Thinking on it, I support either Martelnac or the Nornish Border. That way in the case of war we'll immediately be in a position to engage one of the two Nornish armies, rather than risking both having freedom of operation for a while.
 
There is one important wrinkle to consider. The rains are going to make progress a mess for the enemy, but it can certainly affect us as well. If we do make a move, I'd say Martelnac, so that we can stay on the same side of the river.
Issue with that is that it leaves the center open to Trotha while the 6th is still on their way. And I don't really trust the 6th to hold our flank when they arrive given they're in an even worse state than us. Wachenheim could in theory just stare at us and pin us in place.
 
Not a damn thing. Raka's knowledge of Nornish generals only covers the most famous names and those her unit fought against in the last war. These guys are not really known to her. The local newspaper knew to tell that von Wachenheim is one of the wealthiest men in Norn and holds estates near Daurstein; he's visited the region in peace-time before and given generously to the poor.
Hmmm. Could be a bought commission, could be genuine.

Alright, then the big question is Martelnac. Do we have any indication on the political mood in the city, strength of the garrison and likely length it could hold out or stall Wachenheim if he marches against it?
 
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Okay.

We have enough Hobgoblins to make a new Infantry regiment, and enough equipment to make two new field artillery out of anyone. I'd suggest spending our limited influence on even more, except it takes actions to form regiments, and we're short enough on those after drilling and intel (both of which we absolutely need to do).

[] Plan: Flexibility (draft)
-[] The crossing at Grigny-sur-Vaud. The town of Grigny-sur-Vaud is mid-way between Antreville and Martelnac, where the Via Peregrina crosses the Vaud. It would allow for a swift march for either Antreville or Martelnac, depending on the enemy's strategy. Distance estimates: Antreville 4 days, Martelnac 1 day, Daurstein 5 days. 4 Army Actions allowed.
-[] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill. Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[] Found new regiment.
--[] Hobgoblin Infantry (400 Regular+600 Trained) (Cabot Muskets)
-[] Found new regiment.
--[] Human Artillery (50 Regular) (Field Artillery)
-[] Mentor CO. One of your officers could use a bit of guidance before the next battle. Write-in a CO. A CO with an Unknown Trait will have their Trait revealed. A CO with a known Trait will have that Trait rerolled with Advantage (can only be done once per CO).
-
-[] Marie de Lamartine
-[] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[] Army of the West
-[] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[] Army of the Center

Other options:

-Cashiering de Lamartine for 100 Influence and spending the extra action on a second new artillery regiment. Alternatively, writing letters instead to offset the cost and make sure we're not about to get arrested by an angry constitutionalist.
-Sending off for lances and making a second regiment of hob lancers instead of the infantry. I do want to make the Hobs into a unit regardless, seeing as we still have to feed them, they might as well work.

@Photomajig any chance of this double-intelligence gathering getting us an advantage on knowing when each enemy army starts marching and where?
 
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Alright, then the big question is Martelnac. Do we have any indication on the political mood in the city, strength of the garrison and likely length it could hold out or stall Wachenheim if he marches against it?

Martelnac is known to be monarchy-minded and houses a large cathedral administered by Audatus V, Bishop of La Durance. But it is equally a veteran of many wars against Norn and very unlikely to welcome them with open arms. Martelnac's garrison is theoretically 2,000 men and an artillery battery strong, but the quality and supply status of that garrison is very much in doubt. The city is technically protected by an old star fort, but it was pretty thoroughly mauled in the last war and of limited use.

They're likely to put up a fight, if not for very long. The Fifth being near may strengthen their resolve as well.
 
We have enough Hobgoblins to make a new Infantry regiment, and enough equipment to make two new field artillery out of anyone. I'd suggest spending our limited influence on even more, except it takes actions to form regiments, and we're short enough on those after drilling and intel (both of which we absolutely need to do).
Well, at this moment I'd rather we form 2 artillery regiments rather than 1 of each type. Since our battles are likely to be defensive, the more artillery, the better.
 
