Infernal Resurgence (Worm/Exalted)

Also as a note. The shintai vote will be coming up, either next turn or the one after, depending on how it goes.

Shintai is a modified version of your human form, but with Demonic features and aspects.

So you may want to keep your descriptions ready. It just needs to be humanoid but otherwise? Go wild.

Mechanically, there is not much to worry about as you can choose features and Demonic Aspects each time you transform.
 
Last edited:
Week 1: Turn 8
06 January 2011

Considering the potential advantages of disrupting the Merchants' party and the strategic value of the Nail, Danny made the decision to prioritize planting the artifact over following Mush. The dimly lit warehouse and the chaotic revelry presented challenges in finding mystically relevant spots, but the potential to create chaos and gain an upper hand in gathering information outweighed the immediate need to tail a specific individual.

Danny, with a keen eye for both the shadows and the revelry, attempted to identify a secluded spot near the center of the warehouse where he could discreetly plant the Nail without attracting attention. The dim lighting and the pulsating music provided a cover for his movements.


1+1
Lost 1 Willpower-> Now at 5 / 6

As Danny sought a suitable location to plant the Nail, he found himself frustrated by the lack of mystically relevant spots within the chaotic warehouse. The dim lighting and the clamor of the party made it challenging to identify a place where the artifact could have maximum impact without drawing undue attention.

After a few attempts to find the perfect spot, Danny realized that the warehouse lacked the mystical resonance needed for the Nail to exert its full potential. The ambient chaos of the Merchants' revelry and the absence of any discernible ley lines or energy currents hindered his efforts to find an ideal location.

Frustration gnawed at Danny as he weighed his options. Without a mystically charged spot, the Nail might not unleash its full disruptive force, limiting its effectiveness in creating the chaos he hoped for. The urgency of the situation pressed upon him, and he knew he needed to make a decision.

Reluctantly acknowledging the limitations of the environment, Danny chose to pay the price by himself.

3+1

Choosing a spot slightly obscured by stacked crates and barrels, Danny bent down as if adjusting his shoe, his movements masking the strategic placement of the artifact. With practiced finesse, he carefully planted the Nail in the ground in between the crates, ensuring that it remained hidden yet positioned to influence a significant portion of the party.

The subtle glow emitted by the artifact was dampened by the surrounding crates, further concealing its presence. Danny took a moment to survey the area, confirming that no prying eyes had observed his actions. Satisfied with the strategic placement, he melted back into the crowd, seamlessly blending into the revelry.

With the Nail strategically planted and the potential for havoc looming in the background, Danny swiftly redirected his focus toward the location where Skidmark was planning to hold his rally.

As Danny neared the designated spot, he observed the subtle signs of preparation, increased foot traffic, the occasional Merchant wearing colors that marked them as part of the gang, and a tension in the air that hinted at the significance of the upcoming event.

Danny finally made it to the Warehouse's loading bay, where Skidmark was going to hold his rally. Danny observed the stage and the bustling activity surrounding its construction. The warehouse, once a hub of clandestine partying, was now going to be transformed into a potential theater for the Merchants' display of power.

The stage, dimly illuminated by sporadic overhead lights, took shape amidst a flurry of activity. Crew members, distinguishable by their Merchants' colors, hurriedly assembled the structure. Metal scaffolding and worn-out curtains adorned the makeshift platform, creating an atmosphere that hinted at both revelry and menace.

Skidmark's insignia, a chaotic swirl of graffiti, adorned the backdrop of the stage, serving as a visual representation of the gang's disordered influence. The setup suggested that the rally was not merely a spontaneous gathering but a carefully orchestrated event designed to make a lasting impression.

As Danny continued to observe the stage and the surrounding activity, his eyes widened in disbelief at an unexpected sight nearby, a half-built tank, a menacing behemoth of metal and machinery, standing beside the stage. The incongruity of such a formidable weapon in the midst of what was supposed to be a rally struck Danny hard.

Roll to avoid Fleeing: Negated due to Soldier Archetype

The tank, its skeletal structure exposed and partially assembled, loomed as a testament to the Merchants' ambition and their willingness to employ formidable firepower. The revelation added another layer of complexity to the already precarious situation, making it clear that Skidmark's rally was more than just a display of bravado.

