Voting is open
[X][MAROON] In force. All three raiding fleets are now coming off of patrol duties, and the 2nd Battle Fleet is held in Sentry Omega for situations that require a reserve, just such as this one. Send all of them to Maroon Sea while you figure out a more permanent solution. If the Rachni have decided they've smelled weakness, they'll be terminally disappointed.

[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.

[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.

[X][PLAN] Plan Choices.
-[X] Republics cooperation. How closely will you work with the experts in this field? They will have conditions.
--[X] You will pass information on ardat-yakshi fugitives back and forth, but little more (you must take no options marked, [BREACH].
-[X] Scope of reveal. You can do nothing to compel others to keep the secret save whatever is available to you, in-character.
--[X] You will inform your sub-faction within the Cooperatives faction of the ardat-yakshi secret, and fold them into your policies.
-[X] Ardat-yakshi recruits. Do they have a place in these efforts?
--[X] You'll recruit them in advisory capacities to inform policy.
-[X] Aim of efforts. What are you planning on doing about the ardat-yakshi? To an extent all of these will happen, but what is your point?
--[X] Treatment and support. Fundamentally, this is a public health issue, and you'll treat it as such with an eye to allowing victims to function in society as best they can.
 
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[X][EXTINCTION] Bombard almost everything besides locations of particular value. While some locations the Rachni occupy hold value in mundane resources and infrastructure, they're nothing we can't replicate ourselves or get elsewhere with little issue. However a few places hold unique or extremely valuable resources that are absolutely worth the effort of taking by force such as Precursor ruins and significant Eezo deposits.
[X][MAROON] Conventionally. Deploy the 2nd Battle Fleet to Maroon Sea. Have one of your raiding fleets pick up patrol duties in Sentry Omega. That will provide a powerful deterrent to any attempts at moving in, and if the rachni try anyway, you should be able to hold long enough to bring in reinforcements.
[X][FAVOR] Ask for something on behalf of the Terminus Alliance, which they will pick, in exchange for one vote of your choice passed without a veto in the Council.

[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
-[X] Republics cooperation. How closely will you work with the experts in this field? They will have conditions.
--[X] You will pass information on ardat-yakshi fugitives back and forth, but little more (you must take no options marked, [BREACH].
-[X] Scope of reveal. You can do nothing to compel others to keep the secret save whatever is available to you, in-character.
--[X] You will establish a formal government agency to handle the matter of ardat-yakshi within Commonwealth space.
-[X] Ardat-yakshi recruits. Do they have a place in these efforts?
--[X] You'll recruit them in advisory capacities to inform policy.
-[X] Aim of efforts. What are you planning on doing about the ardat-yakshi? To an extent all of these will happen, but what is your point?
--[X] Treatment and support. Fundamentally, this is a public health issue, and you'll treat it as such with an eye to allowing victims to function in society as best they can.

This works and I prefer treating the ardat-yakshi as a sort of mental health issue over just locking them away for the rest of their lives. And well if there are some ardat-yakshi that don't want to cooperate then well life in prison is still very much an option.
 
[X][FAVOR] Ask for something on behalf of the Terminus Alliance, which they will pick, in exchange for one vote of your choice passed without a veto in the Council.

[X][PLAN] Plan Middle of the Friendship.
-[X] Republics cooperation. How closely will you work with the experts in this field? They will have conditions.
--[X] You will pass information on ardat-yakshi fugitives back and forth, but little more (you must take no options marked, [BREACH].
-[X] Scope of reveal. You can do nothing to compel others to keep the secret save whatever is available to you, in-character.
--[X] You will share the truth with the Cooperatives faction as a whole, which will subsequently develop its own policies; you will have significant influence.
-[X] Ardat-yakshi recruits. Do they have a place in these efforts?
--[X] You'll recruit them in advisory capacities to inform policy.
-[X] Aim of efforts. What are you planning on doing about the ardat-yakshi? To an extent all of these will happen, but what is your point?
--[X] Treatment and support. Fundamentally, this is a public health issue, and you'll treat it as such with an eye to allowing victims to function in society as best they can.

[X][PLAN] Plan Choices.

No objection to business as usual but I would like to spread our reforms as widely as possible.

@PoptartProdigy it's a little late to ask but does Investment: Favor last indefinitely or is it like the Volus debt that degrades over time.
 
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VOTE
[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.

[X][MAROON] Conventionally. Deploy the 2nd Battle Fleet to Maroon Sea. Have one of your raiding fleets pick up patrol duties in Sentry Omega. That will provide a powerful deterrent to any attempts at moving in, and if the rachni try anyway, you should be able to hold long enough to bring in reinforcements.

[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.

[X][PLAN] Plan Choices.
-[X] Republics cooperation. How closely will you work with the experts in this field? They will have conditions.
--[X] You will pass information on ardat-yakshi fugitives back and forth, but little more (you must take no options marked, [BREACH].
-[X] Scope of reveal. You can do nothing to compel others to keep the secret save whatever is available to you, in-character.
--[X] You will inform your sub-faction within the Cooperatives faction of the ardat-yakshi secret, and fold them into your policies.
-[X] Ardat-yakshi recruits. Do they have a place in these efforts?
--[X] You'll recruit them in advisory capacities to inform policy.
-[X] Aim of efforts. What are you planning on doing about the ardat-yakshi? To an extent all of these will happen, but what is your point?
--[X] Treatment and support. Fundamentally, this is a public health issue, and you'll treat it as such with an eye to allowing victims to function in society as best they can.



RATIONALE
Extinction: Rocks because it gets rid of the stuff we can afford to lose.
While leaving the planets mostly intact.