I thought about that, but last battle showed that both having artillery and having a line to protect that artillery are equally valuable.
Plus, we're already eating the Supply from having so many Hobgoblins in reserve. Might as well get a battle-functional unit out of them.
Ugh, point, both of you. Hopefully we'll have better CO trait rolls this time around. I mean, a good roll on a mentored de Lamartine and our next artillery unit could make a ton of difference.
 
[] Antreville. You'll stay put and wait for the enemy to make the first move, if they intend to do so. The area suits a defensive strategy and gives you a great deal of time to prepare. Distance estimates: Martelnac 5 days, Daurstein 9 days, Damterre 11 days. 6 Army Actions allowed.
[] Martelnac. Von Wachenheim threatens Martelnac directly. If the Nornish invade, he'll be in the city before you'll even hear of it - unless you're there first, and keep him on the wrong side of the Vaud. Distance estimates:Daurstein 1 day, Antreville 5 days. 4 Army Actions allowed.
[] The crossing at Grigny-sur-Vaud. The town of Grigny-sur-Vaud is mid-way between Antreville and Martelnac, where the Via Peregrina crosses the Vaud. It would allow for a swift march for either Antreville or Martelnac, depending on the enemy's strategy. Distance estimates: Antreville 4 days, Martelnac 1 day, Daurstein 5 days. 4 Army Actions allowed.
[] On the Nornish border, facing von Trotha. Sometimes, an aggressive posture is best. You could march the Fifth across the Mauvais, and stare von Trotha down from across the Raoille river. Distance estimates: Engelsburg 3 days (via Kriegpfad crossing), Daurstein 5 days, Martelnac 6 days, Antreville 8 days. 3 Army Actions allowed.


The distance calculations to Daurstein seem off? If Daurstein is a day's travel from Martelnac and Martelnac is five days travel from Antreville, then shouldn't Daurstein be at most six days of travel from
Antreville rather than 9? Likewise that seems like it should be at most two days from the crossing rather than five. For the meantime that ability to comparatively teleport in makes me like that position more than Antreville and the crossing, but the whole group seems better than the aggressive posture.
 
[] Antreville. You'll stay put and wait for the enemy to make the first move, if they intend to do so. The area suits a defensive strategy and gives you a great deal of time to prepare. Distance estimates: Martelnac 5 days, Daurstein 9 days, Damterre 11 days. 6 Army Actions allowed.
[] Martelnac. Von Wachenheim threatens Martelnac directly. If the Nornish invade, he'll be in the city before you'll even hear of it - unless you're there first, and keep him on the wrong side of the Vaud. Distance estimates:Daurstein 1 day, Antreville 5 days. 4 Army Actions allowed.
[] The crossing at Grigny-sur-Vaud. The town of Grigny-sur-Vaud is mid-way between Antreville and Martelnac, where the Via Peregrina crosses the Vaud. It would allow for a swift march for either Antreville or Martelnac, depending on the enemy's strategy. Distance estimates: Antreville 4 days, Martelnac 1 day, Daurstein 5 days. 4 Army Actions allowed.
[] On the Nornish border, facing von Trotha. Sometimes, an aggressive posture is best. You could march the Fifth across the Mauvais, and stare von Trotha down from across the Raoille river. Distance estimates: Engelsburg 3 days (via Kriegpfad crossing), Daurstein 5 days, Martelnac 6 days, Antreville 8 days. 3 Army Actions allowed.


The distance calculations to Daurstein seem off? If Daurstein is a day's travel from Martelnac and Martelnac is five days travel from Antreville, then shouldn't Daurstein be at most six days of travel from
Antreville rather than 9? Likewise that seems like it should be at most two days from the crossing rather than five. For the meantime that ability to comparatively teleport in makes me like that position more than Antreville and the crossing, but the whole group seems better than the aggressive posture.

Whoops, I think I know what happened there. The days from Antreville and the Crossing are calculated overland, marching across the Mauvais rather than taking the road to Martelnac and crossing the river from there. The road is faster, but the longer march avoids having to cross the Vaud right before the enemy city.

I'll add a clarification there.
 
