Warhammer Fantasy: Thirteen Tolls - An Apocalypse Quest

Voting is open
The torch falls, and the statue burns.

You see, suddenly, not a statute, but a girl, with rushes for hair and a beaver's teeth, and eyes as black as caviar. Her dress is made of fishbone, and she's gone no feet but just water pouring below, ever, ever flowing. Her mouth is open in a silent scream, as the flame – impossibly, takes her. You see in her beautiful shining holiness – the serenity of the willow at the river's bend, the bright glint off the leaping carp, the perfect peace of the steady current. All of that, in a moment, crackles and disappears, like paper in a hearth – burning, burning – she's stepping towards you know, through the people and you back away but trip as you're still stuck in the damn crowd – down to the skeleton like the girl in the play ashes, ashes – burnt so much you can see her soul, a tiny, white, weak thing, a little minnow – and you reach out to grab it, and feel – a raven's wing, a funeral shroud, the long reach of everyone's last friend join with to save-
Cripes, It's a river goddess. They just killed a small god, a Genius loci, a being that existed to give life, a tiny yes in the dark, a thing of innocence now dead because she belonged to- because she was somewhere else. Not Tylos. And thus to them, she does not matter. And so much will die with her.
Probably not the first of these sacrifices too.
...
Lord, I hate these imperialistic bastards. They are going to pay for this.
Wait...
How connected is the Temple of Tyleus to the House? Cause the House of Tyleus seems pretty cool with the whole freeing slaves bit.

1st Temple of Morr (Reconstituted) – Meeting Minutes
Okay that was hilarious. We continue to be the only sane man in the Clown show that is Tylos-Kavzar. But at least these clowns are faithful.
So taking from the top we got a trio of overzealous freemen who seem to be engaged in Interpretatio Belthani with all the culture shock that would imply, two celebrity psychics who are a bit hazy on the meta-physics, and a Dark Elf sent by Lady Five Corpes her self. We are now living in a farce.
Shinanigans aside,
Also @Graf Tzarogy could you explain what we saw when the sisters did their channeling?


Sanguine – you realize with a start the thread of divinity within him that marked him as a chosen of Morr is gone. There is – just nothing, a void – as any person who had never touched magic or been touched by the Gods might appear; so healed, it looks like nothing had ever happened to him at all.

Perfectly ordinary. But why do you feel such dread?
Should have gone with my gut. Should have went with Cassius instead and helped hide the fugitives. 50% chance of something going wrong is better then this.
I don't trust Floridus. If he is a "follower" of "Mr. No-faith", I am worried that he might decide to cure our "insanity". And of course there are worse posibilities then Nechoco


As for the votes:
[X] Plan: Connections High and Low
-[X] Mervin, Gentleman Butler
-[X] Rosamunde, Wily Freedwoman
I already like Rosamunde, the stealing action like it could come in handy at some point, and she pretty much gives us a extra action per turn(which is always good). While I like the Idea of hiring a union man, we could use the money from the beehives and the access to nobility is very useful.

[x] The Workshop
It's the most direct lead we have.
 
[X] Plan: Connections High and Low

Sorry Union Man, I can't hear you over Free Actions and Auto-Successes.

[X] the workshop

As others have said, it is the most direct lead.
 
How connected is the Temple of Tyleus to the House? Cause the House of Tyleus seems pretty cool with the whole freeing slaves bit.
No direct connection, bar being on the same island. The Temple has actually sued the House before for "illegal cult worship" because the latter maintains a separate shrine to "Tyleus the Liberator" with totally distinct clergy, but the trial was ended through direct mediation by the Princeps.
Also @Graf Tzarogy could you explain what we saw when the sisters did their channeling?
Divine Morrite magic and Shyish in a harmonious matrix. A spell cast, and then the summoning of a real entity, all without any Dhar whatsoever. An actual and proper miracle, like they speak of in some Morrite texts but Xenophon has not seen so far in his lifetime.
 
This could be a hot take but having a follower of Necoho in our back pocket when our overarching goal is to fuck up a ritual that's supposed to create a new god isn't the worst thing to have.


Ding-dong.

A chime of a bell from the Tower, unmistakable. The spirit – the soul – the God – crumples in on itself, folding, rotting, collapsing – going from white to green to black from pure filament to a dense, tumorous mass. It falls to the ground, with a thud, and collapses into a ruin of dust and warpstone and shattered fish-bone – and from it is this horrible, disgusting stench, this coiling grey smoke that spools into the air and then is pulled tiny, thin, like Junius was, like razor wire – straight to – where else?

You blink, and realize you have a splitting headache. People are looking at you, concerned – you've fallen over, it seems. The ritual is ended – there is but a little clean pile of ash, and no smoke at all. Someone offers you some water. You refuse, and run out of the temple, out of the site of a deicide – and stare up, towards the Tower.