Danny's mind raced with questions. What did the Merchants intend to achieve with such a weapon? Was it a show of force meant to intimidate rival factions, or did it foreshadow a more sinister plan for the city?.

Malfeas Stealth is the best stealth. You are rolling Social to pretend that you belong there.

2 + 1

Embracing a bold approach, Danny decided to seize the opportunity and get closer to the heart of the Merchants' preparations. With a feigned air of confidence, he blended into the crowd of workers near the stage, subtly observing their interactions.

Taking advantage of the chaotic atmosphere and the assumption that everyone around him belonged there, Danny boldly walked up to the stage. He maintained an air of purpose, as if he had a role to play in the preparations. The dim lighting and the focused activity of the crew provided cover for his actions.


1 + 1

As he reached the stage, Danny casually swiped a spare microphone, as if it were a routine part of his duties. The unsuspecting crew members, preoccupied with their tasks, paid little attention to the seemingly confident newcomer.

As Danny stood on the side of the stage, clutching the microphone he had casually acquired, the timing seemed eerily perfect. The ambient noise in the warehouse intensified as the crowds started pouring in, drawn like moths to the flame of the Merchants' rally. The energy in the air became charged with anticipation.

Skidmark made his entrance, striding confidently toward the stage followed by Mush, though Danny noted that Squealer was nowhere to be found. Danny had a sneaking suspicion as to where she was. Danny immediately shook his head and turned towards Skindmark.

Danny, maintaining the facade of belonging, continued to survey the scene. The tank, partially assembled and standing as a stark symbol of the Merchants' ambition, loomed ominously nearby. The microphone in his hand felt like a key to victory.

As Skidmark and Mush ascended the stage, the ambient noise in the warehouse gradually hushed as all eyes turned toward the gang leader. The revelers and members alike awaited the impending address, eager to hear the announcements and declarations that would shape the fate of Brockton Bay.

As Skidmark reached the microphone stand, Danny's heart pounded with a mixture of tension and determination. The choices he had made led him to this pivotal moment, standing on the stage amidst the Merchants' rally.

Skidmark, standing tall at the microphone, surveyed the assembled crowd with an air of authority. The chaotic graffiti on his attire seemed to mirror the disarray within the Merchants, and the anticipation in the air crackled with the promise of revelations.

"Ladies and gents! My beautiful Merchants!" Skidmark's voice boomed through the makeshift speakers, echoing in the dimly lit warehouse. The crowd, a mix of gang members and intrigued onlookers, fell into a hushed silence, captivated by their leader's words.

"We're here not just to party, but to show everyone who runs this city! The Merchants ain't just some small-time gang. We're the shit and tonight, we're gonna show Brockton Bay who's Boss!"

Cheers erupted from the crowd, a chorus of approval that fed Skidmark's confidence. He gestured dramatically toward the partially assembled tank, emphasizing its significance in the grand spectacle.

"Look! My girl made this! A tank, you fu****! With this beauty, we're gonna carve our mark into the heart of the city. No one can stand against us!"

The crowd's excitement surged, and Danny, still holding the microphone he had discreetly acquired, listened intently. Skidmark's words hinted at a bold and dangerous plan, one that went beyond mere territorial ambitions.

Skidmark continued his speech, outlining the Merchants' vision for dominance and control. The atmosphere was charged with a sense of jubilation but Danny, at the side of the stage, knew that the Skidmark's grandstanding held the key to unmaking the Merchants as a gang.

Skidmark finished his speech and his shouts echoed through the warehouse, each proclamation met with a resounding chorus of agreement from the Merchants. The crowd, now thoroughly enthralled, responded with fervor, their collective voices rising in unison.

"Tell me, who is gonna fu** this city?" Skidmark's voice boomed through the speakers.

"We are!" The Merchants replied, their voices a thunderous declaration.

The air crackled with a palpable sense of unity and rebellion as Skidmark continued, his charismatic presence commanding the attention of his followers.

"Who is gonna show the pigs who is Boss?" Skidmark shouted, a sinister grin stretching across his face.

"We are!" The Merchants roared back, their allegiance unwavering.

The energy in the warehouse reached a fever pitch as Skidmark's words reverberated through the dimly lit space. The rallying cries of the Merchants created an atmosphere of defiance and camaraderie, setting the stage for the impending chaos that seemed poised to engulf Brockton Bay.