Do we need to take this once for every new regiment we want to form?

Yes.

It absolutely is. Let's say we want to create two Veteran units of Artillery versus two Veteran units of Infantry, wholly from scratch.

The latter costs 1020 Influence.

The Former costs 550 Influence.

It absolutely is absurdly cheaper.

I should take a look at this, but I'm really not feeling having to track reserve manpower separately for each unit type, agh.

@Photomajig any chance of this double-intelligence gathering getting us an advantage on knowing when each enemy army starts marching and where?

Intel can reveal that sort of thing, yes.
 
[ ] Plan Border Confrontation
-[ ] On the Nornish border, facing von Trotha. Sometimes, an aggressive posture is best. You could march the Fifth across the Mauvais, and stare von Trotha down from across the Raoille river. Distance estimates: Engelsburg 3 days (via Kriegpfad crossing), Daurstein 5 days, Martelnac 6 days, Antreville 8 days. 3 Army Actions allowed.
Army Actions:
-[ ] Found new regiment (Hobgoblin Infantry: 400 Regular, 600 Trained: Cabot Muskets)
-[ ] Found new regiment (Human Artillery: 50 Regular: Field Artillery)
-[ ] Mentor CO (Marie de Lamartine)
Influence Actions:
-[ ][-50 Influence] Acquire intel on enemy forces (Army of the Centre: von Trotha)

[ ] Plan Martelnac Confrontation
-[ ] Martelnac. Von Wachenheim threatens Martelnac directly. If the Nornish invade, he'll be in the city before you'll even hear of it - unless you're there first, and keep him on the wrong side of the Vaud. Distance estimates: Daurstein 1 day, Antreville 5 days. 4 Army Actions allowed.
Army Actions:
-[ ] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill. Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[ ] Found new regiment (Hobgoblin Infantry: 400 Regular, 600 Trained: Cabot Muskets)
-[ ] Found new regiment (Human Artillery: 50 Regular: Field Artillery)
-[ ] Mentor CO (Marie de Lamartine)
Influence Actions:
-[ ][-50 Influence] Acquire intel on enemy forces (Army of the West: von Wachenheim)

Well, I might as well write up a plan.

I decided that I either wanted us to go to Martelnac or the Nornish border. Either one puts us in a position to directly confront one of the two Nornish armies in short order, which I think is better than letting both have relative free reign until we've redeployed. I could see an argument for hanging back enough to let one of them cross the river instead of possibly being forced to do so ourselves, but I don't really think it's worth it.

The top three actions for me were improving our Incompetent CO and getting another artillery battery and infantry regiment. The former to fix our current artillery battery, the other two to increase our frontline and long-range firepower capabilities. I could see a case for keeping the Incompetent and using the action to form yet another Artillery Battery, but I think I'd rather we have our current one get its house in order.

For Martelnac, which has one more action, I decided I'd use the 4th Action to Drill, since we're down to 3 Drill which is...not as bad as when our Army was first formed, but not great.

As for Influence, I think acquiring Intel is important since it gives us the full roster of the enemy combat units, which lets us know if there's any unexpected surprises or reserves that might be waiting in the wings. So, I have us gathering intel on whichever army we'd be directly opposing.

EDIT:
I should take a look at this, but I'm really not feeling having to track reserve manpower separately for each unit type, agh.
Hmm, some thoughts on this, if you're willing to hear my ideas:
-Maybe Cavalry could have an additional kind of Equipment required: Horses. This would have a high influence cost (good warhorses are expensive), which helps offset how it needs less manpower. Especially if casualties start needing to replace the lost horses as well as the men.
-Artillery is trickier seeing how their Manpower cost is so low. Maybe Artillery always starts out Green/Trained (or get reduced a rank or two if formed from more experienced Reserve troops)? Fluff it as there's a lot of stuff that goes into good artillerymen that can't be easily be carried over from what makes a good infantry or cavalryman, so skilled Artillerists are basically nonexistent (and those that do exist are parceled out to act as COs, so the rank and file are left filled in by inexperienced personnel.)
 
