A Beacon of Hope in the Darkness: Warhammer 40,000 Xeno Civ Quest

Also, if you want a really good Xenos in 40k story to to inspire ideas or mechanics (particularly the points system for research and such) I'd recommend @The Bird 's "Into that Vast and Unrelenting Darknesss". It's very good and very established, and I love the Tekket as a concept. Pantheistic Nobelbright Star Trek space ferrets is not something you'd think would work in 40k but they make it work.

I have, and let's just say....it isn't exactly my cup of coffee. Space ferrets with a Star Trek style government and nukomania on top of that?
He already did look it up.
 
Ah, missed that. Fair warning I am going to do my best to make our Xeno civ as Noblebright as possible, simply because fuck the grimdark.

Your best bet for that would be the Drak'xarim.

The Ardocar are significantly handicapped in this department, and the Krek'tan are on the good side, but have a lot of stuff going on behind the scenes.
 
The way I see it, the Monkeys are the safest choice, though the slow growth does even things out with their otherwise balanced traits, as the Imperium is able to throw trillions of bodies into any conflict and eventually pull a win (and that's assuming they don't grow in Astartes support). I'm also interested to see what feats we could pull with the NANOMACHINES (son).

The reptiles are great for combat, though diplomacy is going to be an uphill battle with that -35 to diplomacy. They're affinity for nuclear tech is bound to make things interesting as well.

Then we got the arachnids, physically weak yet make up for it with their psyker prowess, but they're more vulnerable to Chaos, a very big drawback.

So, we should probably return to monke and hope we wind up in a relatively peaceful section of the galaxy, and hopefully have time to build up our species's population.

Like I said, the Draks are the most balanced of the three.

The Ardocs will need significant internal change and an ability to appreciate and actually do diplomacy to be worthwhile.

The Krek'tan will have to weather out the attentions of the Chaos Gods until their Warptech reaches a point where their vulnerability to Chaos is appreciably lowered, though that will require some doing and time.
 
Species selection vote initiated
Ok, after some thought, I decided to end the moratorium earlier.

Voting begins!

You have 48 hours to vote for your preferred species.

If there is a tie at the end, an extra 12 hours will be given to break it.

PS- Guess I should have mentioned this earlier.

You can't vote for two options at once.
 
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[X] Krek'tan

Wish I could mix and match but If I have to pick then I'm picking spiders. I would prefer biotech as the most popular xenos quest is also going physic and nuclear tech focused.

I would consider voting Drak'xarim but I like my aliens to look alien not just another bipedal humanoid race.
 
I have, and let's just say....it isn't exactly my cup of coffee. Space ferrets with a Star Trek style government and nukomania on top of that?

Nah, I'm good.

As for your insinuation that this quest will lead to horrible stuff.... well, that depends on you all who are taking part, and.....the dice gods.
I really want to like it but all the differnt types of terminology that get introduced and the lack of an index makes it hard. I also don't like all the spiritual stuff that is metaphorical.
 
I have only provided barebones details about the species' physical appearance. Detailed descriptions will follow later.
 
Like I said, the Draks are the most balanced of the three.

The Ardocs will need significant internal change and an ability to appreciate and actually do diplomacy to be worthwhile.

The Krek'tan will have to weather out the attentions of the Chaos Gods until their Warptech reaches a point where their vulnerability to Chaos is appreciably lowered, though that will require some doing and time.
[X] Krek'tan

Speaking of Warptech, I had another idea for some of their tech.

@Zolarian01 it's essentially Servitors, but more ethical and better.

Since they're spider-scorpions, I'm gonna assume that swarm tactics are gonna be part of their military doctrine, and as any advancing military they'd want to reduce flesh and blood casualties.

So my idea is drones, mechanical drones whose CPU is a mixture of VI programming, and artificially grown neurons and brain matter as the wetware CPU.

The organic parts would make them roughly as smart as say a dog or dolphin, a smart trainable animal. The VI programming would let it do more complex actions when running on "auto pilot" as it were. Rather than what Mechanicus automata do if their command wafers aren't changed.

The wetware has 3 purposes, 1. It's to be an additional safeguard from purely electronic hacking attempts, unless they're Warp based, or necron tech you can't exactly use E-war measures to hack brains, and while we're more vulnerable to attracting the attention of Chaos, I figure we'd also have some developed anti-Warp defenses.

Purpose number 2 is so that they can be added to an artificial hive mind via a controller. Perfectly coordinate swarms via linking the wetware telepathically to swarm controllers.

Purpose number 3 is to have a fail safe against any rampant drones, if they're only as smart as animals when acting on their own, and need living controllers to act as a unit I figure it'd make them less likely to become a problem.

Edit:

Now I can't stop imagining then as tachikomas lol

Edit 2:


I hope I'm not annoying you by posting this.

