Infernal Resurgence (Worm/Exalted)

It doesn't have to happen later. The deal would be for Kaiser to enthusiastically help disbanding E88 right now. In return we offer nothing but forgiveness from the curse that he is under. He is unlikely to take the deal, but if he does that ups the odds in the coming fight.
I think I see the disconnect. Danny knows everything, all the members, all those who have been bribed, those who have been duped, etc. And he has revealed that to New Wave, the PRT and later, the Police. So Kaiser could not have done anything more to disband the Empire.

Simply put, he does not need Kaiser to disband the Empire as between New Wave and the Demon Apes, that is already being done.

The Second part is that the Curse only works if Kaiser is actively defending the Empire's organization and not himself personally. What Danny did was insult Kaiser and Taunt him, tricking him into thinking that his "future" would depend on the curse being lifted.

So the Empire, as an Organization, is cursed but members are not. If they are defending or promoting the organization, the curse hits them. So by tricking Kaiser into thiking he HAS to remove the curse, Danny tricked him into defending the Empire as not only did he try to remove the curse, he also called upon Empire assets to do it.

So he was hit by the curse. If Danny asked him to dismantle the Empire, Kaiser would be curse free.

Those were the risks and it seemed IC for Danny to do what he did and risk fighting Kaiser.
 
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I think I see the disconnect. Danny knows everything, all the members, all those who have been bribed, those who have been duped, etc. And he has revealed that to New Wave, the PRT and later, the Police.

Simply put, he does not need Kaiser to disband the Empire as between New Wave and the Demon Apes, that is already being done.

The Second part is that the Curse only works if Kaiser is actively defending the Empire's organization and not himself personally. What Danny did was insult Kaiser and Taunt him, tricking him into thinking that his "future" would depend on the curse being lifted.

So the Empire, as an Organization, is cursed but members are not. If they are defending or promoting the organization, the curse hits them. So by tricking Kaiser into thiking he HAS to remove the curse, Danny tricked him into defending the Empire as not only did he try to remove the curse, he also called upon Empire assets to do it.

So he was hit by the curse. If Danny asked him to dismantle the Empire, Kaiser would be curse free.

Those were the risks and it seemed IC for Danny to do what he did and risk fighting Kaiser.
I know all that Kaiser however does not know that and Danny is about to get into a 3 vs 1 fight and Kaiser is the only one of the 3 with long range.

Also if Kaiser is resisting a deal to disband E88 then the curse applies. A whole lot of cops and property is likely to be saved if Kaiser openly announces the disbanding of E88.

We don't need his cooperation to win this fight, but with it this isn't a fight it's just a victory.
 
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I know all that Kaiser however does not know that and Danny is about to get into a 3 vs 1 fight and Kaiser is the only one of the 3 with long range.

Also if Kaiser is resisting a deal to disband E88 then the curse applies. A whole lot of cops and property is likely to be saved if Kaiser openly announces the disbanding of E88.

We don't need his cooperation to win this fight, but with it this isn't a fight it's just a victory.
Let me put it this way. If Danny did ask Kaiser to disband the E88, Danny would have to let Kaiser go along with the twins. Something he is loath to do.

So lets say, he lets Kaiser go, what would that achieve? Nothing. Kaiser, literally cannot do anything more to speed up the destruction of the ABB unless he personally attacks and captures the E88 Capes, which he will not do. Kaiser WANTS a few of the capes. He is happy to give up a few but not all.

Lets say, he agrees and Danny Immediately attacks him or is attacked by him. Now he is attacking or defending on a personal reason and will not be affected by the Curse. So the fight becomes a lot more dangerous.

The thing is? Danny wants the fight. He agreed to it and made preparations for it. He may not be a Parahuman, but he has Malfeas Favored for a Reason. Simply put, a part of him, is really REALLY pissed off that this Puny Mortal is prancing around on his turf, calling himself a king of all things.

Finally there is Danny's feelings on the matter. We know that Kaiser is just saying the Words and is does not belive the Empire philosophy. But Danny?

As far as he is concerned, Kaiser is the face of the Empire i.e an American Hitler and Danny will not be letting Kaiser go for that reason.
 