2+1

The unexpected interruption of Danny's voice, echoing through the microphone with a striking resemblance to Skidmark's, pierced the fervent atmosphere. The crowd, still caught up in the rally's intensity, responded instinctively.

"Who is going to immediately surrender?" Danny's voice boomed through the speakers.

"We are!" The crowd, including Mush, shouted in unison, their voices carrying a momentary confusion as they echoed the words without fully registering the unexpected twist.

Lost 1 Willpower-> Now at 4 / 6

A hushed murmur swept through the assembly as the realization dawned on the Merchants, even as Danny smiled under the mask as his plan took hold. The abrupt admission of surrender contrasted sharply with the defiant tone of Skidmark's earlier declarations, leaving a momentary lapse in the rally's momentum. But it was too late as they had said the words and the oath was made.

Skidmark, standing on the stage, shot a piercing gaze toward the crowd, searching for the source of the unexpected proclamation. The atmosphere teetered between confusion and tension as the crowd grappled with the incongruity of their response.

The sudden shift in the atmosphere was electrifying as Danny, seizing the element of surprise, boldly walked on the stage. The crowd's attention shifted from the unexpected declaration of surrender to the unanticipated intrusion.



4 + 2 (Forgot the two dice)

8 Damage, Skidmark's Inc Health Level is filled with Minor Damage, WTF? You guys are VERY lucky, just enough damage to incapacitate him.

Before Skidmark could react or utter another word, Danny's swift and decisive action unfolded. A forceful kick to the groin sent a shockwave through the Merchants' leader, eliciting a gasp of pain. Skidmark, completely incapacitated, doubled over, clutching his injured area and fell unconscious.

The warehouse fell into a stunned silence as onlookers processed the audacity of Danny's move. The air was thick with tension as the balance of power on the stage shifted in an instant.

The shout from Squealer, calling out to Skidmark, shattered the momentary silence that followed Danny's bold intervention. The crowd erupted into chaos, fueled by a mix of anger and confusion. Mush and several enraged Merchants surged forward, intent on retaliating against the audacious intruder.

Oath Broken. Any who break this are marked as an oathbreaker and suffer the Infernal's Essence in Internal and External Penalties to all social rolls. Additionally any roll made by the oathbreaker which produces even a single 1 becomes an automatic botch.

Lost 1 Willpower-> Now at 3 / 6
Helena's Nail Active, -3 to all actions against Danny.


However, as the crowd attempted to close in on Danny, the unforeseen consequences of breaking the oath took hold. The once-unified Merchants found themselves momentarily disoriented, their collective will to fight against Danny now disrupted by the mystical repercussions of their unwitting admission of surrender.

Activate: Heavenly Guardian Defense

Lost 1 Willpower-> Now at 2 / 6
Roll 5 + 1 = Danny's defense rating is now at 6.

Seizing this opportune moment, Danny swiftly dove into the confused crowd. The element of surprise, coupled with the chaos caused by the broken oath, allowed him to evade immediate retaliation. As the Merchants grappled with the unexpected turn of events, Danny skillfully navigated through the disoriented crowd.

With a quick and decisive maneuver, he engaged in hand-to-hand combat, utilizing his surroundings to his advantage. The confused Merchants struggled to coordinate their response, their earlier fervor dampened by the mystical consequences of the broken oath.


3 + 1
3 damage, countered by Defense 3 (Battlegroups have size defense rating. This is a size 3 defense rating).

Battlegroup Counter Attack: 0. When attacking a Battlegroup in melee, it gets a free counter attack

Amidst the tumult, the dimly lit warehouse became a battleground. Danny fought with determination, his every move calculated to exploit the confusion and gain an upper hand. The choices he made in this chaotic confrontation would determine whether he could extract valuable information about the Merchants' plans.


5 v 6 Blocked

1 v 6

3 v 6
All Blocked

The night echoed with the sounds of scuffling and shouts as the improvised battle unfolded within the Merchants' rally. The balance of power teetered on a knife's edge, and Danny, driven by a father's desperation, fought to emerge victorious in the tumultuous sea of chaos.

Squealer is outside the range of the nail? Yes.

Squealer fires the tank shot. 4
Danny parrys but it hits everyone else.