We were given Maroon Sea on the understanding that we'd make a good faith effort to defend it.
We keep our promises.

Investment because we can use the money to boost economic growth now. We will need the money, right now even.
A bird in hand is a lot better than an unspecified favor that we now have to bargain and litigate IC and OOC.
Neither Virmire nor the Volus have the power to make the Citadel or the Terminus Alliance DO anything; they can only ask.


Plan Choices only extends the AY secret to those willing to follow Mira/Virmire's need.
And treats it as a (secret)public health issue.
We can expand from there later, if it works.
 
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[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.

[X][MAROON] Conventionally. Deploy the 2nd Battle Fleet to Maroon Sea. Have one of your raiding fleets pick up patrol duties in Sentry Omega. That will provide a powerful deterrent to any attempts at moving in, and if the rachni try anyway, you should be able to hold long enough to bring in reinforcements.

[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.

[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
-[X] Republics cooperation. How closely will you work with the experts in this field? They will have conditions.
--[X] You will pass information on ardat-yakshi fugitives back and forth, but little more (you must take no options marked, [BREACH].
-[X] Scope of reveal. You can do nothing to compel others to keep the secret save whatever is available to you, in-character.
--[X] You will establish a formal government agency to handle the matter of ardat-yakshi within Commonwealth space.
-[X] Ardat-yakshi recruits. Do they have a place in these efforts?
--[X] You'll recruit them in advisory capacities to inform policy.
-[X] Aim of efforts. What are you planning on doing about the ardat-yakshi? To an extent all of these will happen, but what is your point?
--[X] Treatment and support. Fundamentally, this is a public health issue, and you'll treat it as such with an eye to allowing victims to function in society as best they can.
 
[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.

[X][MAROON] In force. All three raiding fleets are now coming off of patrol duties, and the 2nd Battle Fleet is held in Sentry Omega for situations that require a reserve, just such as this one. Send all of them to Maroon Sea while you figure out a more permanent solution. If the Rachni have decided they've smelled weakness, they'll be terminally disappointed.

[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.

[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
 
@PoptartProdigy I have a few questions regarding A-Y. When we use the term "Ardat-Yakshi" are the non-lethal variants also included, or does the term only refer to the lethal one? How well-known is the non-lethal variant among non-Asari?
 
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@PoptartProdigy I have a few questions regarding A-Y. When we use the term "Ardat-Yakshi" are the non-lethal variants also included, or does the term only refer to the lethal one? How well-known is the non-lethal variant among non-Asari?
QM Infodump from 5 years ago:
Ardat-Yakshi

So, this one'll be out of character.

Ardat-Yakshi.

God, canon handled them poorly. Yes, this whole thing is just completely hidden from the galaxy in canon. Gah, that's stupid. There is so much about Ardat-Yakshi that just absolutely fails to make sense. I'm trying to roll with it; fold it in under general canon-compliance stuff.

So here's how it goes, as according to the best of Mira's knowledge.

What is presently publicly known: Ardat-Yakshi are asari suffering from a tragic condition, suspected to be congenital in nature, which modern science has yet to isolate. When they mate, they cause brain hemorrhages in their partner, which may or may not be fatal. The vast majority of individuals suffering from this condition will never kill their partners no matter how many times the attempt is made, although brain hemorrhages are, nevertheless, extremely hazardous for one's health. Individuals who learn of their condition this way -- which would be all of them -- will invariably be incredibly traumatized; one should give them some comfort while reporting to Republics law enforcement, who are qualified to deal with this matter and render the victims what aid is possible. In the past, these unfortunates were heavily stigmatized, and several demonic or tyrannical figures in early asari mythology or legend are identified as Ardat-Yakshi, characterizing them as psychic vampires. This stigma does somewhat persist in the modern day, and most Ardat-Yakshi choose a cloistered life, for their own safety as much as for others'. Their security is provided for by a religious order known as the Athamene Justicars, who devote themselves to the protection of these tortured souls. As a final tragedy, albeit an almost inconsequential one after everything else, all Ardat-Yakshi are completely sterile.

What Mira knows to be true: In addition to the general strand, there is an extremely rare strain of Ardat-Yakshi who invariably kill their partners. Furthermore, all Ardat-Yakshi find mating to be incredibly addictive, hooking hard from the first occurrence and growing worse as time goes on. Making matters worse is that their biotic powers grow stronger with every mating -- this is where the vampire myth originally arose. Particularly powerful Ardat-Yakshi are even capable of some form of mind control against people with weaker wills than they. There is no recorded ceiling on an Ardat-Yakshi's power; only a Matriarch can truly match them blow-for-blow. The old myths and legends are true, albeit corrupted by the passage of time; Mira does not know how overblown the exploits there recounted are. AY incidence is estimated at around 5%; the lethal strain presently has fewer than ten individuals, at least part of the scarcity being due to heavy attrition at the hands of law enforcement. The Justicars are more wardens than they are security guards, although they take both roles seriously. The vast majority of asari are unaware of the true worst nature of Ardat-Yakshi; Mira is peripherally aware, through her prior experience, that there is a group within the asari government working to keep the truth confined to legends, presumably on the principle that fewer mouths to spill the secret make for a far more secure secret overall. She has been given code phrases by which she can indicate that she is in the know, and by which she can know she is speaking to somebody likewise in the know; Marae and Kirai have, over the past few years, both made contact in this manner. Mira suspects that the extremely low AY incidence on Virmire is due to local communities handling things themselves, extrajudicially. She has never been able to justify making an issue of it with resources so tight and the issue so explosive.