Ok it's fine to do unoptimal moves for in character reasons. Hope he still feels the same way when he hears about the death toll.
 
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Ok it's fine to do unoptimal moves for in character reasons. Hope he still feels the same way when he hears about the death toll.
Ah. Sorry. Did not see the edits. Will clarify later. It is very late now.

One is that Danny has to be near Kaiser to sanctify the oath. So no Phone binding.

The second is that New Wave are already attacking with the help of the Demon Apes. So if there is a death toll, it is already happening. With the Kaiser fight, he is only risking himself.

If you mean the police and ABB? Danny has made his peace with that if there are any, and will be blaming Brandish for being uncompromising on the issue for ic reasons.
 
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[X] Activate Shintai at the start of the fight (Costs 2 Essence, and 2 Willpower)
-[X] Devil-Tyrant Avatar Shintai and one of the stats below.
--[X] Strength +1, Dexterity +4, Stamina +1
 
[X] Activate Shintai at the start of the fight (Costs 2 Essence, and 2 Willpower)
-[X] Devil-Tyrant Avatar Shintai and one of the stats below.
--[X] Strength +1, Dexterity +4, Stamina +1
 
Ok it's fine to do unoptimal moves for in character reasons. Hope he still feels the same way when he hears about the death toll.
So coming back to this, there are a number of reasons why Danny would not accept the deal.

IC - Reasons
1. Danny views Kaiser much like a person would view Hitler. He does not have OOC knowledge that Kaiser is just using the E88 for his own agenda.
2. He does not trust Kaiser. The Oath, unlike Soul Commerce, is not by Spirit. So there is that restriction. Danny does not want to deal with the rules lawyering.
3. Or rather, he does not want to deal with that on such short notice. He did not think Kaiser would make that offer, what with him thinking Kaiser = Hitler and was unprepared for it and feels that he does not have time to negotiate due to the attack already starting.
4. He sees it as a choice between fighting a cursed Kaiser now as opposed to a uncursed Kaiser later.
5. The oath also must be made personally i.e in person.
6. He wants to defeat the Empire completely and is just about to do so. So he, filled with Malfeas Essence, among other, is impatient. Simply put? He does not like subtle. He can do it but does not like it. Also Impervious Primacy Mantle.

The Infernal refuses, with utter and immovable implacability, to permit any force in the cosmos to gainsay her will.

So yeah, good luck convincing Danny 'Prince of the Green Sun' Hebert to spare a Nazi.

OOC - Reasons
1. Kaiser will not meaningfully change the circumstances in the short term. Things like Kaiser asking the E88 to stand down will not work, or at least Danny would have no reason to believe it would. Not when Hookwolf is such a loose canon.
2. There are no Police officers or any one else involved with the E88 side of things. The only ones involved are the Blood Apes and New Wave.
3. The Police and most others are going after the ABB, which was the compromise Danny had to make with Brandish as she wanted to hit both ABB and E88.
4. There is literally nothing Kaiser could offer Danny

So for these reasons and more, him accepting Kaiser's 'offer' in an attempt to trick him later, when he can curse him now was the choice he made. I did not see how IC he would spare a Nazi, even if Kaiser was not technically one, but that is OCC knowledge, Danny did not think to ask.

That said? Votes closed.
Adhoc vote count started by Yzarc on Mar 18, 2024 at 10:51 AM, finished with 21 posts and 7 votes.
 
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Week 3: Turn 4
18th January 2011

As you float above the Empire stronghold, you feel a surge of power building within you. With a deep breath, you close your eyes and focus, calling forth the ancient energies that dwell within your soul.

Lost 2 Essence 2 Willpower -> Now at 07/12 and 8/10. Shintai.

Slowly, almost imperceptibly at first, your body begins to change. Your skin darkens, taking on a deep, obsidian hue, while your muscles swell with newfound strength. Horns sprout from your forehead, curving back towards your skull, and you grow in size, casting a shadow over the ground.

Yet, it does not end there. Your body continues to change, shifting and contorting in a magnificent display of transformation, intricate, glowing tattoos adorn your body, depicting ancient symbols of power and majesty. A Crown forms from your brow, growing around the twisted horns that sprout from your forehead, a Crown fit for a King, a Crown that makes men tremble to behold its glory.

