Finding the Spark (Pathfinder 1E Quest)

I worry that giving weapons, even something as benign as daggers, might be a social faux pas. But the same thing goes for tools. No matter how nice or useful they may be, as royals, the bride and groom might not have any use for them.
If we're going to have to guess, I'd lean towards constructive stuff.

Also the prince was friendly in a way that could imply naive, or gentle. Or other words that hint at 'might not be stabbily inclined'.

[X] Tools: Needles, plyers, hammers and saws, all could be of great use
 
Anippe, lvl 1 Home Alone brat. Great contact to know indeed. Bet Cob could teach her a trick or two.

Art and things of superior craftsmanship are traditional presents for royal families, since what can you get a man who likely supercedes you in wealth? Only that which can not be bought. It's a matter of prestige and one-upping each other.

But we are not what you call a usual guest at a wedding, much less a royal one. We can gift pretty much anything, daggers included, because it's a question of 'what this crazy bunch will get you' that is of more interest/value than the gift itself. Of course adventurers would offer weapons, that's what they know best.

If it were up to me, I'd go for something that has a navigational value. A waterproof steel compass that doesn't let you get lost no matter whether on land or in the sea, or a pair of matching magnet-like things that would react to the vicinity of another, letting you know if they are around or not.

Does the setting have something like that at a reasonable price?
 
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If it were up to me, I'd go for something that has a navigational value. A waterproof steel compass that doesn't let you get lost no matter whether on land or in the sea, or a pair of matching magnet-like things that would react to the vicinity of another, letting you know if they are around or not.

Does the setting have something like that at a reasonable price?

You can write that in if you want, this is a port city, there are merchants that sell such navigational aids, indeed your friend the gnome alchemist is likely one of them
 
Leaning towards the dagger option for now. It seems like a Kori thing to do, given his background, plus he'll even be able to fluff it a bit by bringing some cultural significance into the equation, if somewhat distorted by omitting a little bit of information.

[X] Weapons: Matched daggers for the bride and groom
-[X] Upon giving them to the couple, we'll explain how receiving a dagger is a rite of passage into adulthood among our people.
 
"Were I in her place I'd rather know. A wizard in the making will find trouble enough all on her own without accounting for blindness of foes by blood."
Ain't that the truth.

Nearly knocked us out too so could have gotten first level up!
Warty gains Masterwork Chainmail Barding (+4 AC; +4 Maximum Dexterity Modifier -1 Armor Check Penalty)
Warty looking like a true distinguished gentleman now!

The fact his slime flows between armor is great since keeps it up as an attack option and likely helps keep armor in place/increase it a little by filling in gapes.

[X] Goldfish

Wedding and face hugger time!
 
[X] Weapons: Matched daggers for the bride and groom
-[X] Upon giving them to the couple, we'll explain how receiving a dagger is a rite of passage into adulthood among our people.


Probably be as pleased about the cultural impact as they are with the steel.

I don't know if anyone has pointed it out yet. But these people are indeed our cousins.

They are descended from the Azlanti people as well.

I'm more surprised they know we are.
 
[X] Weapons: Matched daggers for the bride and groom
-[X] Upon giving them to the couple, we'll explain how receiving a dagger is a rite of passage into adulthood among our people.


Probably be as pleased about the cultural impact as they are with the steel.

I don't know if anyone has pointed it out yet. But these people are indeed our cousins.

They are descended from the Azlanti people as well.

I'm more surprised they know we are.

I mean it is worth keeping in mind that Caligini are broadly defined by knowing who they are and where they came from, they are named after an old Azlanti city. Not all of them retained the knowledge, but many did, same goes for the fetchlings... and the entire nation of Nidal. Most of the Inner Sea finds any kind of continuity with Azlant extraordinary, but that is because most of the Inner Sea region is dominated by the Taldans whose religion was centered for thousands of years around Aroden, the 'last Azlanti', so Azlant became less a real place and more of an ideal state, a sort of earthly paradise in their mind. Meanwhile those who actually made it though Earthfall with some sembelence of cultural memory (by going into caves, living in the sea or you know... Zon Kuthon) became the wierdo outlyers in the world they had once dominated, living relics of history made myth.
 
