanent, or any of that stuff).

...which brings up another relevant issue: Eggman frequently moves his bases (admittedly part of this might be Sonic's habit of destroying them, but still). Finding his current base is by no means a guarantee that it will continue to be his base for more than, like, 3 turns.

And a final point that relies on narrativity: It's way too early in the story for us to find his main base; it probably isn't even on the planet. Hell, it might even be too soon for us to find a particularly relevant local base. The most I'd expect to find without massive amounts of build-up time would be a carrier or two.

...bringing this back around to "finding Sonic's friends might be more beneficial" in a way relevant to this particular point you're pushing: What if finding Sonic's friends is a prerequisite to finding those bases you want to beeline so much? For example, one of them might have decrypted his communications and could choose to work for us, or another might point us to the nearest base as thanks for helping them with something, or... well, you get the idea.
 
...Tracking badniks sounds suspiciously like a very good way to show everyone just how much of a disadvantage we're currently at to me. There aren't many ways to lose trust faster or more completely than proving ourselves incompetent.

I can somewhat understand what you mean, but figuring out the badnik movements and possible base location of Eggman seems like it would make people more confident in us? Like, "Hey guys, we know where the problem is and what they're doing. We know where to focus our efforts." Feels like it communicates that we aren't incompetent. Not knowing what's going on would make us look incompetent, knowing what's going on makes it look like we're on top of things (which we hopefully will be).

I don't think that our Intelligence Missions are known to the public? I mean, WE might learn how much of a disadvantage we are in, but I doubt the general public is going to get much more information than the average person watching the news. It is not like we have severe factionalism in GUN to cause someone to leak that information, so good or bad the Public Trust will likely not change.

Regardless on that aspect, we are currently waging a war on an enemy which we don't know ANYTHING about their actions. Hell, we don't even know what one of our actions is doing to oppose Eggman. If we don't get that intelligence, we will forever be stuck reacting instead of taking active actions to weaken Eggman.
 
I don't think that our Intelligence Missions are known to the public? I mean, WE might learn how much of a disadvantage we are in, but I doubt the general public is going to get much more information than the average person watching the news. It is not like we have severe factionalism in GUN to cause someone to leak that information, so good or bad the Public Trust will likely not change.

Regardless on that aspect, we are currently waging a war on an enemy which we don't know ANYTHING about their actions. Hell, we don't even know what one of our actions is doing to oppose Eggman. If we don't get that intelligence, we will forever be stuck reacting instead of taking active actions to weaken Eggman.

Also the QM will say the Eggman is also updating his forces as well, currently GUN arsenal barely is able to handle the job. Finding Sonic friends is all well and good but not at the expanse of our forces.

Even the description says finding the Mobians are not a priority, you can make one if you wish but is not going to help the overral situation besides having Sonic own you a favor.
 
Even the description says finding the Mobians are not a priority, you can make one if you wish but is not going to help the overral situation besides having Sonic own you a favor.
Sounds more like in-character stuff than anything to me, to be honest. Like, the commander may not consider it a priority, but that doesn't necessarily mean that it's optional. Plus, as I said, there is a non-zero chance of them being recruitable (which would, naturally, improve our position significantly).

Of course, we'll never find out if we don't do it, will we?
 
Tracking Badnicks should be useful if for no other reason then it will likely show us Eggmans Deployment and as such we can counter much more efficiently then our current groping in the dark.

While finding a mobian in addition to getting sonic another hero to fight Eggman with, will be extremely useful with that favor as it means we can get simultaneous Strike on Eggmans base which is probably the only way we can at least temporarily knock them out.
 
Voting is now open for plans for Turn 5.

Also a minor clarification: Public trust in Dr. Robotnik won't go down due to failing missions against him. The reason that trust was lost last round was due to Eggman launching a mission to attack your public trust.

I don't really like trap options in plan quests (Capture Large Animal aside), so most projects you can research will provide you a benefit (even if some of the benefits won't be visible for a little while longer.
 