What not even Mira -- and thus, to the best of her knowledge, anybody -- knows: Ardat-Yakshi are exclusively the result of asari mating with asari. Virmire's low incidence is in part due to community enforcement, but the greater part is that Virmire's asari population is extremely xenophilic even by asari tendencies, and thus has only rarely even had the opportunity for AY-carrying offspring. In particular, Virmire has only produced one lethal-strain Ardat-Yakshi since the blockade fell, and she committed suicide upon accidentally killing her high school boyfriend.



Enforcement

In Thessia's distant past, Ardat-Yakshi represented disturbances in the generally peaceful paradigm cultivated by the asari. In pre-civilization and early-civilization eras, their addictions drove them to seek out new mates, which led them into conflict with their mates' social groups, which led to colossal smackdowns between superpowered psychic asari vampire vs. cohesive tribe of lethal telekinetics. Some Ardat-Yakshi learned to be subtle in the run-up period before that became an effortless slaughter on their part. These are the individuals who would give rise to the legends of demons and tyrants, and indeed, some Ardat-Yakshi did indeed rule as god-queens over entire civilizations. You can picture how much power demanding regular sacrifices could accrue; Morinth, a matron with a few centuries of very slow, subtle killing behind her, was dead-even with a full-blown matriarch with combat biotics specialty training. Opposite this, there have always been Ardat-Yakshi who try to channel their worst impulses, entering legend as the foundational anti-heroes opposing their more ruthless kin. The battles between these asari became myth as the entirely believable clashes of gods; two AY throwing down with centuries behind them of feeding from an unrestricted environment tends to leave no survivors within line of sight. However, it is important to note that Ardat-Yakshi, as described in canon, invariably devolve to functional sociopathy. The wiki presents this as universal fact; the fact that we see non-sociopath AY tells me that there must be nuance. I conclude that their addiction consumes them, if they do not practice strict abstinence; thus, cloistered AY like Falere who have melded once and never again can resist the urges, but those like Morinth who make no such efforts become an addiction in a skin suit, thinking of nothing but the next kill, and how to survive to reach it. Those in between would hit, "functional sociopath," levels as described in the wiki. Thus, even, "anti-hero," Ardat-Yakshi, as described, would in practice be nothing more than highly-organized serial killers, distinguished from their less principled sisters merely by being willing to use their body counts to tear down tyrants as opposed to becoming them. To compete with the queens, after all, they would need a body count of comparable size.

The era of god-queens and renegades came to a gradual end as societies organized more and more. As asari became able to organize militias and armies, they proved to be able to outright destroy weaker Ardat-Yakshi; as they became more organized and skilled, they became able to slay the mightiest queens in their beds, where they could not fight back. Over time, the queens and heroes died, and by the time of the Asari Iron Age, their era was well and truly over, left to mythology and legends. The newly-developing free societies the asari formed established law enforcement techniques to root out and destroy AY before they could reach critical mass; if nothing else, forcing them to be subtle limited their rate of growth, and better organization meant that even veterans of centuries of feeding could, with effort, coordination, and skill, be brought down. There were still occasional coups, but these inevitably drew invasions from nearby cities or revolutions from within, and in history, the charges of an Ardat-Yakshi overthrow either faded away or were easily dismissed as propaganda demonizing a hostile new dictator. As the Iron Age wore on, even this stopped happening. And, as years upon years passed by...the AY stopped rising up. They stopped trying to overthrow powerful civilizations, contenting themselves with feeding on the underbelly of society or living isolated lives in the hinterlands between large civilizations. This continued, and the stories gave way to legend and myth, although the truth was passed down through ever-smaller groups, refreshed by the odd AY who couldn't help themselves and got sloppy. Fast forward a few millennia, and you have the modern day.

In the modern day, the truth of AY is all but forgotten, and with the asari's primary galactic partner being the ultra-paranoid salarians, the asari who still remember would rather die than see the truth resurface and rip the Council apart at the seams. Law enforcement is presently invested with wide power in dealing with Ardat-Yakshi, including shoot-on-sight authorization at local branch commanders' discretion for lethal-strain AY, although the rank and file do not typically know why this particular woman has earned that, beyond that she is considered armed, dangerous, and wanted on accidental murder charges. Branch commanders are carefully groomed for election by those asari in the know, and entrusted with the knowledge necessary to authorize lethal force (the incredible, society-shattering secrets the asari keep just do not work in an e-democracy that lacks a shadow cabal). This necessarily catches some of the less-than-lethal strains; this is acknowledged as a necessary sacrifice.

("Strains," incidentally, is a deliberately charged word choice on my part meant to reflect the stigma attached to the condition in asari society. The act of melding is very culturally significant to them, and the Ardat-Yakshi, whose condition makes it the cause of agony and death, are very easy to hate. "Strain," is the accepted terminology, and its viral connotations are very deliberate on my end. It's one of the uglier parts of the asari.)

At this time, the Justicars lack the broad privileges given them in canon. This is largely on the basis of me taking a look at an order of morally-absolutist warrior monks with unlimited authority to go anywhere and murder anybody who refuses to surrender after a verbal warning, with no exceptions given for members of law enforcement voicing such troublesome opinions as, "hey, this isn't actually Republics jurisdiction and you have no authority to be here, much less killing over a dozen people, at least one of them in cold blood," as slightly uncharacteristic of a race of legendarily cosmopolitan and xenophilic mind-melders who barely into military at all. Enforcement is relegated to law enforcement, and the premier weapon in the arsenal of police teams tasked with taking down Ardat-Yakshi is a beat cop shouting a warning to stand down, and a sniper team on a roof two hundred yards away. Alternatively, call a Matriarch and feel your skin tingle as you watch an echo of the old myths.