The sudden eruption of chaos reached a new crescendo as Squealer, seizing the opportunity to restore order and assert her dominance, fired a tank shot into the crowd. The deafening blast echoed through the warehouse, sending shockwaves through the disoriented Merchants and disrupting the ongoing scuffle.

Danny lunged forward, intercepting the explosion with a powerful punch. The impact resonated with a shockwave, the force of his strength clashing against the explosive energy within the device. His fist won and he looked around, completely unharmed.

Is Mush hit? 1

Yes

Damage? 2 (x6 - Superhuman booster from it being a Tank shot and AOE) = 12. Crowd breaks apart as Skidmark is not there to rally.

Mush Soak = 5 + 1 = 6. Takes 6 lethal damage. (Mush is not a brute atm so no boost)

The projectile hit the crowd with a forceful impact, scattering gang members in all directions. Mush, caught in the crossfire, bore the brunt of the attack. However, to the astonishment of Danny, Mush demonstrated an uncanny resilience. To Danny's amazement, he survived the hit and was still able to move, even if he was heavily injured.

As the smoke and chaos settled in the aftermath of Squealer's shocking decision to fire upon her own allies, Danny's anger burned hot within him. The warehouse, now a scene of disarray and confusion, resonated with the cries of injured Merchants and the lingering echoes of the explosive shot.

Danny's anger flared at the reckless actions that endangered so many lives. As the chaos unfolded around him, Danny's anger transformed into a focused and controlled force. A deep, Primordial power surged within him, resonating with the echoes of the chaotic environment. With a profound sense of determination, he harnessed the inner turmoil, allowing it to fuel a transformation that would alter the course of the ongoing conflict.

The warehouse fell into a hushed lull as the smoke began to clear, revealing a transformed Danny. His features, once human, now bore the otherworldly markings of a demonic entity. Eyes ablaze with an otherworldly intensity, he exuded an aura of tranquil fury that commanded attention.

Choice time: There are three SEPERATE votes.

SHINTAI

The Infernal can spend one Willpower and assume a Demon form for the rest of the scene. When transformed, the Infernal can access to any 5 + Essence Demon Aspects that they have unlocked by training Yozi gifts per transformation that they chose upon transforming. However the Infernal starts with the Demon Weapon and King and Kingdom Aspect unlocked.

When Transformed and for the duration of the Shintai, when the Infernal's Anima is flaring, the world around them warps, gaining many of the features of their Worldsoul. This can range from prisons, to extreme weather conditions to exotic effects. They can summon Essence features in this manner.

The range of this effect varies on the Anima level.

Dim: No effect.
Active: Up to Close Range
Iconic: Up to Medium Range.

The transformation fades when the effect fades. Any battlegroups or other summons also vanish at the end of the effect, with exceptions. However, if the World is Sorcerously or via charms altered to be considered to be a part of the Infernal's Worldsoul, then the Infernal can keep the warped and twisted landscape if they so choose, shaping it as they please to better reflect their Worldsoul.

Demon Weapon: This Aspect allows you to reflexively and freely summon a ranged or melee weapon. If you already have a weapon, then this provides free ammunition and reloads if the weapon makes use of that. This Weapon can be reforged into an Artifact. It can be reforged many times, each time the Artifact is stored as a template, but only one template is used for that scene.

King and Kingdom: The Worldsoul's natural phenomena are under your complete control. You have full control over them and can reflexively aim them in battle, protecting allies and hitting enemies. When in Shintai, you can control the Hazardous phenomena you summon as part of the warping effect and aim them at enemies, sparing friends. This does not stop passive environmental effects however. If you summon a blizzard, you and your allies are still hit by Environmental penalties.

Choose Features to Use for THIS fight: Choose 1

[] Magic Workshop:
-The Castle contains a tower that counts as a basic workshop with basic tools. It contains a great repository of mystical lore, as well as extensive ritual spaces. During your gestation, you were initiated into Sorcery and have the school, Summoning and Warding. The difficulty of all Sorcery rolls within these spaces is reduced by 2 and the Willpower cost by 1. This can be upgraded.
–You get discounts for Sorcery cast in Shintai mode.

[] Prisons:
-The Castle contains secure prison facilities staffed by loyal demons who are incapable of betraying you. This is where all the souls killed by you go automatically.
--Can summon and control walls and prison cells but not the Jailers.

