Wild Card: A Fallout New Vegas Post-Game Quest

[X] Plan: Tight Leash and Loyal Friends
-[X][OMERTAS] Turned their leaders against each other.
-[X][GLOVES] Exposed them to the world.
-[X][CHAIRS] Incorporated them into your efforts.
 
..You can, though? We're hardly against collaboration, we're just not...obligingly waiting for trouble from the tribes that are an entrenched, resistant power structure that on top of everything about the Omertas were quite happy to go full murdercannibal and Legion in some timelines.

If anything this is us pulling the Top into the Vegas power structure.

"With each group of ex-tribals deeply entrenched in their seats of power and each quite well-armed."

This is basically a powder keg if you don't address it. Add in bonuses like the NCR favor and it's a case of short term costs, long term gains.
First off using the argument that the White Gloves went bad in some timelines is a horrible argument considering that the exact same applies to many other factions and also applies to the Courier who can go full on evil.

Second just because the factions may and I stress may cause issues doesn't mean they will. I seen this exact argument made numeruos times only for the people to have made those arguments be proven wrong. In fact I'd flat out call it fear mongering by acting like it will happen instead of treating it as a possibility.

Third the point of being a leader is dealing and corralling people you are working with. And that means not automatically working with people because they might betray you since that applies to literally anyone we work with.
But it's not scorched earth? The Mojave has a greater economy than just the casinos on the strip, they just suck up all the wealth and development because that's all House cared to cultivate under his rule. We're about to undergo a period of vast economic development and growth which will increase the quality of life for most people living in the mojave by orders of magnitude. Destroying the toxic and predatory parts of New Vegas in order to pave the way for a better future is worth the short term costs. And like others have said, we're about to lose most of our tourism income from the lack of NCR soldiers in the mojave anyway, so now's the perfect time to clean house and renovate our economy in a different direction. Our energy and water sales to the NCR will keep us afloat, alongside any war loot we gained from our actions so far, until we've finished that process.
You seem to be completely missing the fact that the reason House even opened up to the rest of the world was because he planned to use resources from the NCR going into New Vegas to kickstart building up industry in New Vegas. Because the Mojave doesn't have as many resources or is as built up as the NCR. Since even after 200 years the Mojave was still mostly just a bunch of primitive tribals. Even the NCR took decades to build up to the early stages of modern civilization standards.

Also people don't seem to be taking into account that a lot of industry and commerce is built around New Vegas. Utterly upending the whole industry of New Vegas that was built on the casinos is a horrible idea since a lot of businesses and commerce were built around the Casinos and the NCR tourism.
 
Economic and industrial development, alongside resource extraction. The manufacturing of steel and concrete already has the machinery for it within the mojave with H&H Steel Headquarters, Quarry Junction, and the concrete plant outside Boulder City. The construction of housing and infrastructure within the Mojave would generate jobs and internal economic growth while also working to improve the basic living conditions of the average mojave resident. Various cottage industries of basic consumer goods could be spun up into larger operations, especially the development of medicines through the followers of the apocalypse, which would foster an internal consumer base through the wages the workers earn from their employment in turn. I could go on, but we've had so many planquests on SV dealing with countries developing an economy after a revolutionary upheaval at this point I would think most voters would get the jist of things by this point.
That all sounds great, but we're going to be doing that anyway. Why would it be easier with the Chairmen in government. With zero economy. Do you not think it would be easier to do that when we're not also working to avoid a famine.
 
Last edited:
Kinda wish we had a little more specifics about Courier's personality. Is any of this even something they'd consider when taking over?

Guess we're just still in the character creation phase.
 
Last edited:
I don't care about the Omertas, why do you think the Chairmen as government would be more useful than than having an economy, and no, I think we could stop them. With our giant army of robots. Robot armies might have difficulty building a society in the irradiated wasteland. Especially in the middle of the previous societal collapse.
...You've just made the argument for dealing with them now. The whole point of a clean sweep is to not have to deal with backstabbing nonsense undermining economic efforts by making it an argument of who has the army up front.