And also bring a sniper rifle for when the Ardat-Yakshi lets her barriers slip.

My headcanon is that this state of affairs is blatantly unsustainable as a patch for the lethal strain going on terrorist rampages. Either enforcement gives out, or secrecy does. So, over the next millennium or so, law enforcement becomes entrusted with less-than-lethal strains, including rehabilitative means of justice centered around monitoring, with cloistering being an extreme option. For less-than-lethal strains who refuse to moderate and prove impossible to contain, and the lethal strains themselves, the Justicars are an option. The idea goes that, seeing a need for ideologically reliable enforcers who would never voluntarily spill the secret, while maintaining the power and skill to take down an Ardat-Yakshi in their prime, the religiously-indoctrinated Justicars were an acceptable fit. The cabal promoted an Athamist revival pretty much entirely with the purpose of lionizing the Justicars such that granting them all of this power and privilege became politically palatable to the populace. And, incidentally, you have religious fanatics with incredible skill and biotic power roving the Republics, taking down lethal-strain AY, and never even considering that they might wish to mention it to anybody.

(Mind, I also headcanon that after the first few Illium-style massacres that unleashing the Justicars upon a non-monastic setting naturally results in, this prompted massive backlash and is a huge part of the reason for the -- relative to asari lifespan -- rapid rise of the siari movement. Which, in turn, means bad fucking things for the Justicar order and the games-era enforcement paradigm for lethal-strain Ardat Yakshi...if the Banshees, the Beacon being revealed, and Thessia being sacked didn't handle that and give the asari bigger problems to worry about all at once.)

Thus, the history of enforcement: tribes banding together against predators; renegade Ardat-Yakshi challenging the god-queens enslaving entire empires; elite assassins and armies of ordinary asari fighting behind wise matriarchs to tear down the gods; and then a constant effort to drag public opinion and law enforcement into a configuration that suppresses Ardat-Yakshi from their waking breath, and hands as many tools as possible to the ordinary asari to put down their cursed sisters once they awaken.

And Mira has just found out that at least one Ardat-Yakshi has had as many as fifty years to roam Virmire, where only a fraction of the population is aware of the risks the condition presents...and the Ardat-Yakshi, if she is keeping up to date on the Republics' forums (sucker's bet) is well aware that Mira knows.
 
Investment because we can use the money to boost economic growth now. We will need the money, right now even.
A bird in hand is a lot better than an unspecified favor that we now have to bargain and litigate IC and OOC.
Neither Virmire nor the Volus have the power to make the Citadel or the Terminus Alliance DO anything; they can only ask.
Do we need the money right now, because according to the update, we have over 900k in the bank, and 300k income, with 40k income spent on expedited military schools coming back at the end of year 37. I'd say we are good for now.
You mean like you are doing now for this investment favor?
Also, it's ooc we'll need to convince people. The terminus option outright states it's a guaranteed vote pass with no one objecting.

Right now the Terminus Alliance is looking at us very hard, and waiting to see if there was a point to all this leaving the maroon sea defenseless. Let's move a battle fleet into Maroon sea now, so they assume there was, and before the Rachni can prove them right or wrong, let's dangle a shiny Volus favor they'll repay later in front of them so their too busy fighting over it to watch us like hawks.
 
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@PoptartProdigy it's a little late to ask but does Investment: Favor last indefinitely or is it like the Volus debt that degrades over time.
Kind of a fuzzy thing to answer, but they'll do one big round of investment on terms far more generous than they would normally approve, and the favor ends there. That does suddenly introduce a sharply larger Vol Union stake in your economy, which has all the usual long-term effects. That's why it's a bit fuzzy to answer. The entanglement will impact their behavior going forward, but the favor is discharged by them going to their stakeholders and telling them to open the taps; past that it's their own choices.
@PoptartProdigy I have a few questions regarding A-Y. When we use the term "Ardat-Yakshi" are the non-lethal variants also included, or does the term only refer to the lethal one? How well-known is the non-lethal variant among non-Asari?
IC treatment of ardat-yakshi found here:
Ardat-Yakshi
So, this one'll be out of character.

Ardat-Yakshi.

God, canon handled them poorly. Yes, this whole thing is just completely hidden from the galaxy in canon. Gah, that's stupid. There is so much about Ardat-Yakshi that just absolutely fails to make sense. I'm trying to roll with it; fold it in under general canon-compliance stuff.

So here's how it goes, as according to the best of Mira's knowledge.

What is presently publicly known: Ardat-Yakshi are asari suffering from a tragic condition, suspected to be congenital in nature, which modern science has yet to isolate. When they mate, they cause brain hemorrhages in their partner, which may or may not be fatal. The vast majority of individuals suffering from this condition will never kill their partners no matter how many times the attempt is made, although brain hemorrhages are, nevertheless, extremely hazardous for one's health. Individuals who learn of their condition this way -- which would be all of them -- will invariably be incredibly traumatized; one should give them some comfort while reporting to Republics law enforcement, who are qualified to deal with this matter and render the victims what aid is possible. In the past, these unfortunates were heavily stigmatized, and several demonic or tyrannical figures in early asari mythology or legend are identified as Ardat-Yakshi, characterizing them as psychic vampires. This stigma does somewhat persist in the modern day, and most Ardat-Yakshi choose a cloistered life, for their own safety as much as for others'. Their security is provided for by a religious order known as the Athamene Justicars, who devote themselves to the protection of these tortured souls. As a final tragedy, albeit an almost inconsequential one after everything else, all Ardat-Yakshi are completely sterile.