What does Danny's Shintai look like?
[] Write in

To what extent does Danny want to use the Worldsoul Features?
[] Flare Anima to Iconic
Or
[] Flare Anima to Active
Or
[] Do not flare Anima (i.e do not use Worldsoul features)
 
Last edited:
[X] Magic Workshop

I think magic workshop is more useful to us long term, sorcery if incredibly useful long term and there is really no limit to the amounts of successes you want in it, the more you get the faster the effect manifests the more you can do. Being able to trap souls on the other hand... well that has the problem that it only triggers when you kill someone, we do not want a reputation for doing that anytime soon and we cannot/should not count on keeping the secret.

[X] The Veiled Magician: A robed figure that at first seems humanoid under the ragged cloak that flows and ripples in an unseen wind, the only feature visible under hood the glowing eyes. Yet as one looks deeper it is hard not to notice things moving under the robe that are no humanoid appendages

What can I say? It fits the name and the sorcery, while also not being too PR-unfriendly

[X] Do not flare Anima (i.e do not use Worldsoul features)

I do not think we need it at this point might as well keep something in reserve.
 
Information: Worldsoul and Shintai

Shintai

You can spend one Essence and assume a Demon form for the rest of the scene. You have three Shintai Modes. Lesser, normal and Unbound Eschaton Shintai. Lesser is a standard Transformation without a new Health Level and stat boost. You can transform by spending 1 Essence. Normal and Unbound Eschaton Shintai are as per the book and charm.

When Transformed you can choose Signature Charm powers of your choice as per the rules and may freely chose the shintai, demon aspects and stat boost, as applicable when transforming, This remains fixed for the rest of the scene however.

Worldsoul

The Infernal is Exalted with a Worldsoul that expands in size as their Essence rating increases.

Essence 1: The Realm comprises of a Castle made out of Brass and basalt with a Dungeon within and a mere handful of acres outside the Castle.
Essence 2: The Realm is about the size of a major city.
Essence 3: The Realm is about the size of a large country.
Essence 4: The Realm is about the size of a Continent.
Essence 5: The Realm is smaller than the Earth but not less than Mars.

However, regardless of size, its borders are infinite.

The Worldsoul contains and spawns Demons who serve the Infernal. They are loyal to a point and will do most tasks, even dangerous ones for the Infernal. By Default, you only get Prison Guards who are more useful as meat shields and guardians but by purchasing Yozi Features, you can spawn new types of demons. You can also get more Demons by making them with Sorcery, but these are one off, unique Demons and are not automatically spawned.

They also gain the following features .
  • Grand Grimoire: The Hell contains a great repository of mystical lore, as well as extensive ritual spaces. The difficulty of all sorcery rolls within these spaces is reduced by two, and the Essence and Willpower cost by 1.
  • Committed: The inhabitants of the Realm treat you as an object of worship and will endure great hardship on your behalf.
  • Resident Devils: The Realm has a significant population of superhuman beings such as bakemono and wicked spirits.
  • Lord of the Land: The Hell's natural phenomena obey your will. You can make the winds blow as you wish, calm boiling seas or bid them part, and call down lightning during a raging storm.
  • Sanctum: The hell contains a massive Sanctum, with dozens of separate structures which converts all Prayers received by the Infernal into Quintessence and Ambrosia.
  • Gaols: The Hell contains prison facilities whose wardens (or whose very architecture) are cooperative with your wishes, or otherwise has daunting Hell-wide security
  • Advanced: The Realm runs on either advanced technology or highly-developed magic. It's possible for a Hell to be both heavily technological and uninhabited, in the case of machine-Realms.
Anyone can spend Willpower to transform Quintessence and Ambrosia into any mundane substance that you can purchase for Essence Resources or one Magical Reagent that is considered always to be resonant to any working. You can have one Magical Reagent per dot of Cult.

At the end of the Worldsoul lies the endless desert. A barren and lifeless land filled to the brim with only death and horrors. A crimson silent wind guards the skies of the endless desert and occasionally blows inward, to the terror of all.

If a person travels without a destination for seven days and seven nights from a place of desolation, then on the eighth day, they enter the Worldsoul. The inverse is also true. The person can travel the endless desert for a similar time, they enter the real world.

Alternatively, the Infernal can spend a Willpower point and freely travel to the Worldsoul and take with them Essence Size Battlegroups of people.

