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3. They stay in Daurstein. We wait 4-5 days to see if they do anything, if they don't, we fall back to Antreville and fight the Center

We fall back to Auntreville, Center camps 3 days from Auntreville and waits for West to take Martelnac and reinforce them.

I don't want to rely on our bridges being so bad that crossing them under rain is a great obstacle to an army
 
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We fall back to Auntreville, Center camps 3 days from Auntreville and waits for West to take Martelnac and reinforce them
In which case we've delayed the combined attack by a solid five days, which had better give either us or the Sixth extra march actions or a major bonus to fortifying Auntreville.

Frankly I could get a ruler out and probably demonstrate we can fight the Center in the field in this scenario too, but that's getting too into the realm of assumptions for me.
 
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In which case we've delayed the combined attack by a solid five days, which had better give either us or the Sixth extra march actions or a major bonus to fortifying Auntreville.

Does it? We get 2 extra march actions for delaying combat by 10 days sitting in Antreville, so if we get an extra march action for half of that we still lost one of them at the end of it

Frankly I could get a ruler out and probably demonstrate we can fight the Center in the field in this scenario too, but that's getting too into the realm of assumptions for me

Center can just move back if we move at then
 
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[X] Plan: Flexibility

Best to keep our options open in responding to enemy plans. We do have the interior lines advantage and rain slowing the enemy's progress down, let's make use of that.
 
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Does it? We get 2 extra march actions for delaying combat by 10 days sitting in Antreville



Center can just move back if we move at then
Ipso facto, we argue for one extra each for us and he Sixth by having combat happen on Day 15 instead of Day 10.

And if they move back, we win. The objective is defending Antreville. If they never attack Antreville, mission accomplished.
 
Correction. Orders are to prevent the enemy from getting past Antreville.

Digging in at Antreville, only to have Wachenheim force his way into our rear via the southern woods would also be a failure scenario.
 
They move back waiting for reinforcement from West
The point is that we're defending, they're attacking. The longer they wait, the better our position is. We're definitely getting reinforcements from the VI, who will fight better if they're not marching into the city the second the attack starts, and if they dither for too long, we'll have de Montlivet reinforcing us from the north, and they're not going to be able to beat 3 armies with 2 if they're all defending one city. They can't just chickenfoot across the border and back and still accomplish their objectives, and if we force them to do that, it's our victory.

Correction. Orders are to prevent the enemy from getting past Antreville.

Digging in at Antreville, only to have Wachenheim force his way into our rear via the southern woods would also be a failure scenario.
If we hold Antreville and they try to sneak past us overland to Montbreaux, we're going to kill them, and they know it. They need the crossroads and fortification secured before they move west.
 
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Assuming we can only build regular artillery regiments, my plans:

I think both Antreville and Grigny have their advantages, Grigny can catch the enemy if they are overconfident while Antreville allows us to build more Regiments which is useful for future campaigns in addition to strenghtening us now.

I am convinced that Grigny is not going to doom us, but Antreville is still 50% more march actions/a 10% increase in size of our army

I am investing most of our Influence into requisitioning recruits, because Photo has mentioned multiple times that the times of cheap experienced troops is soon going to stop and i want us to have some reserves. Additionally, it allows us to raise the new regiments as regulars instead of trained with some XP. The plan is that we will get more influence from winning which will tide us over until autumm where we will get regular influence income again (peace wont need a lot of influence spending)

[X] Plan: Investing into the Future at the Crossing
-[X] The crossing at Grigny-sur-Vaud. The town of Grigny-sur-Vaud is mid-way between Antreville and Martelnac, where the Via Peregrina crosses the Vaud. It would allow for a swift march for either Antreville or Martelnac, depending on the enemy's strategy. Distance estimates: Antreville 4 days, Martelnac 1 day, Daurstein 5 days. 4 Army Actions allowed.
-[X] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill. Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[X] Found new regiment.
--[X] Hobgoblin Infantry (1000 Regular) (Cabot Muskets)
--[X] Human Artillery (50 Regular) (Field Artillery)
-[X] Mentor CO. One of your officers could use a bit of guidance before the next battle. Write-in a CO. A CO with an Unknown Trait will have their Trait revealed. A CO with a known Trait will have that Trait rerolled with Advantage (can only be done once per CO).
-
-[X] Marie de Lamartine
-[X] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[X] Army of the West
--[X] Army of the Center
-[X] Requisition experienced recruits
--[X] [-30 Influence for 600] Regular Hobgoblins
--[X] [-20 Influence for 400] Regular Elves