Your eyes glow with a fierce, otherworldly light, and your features become more angular and predatory, resembling those of a rakshasa, a fearsome demon of Hindu mythology. Despite your monstrous appearance, there is an undeniable aura of royalty and regality about you, as if you were a god-king from a forgotten age.

As the transformation completes, a suit of armor materializes around you, forged from brass and basalt. The armor is imposing, with sharp, angular designs that give it a fearsome appearance. It gleams in the dim light, reflecting the green flames that surround you.

The chest plate is adorned with intricate engravings of demonic faces, their expressions twisted in agony and rage. The shoulder pauldrons are spiked and angular, adding to your intimidating presence.

A cape of deep crimson hangs from your shoulders, billowing in an unseen wind, adding to your regal look. The cape is adorned with gold trimmings and sigils that seem to writhe and twist like living creatures.

Your gauntlets are massive, with sharp claws at the fingertips that could easily rend steel. They are adorned with intricate patterns and runes that seem to pulse with dark energy.

Your greaves are similarly adorned, with spikes and jagged edges that give them a brutal appearance. They protect your legs and feet, allowing you to move with speed and grace despite their bulk.

Overall, the armor gives you a truly demonic and imperial look, striking fear into the hearts of your enemies while also showcasing your status as a Prince of the Green Sun.

Suddenly, a sword materializes in your grasp, its blade twisted and dark, with runes etched along its length. The hilt is ornate, adorned with intricate designs that seem to writhe and shift like living things. It is a weapon of pure malevolence, a blade forged in the depths of the Abyss itself.

You grip the sword tightly, feeling its power coursing through you. It is a weapon of untold destruction, a tool of vengeance and justice. With this sword in your hands, you know that you are truly unstoppable, a force to be reckoned with in the world of capes and villains.

All in all, as you float above the battlefield, you are a vision of terror and awe, a Demon Emperor of unmatched power and majesty.

Signature Activated: Transcendent Lord of Flies

Coming out of the power high, you look down upon the scene below, Kaiser and the Twins stand at the center of a group of Empire lackeys, their faces twisted in rage, confusion and fear. You frown at them and the ground around them suddenly cracks and heaves, as if the very earth is rebelling against their presence.

From the fissures in the ground, swarms of demonic flies with disturbingly human mouths begin to pour forth, their wings buzzing with a malevolent energy.

They were unsettling creatures, their appearance twisted and grotesque. The flies are larger than normal flies, with iridescent wings that shimmer in an otherworldly light. Their bodies are covered in bristly hairs, and their eyes glow with a malevolent gleam. Their disturbingly human mouths are filled with rows of tiny, sharp teeth, and when they speak, it is with a high-pitched, childlike voice that sends shivers down the spine.

They swarm around Kaiser and the Twins, biting and stinging, causing fear and chaos among the Empire members.

Kaiser did not even have to defend himself, the insects though relentless could not get past his armor. The Twins, however, normally so confident and composed, are now frantically swatting at the insects, their composure shattered by the sudden onslaught. Though great in size, that just meant that there was more area for the insects to swarm to.

You watch from above as your enemies are distracted by the biting, stinging insects, your demonic form radiating power and authority. The insects obey your command, and though you lack the sheer control of your daughter, you can still direct them and with a wave of your hand, you send them driving them towards the Empire members. The lackeys scatter in terror, some fleeing outright, others trying to fight back against the relentless swarm.

But as this happens, you are not idle. Taking advantage of the chaos and confusion you've wrought, you focus your telekinetic powers on Kaiser, the twins, and the surrounding Empire gang members. With a surge of power, you unleash a massive telekinetic blast that radiates outwards, hitting all of them with incredible force.

But it was nowhere near as effective as you had hoped. Kaiser still stood tall amidst the aftermath of your telekinetic attack, only slightly bruised as his armor protected him from the brunt of the damage. The twins are similarly unharmed, their shaker abilities protecting them. The Empire gang members however are a different story.

They fare far worse, as they are knocked off their feet and sent sprawling in all directions, being swarmed by insects. The force of the blast is enough to render some of them unconscious, their bodies limp and motionless on the ground. The remaining Empire members, those who weren't knocked unconscious, look shell shocked at the display of power before them.