The Worldsoul can gain new features by Training Yozi gifts. Note that while Demons and most intelligent inhabitants are loyal by default, beasts, plants and behemoths are not and you cannot control them unless you spend AP to tame them. Also note that loyalty can be lost.
 
Last edited:
[X] Prisons

Because we're trying to capture as many people as possible this seems useful.


[X] Do not flare Anima (i.e do not use Worldsoul features)

That said I don't believe we need to use It here.
 
Will be going offline soon but here are a few things.

Mush is effectively out of the fight. He is 6/ 7 health levels in Major damage.

The crowd broke and ran.

Squealer is in the Tank. It is not complete but very much dangerous with a x6 damage and Soak modifier, which you as an Exalted, thankfully ignore.
 
I'd hope any description that wins relates to the docks and Death. Perhaps a pale-eyed man, Water dripping off of his form, their muscles toned but torn.
 
[X] Prisons

[X] The Veiled Magician:
A robed figure that at first seems humanoid under the ragged cloak that flows and ripples in an unseen wind, the only feature visible under hood the glowing eyes. Yet as one looks deeper it is hard not to notice things moving under the robe that are no humanoid appendages

[X] Do not flare Anima (i.e do not use Worldsoul features)
 
So, on building up the shintai and the Worldsoul.

Currently the worldsoul is too small to really do much with it. It will expand to city size at E2, which you will be hitting fairly quickly. So what can you do with it? Quite a bit. While making changes in there require Sorcery and AP or TAP, you can train Yozi gifts to unlock features that automatically appear, such as infinite resources, Demon armies, etc. (More on this later. I am revamping the Weekly voting system to be more user friendly)

That said you can build some incredible things like @Yog Five Fold Court, except you have to put in the effort of building it as opposed to instantly being granted it, something I will admit I had problems with, both thematically and in the game that I played.

With regards to Shintai, go wild. It evolves as you unlock more and more Demon Aspects but this acts as a base on which future improvements are made. Feel free to add pics if that helps inspire you.
 
Last edited:
[X] Prisons

[X] The Veiled Magician:
A robed figure that at first seems humanoid under the ragged cloak that flows and ripples in an unseen wind, the only feature visible under hood the glowing eyes. Yet as one looks deeper it is hard not to notice things moving under the robe that are no humanoid appendages

[X] Do not flare Anima (i.e do not use Worldsoul features)
 
[X] Prisons

[X] The Veiled Magician: A robed figure that at first seems humanoid under the ragged cloak that flows and ripples in an unseen wind, the only feature visible under hood the glowing eyes. Yet as one looks deeper it is hard not to notice things moving under the robe that are no humanoid appendages

[X] Do not flare Anima (i.e do not use Worldsoul features)


Lmao the Eidolon look
 
Votes closed. Looks like we are going with The Devil in a Trenchcoat Shintai :p
Adhoc vote count started by Yzarc on Jan 25, 2024 at 9:04 AM, finished with 16 posts and 6 votes.
 
Week 1: Turn 9
06 January 2011

The warehouse and all those still there witnessed a profane transformation as Danny drew upon the Primordial Mythos within him. The convergence of Green Nuclear Hate Fire and White Flames of Emptiness coalesced into a torrent of power that enveloped him.

A blinding flash of light illuminated the Warehouse. When the brilliance subsided, a robed figure stood in Danny's place. The ragged cloak flowed and rippled as if caught in an unseen wind, creating an eerie, spectral effect.

Under the hood of the cloak, glowing eyes peered out, emanating an intense energy that seemed to penetrate the very fabric of reality. The figure appeared humanoid at first glance, but a closer inspection revealed a disconcerting revelation, unnatural movements and shapes beneath the cloak hinted at something beyond the ordinary.

As the robed figure emerged, an aura of power surrounded it, a manifestation of the Green and White converging within. The warehouse fell into a hushed awe as the transformed Danny stood, a mysterious force ready to navigate the chaos that unfolded.

The warehouse, still echoing with the remnants of clashes, became witness to a haunting and unforeseen turn of events. As the souls of the Merchants who fell victim to Squealer's tank transcended into the afterlife, an unexpected and chilling occurrence unfolded.

The disembodied screams of the departed souls filled the air, carrying with them a sense of anguish and torment. Instead of dissipating into the afterlife, these tortured spirits veered off course. In an unsettling manifestation of metaphysical turmoil, the screaming souls surged towards Danny.