What Mira knows to be true: In addition to the general strand, there is an extremely rare strain of Ardat-Yakshi who invariably kill their partners. Furthermore, all Ardat-Yakshi find mating to be incredibly addictive, hooking hard from the first occurrence and growing worse as time goes on. Making matters worse is that their biotic powers grow stronger with every mating -- this is where the vampire myth originally arose. Particularly powerful Ardat-Yakshi are even capable of some form of mind control against people with weaker wills than they. There is no recorded ceiling on an Ardat-Yakshi's power; only a Matriarch can truly match them blow-for-blow. The old myths and legends are true, albeit corrupted by the passage of time; Mira does not know how overblown the exploits there recounted are. AY incidence is estimated at around 5%; the lethal strain presently has fewer than ten individuals, at least part of the scarcity being due to heavy attrition at the hands of law enforcement. The Justicars are more wardens than they are security guards, although they take both roles seriously. The vast majority of asari are unaware of the true worst nature of Ardat-Yakshi; Mira is peripherally aware, through her prior experience, that there is a group within the asari government working to keep the truth confined to legends, presumably on the principle that fewer mouths to spill the secret make for a far more secure secret overall. She has been given code phrases by which she can indicate that she is in the know, and by which she can know she is speaking to somebody likewise in the know; Marae and Kirai have, over the past few years, both made contact in this manner. Mira suspects that the extremely low AY incidence on Virmire is due to local communities handling things themselves, extrajudicially. She has never been able to justify making an issue of it with resources so tight and the issue so explosive.

What not even Mira -- and thus, to the best of her knowledge, anybody -- knows: Ardat-Yakshi are exclusively the result of asari mating with asari. Virmire's low incidence is in part due to community enforcement, but the greater part is that Virmire's asari population is extremely xenophilic even by asari tendencies, and thus has only rarely even had the opportunity for AY-carrying offspring. In particular, Virmire has only produced one lethal-strain Ardat-Yakshi since the blockade fell, and she committed suicide upon accidentally killing her high school boyfriend.



Enforcement

In Thessia's distant past, Ardat-Yakshi represented disturbances in the generally peaceful paradigm cultivated by the asari. In pre-civilization and early-civilization eras, their addictions drove them to seek out new mates, which led them into conflict with their mates' social groups, which led to colossal smackdowns between superpowered psychic asari vampire vs. cohesive tribe of lethal telekinetics. Some Ardat-Yakshi learned to be subtle in the run-up period before that became an effortless slaughter on their part. These are the individuals who would give rise to the legends of demons and tyrants, and indeed, some Ardat-Yakshi did indeed rule as god-queens over entire civilizations. You can picture how much power demanding regular sacrifices could accrue; Morinth, a matron with a few centuries of very slow, subtle killing behind her, was dead-even with a full-blown matriarch with combat biotics specialty training. Opposite this, there have always been Ardat-Yakshi who try to channel their worst impulses, entering legend as the foundational anti-heroes opposing their more ruthless kin. The battles between these asari became myth as the entirely believable clashes of gods; two AY throwing down with centuries behind them of feeding from an unrestricted environment tends to leave no survivors within line of sight. However, it is important to note that Ardat-Yakshi, as described in canon, invariably devolve to functional sociopathy. The wiki presents this as universal fact; the fact that we see non-sociopath AY tells me that there must be nuance. I conclude that their addiction consumes them, if they do not practice strict abstinence; thus, cloistered AY like Falere who have melded once and never again can resist the urges, but those like Morinth who make no such efforts become an addiction in a skin suit, thinking of nothing but the next kill, and how to survive to reach it. Those in between would hit, "functional sociopath," levels as described in the wiki. Thus, even, "anti-hero," Ardat-Yakshi, as described, would in practice be nothing more than highly-organized serial killers, distinguished from their less principled sisters merely by being willing to use their body counts to tear down tyrants as opposed to becoming them. To compete with the queens, after all, they would need a body count of comparable size.

The era of god-queens and renegades came to a gradual end as societies organized more and more. As asari became able to organize militias and armies, they proved to be able to outright destroy weaker Ardat-Yakshi; as they became more organized and skilled, they became able to slay the mightiest queens in their beds, where they could not fight back. Over time, the queens and heroes died, and by the time of the Asari Iron Age, their era was well and truly over, left to mythology and legends. The newly-developing free societies the asari formed established law enforcement techniques to root out and destroy AY before they could reach critical mass; if nothing else, forcing them to be subtle limited their rate of growth, and better organization meant that even veterans of centuries of feeding could, with effort, coordination, and skill, be brought down. There were still occasional coups, but these inevitably drew invasions from nearby cities or revolutions from within, and in history, the charges of an Ardat-Yakshi overthrow either faded away or were easily dismissed as propaganda demonizing a hostile new dictator. As the Iron Age wore on, even this stopped happening. And, as years upon years passed by...the AY stopped rising up. They stopped trying to overthrow powerful civilizations, contenting themselves with feeding on the underbelly of society or living isolated lives in the hinterlands between large civilizations. This continued, and the stories gave way to legend and myth, although the truth was passed down through ever-smaller groups, refreshed by the odd AY who couldn't help themselves and got sloppy. Fast forward a few millennia, and you have the modern day.