Your best bet for that would be the Drak'xarim.



The Ardocar are significantly handicapped in this department, and the Krek'tan are on the good side, but have a lot of stuff going on behind the scenes.

Ngl, that just makes me like the Krek'tan more. A shadow council directing things behind the scenes sounds fun.

If they're competent and out to make a functional government then well, I see no reason why not to play them XD.

Though given our psyker nature and apparent propensity for shadowy councils and plotting, I smell Tzeentch being the most interested in us.
 
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[X] Krek'tan

All I'm saying is Chaos and Warp corruption are not at all an issue if we just embrace them. 0 downsides to our vast power then!
 
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[X] Krek'tan

Speaking of Warptech, I had another idea for some of their tech.

@Zolarian01 it's essentially Servitors, but more ethical and better.

Since they're spider-scorpions, I'm gonna assume that swarm tactics are gonna be part of their military doctrine, and as any advancing military they'd want to reduce flesh and blood casualties.

So my idea is drones, mechanical drones whose CPU is a mixture of VI programming, and artificially grown neurons and brain matter as the wetware CPU.

The organic parts would make them roughly as smart as say a dog or dolphin, a smart trainable animal. The VI programming would let it do more complex actions when running on "auto pilot" as it were. Rather than what Mechanicus automata do if their command wafers aren't changed.

The wetware has two purposes, 1. It's to be an additional safeguard from purely electronic hacking attempts, unless they're Warp based, or necron tech you can't exactly use E-war measures to hack brains, and while we're more vulnerable to Chaos, I figure we'd also have some developed anti-Warp defenses.

Purpose number 2 is so that they can be added to an artificial hive mind via a controller. Perfectly coordinate swarms via linking the wetware telepathically to swarm controllers.

Edit:

I hope I'm not annoying you by posting this.


Don't worry, you aren't.

As to your suggestion....

While the Krek'tan definitely want to reduce casualties, they do so by adopting a style of combat similar to that practiced by the Aeldari and the Drukhari- extensively prepared ambushes and traps, psychic illusions and attacks, and sniping from a distance, all the while they are on the move. Melee combat is only resorted to when they are assassinating a target. (Remember, they aren't physically strong and take more damage in combat)

Those cyborg drones you are suggesting sound intriguing. I'll note them down. Although, it'll be easier for the Drak'xarim to produce them.
 
[X] Krek'tan

All I'm saying is Chaos and Warp corruption are not at all an issue if we just embrace them. 0 downsides to our vast power then!
While I'm gonna try my hardest not to get us corrupted by Chaos too much, we do have at least 1 civilization that remained semi-functional inspite of being Chaos worshippers.

The Laer were hedonists but prior to the Emperor's Children appearing, they seem to have a sustainable civilization, if utterly debauched.

That being said, Chaos needs vectors to start sinking their teeth in. Things like good governance and good standards of living without creating too wide a gap in class would help a ton since it'd mean Chaos won't have much in the way of the desperate underclass or debauched and bored upper class taking deals where they shouldn't.

Hopefully the dangers we'll face are more blatant. Like our experiments with Warp tech leading to daemonic incursions, which in turn could corrupt some of our people rather than daemons whispering into the ears of the poor and homeless.
 
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Ngl, that just makes me like the Krek'tan more. A shadow council directing things behind the scenes sounds fun.

If they're competent and out to make a functional government then well, I see no reason why not to play them XD.

Though given our psyker nature and apparent propensity for shadowy councils and plotting, I smell Tzeentch being the most interested in us.

That is why, there is a greater risk playing as them in the beginning, when you are at the mercies of the dice gods....and the small hope that the Oracle of Tzeentch and the Curseling don't take a personal interest in you.

Also, I personally don't like roleplaying Shadow Councils.
 
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That is why, there is a greater risk playing as them in the beginning, when you are at the mercies of dice gods....and the small hope that the Oracle of Tzeentch and the Curseling don't take a personal interest in you.
Curseling? Do you mean the Changeling?

And tbh, any Lord of Change is gonna be bad news for us, though only Aestos'rau'keres would be blatant haha.
 
Guess I aught to have expected the monkeys to have the lead.

With how risk averse SV is, they're basically guaranteed to win.

"Slow growth" isn't much of a downside compared to increased chances of Chaos corruption, or a -35 on any diplomacy.

Edit:

The starting options are too lopsided in terms of pros and cons.
 
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Curseling? Do you mean the Changeling?

And tbh, any Lord of Change is gonna be bad news for us, though only Aestos'rau'keres would be blatant haha.

Well, I did mean Vilitch.

And yeah, the Changeling will be there as well.

So Kairos has an extra card to play.

Expect the other three Champions of Chaos to be present as well. (Azazel alongside N'Kari, Valkia alongside Skarbrand and Festus alongside Ku'Gath.)
 
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