Wild Card: A Fallout New Vegas Post-Game Quest

The strip is surrounded on all sides by a fairly high wall. The gas isn't likely to drain quickly. It may not be a big issue in terms of threats to other lives as long as we aren't stupid about it, but it's not going to be none issue, and there will be damages to the casino I imagine.
 
And the population of new vegas is large, there are more than enough unemployed locals who could take over running the casinos after the strip families are removed.

To add onto this if we want to keep the casinos running I'm certain the Garret siblings from the Atomic Wrangler would love to take over the Gomorrah or Ultra-Luxe after the Omertas have been cleared out (and apparently the QM has said the gas will not be a serious long term problem).

The Thorn is going to be a problem in the future, having animals fight to the death for the amusement of onlookers itself is monstrously unethical but having people participate (even by choice) is even worse.
 
Should you opt to bomb out Gomorrah, sufficient care will be taken to avoid unwanted casualties. The subsequent cleanup effort will be non-trivial but also not exceptionally onerous. "How does that work, given <real world fact>?" This is a setting where nuclear radiation glows bright green and turns people into zombies. Don't worry about it.
 
[X] Plan: Strip-ped Clean

Don't want to really get into an argument, but from what I recall there were huge chunks of New Vegas that weren't The Strip. Freeside, Westside, and the various independent towns I reckon would be decently populated and didn't seem to benefit from the Strip when House was in charge.

I see the argument in trying to reign them in and make money, and maybe that's honestly smarter, but I think our potential industries in energy and agriculture (Vault 22 data) could make up for it in the long term. I'm also more interested in focusing on the poorer aspects of the Mojave and empowering those communities by directing resources to them and not The Strip.

Anyways I'm glad to see we have a close friendship with The King. Love that guy
 
Don't want to really get into an argument, but from what I recall there were huge chunks of New Vegas that weren't The Strip. Freeside, Westside, and the various independent towns I reckon would be decently populated and didn't seem to benefit from the Strip when House was in charge.
There was the strip, free side and west side, both which are majority a part of the Kings or not too fond of the strip, and consisted at least partially of NCR citizenry. Other than that, you have sloan, an NCR mining town, good spings, a light populated rural community, primm, a recently devastated town with it's few dozen surviving residents holed up in it's casino. The caravan crusade company lodging, not a manpower source we can recruit from. The supermutant enclave is largely insane. The boomers are maniacs. The fiends are the fiends. The vaults are all dead, or inhabited by criminals. Not sure that one refugee camp the NCR runs won't follow them west. The correction facility is inhabited by criminals. The NCR farmers will have left. Boulder town is basically a single bars worth of inhabitants. Everywhere else is either destroyed, or an NCR or legion outpost. There is a lot less available manpower than you think in the mojave wasteland.

Edit: oh wait, there is booms home. Thats another dozen or so.
 
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Boulder town is basically a single bars worth of inhabitants.
This is the biggest point, but also to your post in general, I highly doubt that game appearance will be our population measure. Boulder Town is supposed to be a fairly regular NCR garrison town, so I don't think a single building is all that'll be there. Most towns will probably have vastly larger populations.

Also there might be other settlements. If the game towns were our only outlying settlements, then as you say- Nevada would have essentially no population outside New Vegas.

@Etranger can you clarify?
 
This is the biggest point, but also to your post in general, I highly doubt that game appearance will be our population measure. Boulder Town is supposed to be a fairly regular NCR garrison town, so I don't think a single building is all that'll be there. Most towns will probably have vastly larger populations.

Also there might be other settlements. If the game towns were our only outlying settlements, then as you say- Nevada would have essentially no population outside New Vegas.

@Etranger can you clarify?

There are definitely more than a couple thousand people in the Mojave Wasteland; the reason it's so empty in the game is the product of engine limitations. That said, Boulder City was completely blown up about four years ago, and the NCR just evacuated its garrison, so there aren't a ton of people there specifically.
 
All population problems can be solved. What if we did something like pay the Great Khans for the prisoners they capture and free them? Plus there's always conquest.
 
I feel like conquest is putting the cart before the horse a little bit. I'm honestly not super a fan of paying for prisoners either, as that incentivises the khans to capture prisoners they'll sell on to us.
 
>F:NV quest
>hey lets just kill all the cool factions that make it a cool setting

Yeah have fun guys imma bounce.
 
Kills or irrecoverably changes, then. I've been back and forth on most votes we've had but I do agree with him.

I mean, we all love the Kings for a reason, and our decision with them made sense, but they're inherently way less cool now that they're tools of the state.
 
I would've voted to keep the Kings on the streets rather than enforcers but I think it's jumping gun to assume they or the Tops won't retain some of their appealing characteristics. We haven't seen them really in action yet.
 
>F:NV quest
>hey lets just kill all the cool factions that make it a cool setting

Yeah have fun guys imma bounce.
I get the feeling, questers have way too many control freak issues to the point that many would rather burn down a whole setting than share any power or even have the slightest risk of losing power.

It's also annoying that way too many people keep insisting on changing things mostly or even entirely based on their own IRL modern morality. Which as noted runs into the problem of most Civ quests feeling the same since people don't even bother to roleplay. Seriously, what's the point of playing a quest if people are just going to change most of the setting just to make it easier to control everything?
 
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I get the feeling, questers have way too many control freak issues to the point that many would burn down a whole setting than share any power or even have the slightest risk of losing power.

It's also annoying that way too many people keep insisting on changing things mostly or even entirely based on their own IRL modern morality. Which as noted runs into the problem of most Civ quests feeling the same since people don't even bother to roleplay. Seriously, what's the point of playing a quest if people are just going to change most of the setting just to make it easier to control everything?

Questers take the hegemonic governance of fascism, personalist economics of peronism and liberal democracy wrapped in a bow of determinism for their countries…

…in other words, they try to metagame :<
 
I'm still peeved that people nixed the story potential of dealing with the BoS. I'm going to have to deal with it, but I'm damn well not happy about it!
 
[X] Plan: Don't Rock the Boat... for Now

Is one really a good socialist if they shut down the casinos? Wouldn't it be even more socialist to keep the casinos running as a Nozickian experience machine to hook up the former bourgeoisie. In this way, one expropriates their wealth without violence. (Engels says something to this effect but I do not have the page number in mind).
 
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