OK, looks like we are doing weapons. Time to teach an frog how to breathe water (you did not think they'd be going down there without Warty did you? That would be irresponsible of them :V ).
Adhoc vote count started by DragonParadox on Apr 26, 2024 at 3:26 PM, finished with 13 posts and 9 votes.

  • [X] Weapons: Matched daggers for the bride and groom
    -[X] Upon giving them to the couple, we'll explain how receiving a dagger is a rite of passage into adulthood among our people.
    [X] Tools: Needles, plyers, hammers and saws, all could be of great use
    [x] A pair of matching magnets that would recognize the vicinity of one another.
    [X] Weapons: Matched daggers for the bride and groom
 
Arc 6 Post 13: That Frogs Might Swim Again
That Frogs Might Swim Again

8th of Lamashan 4707 A.R. (Absalom Reckoning)

After pondering both loadstones, to mark directions, and tools of various sorts, you and Gorok settle on knives. After all, a knife is the first of all tools just as it is the among weapons, and unlike with the bewildering array of tools that one can find in the stalls of Fleet one can at least assume that Prince Cozut will know which end of the knife to make use of. The attempt at simplicity is a touch dented when Sirim suggests weighted 'dueling daggers', the hilts wrapped in fine alchemically treated silver so that the hilt would last at least as much as the blade under the relentless bite of salt water.

Lost 30 gp -> Now at 1,412 gp 5 sp 21 cp

Speaking of salt water, the splash from the corner of the room reminds you of the fellow travelers even stranger to the eyes of Augustanans than Warty. The creature's tentacles sent quick ripples across the surface of the water in the old splintered tub as one of them plays with a small bone washed clean, 'pigeon' you think it's called, though its most recent appellation had been meat scraps unfit to even make into pies. A few dozen coppers had persuaded the innkeeper that you had some use for them and a few more for not asking any questions as to what that was.

"There you go, you're going to get to do some work today," you say, a little self-conscious that you are talking to a fish, but they just seem happy to see you, almost as if they had guessed today was the day they'd be used.

***​

Of course, things aren't quite as easy as all that. For one, you need to figure out how waterproof everything you're wearing is, not at all is the answer for boots and ordinary belt pouches, and for another you have to convince Warty to swallow one of the water breathing-creatures and not chew. Gorok's first attempt ended up with his front covered in half digested slurk-food and acids strong enough to burn through skin. Had the iruxi been thinner-skinned to the mocking laughter of bored passers that might have been the end of it, but thankfully his skin is scales. One quick tap of your hand sees him right as reckoning and this time more lucky in the attempt.

Gorok Handle Animal (DC 16): 8, 24 (Critical Failure; Success)
Kori uses one Spell of Cure Light Wounds


By the time you had donned your own helper Cob was splashing in into the water with Warty following soon after, confused warbles swiftly giving way to happier almost chirping noises as he instinctively lengthens and flattens his stubby back and even shorter leg, old amphibian instincts called to the fore. The half a dozen seafolk guards set to lead you to the wedding, mounted as they are on a beast that seems halfway between horse and fish, still look on in confusion and mayhap a touch of pity.

"We are fine!" Mina assures them with a wave for proof that sends the soft mud of Fresh Harbor swirling and rippling. Apparently your destination is just a little beyond the mud flats.

What if any question do you have for the guards on the short trip?

[] Ask about the prince. Does he often invite strangers on a whim?

[] Ask about the history of their people. How did they first meet these other Caligini from the 'Shadow Caverns'?

[] Ask if there is a marketplace among the House of Inzenti

[] Write in


OOC: A bit of a short one, but I wanted to give you guys some chance to ask about the locals before you had to perform at a royal wedding. After all, there is no in character reason why you could not get something out of the guards.
 