As your enemies were recovering, you knew that you did not have much time. Thus you acted. You descend upon Kaiser like a meteor, your sword held high and the air around you crackling with power.

Lost 1 Essence -> Now at 06/12. Close Combat Excellency.

With a mighty cry, you bring the sword down with all your might, aiming to strike Kaiser down in a single, decisive blow. The blade slices through the air with a sharp whistle, descending towards its target with unerring accuracy.

Kaiser's eyes widen in realization as the blade descends upon him and tries to defend himself. Plates of interlocking armor form around him, offering the best protection possible, but he is unable to block the strike completely. With a resounding impact, the sword strikes true, cleaving through Kaiser's defenses and cutting into his body.

A shockwave of power erupts from the point of impact, sending ripples through the air and knocking back any nearby onlookers. Kaiser still stood, but staggered back, his body wracked with pain, making him realize the full extent of the damage done.

As Kaiser struggles to recover from the powerful blow you've dealt him, he glares at you and all around you spikes and metal poles erupt from the ground in a desperate attempt to impale you. However, his movements are slow and uncoordinated, a testament to the disorientation and pain he's experiencing.

You easily block his attacks, sidestepping the spikes and deflecting the metal poles with a flash of your sword. Kaiser's attacks do nothing, harmlessly being deflected by your sword instead. The sound of metal being cut echoes through the battlefield, adding to the chaos and confusion.

With each failed attack, Kaiser grows more frustrated and desperate. He lashes out wildly, trying to regain control of the situation, but you remain calm and focused, easily cutting through his attacks.

Seeing this, Fenja and Menja join the fray, their massive forms towering over the battlefield, you prepare yourself for their onslaught. The ground shakes beneath their feet as they charge towards you, accompanied by a horde of Empire gang members.

With a fluid grace that belies your demonic form, you move lithely between their attacks, dodging blows and weaving through the chaos with ease. Fenja swings a massive fist towards you, but you duck under it, the wind from her strike ruffling your flaming hair.

Menja charges at you, but you sidestep her with a dancer's grace, her momentum carrying her past you. As she turns to face you, you strike, your sword flashing in the dim light as it cuts through the air towards her but does nothing else.

The Empire gang members surround you, but you move like water, flowing around their attacks and striking back with precision and power. Your movements are a deadly dance, each step calculated to evade their strikes and counter with devastating effect.

Then, a second wave of demon insects strike, causing great terror and horror on everyone but Kaiser.

As they were distracted by the biting and stinging insects, you take this moment to rush at Kaiser and with a powerful strike, you send him crashing to the ground, the impact reverberating through the area, knocking him out. The shock of Kaiser being taken out so quickly sends the nearby gang members into a panicked retreat, their courage shattered by the sight of their leader falling and the gathering swarm of insects.

Faced with such odds, they try to flee, only to be set upon by the swarm, forcing them into the ground as they shriek and scream in terror.

Fenja and Menja, however, remain undeterred. Powering through the biting insects, they continue to attack, their massive forms swinging wildly at you, but their blows miss their mark. You dance around them, your movements fluid and graceful, evading their attacks with ease.

As Fenja swings a fist towards you, you duck under it and deliver a swift kick to her side, causing her to stumble. Menja charges at you, but you sidestep her, her bulk crashing into the ground beside you.

Despite their size and strength, Fenja and Menja are no match for your speed and skill. You continue to evade their attacks, striking back.

But as Fenja and Menja continue to trade blows with you, you soon realize that you are seemingly unable to inflict any damage on them in turn. On this revelation, you realize that you need to end the fight quickly. With Kaiser lying unconscious on the ground, you know that the twins' loyalty to him is their weakness and you acted upon it.

Lost 1 Essence -> Now at 05/12. Presence Excellency.

You focus your telekinetic power on Kaiser. With a wave of your hand, you command him to rise, his body lifting into the air as if pulled by invisible strings.

Kaiser floats toward you, his movements rigid and unnatural, his arms outstretched in a crucifixion pose, or what immature people on the internet would consider as a T pose.

