[X][Type] Land-Air Mech! :V (If allowed...)
[X][Site] Multiple sites in Nudezret

[X][Coffee] Uh. Picked up the habit in the USNN. Kind of need it.
-[X] Don't forget to add ungodly amounts of sugar and milk.

You won me over about multiple sites of production, but I still disagree and think a LAM is ideal for Asymmetric Warfare.

Big enough production hits scale of economy to bring costs down, I also think Quirks can be leveraged to make it less finicky, examples like Easy to Maintain, Rugged, Easy to Pilot etc.

Using a Light Engine would be ideal if MegaMekLab can be modded for it.
 
[X][Type] BattleMech
[X][Site] Multiple sites in Nudezret
[X][Coffee] Fake pouring yourself a cup so that Jennifer pours herself a cup and drinks it.
 
So ASF or BattleMech is tied (would want to make LAMs since we're already odd enough with making Quads and TriPods but we I guess this is fine!)

Multiple Sites is winning (soon), let's hope the Logistic wouldn't be a big issue with that...

Coffee is tied with all three at 2 Votes each. :V
 
[X][Type] BattleMech
[X][Site] Multiple sites in Nudezret
[X][Coffee] Fake pouring yourself a cup so that Jennifer pours herself a cup and drinks it.

This could be a challenging design exercise in some ways, to find an improvement that doesn't rely too much on tech our allies can't replicate. But interesting.
 
My thinking for the multiple sites is so that it's harder to be bombarded into oblivion.
Something else to consider would be using existing components where possible, like similar main weapons systems or gyros, armors, engines, etc. Though the last one probably isn't plausible.
 
..thinking about it. One way we could 'improve' without going the extra mile for some new things is probably weight reduction for certain weapons? Like SRM and LRM being better aka the so-called 'extinct' Improved SRM (with increased range) and LRMs being Clantech weight but still having the minimum range?

Hell, if we can nab some Gauss Rifles we could 'improve' it weight wise (from 15 ton to 13 tons). :V

Just the weight and critical ton saving is one of the key reason as to why Clantech is so iffy sometimes so we should probably ask QM if we can focus on that once we get Improved ER PPCs. (There's even Improved PPCs that weighs one less ton.. for whatever it's worth. :V)
 
Vote closed
Scheduled vote count started by tomwritestuff on Nov 23, 2023 at 1:17 PM, finished with 14 posts and 7 votes.
tomwritestuff threw 1 2-faced dice. Reason: Sugar and milk tiebreaker Total: 2
2 2
 
I would like to lean into Jump Tech, things like Partial Wing for the Heat Reduction, Prototype Improved Jumpjets, Mechanical Jump Boosters etc.

A Hybrid of a Pile Driver/Jump Booster that can be used in Legs and Arms for both Melee and Jump actions could be fun?
 
Component availability

Parts


Fusion engines produced in Papolris

Nukashuba produces a single grade of light fusion engine (360) for use in the Super Ettin. Nukashuba also manufactures "army-grade" (single) and "naval-grade" (Clan double) heat sinks.

Standard

There are a limited number of different "naval-grade" (standard) fusion engine ratings ever produced in Papolris. "Army-grade" (compact) fusion engines are less expensive.

RatingTypeAvailabilityUse(s)
360LightNukashubaSuper Ettin
400StandardCommonWarmaster, Solidarity, Lancer
380StandardCommonBanshee, prototypes
375StandardCommonPrototypes
360StandardCommonEttin, Joint Nudezretian Strike Fighter, Thunderjack, RSU Mackie, prototypes
350StandardUSNNMarauder-Catapult
340StandardNukashubaScourge
330StandardNukashubaPrototypes
325StandardNukashubaHeavy Scorpion
300StandardNukashubaLorris, Flail, Protector
275StandardNukashubaGoldfish
240StandardNukashuba, South District, North DistrictLight Scorpion, Sentinel
180StandardNukashuba, South DistrictSuper Wasp Prototype, Type 216b, Type 16 Skyhopper
120StandardOccupied NuhaiWSP-1A Wasp

Compact

Various prototype and out of production "army-grade" (compact) fusion engines, which are less expensive, have been successfully produced. Compact fusion engine technology is fully mastered in Papolris.

270CompactCommonShepherd
235CompactCommonUnity
200CompactCommonIslandMech, Guardian III
165CompactCommonRedjack

Black box engines

While not in current manufacture, a number of fusion engines have been salvaged from White Ghost BattleMechs.
  • Standard 300 with 12 integral single heat sinks (Marauder, Black Knight)
  • Standard 160 (Mercury)
  • Standard 240 (Sentinel)
  • Standard 250 (Trebuchet)
  • Standard 275 (Kintaro)
  • Standard 280 (Archer)
  • Extralight 360 with 11 integral double heat sinks (Lancelot)
  • Extralight 390 with 10 integral double heat sinks (Exterminator)
"Black box" engines other Nudezret forces have salvaged and may be able to reproduce:
  • Standard 240 (Sentinel)
  • Standard 275 (Kintaro)
Developing the ability to manufacture a new engine may require some combination of direct reverse-engineering, interpolation, and extrapolation (hardest).