In the modern day, the truth of AY is all but forgotten, and with the asari's primary galactic partner being the ultra-paranoid salarians, the asari who still remember would rather die than see the truth resurface and rip the Council apart at the seams. Law enforcement is presently invested with wide power in dealing with Ardat-Yakshi, including shoot-on-sight authorization at local branch commanders' discretion for lethal-strain AY, although the rank and file do not typically know why this particular woman has earned that, beyond that she is considered armed, dangerous, and wanted on accidental murder charges. Branch commanders are carefully groomed for election by those asari in the know, and entrusted with the knowledge necessary to authorize lethal force (the incredible, society-shattering secrets the asari keep just do not work in an e-democracy that lacks a shadow cabal). This necessarily catches some of the less-than-lethal strains; this is acknowledged as a necessary sacrifice.

("Strains," incidentally, is a deliberately charged word choice on my part meant to reflect the stigma attached to the condition in asari society. The act of melding is very culturally significant to them, and the Ardat-Yakshi, whose condition makes it the cause of agony and death, are very easy to hate. "Strain," is the accepted terminology, and its viral connotations are very deliberate on my end. It's one of the uglier parts of the asari.)

At this time, the Justicars lack the broad privileges given them in canon. This is largely on the basis of me taking a look at an order of morally-absolutist warrior monks with unlimited authority to go anywhere and murder anybody who refuses to surrender after a verbal warning, with no exceptions given for members of law enforcement voicing such troublesome opinions as, "hey, this isn't actually Republics jurisdiction and you have no authority to be here, much less killing over a dozen people, at least one of them in cold blood," as slightly uncharacteristic of a race of legendarily cosmopolitan and xenophilic mind-melders who barely into military at all. Enforcement is relegated to law enforcement, and the premier weapon in the arsenal of police teams tasked with taking down Ardat-Yakshi is a beat cop shouting a warning to stand down, and a sniper team on a roof two hundred yards away. Alternatively, call a Matriarch and feel your skin tingle as you watch an echo of the old myths.

And also bring a sniper rifle for when the Ardat-Yakshi lets her barriers slip.

My headcanon is that this state of affairs is blatantly unsustainable as a patch for the lethal strain going on terrorist rampages. Either enforcement gives out, or secrecy does. So, over the next millennium or so, law enforcement becomes entrusted with less-than-lethal strains, including rehabilitative means of justice centered around monitoring, with cloistering being an extreme option. For less-than-lethal strains who refuse to moderate and prove impossible to contain, and the lethal strains themselves, the Justicars are an option. The idea goes that, seeing a need for ideologically reliable enforcers who would never voluntarily spill the secret, while maintaining the power and skill to take down an Ardat-Yakshi in their prime, the religiously-indoctrinated Justicars were an acceptable fit. The cabal promoted an Athamist revival pretty much entirely with the purpose of lionizing the Justicars such that granting them all of this power and privilege became politically palatable to the populace. And, incidentally, you have religious fanatics with incredible skill and biotic power roving the Republics, taking down lethal-strain AY, and never even considering that they might wish to mention it to anybody.

(Mind, I also headcanon that after the first few Illium-style massacres that unleashing the Justicars upon a non-monastic setting naturally results in, this prompted massive backlash and is a huge part of the reason for the -- relative to asari lifespan -- rapid rise of the siari movement. Which, in turn, means bad fucking things for the Justicar order and the games-era enforcement paradigm for lethal-strain Ardat Yakshi...if the Banshees, the Beacon being revealed, and Thessia being sacked didn't handle that and give the asari bigger problems to worry about all at once.)

Thus, the history of enforcement: tribes banding together against predators; renegade Ardat-Yakshi challenging the god-queens enslaving entire empires; elite assassins and armies of ordinary asari fighting behind wise matriarchs to tear down the gods; and then a constant effort to drag public opinion and law enforcement into a configuration that suppresses Ardat-Yakshi from their waking breath, and hands as many tools as possible to the ordinary asari to put down their cursed sisters once they awaken.

And Mira has just found out that at least one Ardat-Yakshi has had as many as fifty years to roam Virmire, where only a fraction of the population is aware of the risks the condition presents...and the Ardat-Yakshi, if she is keeping up to date on the Republics' forums (sucker's bet) is well aware that Mira knows.
 
Kind of a fuzzy thing to answer, but they'll do one big round of investment on terms far more generous than they would normally approve, and the favor ends there. That does suddenly introduce a sharply larger Vol Union stake in your economy, which has all the usual long-term effects. That's why it's a bit fuzzy to answer. The entanglement will impact their behavior going forward, but the favor is discharged by them going to their stakeholders and telling them to open the taps; past that it's their own choices.
I'm sorry, I don't know what just happened. I meant to ask how long the Terminus Favor lasts if we gave it to them and just wrote something completely different for some reason.
 
QM Infodump from 5 years ago:

IC treatment of ardat-yakshi found here:
Thank you kindly, both of you!

[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.
[X][MAROON] In force. All three raiding fleets are now coming off of patrol duties, and the 2nd Battle Fleet is held in Sentry Omega for situations that require a reserve, just such as this one. Send all of them to Maroon Sea while you figure out a more permanent solution. If the Rachni have decided they've smelled weakness, they'll be terminally disappointed.
[X][FAVOR] Ask for something on behalf of the Terminus Alliance, which they will pick, in exchange for one vote of your choice passed without a veto in the Council.