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Getting two more March actions shouldnt be underestimated, thats an extra artillery regiment and something else similarly good.

If we stay at Auntreville the problem is what happens if the Army of the Centre and West attack us together. But would we be able to meet them with the VIth with us ourselves? While they are not equivalent in quality to the other armies, with the extra strenght from 2 March actions and the defensive terrain of the Vaud we would likely be equal in effective strenght.



Im not convinced about going to the Nornish border, its an extra march action cost when we could go east and stare down one of their armies anyway. Im not sure whats stopping Wachtenheim from marching north in response and trapping us between 2 nornish armies if we do that?



Intel is of course absolutely essential. Im not sure if we can afford to get it only on one enemy army. If manouvers result in us facing the other im not sure if well have another march to get updates
 
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[X] Plan: Flexibility
-[X] The crossing at Grigny-sur-Vaud. The town of Grigny-sur-Vaud is mid-way between Antreville and Martelnac, where the Via Peregrina crosses the Vaud. It would allow for a swift march for either Antreville or Martelnac, depending on the enemy's strategy. Distance estimates: Antreville 4 days, Martelnac 1 day, Daurstein 5 days. 4 Army Actions allowed.
-[X] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill. Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[X] Found new regiment.
--[X] Hobgoblin Infantry (400 Regular+600 Trained) (Cabot Muskets)
-[X] Found new regiment.
--[X] Human Artillery (50 Regular) (Field Artillery)
-[X] Mentor CO. One of your officers could use a bit of guidance before the next battle. Write-in a CO. A CO with an Unknown Trait will have their Trait revealed. A CO with a known Trait will have that Trait rerolled with Advantage (can only be done once per CO).
-
-[X] Marie de Lamartine
-[X] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[X] Army of the West
-[X] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[X] Army of the Center

Feeling confident in this one. It's as conservative with Influence as we can afford to be, and we can reinforce Martelnac or fall back to Antreville depending on where the thrust comes from.

And as much as I'd like to cashier de Lamartine, frankly, the fact that she has the lowest possible trait roll means that, mechanically, makiing her re-roll it is just as effective as getting a new person. Being on the outs with the Convention makes strange compromises I guess.
 
[X] Plan: Flexibility
-[X] The crossing at Grigny-sur-Vaud. The town of Grigny-sur-Vaud is mid-way between Antreville and Martelnac, where the Via Peregrina crosses the Vaud. It would allow for a swift march for either Antreville or Martelnac, depending on the enemy's strategy. Distance estimates: Antreville 4 days, Martelnac 1 day, Daurstein 5 days. 4 Army Actions allowed.
-[X] Intense drill. There's no time for rest or leisure on this march. The troops need a taste of discipline and grueling drill. Lose Munitions equal to number of Units (-14). Gain +2 Drill. Lose 2d100 troops as Casualties.
-[X] Found new regiment.
--[X] Hobgoblin Infantry (400 Regular+600 Trained) (Cabot Muskets)
-[X] Found new regiment.
--[X] Human Artillery (50 Regular) (Field Artillery)
-[X] Mentor CO. One of your officers could use a bit of guidance before the next battle. Write-in a CO. A CO with an Unknown Trait will have their Trait revealed. A CO with a known Trait will have that Trait rerolled with Advantage (can only be done once per CO).
-
-[X] Marie de Lamartine
-[X] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[X] Army of the West
-[X] [-50 Influence] Acquire intel on enemy forces. Gold, well-placed friends and clever agents can usually yield useful intelligence on the enemy movements and disposition. Learn enemy Units, their XP rank and equipment. Must be done separately for each enemy Army.
--[X] Army of the Center

Feeling confident in this one. It's as conservative with Influence as we can afford to be, and we can reinforce Martelnac or fall back to Antreville depending on where the thrust comes from.

And as much as I'd like to cashier de Lamartine, frankly, the fact that she has the lowest possible trait roll means that, mechanically, makiing her re-roll it is just as effective as getting a new person. Being on the outs with the Convention makes strange compromises I guess.

Plus, now that we've had two Elven COs quit on us, I do think it'd be nice to have an Elven CO actually fucking owe us.