With a swift and deliberate motion, you bring your demonic sword to his neck, the blade gleaming menacingly in the dim light.

Raising your sword, you point it directly at Kaiser's prone form, the implication clear. "Surrender," you command, your voice firm and unwavering. Fenja and Menja exchange a hesitant glance, their resolve wavering.

"You can't defeat us," Fenja growls, her voice filled with defiance. But you can see the uncertainty in her eyes, the doubt creeping in.

"You've already lost," you reply calmly, your gaze never wavering from Kaiser, a third swarm making its way out of the earth. "Surrender now, and perhaps there can be mercy."

With a steely look, you hold the sword closer to his neck, the weight of your sword bearing down on him. The message is clear: defy you, and there will be consequences.

The twins exchange another glance, and this time, there is no mistaking the fear in their eyes. They know that you held all the cards, that their only chance lies in submission.

With a resigned nod, Fenja and Menja surrendered and shrink down, their defeat a foregone conclusion. You let out an internal sigh of relief as you emerged victorious once again, your strategic prowess and determination carrying you through. As you stand beside Kaiser's unconscious form, you know that this battle is won, but the war for Brockton Bay was far from over.

Lost 1 Essence -> Now at 04/12. Crown

As you glance at the unconscious Kaiser, you focus your Crown of Eyes, probing his mind for financial information. With a surge of power, you extract the details of his Empire's accounts, memorizing the numbers and codes.

Next, you turn your attention to Kaiser's phone, sensing the dormant machine spirit within. With a touch of your power, you awaken it, commanding it to transfer all the funds from Kaiser's accounts, both civilian and Empire, to your Numberman account.

Lost 1 Essence -> Now at 03/12. HMP

The phone springs to life, its screen displaying a series of transactions as the money is transferred from one account to another. The process is swift, and soon, the deed is done.

Gain 1 Essence -> Now at 04/12. Urge.

You pocket the phone, satisfied with your acquisition. With the Empire's financial resources now in your control, you know that you have dealt a crippling blow to Kaiser and his organization. If they escape, they would still be a threat, but without their wealth to support them, their power will be severely diminished.

As you turn away from Kaiser's prone form, you know that this victory is not just a personal one. It is a victory for justice and for the people of Brockton Bay. And with your newfound resources, you are more prepared than ever to continue your crusade.

So as you stand there, guarding Kaiser and the Twins, a sense of satisfaction washes over you. You've dealt a significant blow to the Empire, and now, with the Protectorate approaching, you know that justice will be served. You wait cheerfully, the sound of footsteps and the familiar hum of Velocity's approach signaling their arrival.

Soon, Velocity arrives, his costume a blur of motion as he skids to a stop before you. "Faust," he greets you, his voice tinged with a mix of respect and caution at your demon form. "What's the situation?"

You explain the events that transpired, detailing your confrontation with Kaiser, Fenja, and Menja, and how you managed to defeat them and the crowd. Velocity nods, impressed by your actions. "Good work," he says, before turning to the unconscious forms of Kaiser and then at the twins. "We'll take it from here."

As he gets to work, you quickly dial New Wave's number, eager to hear the latest updates. Lady Photon picks up after a few rings, her voice tense but relieved. "Faust, we've got a lot to update you on," she begins.

As she fills you in, you learn that while Krieg, Hookwolf, and Alabaster managed to escape, the rest of the Empire capes were captured, especially Othala. The PRT now had them in custody, a significant win against the Empire.

But the most surprising news comes regarding the ABB. With the help of the information you provided and their own efforts, the police have made significant gains against the gang. Their operations have been gutted, and many members have been arrested.

You can't help but feel a sense of satisfaction at the news, despite the deaths, both Cops, Empire and ABB. The city might finally have a chance at peace.

To those asking, Difficulty staking is OP and I should Probably nerf them. They had +2 from the curse and a -2 dice from the Signature. So it was stacked heavily in your favor. That said, the reason Danny went Social at the end was because Danny literally could not defeat the twins any other way.

Also do not worry about the signatures, as they are not fixed, similar to features. You get to pick what Aspects, Signature and Shintai you want at the time of triggering it.