That's us.
 
Last edited:
...You've just made the argument for dealing with them now. The whole point of a clean sweep is to not have to deal with backstabbing nonsense by making it an argument of who has the army up front.

That's us.
My point is that it would be much easier to deal with infinitely less powerful subordinates who might be shitty rather than exiling one and empowering another and starting the quest by destroying what was New Vegas. One might not even be a problem and can be easily solved with our starting resources, the other would be a major crisis at quest start. A crisis we don't have an easy solution to, that is guaranteed to make our citizens suffer no matter what.

Again, how is this the moral choice. Why do you think the Chairmen as government would be more useful than than having an economy.
 
Last edited:
Wait why are you even arguing against incorporating the Chairmen into our government? Every plan you voted for has chosen that option.
I am voting for having an economy. I am arguing against the people who argue that "Casino Bad" outweighs that. (I do also think Casino Bad.) The Chairmen in government being worth having no economy is the most incomprehensible part of the plan to me, so I'm asking why.

Economy also stopped sounding like a word to me a bit ago, so I'm probably just gonna leave it here.
 
Last edited:
...You've just made the argument for dealing with them now. The whole point of a clean sweep is to not have to deal with backstabbing nonsense undermining economic efforts by making it an argument of who has the army up front.

That's us.
You keep saying the point of a clean slate is to prevent 'backstabbing' nonsense but that only applies to the Omertas. The White Gloves have not been shown as backstabbers and the alternate timeline thing can't be used in universe and wouldn't apply due to being an alternate timeline. Putting the Tops tribe directly under the Courier just seems like a way to exert more control over them.

The clean slate plan seems to be entirely about controlling everything under us and refusing any possibility where we aren't in total control. Which is a really bad look in universe.
 
Sell electricity from the dam, use that to find industrial development

I completely forgot the plot point of House agreeing to give the NCR 95% of the dam's power in return for Vegas remaining independent.

Economic and industrial development, alongside resource extraction. The manufacturing of steel and concrete already has the machinery for it within the mojave with H&H Steel Headquarters, Quarry Junction, and the concrete plant outside Boulder City. The construction of housing and infrastructure within the Mojave would generate jobs and internal economic growth while also working to improve the basic living conditions of the average mojave resident. Various cottage industries of basic consumer goods could be spun up into larger operations, especially the development of medicines through the followers of the apocalypse, which would foster an internal consumer base through the wages the workers earn from their employment in turn. I could go on, but we've had so many planquests on SV dealing with countries developing an economy after a revolutionary upheaval at this point I would think most voters would get the jist of things by this point.

Wow, it's been a while since I've played New Vegas. The H&H Tools Factory is overrun by malfunctioning homicidal robots and the quarry junction is infested with deathclaws but the securitron army can easily get rid of those problems.

I think it might be easier to renovate and fix ruined settlements (or those taken over by raiders that we've cleared out) than building new housing, not saying we shouldn't still do that but fixing existing infrastructure should come first. With the NCR having been pushed out of New Vegas all the former camps they inhabited such as Mccarran or Hope could be renovated into housing complexes or military bases, Improve the conditions of the westside, and try and repair some of the more dilapidated buildings, Vaults 3 and 11 can be turned into potential settlements after the hostiles have been fully cleared out. there are other avenues we can explore these are just the first ones that come to my mind.
 
Kinda not sure if people are serious about the perceived difficulty of getting a working economy post removing the rot. First we have both the Omerta and White Glove's assets to eat up, all that chip/cap doesn't spontaneously combust when their owners are dead or on the run. Second, it is a known fact that Vegas is surrounded by husks of old world, plenty of things and machinery to salvage together a self feeding resource/tool/good industry. Third the god damn hover dam, we have both electricity and water covered; that means our people can actually work day and night with running machinery. Like bruh, NCR started off with a farming village surrounded by powerful raiders (Great Khan anyone?) and they climbed. We got fucking war automaton factory and you call this shit hard?
 