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[x] Ask about the history of their people, how did they first meet these other Caligini from the 'Shadow Caverns'
 
I'm glad my dog didn't regurgitate flesh melting acid on me the one time I tried to convince to her take a swim in a pool.

I don't think asking the guards about the prince would be the most polite thing to do, not when we're on the way to his wedding. A much more neutral and potentially interesting topic, IMO, would be their previous interactions with Caligni.

[X] Ask about the history of their people, how did they first meet these other Caligini from the 'Shadow Caverns'
 
[X] Ask about the history of their people, how did they first meet these other Caligini from the 'Shadow Caverns'
 
Pffft, at least Gorok didn't overly mind being vomited on and Warty's breathing device wasn't eaten.

Curious how we can talk through them decently.
By the time you had donned your own helper Cob was splashing in into the water with Warty following soon after, confused warbles swiftly giving way to happier almost chirping noises as he instinctively lengthens and flattens his stubby back and even shorter leg, old amphibian instincts called to the fore.
Looks like Warty is enjoying swimming if nothing else, even if technically not built for it old instincts are there.

I hope being in salt water for long is not bad for his health.

Heck, I hope its not bad for all our health.

And hope our stuff doesn't get ruined being in all the salt water either since not using magic for protect it, unless in magic bags and their extra dimensional spaces.

The logistics of underwater adventures is complex. I can see why dnd groups try to avoid them.
 
Pffft, at least Gorok didn't overly mind being vomited on and Warty's breathing device wasn't eaten.

Curious how we can talk through them decently.

Looks like Warty is enjoying swimming if nothing else, even if technically not built for it old instincts are there.

I hope being in salt water for long is not bad for his health.

Heck, I hope its not bad for all our health.

And hope our stuff doesn't get ruined being in all the salt water either since not using magic for protect it, unless in magic bags and their extra dimensional spaces.

The logistics of underwater adventures is complex. I can see why dnd groups try to avoid them.
Our mundane stuff should be fine for a while in salt water. Between Prestidigitation and Mending spells, there isn't any worry of actual damage. The magical stuff will definitely be fine.
 
Arc 6 Post 14: Of Tides Past
Of Tides Past

8th of Lamashan 4707 A.R. (Absalom Reckoning)

Truth be told, the guards are a good bit more talkative than you had expected them to be, or perhaps Prince Cozut wasn't quite as sheltered compared to the rest of his people as you had first assumed if what are clearly warriors and hunters, marked with scars and trials, are this open to speaking of their people's relationship with... your own. It is still strange to think that there is an entire city of the People somewhere among the vaults of Nar Voth, alike onto Augustana or the other Burnlander cities you saw on the maps of the Inner Sea.

Not that your companions on the road can confirm just how large the dwelling of Queen Frilogarma's vassals is, since none of the azarketi have ever been there, for the road is harsh and dry, upon the Old Road and the New.

"The New Road's the road you took, the one the land dwellers built," the leader explains. "But the Old Road comes up under the sea through the Seke... not sure how you say it, it means the 'Land of Serpents', a cruel and wicked folk always seeking more slaves and sacrifices to their gods. The way I heard, things back before the kings, when priests alone lead the people and we still followed the Whalesong down from the North and back again, like our kin the Usena still do, there came a great sickness among the people called the Oilskin Death for the way the skin and then the flesh would flow off the bones of the sick."

Mina looks queasy at the words, but far too polite to interrupt. Hesitantly you put a hand on her shoulder to offer comfort and a reminder that this is all history lost-to-all-but-song.

The tale flows on: "The Tidesworn prayed to Gozreh and he was silent, but for the dance of the waters, the Wingseers raised their heads above the waves and tried to discern the wisdom of Ylimancha, but all they saw was her sorrow and the doom of the people, lo even the Stalwart Ones who give praise to Odisso could not endure forever and they gave themselves over to despair. Alone among the people, a wanderer-priest sworn to the Nameless One, descended into the labyrinth below cracks and crevices filled with vicious hungry things that would devour more than flesh, but in that place they left a rune entreating aid upon a stone that was wrapped in water for half the day and half the day open to the air of the under-lands. Another there was who had been sent that way by vision and prophecy, the Dancer Poimen. He knew of the sickness and its cure, the dust of certain mushrooms mixed with whale blubber..."