It looks, across the water, as it ever does, glorious and golden and oh so tall. But you see it, and you know – the smoke, the soul, just the edge of it, through a window, and then-

A terrible CRASH– the fall of a blade, the crunch of a maw – and you know, in the pit of your stomach and the depths of your heart a predator has just caught its prey.

It seems like the mechanism for absorbing the soul is when the Tower rings it's bell it catches the soul and then sends it over to one of the altar-guillotine's presumably to add it to the nascent godling.

Also I 100% do not trust Ambrose. The flirting, circumspect background and the fact that he's literally an agent from the Princeps gives me betrayer vibes wayyyy too much. Keep in mind that we haven't uncovered any part of Chaos plot to fuck around in the city and as mentioned by @butchock he could easily be a Slaaneshi plant.


EDIT: For sure the Moulder are breeding rats for the Princeps. If we investigate them I expect to find rat farms and also stores of warpstone.

RATS IN GRANARIES – Rise in bread prices by 6.2% following news of vermin infestation in Summerland. Despite press release promising quick action, investor confidence has not recovered as mass buy-ups of flour continue…

It turns out, per Ambrose's snooping, Master Cyrillus, Elder Brother of Moulder, has been sneaking out warpstone produced through some process or another going on in the Spring. Ambrose presumes those in the Spring, meaning the Princeps, know he's taking it

"That's Summerland's youth potions. Non-sentients, don't be alarmed."

@Graf Tzarogy where is Summerland in relation to the river? Trying to figure out which district is closest to the room filled with warpstone we found when chasing after the flower man.
 
Last edited:
Vote closed
Scheduled vote count started by Graf Tzarogy on Mar 15, 2024 at 5:06 PM, finished with 39 posts and 15 votes.
 
No direct connection, bar being on the same island. The Temple has actually sued the House before for "illegal cult worship" because the latter maintains a separate shrine to "Tyleus the Liberator" with totally distinct clergy, but the trial was ended through direct mediation by the Princeps.
Yay!
And "illegal cult Worship". Really. Says the god killing temple with no divine backing. If anyone hasn't a right to worship Tyleus, it's theses assholes. Mind you, I don't believe that the House is carrying out the will of Tyleus eather. Freeing one's slaves at one's deathbed doesn't feel like the actions of a devoted abolistionist. But the House is freeing slaves none the less so I don't really care about who inspired them.

Divine Morrite magic and Shyish in a harmonious matrix. A spell cast, and then the summoning of a real entity, all without any Dhar whatsoever. An actual and proper miracle, like they speak of in some Morrite texts but Xenophon has not seen so far in his lifetime.
Wow.
We really struck big in term of getting new clergy! Hopefully we can put the sisters to good use.
 
Last edited:
And "illegal cult Worship". Really.
TBH under a historic perspective of polytheistic worship that totally makes sense. The gods were generally seen as relatively cantankerous and the priesthood as skilled professionals at working around that cantankerous-ness. You don't want some johnny-come-latelys performing their own bodged together major rituals that may straight up OFFEND the god in question.

That being said it does sound like The House has been maintaining their "subcult" for long enough that even under that perspective the shrine to Tyleus the Liberartor, And It's Attending Clergy, would've already done that offending if it was ever going to.
 
TBH under a historic perspective of polytheistic worship that totally makes sense. The gods were generally seen as relatively cantankerous and the priesthood as skilled professionals at working around that cantankerous-ness. You don't want some johnny-come-latelys performing their own bodged together major rituals that may straight up OFFEND the god in question.
Yes, I agree that that could be a problem (especially in Warhammer) but again the accusations are coming from a group whose god ether (a) Doesn't support them or (b) does not exist (I personally believe it's B) I'm sure the Temple used it as an excuse but the real reason for the law suit was most likely a fear of it stealing worshippers and a dislike of the House's values.
 
Last edited:
Yes, I agree that that could be a problem (especially in Warhammer) but again the accusations are coming from a group whose god ether (a) Doesn't support them or (b) does not exist (I personally believe it's B) I'm sure the Temple used it as an excuse but the real reason for the law suit was most likely a fear of it stealing worshippers and a dislike of the House's values.
Oh yeah, in no way meant that it was correct HERE, just that it is not OBVIOUSLY nonsense on the face of it.
 
This entire quest makes me, as a reader, feel like a Lovecraft protagonist, reading a tome of an Outer God's inevitable return. Piecing together existing knowledge into a terrible realization of what is known, how much is yet to be known, what happened before that those preceding did not, what is going on that the tome's writer could have no way of knowing before its too late, the horrors that may yet unfold that critical information is still missing to prevent, and my entire inner monologue of commentary is being voiced by Speaker D!