I'm convinced. Switching vote

[X] Plan: Strip-ped Clean
 
[X] Plan: Second Chances for the Lesser Evil.

[X] Plan: Strip-ped Clean

Seeing as there is less of a chance of the Omertas not dieing instead of the white gloves now Im switching my vote back.
 
Kinda not sure if people are serious about the perceived difficulty of getting a working economy post removing the rot. First we have both the Omerta and White Glove's assets to eat up
Sure, we'll just waltz through the Chlorine gas and start shoveling chips into our pip boy. It's not about their wealth, it's about their wealth generation. The Omerta Chemical warfare solution automatically costs us a third of our income, presumably for long enough that it's worth mentioning rather than "we can fix this turn 1, no problem." It's literally specified in the vote option.

Second, it is a known fact that Vegas is surrounded by husks of old world, plenty of things and machinery to salvage together a self feeding resource/tool/good industry. Third the god damn hover dam, we have both electricity and water covered; that means our people can actually work day and night with running machinery. Like bruh, NCR started off with a farming village surrounded by powerful raiders (Great Khan anyone?) and they climbed. We got fucking war automaton factory and you call this shit hard?
Yes, we have all of those. Guess what takes time and manpower the strip is a bit short on with it's bandit problem, and all but two of it's none Vegas population centers destroyed or leaving with the NCR.

This is bad were we to end up in a situation where we have plenty of income to throw at the problem. Plan Stripped Clean nukes our wealth generation massively by rendering one of the locations unusable, scaring off customers from a second, and generates a staff shortage in the third, with no alternative income sources in place. We'll be bleeding wealth rapidly and probably forced to cherry pick our actions just to tread water.

But by all means, set the quest to nightmare mode by generating an economic crisis we need to resolve before we can do anything else.

NCR started back in the old days, when there weren't big empires looking for water and electricity to feed their lands out to crush them, and is an amalgamation of different, multi state communities which survived and signed onto a regional movement, and spent a hundred years climbing. We need to import food, which takes money, and import medicine as well. Our population is majority druggie, thug, with a small population of subsistence farms. We are worse off because our community just took a kick to the teeth with fewer intact communities to save than the original fallout had that don't leave with the NCR and Legion in the Wild Card end.
 
Last edited:
Serious question, if the players mess up badly enough that the citizens of the Mojave demand that we give up power for the reasonable reason that they really don't want a singular person having so much power over them after messing up would players be willing to actually give up power to prove we actually value a free and independent Vegas?

To be clear I'm not saying that if something like the clean slate plan wins that it's a guaranteed fail. Just that if we hypothetically mess up enough that people want us to give up some power would players be willing to agree with it? Because thinking about it it seems like a reasonable thing to happen considering that one of the biggest complaints against House is having an autocrat control everything. And not being willing to give up and share power pretty much makes us exactly like House.

Before people make a fit think it needs to be said that giving up power isn't actually a bad thing. In fact it's actually pretty common in quests. It's just that from experience questers are really against sharing power even if keeping power all to ourselves if flat out detrimental to us. Personally think that since we are going for an independent Vegas that it should absolutely be something we should be willing to do.
Kinda not sure if people are serious about the perceived difficulty of getting a working economy post removing the rot. First we have both the Omerta and White Glove's assets to eat up, all that chip/cap doesn't spontaneously combust when their owners are dead or on the run. Second, it is a known fact that Vegas is surrounded by husks of old world, plenty of things and machinery to salvage together a self feeding resource/tool/good industry. Third the god damn hover dam, we have both electricity and water covered; that means our people can actually work day and night with running machinery. Like bruh, NCR started off with a farming village surrounded by powerful raiders (Great Khan anyone?) and they climbed. We got fucking war automaton factory and you call this shit hard?
People are really underestimating things and insistent on ignoring numerous other factors. Like what part of economic collapse don't people understand? Seriously, even if temporary that shit happening in real life is really goddamn bad.