Somehow the first threadmark didn't alert me. Gonna go ahea and say dedicate al reources to proteting Station Square give A: Sonc recovering there, and B: Eggman being vindictive and likely to respond with escalating force.
 
[X] Plan: Egg Countermeasures
-[X] Station Square Defense (8 GUNpower)
-[X] Prison Island Restoration (1 Infrastructure Die)
-[X] Organize Strike Force (1 Operation Die)
-[X] Maritime Patrol Groups (2 Operation Dice)
-[X] Modernizing The Fleet - Ground Units (1 Research Die)
-[X] Captured Badnik Examination (2 Research Dice)
-[X] Badnik Wreckage Examination (1 Research Die, 1 Mandate Die)
-[X] Investigate Chao Modifications (1 Mandate Die)
-[X] Badnik Movement Tracking (2 Intelligence Die)
-[X] Team Rouge - Assist Intelligence Project - Search for Lost Mobians
 
[X] Plan: All Hands On Deck
-[X] Station Square Defense (8 GUNpower)
-[X] Prison Island Hangar Restoration (M)(172/200) (1 Infrastructure Die)
-[X] Maritime Patrol Groups (M)(22/150) (2 Operations Die)
-[X] Organize Strike Force (M)(125/150) (1 Operations Die)
-[X] Modernizing the Fleet - Ground Units (M)(62/75) (1 R&D Die)
-[X] Badnik Wreckage Examination (M)(0/100) (3 R&D Die)
-[X] Badnik Movement Tracking (M)(0/75) (2 Intelligence Die, 2 Mandate Die)
-[X] Team Rouge: Assist Deployment (Station Square Defense)

This is what happens when GUN gets serious. Tracking projects will make it easier to find their base, and can overflow. It's still imperative though. Same with Wreckage Exanimation, eliminate their advantage before the battle starts. As well as patrolling the waters. We'll make Station Square so tough to crack that egg will feel it for weeks. (We'll be expecting you Dr. Robotnik. Heaven knows after such a beating you're target us next.) And Rouge's Combat Modifier is no small thing either. Unleased her intelligence capabilities are strong, but on the lease she adds +10 by existing.

[X] Plan: prepping to crack an egg.
 
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Are you sure you want to put both mandate dice in this? The odds of completing with 4 dice are about 99%, but reducing it to 3 reduces the odds only to about 95%.
Overflow has happened on projects before.
Collect Specimens of Small Animals - 2D100 → 177(95 +82) - Project Complete, (77/2) → 38 Overflow added to Investigate Small Animal Reports
Investigate Small Animal Reports - 2D100 → 42(32 +10) + 38 = 80 → Project Complete
Basically getting a jump start on the project ahead of this one. Which will help to have next turn as we can finally start making progress on tracking down Eggman. If we get extra lucky, we could complete both at once. Which gives us a jump start and saves some die for next turn. Or means we only need 1 die to complete that project.
 
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[X] Plan: prepping to crack an egg.
-[X] Station Square Defense (8 Gunpower)
-[X] Prison Island Hangar Restoration (M)(172/200) (1 die)
-[X] Maritime Patrol Groups (M)(22/150) (2 dice and 2 mandate dice)
-[X] Organize Strike Force (M)(125/150) (1 die)
-[X] Modernizing the Fleet - Ground Units (M)(52/75) (1 die)
-[X] Badnik Wreckage Examination (M)(0/100) (3 dice)
-[X] Badnik Movement Tracking (M)(0/75) (2 dice)
-[X] Team Rouge: Assist Deployment (Station Square Defense)
 
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[X] Plan: prepping to crack an egg

I have a feeling that Eggman is going to attack Station Square all out as we have sonic in the hospital there? And just foiled their plan to kidnap him. So putting Rouge on defense this turn seems like a good idea.

Also if we aren't doing infra putting all Mandate dice on Maritime patrols is the next best thing. We absolutely need that Deployment max up.
 
Makes more sense to put rouge on defense assist this turn than sending a team out with her reduced bonus. +5 became +10 Combat Bonus, while her other Mission Progress became 10 from it's max 20.
 
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