Kinda not sure if people are serious about the perceived difficulty of getting a working economy post removing the rot. First we have both the Omerta and White Glove's assets to eat up
Sure, we'll just waltz through the Chlorine gas and start shoveling chips into our pip boy. It's not about their wealth, it's about their wealth generation. The Omerta Chemical warfare solution automatically costs us a third of our income, presumably for long enough that it's worth mentioning rather than "we can fix this turn 1, no problem." It's literally specified in the vote option.
Second, it is a known fact that Vegas is surrounded by husks of old world, plenty of things and machinery to salvage together a self feeding resource/tool/good industry. Third the god damn hover dam, we have both electricity and water covered; that means our people can actually work day and night with running machinery. Like bruh, NCR started off with a farming village surrounded by powerful raiders (Great Khan anyone?) and they climbed. We got fucking war automaton factory and you call this shit hard?
Yes, we have all of those. Guess what takes time and manpower the strip is a bit short on with it's bandit problem, and all but two of it's none Vegas population centers destroyed or leaving with the NCR.
This is bad were we to end up in a situation where we have plenty of income to throw at the problem. Plan Stripped Clean nukes our wealth generation massively by rendering one of the locations unusable, scaring off customers from a second, and generates a staff shortage in the third, with no alternative income sources in place. We'll be bleeding wealth rapidly and probably forced to cherry pick our actions just to tread water.
But by all means, set the quest to nightmare mode by generating an economic crisis we need to resolve before we can do anything else.
NCR started back in the old days, when there weren't big empires looking for water and electricity to feed their lands out to crush them, and is an amalgamation of different, multi state communities which survived and signed onto a regional movement, and spent a hundred years climbing. We need to import food, which takes money, and import medicine as well. Our population is majority druggie, thug, with a small population of subsistence farms. We are worse off because our community just took a kick to the teeth with fewer intact communities to save than the original fallout had that don't leave with the NCR and Legion in the Wild Card end.