Bentusi Bastion Halcyon
One of the last things you did before you left the Taiidan/Kushan summit was recruit a good number of Kushan warriors. These rambunctious fighters were somewhat irked that the war had ceased and they were expected to help colonize a world now, or at best stay on guard duty. So it was easy to persuade them to come and help you fight against the dangers of the galaxy.
In fact you didn't just get a handful of them but an entire battle group. A fleet carrier, several battle cruisers and about a dozen frigates all led by war master Vurdan Crigora. He seems like a fairly typical example of a Kushan, all aggressive posturing and stubbornness. Hopefully you'll be albe to work well together when it comes to a fight.
Unfortunately however despite recruiting them you have to immediately send them away. There are some things that are absolutely forbidden for Bentusi to show to outsiders. One such is Halcyon, a massive bastion located outside of the galaxy. You know that if the Sentinels are rallying anywhere it will be there. So you've asked all your allies to return to Irune. You'll rendezvous with them once you've figured out what you need to do. Iuno goes with them since she's currently housing many of the flicker personnel, and probably won't be particularly helpful in an active battle against the T-Mat.
After they leave the fleet feels uncomfortably small. It's just you, Ulysses, and Laverna now. The smallest your fleet has ever been. None of you talk much as you make the trip to the nearest hyperspace gate. You are all lost in your thoughts. You don't know what the others are pondering, but you are worried about the current situation, and what it means for the Bentusi as a whole. You would not doubt the elders, but you feel there was a certain complacency to all this. That things could have been avoided if the Bentusi hadn't withdrawn quite so completely.
You don't know what you could do about it though. You don't have much sway. Normally you wouldn't even be out from under the supervision of an elder yet. And the current situation needs to be dealt with before you can really think about what might be done to change. Still it's always been a Bentusi trait to consider the long view.
At last your trio arrives at the hyperspace gate. It's a natural tear in reality reinforced with salvaged progenitor technology. You pass through it and are hurled deep into the void "above" the galactic plane. Here the Sentinels have built their final refuge. A massive station with hundreds of mothballed warforms. And for the first time in quite a while you are presented with the sight of many other Bentusi.
There are Bentusi of all kinds here. Sentinels, tenders, and elders in Exchanges. You don't see any harborships, but they're probably fighting the T-Mat. Everyone you see seems to be busy checking over the warforms and transferring into them. Already several dozen cruisers are transmitting the identities of various Sentinel members. No one you know personally unfortunately.
Your own presence is noticed immediately. You're sure it would have been even if you hadn't shown up in a cruiser. You respond to a dozen handshake requests almost immediately and soon have linked into the local Bentusi fleet net.
It's nearly overwhelming. You haven't been connected to this many other Bentusi in so long. Ever since Talus was destroyed you've constantly been on the move. The only chance you had was when you returned to Bentus the first time, and even that seems so distant now.
For several long minutes you bask in the feeling. You greet other Bentusi, listen to various bits of gossip, and catch up on a hundred small things. Signs that even in all this the Bentusi still live. That your society can endure even this. It is fortifying.
And then you turn from the buzz of Bentusi society to more practical matters. You don't personally have Sentinel codes, but you are in possession of two fully fledged war forms and the Bentusi present aren't going to turn away that kind of help. They transmit a tactical update and you enter the gestalt.
The situation is not ideal, but not as grim as you had feared with your limited information. The T-Mat have launched a full fledged assault on the galaxy, and especially on the Bentusi, but it has not gone all one way. The Bentusi have not been idle in the millennia since they fought Haddad. The Sentinels massed and struck back. Three reef ships have been destroyed along with dozens of Starfish. And while the flicker races as a whole have not been much help the Keepers have been sighted fighting the T-Mat fiercely. There are even unconfirmed reports that they managed to destroy at least one, perhaps two, reef ships as well.
Such victories did not come without cost however. Nearly thirty percent of the Sentinels have died in battle along with an unknown number of noncombatant Bentusi. Numerous Bastions have also been lost before they could be reactivated. If this continues the Bentusi and T-Mat will grind each other to dust. In addition neither Bentus nor the reef ship it was fighting, Ninhursag, have been sighted since the battle.
That attack was the first, and Ninhursag itself seemed to be of a larger more advanced design than the others fought since. So the Sentinel Gestalt believes that finding it will lead to answers of why exactly the T-Mat are attacking and possibly, hopefully, Bentus.
Of course, where to start is the question. Or even if they should start. A substantial portion of the gestalt believes that the T-Mat should simply be fought in a more conventional war. They are however outweighed by the addition of another portion that wishes to find Bentus.
There is broad consensus that most sentinels will be needed to fight the T-Mat directly, but some could be spared to search for Ninhursag or Bentus. You surface momentarily from the gestalt to consider which group you would rather be in.
[ ] Take the fight to the T-Mat
Instead of relying on a theoretical advantage that might not even exist you'll reinforce the sentinels pushing back against the T-Mat directly. In your case that would probably mean guarding Tender convoys as they evacuate flicker worlds that are in the path of the remaining Reef ships in case they aren't able to be stopped in time.
[ ] Look for Ninhursag/Bentus
Whichever one you look for the obvious first place to look is the Cradle Nebula. You aren't sure what you might find there, but the latest reports are that T-Mat activity there is minimal. There is the question of whether you are looking for Ninhursag or Bentus. Perhaps it's a trivial difference, but motivation is always important.
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While you have been considering things with the gestalt other things have been happening. Ulysses has been in discussion with the best progenitor experts and weapon designers present. They have carefully examined the siege cannon and begun reverse engineering it. It won't be ready by the time you leave, but soon more Sentinels will be deployed with the devastating weapon.
For her part Laverna shared your drone blueprints with other Bentusi interested in drone technology. Including some of those responsible for the latest acolyte refinements. They have helped her finish developing the drone core, and given her advice on how she might be able to further refine your entire drone arsenal.
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[ ] Work on the Fleet
-[ ] Pick a Research Project.
One of the Bentusi characters can perform research on something for the fleet. Except Laverna, Iuno, and Aurora.
Pick a Codex/Interlude
[ ] Write In
Pick something you'd like to know more about.
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