...I mean, I hope she realizes she's kinda fucked up, and isn't just blithely sure it's everyone else's fault.
 
Plus, now that we've had two Elven COs quit on us, I do think it'd be nice to have an Elven CO actually fucking owe us.

...I mean, I hope she realizes she's kinda fucked up, and isn't just blithely sure it's everyone else's fault.
If an officer get's upset about being mentored after getting their entire unit killed, I want them sacked anyway anyway. Any new officer would be superior to them. You don't get to complain about remedial classes after failing this hard.
 
[] Plan Defense and Numbers
-[] Antreville.
-[] Intense drill.
-[] Mentor CO (Marie de Lamartine)
-[] Found new regiment. x4
--[] Hobgoblin Infantry (400 Regular+600 Trained) (Cabot Muskets)
--[] Human Cavalry (100 Regular+400 Trained) (Sabres)
--[] Elven Artillery (50 Trained) (Field Artillery)
--[] Halfling Artillery (50 Trained) (Field Artillery)
-[] Requisition equipment.
--[] [-10 Influence per Unit] Sabres.
-[] [-100 Influence] Acquire intel on enemy forces. x2
--[] Army of the Centre
--[] Army of the West

Tried to make a rather different plan. Teaches de Lamartine, increases drill to decent levels and gets us 4 new units, at the cost of staying on the defensive.
 
On another note, to speculate a bit about the Nornish war plan: I expect the Silver Army to be there largely for diversion, and for the actual attack to come in the south using both the western and centre armies. The third will be bogged down with operations around the Damterre - Musselmond area, allowing Norn to leverage superior numbers and attempt to seize Martelnac and Antreville. The Centre Army will march towards Antreville, while the Western Army attempts to seize Martelnac. Once either succeeds, they will move to reinforce the flanks of the other. In addition to giving them a sizeable territorial gains if their timing works out, this would also correspond to the path the volunteer army took, thus giving them somewhat of an intel advantage.
This doesn't put us in a great position, since we either run our army exhausted attempting to defend both intrusions, or have to entrench and face an attack by both armies. The key victory condition is to delay Norn's offensive to the point for the VI. to arrive.

Considering we need to hold out for 10 days for the 6th army to arrive, I would prioritize the defence of Martelnac. Trotha's army needs around eight ten (2 days for foreding) days to arrive at Antreville, making their mission both time sensitive and dependent on Wachenheim succeeding in order to pressure the flanks and to secure a logistical base. If we beat the western army, their position suddenly becomes quite precarious, being in close distance to 2 armies and far away from logistical support.
 
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On another note, to speculate a bit about the Nornish war plan: I expect the Silver Army to be there largely for diversion, and for the actual attack to come in the south using both the western and centre armies. The third will be bogged down with operations around the Damterre - Musselmond area, allowing Norn to leverage superior numbers and attempt to seize Martelnac and Antreville. The Centre Army will march towards Antreville, while the Western Army attempts to seize Martelnac. Once either succeeds, they will move to reinforce the flanks of the other. In addition to giving them a sizeable territorial gains if their timing works out, this would also correspond to the path the volunteer army took, thus giving them somewhat of an intel advantage.
This doesn't put us in a great position, since we either run our army exhausted attempting to defend both intrusions, or have to entrench and face an attack by both armies. The key victory condition is to delay Norn's offensive to the point for the VI. to arrive.

Considering we need to hold out for 10 days for the 6th army to arrive, I would prioritize the defence of Martelnac. Trotha's army needs around eight days to arrive at Antreville, making their mission both time sensitive and dependent on Wachenheim succeeding in order to pressure the flanks and to secure a logistical base. If we beat the western army, their position suddenly becomes quite precarious, being in close distance to 2 armies and far away from logistical support.
I agree with your strategic assessment. I'm putting us at Grigny to hedge our bets, but if we commit, it should be to Martelnac.
 
Wait, why do we expect Throtha to only take 8 days to reach antreville?

also, do we take time to reach the position we want to reach too?
 
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