To the horror of all present, the souls of the departed Merchants entered Danny's being, merging with his own essence and appeared in the cells of his soul prison, much to the jailor demon's delight.

The living, including any witnesses who might have remained in the warehouse, could feel the chilling presence that overcame the once-silent space.

Roll to be horrified: Negated due to Soldier Archetype

However, Danny put this out of his mind and with a focused intent, he summoned a demonic hammer into his hand, forged from the anguish of the merchants whose souls he had captured. The ethereal weapon materialized with an otherworldly glow, the dark energy pulsating with a supernatural force. The robed figure, now armed with the formidable tool, stood as a harbinger of the mystic power that permeated the warehouse.


Squealer rolls to avoid running: 0 - She tries to flee

Squealer Escapes: Botch

Danny Attacks: 3

Danny Damage: 5

Tank Soak: 3 (Super human modifiers DO NOT apply due to Exalted Bullshit)
Damage done: 2

With the tank still stationery and Squealer working furiously within, Danny, in his formidable demonic form, closed the distance with swift and purposeful strides.

As he reached the stuck tank, Danny swung the demonic hammer with a ferocious strike, the impact resonating with a force that echoed through the warehouse. The armor of the tank groaned under the assault, revealing visible signs of damage from the supernatural blow.

The Merchants, already in disarray from the earlier chaos, watched in awe and trepidation as the robed figure unleashed a powerful attack on the half-built war machine. The clang of metal echoed in the dimly lit space, punctuating the unfolding confrontation.

Squealer, trapped within the tank, felt the reverberations of the demonic hammer's impact. Her attempt to use the war machine as a means of escape had not only failed but had now drawn the attention of a force beyond her comprehension.


Roll: 0

As Squealer, still within the half-built tank, attempted to retaliate. She finally gets the Tank moving but her efforts were in vain against the formidable and otherworldly foe she was facing. All she managed to achieve was to ram the tank into the Warehouse, inadvertently bringing her into the range of the Artifact. This was the change that Danny was waiting for. Armed with the demonic hammer, he struck with a relentless determination.


Roll: 7

Damage: 10 + 1
The Tank is dead, no soak roll needed.

Danny, in his transformed state, tore through the tank's structure with an unstoppable force. The ragged cloak billowed as he swung the demonic hammer, rending through metal and machinery with ease. The tank, initially meant as a symbol of the Merchants' power, now became a testament to the overwhelming might of the robed figure.

Squealer's attempts to defend herself proved futile as Danny relentlessly ripped and tore through the tank's defenses. The Merchants, witnessing the one-sided clash, felt a growing sense of dread as their once-confident Tinker found herself at the mercy of the force of nature within the warehouse.

As Squealer, cornered and defeated, pleaded for mercy from the robed figure, Danny's demonic form exuded an aura of disdain. His glowing eyes bore into her with an intensity that transcended the physical, revealing an unspoken fury beneath the cloak.

"You beg for mercy now?" Danny's voice, resonating with an otherworldly edge, echoed through the warehouse. The demonic hammer in his hand pulsed with dark energy, a visual manifestation of the power he wielded.

"You, who sought to break others for your own gain, stand before the consequences of your actions," he continued, each word laced with a mixture of anger and apathy. "You thought you could escape the repercussions of the chaos you unleashed upon this city?"

The ragged cloak billowed as Danny circled Squealer, his glowing eyes never leaving her. "Your cries for mercy fall on deaf ears. Your actions have consequences, and you shall face them."

With a decisive motion, Danny, in his formidable demonic form, delivered a swift and powerful blow using the demonic hammer. The demonic weapon struck Squealer, rendering her unconscious with a resounding impact.

Squealer crumpled to the ground, her attempt at escape and pleas for mercy met with a harsh reality. The warehouse, now engulfed in an uneasy silence, bore witness to the aftermath of the mystical confrontation.

As the robed figure stood with the unconscious Squealer in hand, a sense of apprehension swept through the remaining Merchants. The confrontation had taken its toll, leaving injured gang members in its wake. Faced with the overwhelming power of the Cape before them, the remaining Merchants chose the path of retreat.

One by one, they began to scatter, abandoning the warehouse in a hasty escape. The wounded and incapacitated were left behind, their fates uncertain in the aftermath of the night's chaotic events.