--[X] [-20 Influence for 400] Regular Humans
--[X] [-20 Influence for 400] Regular Halflings


Influence:
230
-100 (Intel)
-90 (Recruits)
=40

Reserve Manpower: (0 needed for Replacements)
-Elven: 584 Regular, 200 Trained
-Human: 578 Regular, 500 Trained
-Hobgoblin: 792 Trained (-2 Supplies)
-Halflings: 405 Regular, 203 Trained


[X] Plan: Investing into the Future at the City
-[X] Antreville. You'll stay put and wait for the enemy to make the first move, if they intend to do so. The area suits a defensive strategy and gives you a great deal of time to prepare. Distance estimates: Martelnac 5 days, Daurstein 6 days by road or 9 days overland, Damterre 11 days. 6 Army Actions allowed.
-[X] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill. Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[X] Found new regiment.
--[X] Hobgoblin Infantry (1000 Regular) (Cabot Muskets)
--[X] Human Infantry (1000 Regular) (Cabot Muskets)
--[X] Human Artillery (50 Regular) (Field Artillery)
--[X] Human Artillery (50 Regular) (Field Artillery)
-[X] Mentor CO. One of your officers could use a bit of guidance before the next battle. Write-in a CO. A CO with an Unknown Trait will have their Trait revealed. A CO with a known Trait will have that Trait rerolled with Advantage (can only be done once per CO).
-
-[X] Marie de Lamartine
-[X] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[X] Army of the West
--[X] Army of the Center
-[X] Requisition experienced recruits
--[X] [-35 Influence for 700] Regular Hobgoblins
--[X] [-10 Influence for 200] Regular Elves

--[X] [-45 Influence for 900] Regular Humans
--[X] [-10 Influence for 200] Regular Halflings

Influence:
230
-100 (Intel)
-100 (Recruits)
=30

Reserve Manpower: (0 needed for Replacements)
-Elven: 384 Regular, 200 Trained
-Human: 78 Regular, 500 Trained
-Hobgoblin: 100 Regular, 792 Trained (-2 Supplies)
-Halflings: 205 Regular, 203 Trained
 
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Sure. But theoretically we'd have failed our orders.
And will have succeeded in our orders when we sally south and obliterate first their baggage train and then them before they even link up with the Chemin des Chevaliers. Come on, this isn't a video game with an auto-loss when one enemy unit reaches the zone.

Assuming we can only build regular artillery regiments, my plans:

I think both Antreville and Grigny have their advantages, Grigny can catch the enemy if they are overconfident while Antreville allows us to build more Regiments which is useful for future campaigns in addition to strenghtening us now.

I am investing most of our Influence into requisitioning recruits, because Photo has mentioned multiple times that the times of cheap experienced troops is soon going to stop and i want us to have some reserves. Additionally, it allows us to raise the new regiments as regulars instead of trained with some XP. The plan is that we will get more influence from winning which will tide us over until autumm where we will get regular influence income again (peace wont need a lot of influence spending)

[X] Plan: Investing into the Future at the Crossing
-[X] The crossing at Grigny-sur-Vaud. The town of Grigny-sur-Vaud is mid-way between Antreville and Martelnac, where the Via Peregrina crosses the Vaud. It would allow for a swift march for either Antreville or Martelnac, depending on the enemy's strategy. Distance estimates: Antreville 4 days, Martelnac 1 day, Daurstein 5 days. 4 Army Actions allowed.
-[X] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill. Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[X] Found new regiment.
--[X] Hobgoblin Infantry (1000 Regular) (Cabot Muskets)
--[X] Human Artillery (50 Regular) (Field Artillery)
-[X] Mentor CO. One of your officers could use a bit of guidance before the next battle. Write-in a CO. A CO with an Unknown Trait will have their Trait revealed. A CO with a known Trait will have that Trait rerolled with Advantage (can only be done once per CO).
-
-[X] Marie de Lamartine
-[X] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[X] Army of the West
--[X] Army of the Center
-[X] Requisition experienced recruits
--[X] [-30 Influence for 600] Regular Hobgoblins
--[X] [-20 Influence for 400] Regular Elves

--[X] [-20 Influence for 400] Regular Humans
--[X] [-20 Influence for 400] Regular Halflings