Horror is often based around the dark, what one does not know but imagines. To create horror around the known, and let the backdrop of dark cast implications of something eviler yet to come… it's the first time I've ever been terrified in a quest.
 
Turn Three Results (Part 2) - Exorcist


It's never nighttime in the Pall. The underground streets are ever lit with burning sconces, and the Sons of Skavor cast long shadows as they hurry to and fro. You arrive at the grand home of the "merchant lord" Hadrin. You knock thrice on the doorknocker shaped like a warhammer on a thick oaken door, itself worth a fortune a kilometer underground. You are answered by an exhausted Dwarven lady – Hardin's wife, Gilora. Her braided hair is streaked with white, her grey eyes haunted. She has, like all her people, the strange cheek tattoos – a triangle with a long bottom below an uneven five-point star – hers done in glittering amethysts. She's a black mourning gown, half-ruined. Once it was embroidered with thousands of set jet gems, more than half are missing, their presence only attested by torn black thread. She stares at you, unseeing, a thousand miles away.

"My lady" you say, as you bow.

She says nothing, and without meeting your eyes, creaks the door the bare minimum to permit you and Pelops entry. The hall inside is a wreck. A pile of broken wutroth furniture lies in a heap in the corner. Haphazardly balanced on top is a bust of a dwarf, though of who you can't tell because someone's gouged out its eyes. The carpet that must have covered the floor is rolled up in the corner, half-burnt, leaving just the cold stone of the cavern. The painted ceiling is so stained with smoke you though it painted black. At the end stands a hearth, in which a blue fire burns. Kakram stands before it, warming his hands, his back silhouetted, his shadow huge and fierce.

He does not turn to look at you, but as you are used to know, the thought appears in your mind.

"A cursed place."

A few minutes pass in deathly quiet bar the crackling of the flames, though if you strained your ears so might say you heard – just slightly from a room off to the left – the sounds of heavy, labored wheezing. Pelops draws closer to you, unnerved. A tap-tap at the door signals the next guest for the evening. It is, of all things, a Slayer. A bright orange mohawk, a great axe twice the size of the fellow and more, spirals of blue runic tattoos – here stands a great warrior of the Dwarven race. The Sons of Skavor do not practice the tradition – in fact, they hate it, call it cowardice and stupidity – so you have never seen one in the flesh, or expected to in the Cities. You thought they fled into exile.

The slayer bows to Gilora, and to you and Kakram. Apparently his arrival was what you were waiting for – was that all who was attending – his wife, two priests, and a fellow who to Karaz Ankor, was as dead as Hadrin himself? You proceed past that left door, and into what would have been once a sitting room. The furniture here is also wrecked, smashed and splintered as if a great struggle had happened here. It's been mostly cleared, leaving the stone table at the room's centre, on which lies a shrouded body. It is silent – no breath.

You read about Dwarven funerary practice before you turned up. Apparently the tradition is for four days of mourning, with a Priest of Gazul performing rites and prayers all the while before the body is carried by the fellow's clan into their ancestral tomb. From what you've gathered from Kakram, Hadrin was clanless. So instead, they're planning on sealing up the whole house. Before that seemed a bloody waste at the time, considered you imagined a grand mansion like the funerary pyramids of Nehekara – but now it just seems blasphemous. Leaving the body in the house with all this trash? What rush were they in?

Regardless, as Kakram begins to intone words in Khazalid beyond your limited grasp of the language, you set to the task you've been preassigned. Traditionally, the grave must be sanctified, usually by another Priest of Gazul. As the Sons of Skavor do not truck with the other ancestor gods, there is no one else to do this but a foreign priest, so with much grumbling Kakram conceded to allow you to do the typical Morrite ritual in substitute, while affixing a set of carved runes in tile around the perimeter of the manor. The Gazulite seemed extraordinarily pained by all this, especially as it was half-excuse to let you snoop. He made you swear three times over you would not disturb anything – that you might look, but leave no mark, for to steal from a tomb was the worst of crimes. You make your oath, and now he was showing no signs of doubt, praying strong and clear, the Slayer and Gilora mouthing along.

You gesture to Pelops, and you both proceed into the next room to start the hallowing. It turns out to be the kitchen, and is as destroyed as all the others. This one, though, hasn't been cleaned up, so you can gather the shape of what horror happened here. Everything has been smashed against the walls, as if a tremendous force had blasted through, crushing jars of preserve and embedding knives half a foot into the ceiling. The smell of rot is omnipresent, which is curious, because you see nothing actually putrefying. It's coming from underneath a great upset cauldron, upside down, in the corner of the room. A sickly-sweet scent, from it, like old meat in the sun. You think it wise to get rid of whatever it, so, with the edge of your sword, tip the thing over. BOOM! It shatters with a crash, gone to rust and ruin on the inside, and spilling out in a pile of guts and pus and white-green mould are dead rats – a dozen or more.