[X][PLAN] Plan Choices.
-[X] Republics cooperation. How closely will you work with the experts in this field? They will have conditions.
--[X] You will pass information on ardat-yakshi fugitives back and forth, but little more (you must take no options marked, [BREACH].
-[X] Scope of reveal. You can do nothing to compel others to keep the secret save whatever is available to you, in-character.
--[X] You will inform your sub-faction within the Cooperatives faction of the ardat-yakshi secret, and fold them into your policies.
-[X] Ardat-yakshi recruits. Do they have a place in these efforts?
--[X] You'll recruit them in advisory capacities to inform policy.
-[X] Aim of efforts. What are you planning on doing about the ardat-yakshi? To an extent all of these will happen, but what is your point?
--[X] Treatment and support. Fundamentally, this is a public health issue, and you'll treat it as such with an eye to allowing victims to function in society as best they can.
 
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[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.
[X][MAROON] Conventionally. Deploy the 2nd Battle Fleet to Maroon Sea. Have one of your raiding fleets pick up patrol duties in Sentry Omega. That will provide a powerful deterrent to any attempts at moving in, and if the rachni try anyway, you should be able to hold long enough to bring in reinforcements.
[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.
[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
 
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Do we need the money right now, because according to the update, we have over 900k in the bank, and 300k income, with 40k income spent on expedited military schools coming back at the end of year 37. I'd say we are good for now.
You mean like you are doing now for this investment favor?
Also, it's ooc we'll need to convince people. The terminus option outright states it's a guaranteed vote pass with no one objecting.

Right now the Terminus Alliance is looking at us very hard, and waiting to see if there was a point to all this leaving the maroon sea defenseless. Let's move a battle fleet into Maroon sea now, so they assume there was, and before the Rachni can prove them right or wrong, let's dangle a shiny Volus favor they'll repay later in front of them so their too busy fighting over it to watch us like hawks.
Yes we do.

Everyone who is a veteran of this game remembers precisely how fast that money disappears once you start Doubling Down to make things go faster. Just the Army Action will cost almost 180k with a DD. And we explicitly have a Stewardship Action to set up/reform a social welfare net as well that we havent taken, but which will be an issue sooner rather than later.

An indeterminate favor that neither we nor the Volus can mandate is frankly of less use than cash.
 
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[X][MAROON] Conventionally. Deploy the 2nd Battle Fleet to Maroon Sea. Have one of your raiding fleets pick up patrol duties in Sentry Omega. That will provide a powerful deterrent to any attempts at moving in, and if the rachni try anyway, you should be able to hold long enough to bring in reinforcements.
[X][EXTINCTION] Bombard almost everything besides locations of particular value. While some locations the Rachni occupy hold value in mundane resources and infrastructure, they're nothing we can't replicate ourselves or get elsewhere with little issue. However a few places hold unique or extremely valuable resources that are absolutely worth the effort of taking by force such as Precursor ruins and significant Eezo deposits.
[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.
 
[X][FAVOR] Ask for something on behalf of the Terminus Alliance, which they will pick, in exchange for one vote of your choice passed without a veto in the Council.
Virmire has influence, but no control over the Terminus Alliance's decisions.
The Volus have influence, but even less control over the Citadel's decisions than Virmire has in the Alliance.
We have very little effective control over what said favor might ensure.

Predicating something like this on the idea that both sides will both be able to steer what they want is a bad idea.
We literally have a population thats characterized as under strain:
Year 36
[-] Social Programs: Socialist rhetoric is increasingly popular with a populace under strain by war. You should be able to defray things with a reform of unemployment benefits, and you can deal with the cost at the moment. Time: 2 years. Cost: -32,000 yearly income (under present conditions). Chance of Success: 70%. Effect: Expand and fund your unemployment benefits, undercutting the SP's opposition to your policies. With the Crash in living memory, this is not a difficult sell, and even the Prosperity Party won't complain too hard.
We need the money. Take the money.
Invest the money.


If the Salarians owe you a favor, ask for Tech. Its something they are good at.
If the Asari owe you a favor, ask for something diplomacy-related. Its what they are good at.


The Volus are good at money. They arent good at diplomacy. They will have trouble persuading the rest of the Citadel.
Have them do something they are good at.
Thats how we get maximum payoff from this.
 
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Do we need the money right now, because according to the update, we have over 900k in the bank, and 300k income, with 40k income spent on expedited military schools coming back at the end of year 37. I'd say we are good for now.
yes, yes we do need the money. We need money badly. Don't get cocky just because we have almost a million in reserve right now. That money will vanish fast as we do more projects. Projects that will continue to get more expensive as time passes. We need the Volus's help with banking. With their help, we can get enough income to build and maintain a third battle fleet or to build more infrastructure. colonize systems, And more.
 
Just cause our bank account looks good at the moment does not mean that we are in a good place, we've come out of the crash sure and were doing well but were stuck in a war economy, which means were balancing our economy on a ledge and were gonna constantly be pushing for military expansion because we need it. If we get an investment that drags us away from that ledge and gives us a nice safety net. While a favour is nice, it's not a guaranteed thing like investment is.

Also, a stronger economy is something we can constantly leverage within the Terminus alliance in the future, maybe it won't be as strong as a large favor but at least it will be constant.
 
[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.

[X][MAROON] Conventionally. Deploy the 2nd Battle Fleet to Maroon Sea. Have one of your raiding fleets pick up patrol duties in Sentry Omega. That will provide a powerful deterrent to any attempts at moving in, and if the rachni try anyway, you should be able to hold long enough to bring in reinforcements.

[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.