"They have whales down in caves?" Cob asks bemused. "I hear whales are really big."

The azarketi pause, as though it had never occurred to them to question that, but you think you have the answer. "Whale oil, they were using whale oil."

The captain nods along. "Anyway, the Dancer gifted the cure to the people and the sick were made well, enough of them at least that the House of Izenti would live on..."

"Gifted my ass," you hear one of the others mutter darkly, but you know better than to confront him when there's more to the learned from the tale at hand.

"Lo that they were weakened and few did not dare cross the narrow neck of sea into the great ocean then up to the perilous northern waters, so the people lingered near the shore and learned the hunting of smaller beasts, enough to fill hungry bellies through the winter and trade with along the Old Road flourished, for they had much need of the bounty of the waters and we of the bounty of the of the caverns. So it is that our people became traders and though some returned to the life of following the whales they did not do so for long. Three long generations after the opening of the Old Road the druid Hemero discovered and tamed Sourkelp, which did much to fill the bellies of the people, and two generations after that Imerstor First King lead us to victory against the Blodtooth, the children of the shark who would pray on us for our bounty. So it was that when the landwalkers came again to the shore of the sea in their scores and hundreds. We knew the ways of trade that would leave both content with the bargains..."

"And yet the Usena call us weak, harnessed and broken to the whims landwalkers," one of the younger riders says, tossing her kelp-green hair away from her face to scare off a small silverfish that had slipped behind her ear.

"Not so weak that they won't marry their Chief's daughter to our King's son," the captain counters, though there's an edge of resentment in that tone as well.

"What do they think of my people then?" you ask, not a little worried.

"To be honest, I don't think they have much of an opinion of your people," comes the answer after a moment's thought. "Trade flows between us still, but it is a smaller measure of our wealth than in the days before the rise of the shore folk of Andoran for we have spread far and wide, beyond that first settlement. Atop that, it is not as though the Usena spend too much of their time listening to our histories."

Ahead you see an encampment of perhaps a hundred dwellings wrought of pale limestone piled in rough cones with an entrance on top all festooned with banners of kelp in green, red, and most remarkable of all, golden-yellow that catches the sun as it streams through the water. Fish of hues and shapes as hard to to name as the birds in the sky dart about, unnoticed by the azarketi who swim among and above them.

The town seems to be perhaps three times the size of Cauldron, vast by the measure you had grown up with yet still dwarfed by Augustana perched upon the shore, and it is bursting at the seams with visitors. Dressed in dark leather kilts and sporting more weapons of stone and bone than trade-steel Usena still seem like fearsome warriors, their pale eyes turned to the sight of a squad mounted warriors leading four strange figures into the city.

"I don't think they like us," Mina whispers.

"They aren't liable to stab us though," you offer, having long learned the difference.

What do you do next?

[] You still have some gold, go to the market to see if there is anything interesting to buy or someone interested in Cob's reek armor in possession of something that catches his eye. One can only hope.

[] Find the prince, he is the only one you know is friendly around here

[] Listen for rumors and tales


OOC: One of the nice things about Pathfinder having a god under every rock is that one has plenty of room to make original pantheons for the societies that do not get a lot of attention. You won't be seeing a lot of 'these are boggards, they worship the God of Boggards TM' from this quest.
 
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That's a lot more interaction with the Caligni than I was expecting, even if it has declined in recent times. Still a pretty solid connection, though.

Also wasn't expecting the guards to so quite so chatty. If we had asked about the prince, we probably would have gotten a good amount of info. Oh well, we still learned an important fact. The marriage appears important, since it will be strengthening the ties between two Azerketi groups.

I'll definitely take another opportunity for Cob to possibly sell his stinky armor.

[X] You still have some gold, go to the market to see if there is anything interesting to buy or someone interested in Cob's reek armor in possession of something that catches his eye. One can only hope.
 
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