GAINS
:
You gain Resource 3 (x6) from Kaiser's accounts and liquid cash.
You gain Resource 2 (x5) from the Blood Apes looting spree.
The Empire as a group is defeated. (But Krieg, Hookwolf, and Alabaster are still around.)
The ABB's operations have been gutted. (Lung and Oni Lee are very much around and active though)
??? - ???

CHOICE
[] Squealer's Workshop
[] Lotus Pond
 
[X] Squealer's Workshop

The Lotus Pond can be done in our own time. Looting Squealer's workshop before someone else does? Less so.
 
So it was stacked heavily in your favor. That said, the reason Danny went Social at the end was because Danny literally could not defeat the twins any other way.
Did we get some sort of surrender oath out of them? Narrative wasn't clear.
To those asking, Difficulty staking is OP and I should Probably nerf them.

I wouldn't worry about it too much. Yes it's powerful in the small pond of the Bay, but then you have people like Fortuna who can just dictate that all their dice roll 10s. Then again maybe Uber can also do that, just for single moves.

Also of course Infernals are great at tearing down organizations. It is building up good ones that can be a problem.
 
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Week 3: Turn 5
19th January 2011

You had spent days tracking down Squealer's workshop, following leads, and gathering information from various sources. You talk to informants in the seedier parts of town, keeping a low profile and using your street smarts to navigate the dangerous streets of Brockton Bay.

After much effort, you finally get a solid lead on the location of Squealer's workshop. It's located in an old industrial district, hidden away from prying eyes. You and Taylor make your way there, moving cautiously to avoid drawing attention to yourself.

An abandoned industrial building, it is a sprawling, chaotic mess. The exterior is a patchwork of mismatched metal sheets, welded together haphazardly to form a ramshackle structure.

You and Taylor crouch low, moving silently through the shadows as you approach Squealer's workshop. The air is thick with the smell of grease and oil, and the sounds of clanging metal and hissing steam echo in the night. You carefully avoid the pools of light cast by the workshop's floodlights, staying hidden as you survey the area.

As you approach the workshop, you can see a group of thugs loitering outside, keeping watch. You hang back, observing their movements and trying to figure out the best way to approach without being detected.

Taylor gestures for you to follow her as she moves towards a side entrance, her steps light and quick. You follow her lead, staying close behind as she picks the lock with practiced ease. The door opens with a soft click, and you slip inside, the darkness of the workshop enveloping you.

Inside, the workshop is a maze of machinery and vehicles, with towering stacks of metal parts and tools scattered everywhere. Taylor moves with purpose, leading you deeper into the workshop towards a large garage door. She motions for you to stay back as she approaches, listening for any signs of activity on the other side.

After a moment, Taylor nods to you, indicating that the coast is clear. Together, you push open the garage door, revealing a hidden back room filled with rows of motorcycles and other vehicles. Taylor begins to search through the vehicles, looking for any signs of recent modifications or repairs.

As you search, you hear the sound of footsteps approaching from outside. Taylor quickly motions for you to hide behind a nearby stack of crates, and you duck out of sight just as a group of thugs enters the workshop, talking loudly amongst themselves.

As the thugs continue their conversation, you and Taylor slowly and quietly move towards the workshop's exit, hoping to slip away unnoticed. However, just as you're about to make your escape, one of the thugs spots movement out of the corner of his eye and raises the alarm.

They take one look at you and run away screaming. Apparently, you are that terrifying. Taking down Kaiser and the Empire had consequences, who knew?

You and Taylor exchange surprised glances as the thugs flee the workshop as fast as their legs can carry them. You had never noticed it but it seems that you have quite the reputation among the criminal underworld.

Feeling a mix of amusement and bewilderment, you and Taylor quickly take advantage of the situation and begin stripping down the workshop before anyone has a chance to come back.

As you and Taylor explore Squealer's workshop, disappointment washes over you. The workshop is filled with various scrap metal, tools, and half-finished projects, but there is no sign of any tinker tech or advanced machinery.

Taylor kicks at a pile of scrap in frustration, sending pieces clattering across the floor. "I can't believe it," she mutters. "We went through all that trouble, and there's nothing here worth taking."

You share her disappointment, but you try to stay optimistic. "Maybe there's something hidden away, something we missed. Let's keep searching."

