[ ] Plan Border Confrontation
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[ ] On the Nornish border, facing von Trotha. Sometimes, an aggressive posture is best. You could march the Fifth across the Mauvais, and stare von Trotha down from across the Raoille river.
Distance estimates: Engelsburg 3 days (via Kriegpfad crossing), Daurstein 5 days, Martelnac 6 days, Antreville 8 days. 3 Army Actions allowed.
Army Actions:
-[ ] Found new regiment (Hobgoblin Infantry: 400 Regular, 600 Trained: Cabot Muskets)
-[ ] Found new regiment (Human Artillery: 50 Regular: Field Artillery)
-[ ] Mentor CO (Marie de Lamartine)
Influence Actions:
-[ ][-50 Influence] Acquire intel on enemy forces (Army of the Centre: von Trotha)
[ ] Plan Martelnac Confrontation
-[ ] Martelnac. Von Wachenheim threatens Martelnac directly. If the Nornish invade, he'll be in the city before you'll even hear of it - unless you're there first, and keep him on the wrong side of the Vaud.
Distance estimates: Daurstein 1 day, Antreville 5 days. 4 Army Actions allowed.
Army Actions:
-[ ] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill.
Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[ ] Found new regiment (Hobgoblin Infantry: 400 Regular, 600 Trained: Cabot Muskets)
-[ ] Found new regiment (Human Artillery: 50 Regular: Field Artillery)
-[ ] Mentor CO (Marie de Lamartine)
Influence Actions:
-[ ][-50 Influence] Acquire intel on enemy forces (Army of the West: von Wachenheim)
Well, I might as well write up a plan.
I decided that I either wanted us to go to Martelnac or the Nornish border. Either one puts us in a position to directly confront one of the two Nornish armies in short order, which I think is better than letting both have relative free reign until we've redeployed. I could see an argument for hanging back enough to let one of them cross the river instead of possibly being forced to do so ourselves, but I don't really think it's worth it.
The top three actions for me were improving our Incompetent CO and getting another artillery battery and infantry regiment. The former to fix our current artillery battery, the other two to increase our frontline and long-range firepower capabilities. I could see a case for keeping the Incompetent and using the action to form yet another Artillery Battery, but I think I'd rather we have our current one get its house in order.
For Martelnac, which has one more action, I decided I'd use the 4th Action to Drill, since we're down to 3 Drill which is...not as bad as when our Army was first formed, but not great.
As for Influence, I think acquiring Intel is important since it gives us the full roster of the enemy combat units, which lets us know if there's any unexpected surprises or reserves that might be waiting in the wings. So, I have us gathering intel on whichever army we'd be directly opposing.
EDIT:
I should take a look at this, but I'm really not feeling having to track reserve manpower separately for each unit type, agh.
Hmm, some thoughts on this, if you're willing to hear my ideas:
-Maybe Cavalry could have an additional kind of Equipment required: Horses. This would have a high influence cost (good warhorses are expensive), which helps offset how it needs less manpower. Especially if casualties start needing to replace the lost horses as well as the men.
-Artillery is trickier seeing how their Manpower cost is so low. Maybe Artillery
always starts out Green/Trained (or get reduced a rank or two if formed from more experienced Reserve troops)? Fluff it as there's a lot of stuff that goes into good artillerymen that can't be easily be carried over from what makes a good infantry or cavalryman, so skilled Artillerists are basically nonexistent (and those that do exist are parceled out to act as COs, so the rank and file are left filled in by inexperienced personnel.)