Cradle Nebula
Bentusi Debris Field
You considered returning directly to the Cradle Nebula. The sooner you arrive the sooner you can start tracing Ninhursag and Bentus's whereabouts after all. But on the other hand your fleet is already significantly fragmented, and it's not as if the trail isn't months old at this point.
So you, Ulysses, and Laverna head back to Irune instead. You bring a few Tenders while you're at it. Elders and architects to help Gallus build a true harborship instead of the ad hoc vessel you had planned.
The system doesn't look any different when you jump in. The defensive spheres still appear to be intact, and civilian traffic is still moving in and out of the system. Although not in the quantities you know are normal for the merchants. Nevertheless you transmit your identity and pass through the defensive layers as you head towards the shipyards where Gallus and Aurora were working.
It's much more cluttered than you last saw it. Not only has the massive framework begun to take ship, but Iuno and your flicker allies have arrived. Oracle-13 is keeping to itself, but it appears that the Irunese frigates are taking the chance to get refits and even one of the Kushan battlecruisers is in the shipyard's dock getting some work done. You wondered what happened there.
Your arrival is followed by the normal network updates as everyone reconnects and synchronizes into a single fleet network again.
"How did it go?" asks Aurora.
"We found the rest of the Sentinels. They've been fighting a holding action against the T-Mat. But we think that Ninhursag is the key to this. Or if nothing else needs to be destroyed. So we're going to go looking for it."
"Back to the Cradle then. I'm not looking forward to that. I bet there are T-Mat flying all over it. Still I thought this might happen so I've built a few more drones to help out." Aurora indicates the small fleet of shepherds, bulwarks, and slingers hanging further out in space.
"Those will be useful. What else have you been up to? Is Gallus satisfied with the designs?"
"It's been slow going. A harborship isn't a simple thing to build. But I think I've helped as much as I can here. We can leave it to Gallus and the others you brought now."
Despite what Aurora said you do end up helping a bit more on the designs before you leave. There simply isn't much else to do while you wait for the Flicker ships to finish their refits and say goodby to the children.
Then it's off. Irune to Bentus. You've made this trip before. Multiple times in fact. But this time you don't anticipate home and safety at the end. At best you'll have to search through the debris of your childhood home. At worst you'll have to do that after fighting through waves of T-Mat. At least your fleet is reunited. Not just that, but between the drones and the new flotilla of Kadeshi you're stronger than you've ever been.
When the golden gates deposit your fleet back in the cradle nebula you find the sight worse than your hopes and better than your fears. There are huge fields of debris here, but not the shattered remnants of Bentus. Barnacles and flights of T-Mat interceptors cruise the wreckage, but no Starfish.
They are no match for you, and after clearing the area you settle in for a long stretch of searching. The Irunese, Kadeshi, and Kushan ships comb the wreckage looking for anything mostly intact while Oracle-13 and the rest of you sniff out the hyperspace signatures and try to put together what happened here.
It takes quite some time, but eventually you think you have it. A massive hyperspace anomaly seems to have occurred. You've never seen it yourself, but it matches the records you have of Bentus's Far Jump. It's ability to remotely move entire fleets. You can detect two loci to it, and can only assume that Benus must have decided to jump both itself and Ninhursag somewhere far away.
And according to your reading Bentus's destination was the Balcora black hole cluster. Perhaps it intended to trap Ninhursag there? Of course you have no way to know what Bentus was thinking. Your elder did not leave behind any helpful notes.
Still you have a course, and there's else to do but follow it.
While your fleet is in transit you take the time to go back over the wraith data package you've been accumulating. There's quite a lot of data, but you start methodically sorting through it. The first thing you do is subdue the wraith data wyrms that are infesting the package. Fortunately you've gotten relatively good at this. So it only takes setting your security sub mind on them to leave the rest of your attention to the problem of sifting through the data.
As you trawl through the data you note that there seem to be two distinct groups. One is ancient and seems to be related to the Megaliths themselves. Mostly data on their locations and their current status. You note another three you didn't have coordinates for before. Hopefully you'll get a chance to check them eventually.
The other group is far more chaotic. It seems to be from the Wraiths themselves and consists mostly of communications and directives. If your interpretation of the time stamps were correct they seem to have been very active about a million years ago, then gone dormant with only limited communication every hundred thousand years ago until approximately five years ago when the rate of communications spiked.
Most of it is hard to interpret. Insane ramblings on hunger and lost dreams. Some of it seems to be recordings of planet bound individuals that bear no relation to the wraiths themselves. But interwoven within the rest of it is a set of strategic orders for the dissemination of the wraith across the galaxy.
This could be very useful once the current crisis is over.
Balcora Cluster
Progenitor Debris Field
You can tell when you arrive at Balcora. Your hyperspace sensors scream as gravity twists and you drop out early. You're too far away to see the black holes themselves, but space itself feels twisted here. Even at this distance you feel the tug of the blackholes attempting to pull you in.
Not that you're in any actual danger of that. They're hundreds of light years away still. What it does do is make hyperspace much harder to access. You'll need to spend longer calculating the quantum algorithms and opening the hyperspace gates.
Regardless you're here for a reason and the fleet is already scanning nearby space for signs of Ninhursag or Bentus. You find an ion trail leading further into the region and you follow it into what appears to be a derelict progenitor installation. Massive slabs of metal hundreds of kilometers across turn the space into a cramped maze and as you navigate it you keep getting echos and distorted sensor readings of powerful energy sources.
Turning a final corner you see a vast chamber. Your attention is immediately drawn to a massive ring. It hangs in space and the energy readings seem to be coming from it. It's probably the largest intact progenitor relic you've ever seen and from the looks of it it's still powered.
However you aren't the only ones here. There is a pitched battle under way. On one side is Ninhursag, but the other is not who you expected. It's not Bentus fighting the T-Mat but a Wraith fleet led by a trio of Wraith dreadnoughts.
They are dwarfed by the Reefship, but they've brought a full armada of Wraith ships. Carriers, missile cruisers, and a swarm of the obsidian frigates you saw back in the Megalith.
[ ] Attack the Wraiths
The T-Mat are a terrible threat, but ultimately they can be beat conventionally. Their weapons are powerful, but they only kill. That Wraiths do much worse. They assimilate and convert, forcing everything to become one with their terrible amalgamation. You do not want to help Ninhursag, but you definitely don't want the Wraith winning and assimilating the Reef ship into their arsenal. To prevent that you can move your own fleet around the edges of the chamber and attack the Wraith armada from the edges in order to tilt the scales in Ninhursag's favor.
[ ] Attack Ninhursag
On the other hand Ninhursag is by no means out of this fight. It's taken terrible damage from the fight with Bentus and Ulysses's siege cannon, but it's still a mighty foe. You've beaten the Wraith before, but reef ships always take a terrible toll in Bentusi lives before going down. It might be better to kill Ninhursag now while it's distracted and deal with the Wraith afterwards.
[ ] Observe the battle
On the other hand as long as they're fighting it might be better to just stay out of it and watch. If both sides wear themselves out in the fight then so much the better for you after all. You'll just need to take care that you aren't dragged in by the roving dog fights happening between Wraith and T-Mat interceptors around the edges of the chamber.
[ ] Continue searching for Bentus
You don't actually care too much who wins this fight. Instead of wasting time here you could continue searching for Bentus. Now that you've got a read on Ninhursag you think you can mask its engine signature out of your readings and find your wayward elder. You are reasonably sure that Bentus is still intact given it was able to jump both itself and Ninhursag all the way here.