With the Merchants in retreat and the warehouse now in a state of uneasy calm, Danny, still in his formidable demonic form, made a choice. Retrieving his burner phone, he dialed the number for the PRT and reported the events that had transpired.

"I've dealt with the Merchants," he stated, his voice tired, carrying the weight of the night's confrontations. "Yeah, that warehouse, and they were using it for….well. Now if that's all, I am off"

"Sir, we appreciate your efforts in dealing with the Merchants, but it's crucial that you stay on-site until our heroes arrive. They'll need to assess the situation, gather information, and ensure that everything is under control," the PRT operator urged.

However, Danny, driven by his own motives, wasn't easily swayed. "I've neutralized the immediate threat, but my business here was personal. I've given you the location, and I trust your heroes can handle the rest. I won't be sticking around," he responded, his voice firm and unwavering.

The operator persisted, emphasizing the importance of cooperation with the PRT's efforts to save lives. "We understand, sir, but your assistance could be crucial in providing additional details. Our heroes are on their way, and your input would greatly aid their investigation."

Danny did not respond and the operator switched tactics. "Sir, I understand this situation is personal for you, but it's crucial that you stay until our heroes arrive. Your insight into what transpired could be invaluable to saving lives."

"Look, I've done what I came here to do. I've dealt with the Merchants, and I've given you the location. Your heroes can handle the rest." Danny grunted annoyed.

"We appreciate your efforts," The Operator began, "but your cooperation will expedite the process. If there's any additional information you can provide, it might help us in ensuring the safety of a lot of people."

Danny simply cut the call. The warehouse, now a potential crime scene awaiting official investigation. The dimly lit warehouse held both the remnants of the chaotic clashes with the Merchants and the potential for valuable information. Danny, standing amidst the aftermath, now faced a critical decision, to either explore the warehouse for any pertinent items or clues that could aid his personal quest or wait for the heroes to arrive and share his insights.

On one hand, looting the warehouse might uncover hidden details or cash. On the other hand, meeting with the PRT heroes could contribute to the official investigation and potentially expedite the resolution of the situation.

The conflicting priorities weighed heavily on Danny's mind. The potential for amassing resources, cash, and critical information within the Merchants' warehouse held the allure of uncovering the criminal underworld's secrets and furthering his personal quest. But building a positive relationship with the PRT and the hero community was essential for forming a hero team to tackle the challenges that plagued Brockton Bay.

As Danny deliberated, he considered the long-term implications of each choice. Looting the warehouse could provide immediate gains and identify threats to his goals very early on, but it might strain his relationship with the heroes and compromise his ability to establish a hero team. Alternatively, prioritizing cooperation with the PRT and the heroes could pave the way for a more sustainable and lawful approach to addressing the city's issues.

The choice presented a delicate balance between two ways to approach his goals. Would Danny opt for the unknown advantages hidden within the warehouse, risking strained relations with the heroes? Or would he prioritize collaboration with the authorities, working towards building a hero team but being set back in cash and information?

CHOOSE: You have gotten the location of Squealer's Workshop and will need to go loot it soon but for now? What will you do?
[] Stay and meet the heroes.
-[] Do so in Shintai form
or
-[] Do so as Faust, a man in a Trench Coat.
- You can tell your side of the story and have potentially better relations.
- You lose out in finding things in the Merchant Warehouse, such as money and Blackmail.

[] Pillage but do not burn
- You search the Merchant Warehouse for money and Blackmail.
- The heroes make assumptions and you do not get to tell your side of the story.

About the souls of the dead merchants, you can deal with them later at the end of the Week.
 
Last edited:
To be clear. Squealer's Workshop is NOT here.

You got the location and can go loot it as an action next week.
 
[X] Stay and meet the heroes.
-[X] Do so as Faust, a man in a Trench Coat.


How much money and what quality of blackmail can we really expect from the Merchants? They are not the most prosperous or the most cunning. Contrasting if we get a good first meeting with the heroes that would set the tone. I mean one of the reasons Taylor had the reputation she had, other than her chitin suit is just that she decided to play Armsmaster's game of 'infiltration'. On the other hand if we make it clear Faust is a Hero they'll... well they'll probably still be suspicious, but not as much and hopefully we will get a decent write up in their files.
 
Back
Top