On top of that people seem to be forgetting the bit of how the Independent route had immense amount of chaos from the anarchy that ensued from the power struggle as shown in the Independent endings. Making things worse by wrecking the economy is going to make things way worse.

Also just because we have machinery and salvage doesn't really mean as much as people think. It's severely oversimplifying things and ignoring things like it taking time and not automatically fixing issues caused in the short and mid term. Seriously, it took freaking decades for the NCR to get powerful while Vegas had 200 years and even with Vegas being relatively intact the whole place was still pretty tribal until House took over.

Also people don't seem to be considering how things look to other people in regards to the Courier. Because going from our actions and potential actions it looks like the Courier pretty much removed all obstacles and even eliminated any group that could pose any threat whatsoever. And one of our actions being using a large scale chemical attack on our own casino to commit full on genocide is not remotely helping things. And immediately doing a hostile takeover of the whole of Vegas is not helping things even further.
 
Also people don't seem to be considering how things look to other people in regards to the Courier. Because going from our actions and potential actions it looks like the Courier pretty much removed all obstacles and even eliminated any group that could pose any threat whatsoever. And one of our actions being using a large scale chemical attack on our own casino to commit full on genocide is not remotely helping things. And immediately doing a hostile takeover of the whole of Vegas is not helping things even further.
Depends on our Karma. If we've had a Good playthrough, they'll more than likely give us the opportunity to prove ourselves. Bad karma, well then we've probably got a civil war brewing. But, seeing as how we've the Kings on side, we probably went Good.
 
Last edited:
Depends on our Karma. If we've had a Good playthrough, they'll more than likely give us the opportunity to prove ourselves. Bad karma, well then we've probably got a civil war brewing. But, seeing as how we've the Kings on side, we probably went Good.
Karma is not Rep. If your rep says you took over a city by a process of exiling and gassing some of it's occupants, that's some bad rep, especially once hearsay and rumor style embellishment comes into play.
 
Karma is not Rep. If your rep says you took over a city by a process of exiling and gassing some of it's occupants, that's some bad rep, especially once hearsay and rumor style embellishment comes into play.
And if our Courier has been all over the entire New Vegas region doing good deeds and building that rep, which is exactly what Karma is in the games, then they'll give us the benefit of the doubt.
 
And if our Courier has been all over the entire New Vegas region doing good deeds and building that rep, which is exactly what Karma is in the games, then they'll give us the benefit of the doubt.
As a dedicated New Vegas player, I promise you, It is possible to have absolute Garbage Karma, murder a lot of people, and Avoid bad rep, just as it's possible to court bad rep with plenty of people, and have good Karma overall. Their different stats for a reason and do not go hand in hand for the clever Currier.
 
I'd like everyone to take a deep breath and lean back from making predictions of either total success or total catastrophe for the future. There will be benefits and consequences for any choice or combination of choices picked. You haven't been given very much information at all about what those benefits and consequences will be; with that in mind, it's probably best to just focus on the choices themselves and their implications. Are they things you want the protagonist to do? Are they things you want the protagonist to be known to have done? Are they the sort of things you're okay living with going forward in the quest?

Someone asked what the Courier's personality is like and how they should vote because of it, and to me the question is exactly backwards. This is you determining that personality, as well as the character's biases and priorities. Feel free to use the prior votes' results to interpret what's already been established, but otherwise, it's all up to you.

Also, don't get too worked up over lore questions or wiki-diving. I am fully prepared to throw bits of canon overboard if they're inconvenient. Just enjoy the quest as presented and don't worry about the details.

Thanks to everyone for your participation, and keep up the civil conversation!
 
Last edited:
[] Plan: Strip-ped Clean

Our protagonist is already one who pragmatically exterminates their enemies. Between the two leading votes, we might as well get rid of the White Gloves while we're at it.
 
Last edited:
[X] Plan: Second Chances for the Lesser Evil.

[X] Plan: Strip-ped Clean

The Omertas are not worth the trouble
 
Last edited:
Back
Top