You take a breath. Coincidence, to be sure. You ask Pelops to get a candle – grey wax, in honor of your Lord to burn the lot. As he hurries out of the room, you hear a cry from a little ways off. It's that horrid breathing again – ragged, dying – but this time, with a little phrase interspersed between the gaps, a word that scratches its way into your mind with the skittering of a thousand claws – "Ding-dong".

You don't wait for Pelops, but rush forward. You can't say why you did – compelled, perhaps, some ancient part of your mind screaming at you to move or die, and you choosing, in blind panic, towards the oncoming jaws. Perhaps that sort of reaction is why you're in these cities at all. But you hurry towards the noise, through a ruined dining room. You don't notice, in your hurry, the broken plates begin to ooze blood. Next is a study – you step over a shattered bookshelf. If you had waited, you might have noticed all the ink had run from the books, spelling the same word over and over – "Dum, dum, DUM!"

But you're driven by some sacral urgency, some sense that something is dearly, absolutely wrong. And so you go into what might have been a bedroom. You say might, because there is just a pit now, a hundred thousand miles down, endless and dark. You stop dead at the doorframe, and only avoid falling by grabbing a wall sconce. The moaning is coming from the pit. You Look.

Three figures – or one figure float, staring at you, joining and separating like a lamp to a drunk. They are all Dwarfs – dead dwarfs – Hadrin. His eyes have been gouged out, but tears still flow. His beard has been shaved, and you can see as he (they) sob the razor cut so deep you can see the severed spine. His fine clothes have been torn off him, all the gems embedded in his flesh torn out, leaving rotting sores. In his chest is carved the word MALOK and from every letter bleeds a transparent flame. His heart visibly beats through the wounds pumping so quickly it almost seems to be wanting to escape.

The three-that-are-one speak.

"Ding-dong" the middle says.

"Why?" says the one on the left.

"SAVE ME!" screams the right.

You gape in horror. You See, and it's an atrocity – it's a soul, flayed – the indivisible, ineffable one in three, bound together through some foul enchantment -silver-green thread. But some is missing – some part, you can tell, is torn off, and from that soul wound pours a tide of Dhar and Shyish.

"KILL ME!" cries right.

"Who broke it?" says left.

"Ding-dong" repeats middle.

You almost involuntarily begin a prayer "Holy Morr –" but you hardly get the chance to start, because as soon as you start, all three faces of the spirit contort with rage.

"FORSAKEN!" they all cry, and the walls shake, and a sob comes from the deepest, darkest part of the pit, and blood oozes from the walls, spelling MALOK MALOK MALOK, as the phantom launches forward to rip out your heart.

[RISK: Ghostbusters – Flip: Tails (Failure) [PELOPS INTERRUPT] Bonus Flip: Heads (Success)]

You stumble backwards, and trip on the bookcase. You can feel your soul flutter as the icy grasp of the dead Dwarf rips through your robe, scoring a tear along your sternum. But just as you're sure you're done, leaping with a voice-cracking war cry is Pelops – "FOR MORR!" he screams, jumping over you, and bringing Last Rest home with a great arcing overhead strike. The ghost shatters. The holy greatsword cuts smoothly through the false enchantment, and with an explosion of Shyish, there are now only two. One is the same, the dying, wounded, angry spirit – but one is what looks like Hadrin as a child, unmarred and bright-eyed, looking at you curiously. You scramble up, and draw your blade, and relax infinitesimally as the churning magic settles a hair around you.

What do you do?

[-] Run for it.
There's a slayer and a priest of Gazul three rooms down. They're better qualified for whatever the hell this is.

[-] End this.
Two on two are odds you'd bet on, ghost or no godforsaken ghost.

[-] Trap them.
You want – no, you need answers. You're a Priest of Morr with a literal bag full sacral paraphernalia – you can manage a magic circle. It's a little heretical, but for the greater good?

AN: My computer broke, so most of the preceding update was written on my phone. Sorry for any attendant roughness. Thanks as always for reading, and let me know if you have any questions.
 
Last edited:
Take it that's supposed to be the vote opening?

So, looks like MALOK are into some seriously bad stuff. The mess they made of Hadrin's soul possibly suggests some connection to the Princeps but we don't have enough information for that to be more than speculation. The rats are concerning too. Something Hadrin was up to or planted by the group?

Other than that, I'm guessing the smashed furniture was so that nothing could be salvaged by looters?

Anyway, I'm voting to try and catch the ghosts. Not the best thing we could do for Hadrin, but he is the best witness we could have.
[X] Trap them.
 
Voting is open
Back
Top