Together, you scour every corner of the workshop, overturning crates, and rummaging through piles of junk. But no matter how hard you look, you can't find anything of value.

Finally, exhausted and frustrated, you collapse onto a pile of old cushions. "I guess it was all for nothing," Taylor says, sitting down beside you.

You sigh, feeling defeated. "I thought for sure there would be something here. Some piece of tinker tech that could help us."

Taylor puts a hand on your shoulder, offering a reassuring smile. "We'll find a way, Dad. We always do. Maybe this just wasn't meant to be."

As you and Taylor continue to search through Squealer's workshop, your eyes fall upon a seemingly ordinary toolbox tucked away in a corner. Curiosity piqued, you open it and find a set of tools unlike any you've ever seen. They gleam with a strange, otherworldly light, and each one appears to be intricately designed for specific purposes.

Taylor joins you, her eyes widening as she takes in the sight. "These are... tinker tools," she breathes, recognizing the unique craftsmanship. "They're not like anything I've ever seen before."

Excitement bubbles up inside you as you examine the tools more closely. Each one is labeled with a cryptic symbol, but you can sense their potential. "These could be exactly what we need," you say, a smile spreading across your face.

Taylor nods in agreement.

Together, you carefully pack up the tools, making sure to keep them safe. As you do, you can't help but feel a sense of hope.

As you and Taylor continue searching through every nook and cranny of the workshop, it becomes increasingly apparent that there is nothing else of significant value to be found. The place is a cluttered mess of scrap metal, broken tools, and half-finished projects.

With that done, you and Taylor work swiftly, dismantling and packing up equipment that was in the way as you set up a makeshift ritual circle. The plan is daring, but if successful, it will remove Squealer's workshop from this reality and transport it into your own worldsoul, potentially changing it forever.

Taylor assists you, her movements efficient and purposeful. With each eldritch rune etched into the floor, the workshop's presence in this world wanes. The air shimmers around you as the boundary between realities begins to weaken.

You and Taylor work swiftly and silently to prepare the ritual. Three reagents, each representing a different aspect of space and transportation, are carefully arranged around Squealer's workshop.

The first reagent is a small, intricately carved figurine of a ship, symbolizing the transportation of the workshop. Placing it at the center of the room, you infuse it with your power, imbuing it with the ability to carry the entire workshop into your Worldsoul.

The second reagent is a map of Brockton Bay, highlighting key locations and ley lines. This represents the spatial aspect of the ritual, ensuring that the workshop is transported intact and placed in a location of your choosing within your Worldsoul.

The third reagent is a handful of rare crystals from within your Worldsoul, each one attuned to a specific location. By combining their energies, you will bridge the gap between the real world and your Worldsoul, allowing the workshop to pass through unscathed, changing the ley lines of the Worldsoul forever.

As the final reagent is placed, a faint shimmering light begins to envelop the workshop. The air hums with energy, and you can feel the power of your Worldsoul resonating with the reagents. With a final incantation, you activate the ritual.

There is a moment of disorientation as space and time seem to warp around you. When the sensation fades, you find yourself standing in the heart of your Worldsoul, surrounded by the familiar sights and sounds of your inner world.

Looking around, you see Squealer's workshop materialize before you, its contents intact and undisturbed. You and Taylor share a satisfied smile, knowing that you have successfully transported the workshop into your Worldsoul, where it will remain hidden and safe from the outside world.

Terrible rolls all around. But Good Rolls on the intimidation and excellent Sorcery/Working rolls. Enough that you are changing the metaphysics of your WorldSoul slightly or gaining a charm discount.

GAIN:
Advanced Tools. They add -3 difficulty to all craft actions. This does NOT stack with other difficulty reducers.

[] Choose 1:
-[] The Charm: Constructive Convergence of Principles: Discount - From 15xp to 7 xp
-[] The Feature: Advanced Technology: Discount - From 15xp to 7 xp
 
[X] Choose 1:
-[x] The Feature: Advanced Technology: Discount - From 15xp to 7 xp

If the other quest has shown anything finding time to craft things ourselves is really hard. Offloading work is the way to go whenever possible.
 
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