My impression is probably a lot of power and strong lightning perks? Maybe a (questionably chosen) brawler perk building off Tackle or something as well? Like one thing I'd wonder there is if there also aren't alternate perk lines than what we were offered. E.g. a Thundershock perk focusing on hitting hard instead of high accuracy.aye, not sure how canon Ash's Pikachu would be but I suspect 'Mom' was that Tank build we considered before settling on Trixie.
Ash's Pikachu does go ham with Iron Tail when shocking things doesn't work out.
The Pokémon Anime does fairly alright with depicting Pokémon battles, like the trainers and Pokémon in the anime don't even have to stick to moves if they don't want to (I've seen fanfiction where they only use moves and it just feels awful). They can like order their Pokémon to destroy a sprinkler (how Ash beats his first rock type gym ever I think?), or like just tell their Pokémon to do certain things without just shouting the name of a move.
Names, the eternal enemies of Pokémon professors.the girl - Anya? His memory wasn't up to this; probably best just to ask her.
you can enhance one Move you already know or learn one new move for a slot theme you already have.
It is yeah, it's being given in plan vote format despite not being a plan vote.I think some people are missing the 'or' in this sentence. But tbh the vote format seems a little weird if you're only supposed to choose one option between the two sets.
-Morgan.
- [ ] Nasty Plot
You can now reliably employ other living creatures in your schemes, with successful use of tools and environmental advantages potentially letting you bypass type resistances to your moves - though not total immunity.
SV Questers have a pronounced tendency, when voting, to bandwagon for whatever they think is the "be clever" or "be smart" or "brainpower" options, without paying any attention to what those options actually do. So let me clear up what Nasty Plot is and is not good for here. Mechanically, it raises your Special Attack by two stages, which at a narrative level means that you can use your Electric-type attacks to much greater effect, doing more damage and being more successful. The limitation is that your version of Nasty Plot involves doing this through schemes - things like "baiting Rojo into wading into a pond and then electrocuting it", or "splattering someone with conductive gunk before Shocking them". If your Rube Goldberg trap doesn't work, you don't get the bonus.
But, you know... you do have Quick Attack. Which is a Normal-type Physical Attack that Grass and Electric are not resistant to. So you could just use that if you're only going to fight the occasional Pokemon who's resistant to your lightning in 1v1 duels. And in order to get Nasty Plot, you're giving up things like "I can electrocute a metal railing and have the Shock conduct down it and arc out to hit you from behind", and "NINJA WATER RUNNING, BITCH" and "I can paralyse everything within a whole chunk of the battlefield in an Ao£ electromagnetic pulse-wave".
So take that into account before you just bandwagon behind the "THIS OPTION IS THE ONE THAT MAKES US SMART" vote.
We need to be smart kinda the point of the journey by the end we will be so smart and strong that we will be able to beat any trainer easily! Even the trainer who beat us before will be no match! And we will see how they react to a Pokémon that makes a city for Pokémon
She nodded, following along. "Like that Meowth the old Mayor of Celadon had!"