Influence:
230
-100 (Intel)
-90 (Recruits)
=40

Reserve Manpower: (0 needed for Replacements)
-Elven: 584 Regular, 200 Trained
-Human: 578 Regular, 500 Trained
-Hobgoblin: 792 Trained (-2 Supplies)
-Halflings: 405 Regular, 203 Trained


[X] Plan: Investing into the Future at the City
-[X] Antreville. You'll stay put and wait for the enemy to make the first move, if they intend to do so. The area suits a defensive strategy and gives you a great deal of time to prepare. Distance estimates: Martelnac 5 days, Daurstein 6 days by road or 9 days overland, Damterre 11 days. 6 Army Actions allowed.
-[X] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill. Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[X] Found new regiment.
--[X] Hobgoblin Infantry (1000 Regular) (Cabot Muskets)
--[X] Human Infantry (1000 Regular) (Cabot Muskets)
--[X] Human Artillery (50 Regular) (Field Artillery)
--[X] Human Artillery (50 Regular) (Field Artillery)
-[X] Mentor CO. One of your officers could use a bit of guidance before the next battle. Write-in a CO. A CO with an Unknown Trait will have their Trait revealed. A CO with a known Trait will have that Trait rerolled with Advantage (can only be done once per CO).
-
-[X] Marie de Lamartine
-[X] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[X] Army of the West
--[X] Army of the Center
-[X] Requisition experienced recruits
--[X] [-35 Influence for 700] Regular Hobgoblins
--[X] [-10 Influence for 200] Regular Elves

--[X] [-45 Influence for 900] Regular Humans
--[X] [-10 Influence for 200] Regular Halflings

Influence:
230
-100 (Intel)
-100 (Recruits)
=30

Reserve Manpower: (0 needed for Replacements)
-Elven: 384 Regular, 200 Trained
-Human: 78 Regular, 500 Trained
-Hobgoblin: 100 Regular, 792 Trained (-2 Supplies)
-Halflings: 205 Regular, 203 Trained
You're not even going for veterans here? I suppose having more regulars on hand for reinforcements is all well and good, but I thought the point was to cheese out the best units possible. I guess getting a new Regular Hob Infantry is worthwhile, but I don't know about the rest.

That aside, I certainly can't fault your Grigny plan.
 
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You're not even going for veterans here? I suppose having more regulars on hand for reinforcements is all well and good, but I thought the point was to cheese out the best units possible.

I don't know if we can do veteran artillery. If we can I'll do it of course but this is assuming we can't. Getting the regular instead of trained infantry will have to suffice until we get more info on that.

Building a veteran infantry regiment isn't possible, best we could do is a professional force and no extra reserves
 
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@Photomajig have you decided on experienced artillery crews? Can we build a veteran artillery regiment or are we limited?

I'm not really satisfied with arbitrary capping of experience for artillery recruits, but it would be extremely cumbersome to start tracking each unit type's reserves separately in the middle of campaign (how do I allocate the current non-separate Recruits, for example?), so... I guess we'll go with the suggested "can't requisition artillery of higher experience than Regular" option for this campaign.

I can't really see any other option to start tracking them separately and thus have different Influence prices for the different types in the future. Oh well.
 
Does anyone know what the effects the heavy rains may have on the battle? It looks like it slows down troops, or at least it did to Napoleon's artillery at waterloo
 
And will have succeeded in our orders when we sally south and obliterate first their baggage train and then them before they even link up with the Chemin des Chevaliers. Come on, this isn't a video game with an auto-loss when one enemy unit reaches the zone.
Ah. Misunderstanding here. My implication in this unlikely scenario isn't that Wachenheim would march on Montbreaux, it's that he could theoretically catch Antreville in a southern pincer and negate any river defenses.
 
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Ah. Misunderstanding here. My implication in this unlikely scenario isn't that Wachenheim would march on Montbreaux, it's that he could theoretically catch Antreville in a southern pincer.
While feasible, and a decent reason not to let the enemy maneuver as they will, there's much faster and easier ways to do this than trying to march ten thousand men through a forest. I'd expect them to try something like this in a plan where they get to send the West uncontested up the Via Pellegrina, by breaking from the road a couple of kilometers southeast of the city and circling around westward.

Also this has nothing to do with "technically failing our objective" so I don't know why you led with that.
 
