so there is a pretty good chance [40 hits for Granger, needs to roll 50 or above for the net -10, so the attack with offensive genius gives us a ~ 75% chance of routing them.]
Do you know where to get the numbers for the casualties a roll will cause and the equations for that, it will help quite a alot with planning.
One, I'm not comfortable leaving a gap in the line, especially when a quite experienced infantry unit is nearby (Once they start the half-movement into the village tile, we can only react a turn later. So it would be a coinflip on if you get to the tile first).
I think we can react fast enough to deal with that and rout them. Maybe we could also have the 42nd ready fire into the church, but only if we can specify 200m, tile NE,E of unit. But, after giving the matter some more thought, I think that moving the 200th NW is the better move, mainly because the 148th is very bulky and we want that in the village, because that's probably where they'll focus their attack, and because the road allows to quickly replace units if one is routed and continue a attack.
[X] Plan: Less Aggressive Maneuvering
-[X] 251st Hob.: SE
-[X] 10th Hum Art.: FIRE 90th Elv
-[X] 200th Hob.: NW
-[X] 72nd Hum.: E
-[X] 148th Hum.: NE
-[X] 42nd Elv.: Hide
-[X] 45th Elv.: E (Move after 108th Elv. Hsr and 13th Hob. Lan finished moving)
-[X] 16th Half.: E (Move after 108th Elv. Hsr and 13th Hob. Lan finished moving)
-[X] 19th Half. Pfd.: FREE MOVE E, then READY FIRE NE, 200m
-[X] 28th Half. Pfd.: MOVE E,E (Move Last)
-[X] 55th Elv. Hsr.: CHARGE (NE), and then charge into the 102nd Dwa, then MOVE to nearest hill
-[X] 108th Elv. Hsr.: SW,SE
-[X] 13th Hob. Lan.: SE,SE
-[X] 84th Elv. Art. READY FIRE E, NE 700m
-[X] 31st Elv. Art.: READY FIRE E, NE 700m (Don't fire on 90th Elv or 14th Hum, but if 20th Dwa or doesn't move W, fire on whatever is in 700m range)
-[X] 5th Hob. H. Art.: SET UP
-[X] HQ: SUPPLY 10th Hum Art. (Munitions)
Imgur picture, will edit in soonish (
Picture of Plan)
The main difference between this plan and Cavalry Reserve is that the infantry is advancing on a wider front to try and take advantage of more units firing instead of being in the backline. Cavalry is moved a bit more south to make room for the infantry. The 19th Half. Pfd is moved E, because I think it offers more flexibility than moving NE. The 31st Elv. Art is ordered not to fire on the 90th Elv if they manage to not rout and move forward, which is unlikely. Not firing on the 14th Hum is because I want to priotize hitting the Dwa units.