[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
-[X] Republics cooperation. How closely will you work with the experts in this field? They will have conditions.
--[X] You will pass information on ardat-yakshi fugitives back and forth, but little more (you must take no options marked, [BREACH].
-[X] Scope of reveal. You can do nothing to compel others to keep the secret save whatever is available to you, in-character.
--[X] You will establish a formal government agency to handle the matter of ardat-yakshi within Commonwealth space.
-[X] Ardat-yakshi recruits. Do they have a place in these efforts?
--[X] You'll recruit them in advisory capacities to inform policy.
-[X] Aim of efforts. What are you planning on doing about the ardat-yakshi? To an extent all of these will happen, but what is your point?
--[X] Treatment and support. Fundamentally, this is a public health issue, and you'll treat it as such with an eye to allowing victims to function in society as best they can.
 
I'm sorry, I don't know what just happened. I meant to ask how long the Terminus Favor lasts if we gave it to them and just wrote something completely different for some reason.
Ah! Probably they'll want it discharged relatively quickly, but granting a favor like this is a big enough deal that reneging on it or playing games would do more harm than good. The Volus favor had the potential to degrade since you're now signatory to a rival power bloc, so best to offload it before things soured; getting a favor from the Alliance for a one-time exception to the veto rules is more internal, and involves a significant enough procedural issue that people want exceptions handled clearly and consistently. After all, this would set the precedent that veto exceptions can be granted. Nobody wants to run the risk that if they get one later, it can go away at the discretion of the Alliance.
 
[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.

[X][MAROON] In force. All three raiding fleets are now coming off of patrol duties, and the 2nd Battle Fleet is held in Sentry Omega for situations that require a reserve, just such as this one. Send all of them to Maroon Sea while you figure out a more permanent solution. If the Rachni have decided they've smelled weakness, they'll be terminally disappointed.

This seems to be the best option for fighting a fleet battle, and hopefully winning one - and that also kinda leans into "all according to keikaku", which is nice for diplomacy (even if it's all bullshit). Conventional deployment probably isn't better for possible combat part (since raiding fleets, not explicitly called out, might get deployed to raid or integrate and thus be unavailable), and I don't think it's much better for diplomacy.

[X][FAVOR] Ask for something on behalf of the Terminus Alliance, which they will pick, in exchange for one vote of your choice passed without a veto in the Council.

[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
-[X] Republics cooperation. How closely will you work with the experts in this field? They will have conditions.
--[X] You will pass information on ardat-yakshi fugitives back and forth, but little more (you must take no options marked, [BREACH].
-[X] Scope of reveal. You can do nothing to compel others to keep the secret save whatever is available to you, in-character.
--[X] You will establish a formal government agency to handle the matter of ardat-yakshi within Commonwealth space.
-[X] Ardat-yakshi recruits. Do they have a place in these efforts?
--[X] You'll recruit them in advisory capacities to inform policy.
-[X] Aim of efforts. What are you planning on doing about the ardat-yakshi? To an extent all of these will happen, but what is your point?
--[X] Treatment and support. Fundamentally, this is a public health issue, and you'll treat it as such with an eye to allowing victims to function in society as best they can.
 
[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.

[X][MAROON] In force. All three raiding fleets are now coming off of patrol duties, and the 2nd Battle Fleet is held in Sentry Omega for situations that require a reserve, just such as this one. Send all of them to Maroon Sea while you figure out a more permanent solution. If the Rachni have decided they've smelled weakness, they'll be terminally disappointed.

[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.

[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
-[X] Republics cooperation. How closely will you work with the experts in this field? They will have conditions.
--[X] You will pass information on ardat-yakshi fugitives back and forth, but little more (you must take no options marked, [BREACH].
-[X] Scope of reveal. You can do nothing to compel others to keep the secret save whatever is available to you, in-character.
--[X] You will establish a formal government agency to handle the matter of ardat-yakshi within Commonwealth space.
-[X] Ardat-yakshi recruits. Do they have a place in these efforts?
--[X] You'll recruit them in advisory capacities to inform policy.
-[X] Aim of efforts. What are you planning on doing about the ardat-yakshi? To an extent all of these will happen, but what is your point?
--[X] Treatment and support. Fundamentally, this is a public health issue, and you'll treat it as such with an eye to allowing victims to function in society as best they can.
 
[X][EXTINCTION] Only bombard worthless rocks. You want to preserve anything you know to contain valuable resources or facilities, but there's no harm in scratching the worthless asteroids that the Rachni occupy purely to be a pain in the ass off the list.

[X][MAROON] Conventionally. Deploy the 2nd Battle Fleet to Maroon Sea. Have one of your raiding fleets pick up patrol duties in Sentry Omega. That will provide a powerful deterrent to any attempts at moving in, and if the rachni try anyway, you should be able to hold long enough to bring in reinforcements.

[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.

[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
 
[X][FAVOR] Investment. The finances of Irune are without equal. You want that money moving to prop up enterprises within your space, on generous terms.
 
[X][EXTINCTION] Bombard almost everything besides locations of particular value. While some locations the Rachni occupy hold value in mundane resources and infrastructure, they're nothing we can't replicate ourselves or get elsewhere with little issue. However a few places hold unique or extremely valuable resources that are absolutely worth the effort of taking by force such as Precursor ruins and significant Eezo deposits.
[X][MAROON] Conventionally. Deploy the 2nd Battle Fleet to Maroon Sea. Have one of your raiding fleets pick up patrol duties in Sentry Omega. That will provide a powerful deterrent to any attempts at moving in, and if the rachni try anyway, you should be able to hold long enough to bring in reinforcements.
[X][FAVOR] Ask for something on behalf of the Terminus Alliance, which they will pick, in exchange for one vote of your choice passed without a veto in the Council.
[X][PLAN] Plan Business as usual even if they are Ardat-Yakshi.
 
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