Does anyone know what the effects the heavy rains may have on the battle? It looks like it slows down troops, or at least it did to Napoleon's artillery at waterloo
We might have a map with more wetland tiles due to flooding, plus higher difficulty for ranged attacks. Especially for infantry. Muskets were really hard to fire when they got wet.
 
[X] Plan Martelnac Confrontation
-[X] Martelnac. Von Wachenheim threatens Martelnac directly. If the Nornish invade, he'll be in the city before you'll even hear of it - unless you're there first, and keep him on the wrong side of the Vaud. Distance estimates: Daurstein 1 day, Antreville 5 days. 4 Army Actions allowed.
Army Actions:
-[X] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill. Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[X] Found new regiment (Hobgoblin Infantry: 400 Regular, 600 Trained: Cabot Muskets)
-[X] Found new regiment (Human Artillery: 50 Regular: Field Artillery)
-[X] Mentor CO (Marie de Lamartine)
Influence Actions:
-[X][-50 Influence] Acquire intel on enemy forces (Army of the West: von Wachenheim)

Guess I might as well put out my plans now and actively vote for them. Kinda leaning more on the Martelnac than Border ATM.

Right now my plans only spend Influence on acquiring Intel on the enemy force we'd be facing off against, since I imagine we'd have another March before we end up confronting the other one. But I could be convinced as to the value of getting intel on both forces now.

On the other hand, while this is liable to be one of the last opportunities we have to get more experienced forces at a relatively low cost, do we have any actual plans for what additional high-veterancy units we'd actually want to recruit? Or at least see it as necessary enough to burn our limited Influence on?
 
what additional high-veterancy units we'd actually want to recruit? Or at least see it as necessary enough to burn our limited Influence on?

I want the experienced units as reserves to stop skill degration in our existing troops (for example the 148th fell down a rank last battle cause we didn't have enough regular reinforcements) and to prevent us from having to pay more later after we received casualties (we'll lose a lot of troops fighting two armies).

I am recruiting regular instead of trained units in my plans which I think is good even if people don't want to buy more reserves because that +10 can end up really mattering, but building veteran regiments is just way too expensive, that would habe been something we could have done as the belle of the ball but not here.

From my POV we are going to burn influence on more reinforcements anyway, buying them now just is cheaper.


Not buying both Intel's now is not worth it to me for that same reason, we are going to buy it anyway and I am not going to risk going into battle without it

E: wait, Guizot did at the Saintonge! His poor subordinates
 
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While feasible, and a decent reason not to let the enemy maneuver as they will, there's much faster and easier ways to do this than trying to march ten thousand men through a forest. I'd expect them to try something like this in a plan where they get to send the West uncontested up the Via Pellegrina, by breaking from the road a couple of kilometers southeast of the city and circling around westward.

Also this has nothing to do with "technically failing our objective" so I don't know why you led with that.
Well. It was a critique of the "dig in at Antreville" plan. And would technically mean that we failed to prevent the enemy from getting past Antreville, since they got around it and then hit it in the rear
 
On the other hand, while this is liable to be one of the last opportunities we have to get more experienced forces at a relatively low cost, do we have any actual plans for what additional high-veterancy units we'd actually want to recruit? Or at least see it as necessary enough to burn our limited Influence on?
We can afford a regular hob Infantry this way, and probably regular cavalry at a later time, so I'm willing to come around on that. Spending all the influence just to spend it is a little far for me though.

However, I will say, I've been doing Veteran's Affairs Health Privacy training all day, and I'm almost positive that this concept existing is Napoleon's fault, so I'm now a bit less committed to WINNING today.
 
Well. It was a critique of the "dig in at Antreville" plan. And would technically mean that we failed to prevent the enemy from getting past Antreville, since they got around it and then hit it in the rear

If Wachenheim moves his army through hostile territory billed forests I am sure we can hire some nymphs to collect the trail of corpses to soothe wounded egos
 
They were not directly part of von Wachenheim's army, from what you gathered. They were drawn from professional units elsewhere in Norn for the Volunteer Army gambit, while von Wachenheim's forces are mostly local provincial troops; well-drilled, for sure, but inexperienced. Wachenheim was going to provide additional troops and artillery from his command for the attack on Antreville, though. Presumably your swift victory prevented that.
Come to think of it, doesn't this mean that most of von Wachenheim's forces will be in the Trained-Regular bracket, rather than the Professional one like the two Dwarf Legions were?
 
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