Structural component availability

  • Nukashuba has experience with mass manufacture of endo-composite structure, and past experience with small-scale manufacture of standard and reinforced internal structure. Nukashuba has manufactured both standard and extralight gyroscopes.
  • The USNN has experience with mass manufacture of endo-composite and standard internal structure, and access to examples of endo-steel and reinforced structure for reverse-engineering. The USNN has manufactured both standard and extralight gyroscopes and has access to salvaged (but mostly non-functional) examples of MASC (Mercury).
  • Other Nudezretian nations have experience with mass manufacture of standard and reinforced internal structure.
Endo-steel and endo-composite structure require zero-gravity manufacturing, which poses some logistical complications.

General component availability

  • Common: AC/2, AC/5, AC/10. SRM and LRM racks, standard PPC, standard lasers, flamer, machine gun.
  • Nukashuba: Heavy PPC, Light PPC, ER PPC, Guardian ECM, Beagle Active Probe, Null Signature System, Chameleon Light Polarization System, Light AC/2, Light AC/5, rocket launchers, Clan double heat sinks
  • USNN: Light PPC, Gauss Rifle, rocket launchers. Has salvaged examples of LB-X-10 AC (Crockett), ER Large Laser (Crockett), and Ultra AC/5 (Sentinel), and Light AC/2 (216b) for reverse-engineering.
  • Other Nudezret: Light AC/5, Light AC/2, rocket launchers, salvaged examples of Ultra AC/5 for reverse-engineering.
 
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Oooh... Standard 240 and 275... Those are awkward engine ratings but probably something we have to make do with.

And introductory stuff barring AC/20s and PPCs, huh? Yeah, that's fine. Will probably fool around the MML but first:

Since this is going to be a wide-spread use, do we use a Quad Chassis or a regular normal Bipedal one with Easy to Pilot or something? Quad Chassis is like beginner friendly but I can see it being scorned despite that. :V

And we should be wary of the cost too... Hm.
 
Oooh... Standard 240 and 275... Those are awkward engine ratings but probably something we have to make do with.

And introductory stuff barring AC/20s and PPCs, huh? Yeah, that's fine. Will probably fool around the MML but first:

Since this is going to be a wide-spread use, do we use a Quad Chassis or a regular normal Bipedal one with Easy to Pilot or something? Quad Chassis is like beginner friendly but I can see it being scorned despite that. :V

And we should be wary of the cost too... Hm.
Quad chassis has a good reputation in Papolris.

Though our prospective producers and pilots are likely to be more familiar with bipeds.
 
Since Quads are likely...


*Very close to this, but with de-emphasized horns and a flamethrower in the "mouth".
Code:
Bison

Mass: 60 tons
Chassis: Standard Quad
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 Medium Laser
     2 AC/5
     2 Rocket Launcher 10
     1 Flamer
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3020
Tech Rating/Availability: E/X-F(F*)-D-D
Cost: 4,834,400 C-bills

Type: Bison
Technology Base: Inner Sphere (Standard)
Tonnage: 60
Battle Value: 1,271

Equipment                                          Mass
Internal Structure                                    6
Engine                        240 Fusion           11.5
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  216                  13.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            20        30   
     Center Torso (rear)               9     
     R/L Torso               14        22   
     R/L Torso (rear)                  6     
     FR/L Leg                14        28   
     RR/L Leg                14        28   

Weapons
and Ammo              Location  Critical   Heat    Tonnage   
2 Medium Laser           CT        2        3       2.0   
Heat Sink                RT        1        -       1.0   
CASE                     RT        1        -       0.5   
AC/5                     RT        4        1       8.0   
AC/5 Ammo (40)           RT        2        -       2.0   
Rocket Launcher 10       RT        1        3       0.5   
AC/5                     LT        4        1       8.0   
Searchlight              LT        1        -       0.5   
Rocket Launcher 10       LT        1        3       0.5   
Flamer                   HD        1        3       1.0
 
Partisan PTS-01
Mass: 60 tons
Chassis: Standard Quad
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
2 Medium Laser
1 AC/10
1 LRM 10
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3020
Tech Rating/Availability: D/X-E-D-D
Cost: 4,872,000 C-bills

Type: Partisan
Technology Base: Inner Sphere (Introductory)
Tonnage: 60
Battle Value: 1,272


Equipment Mass
Internal Structure
6​
Engine
240 Fusion​
11.5​
Walking MP:
4​
Running MP:
6​
Jumping MP:
0​
Heat Sink:
10​
0​
Gyro:
3​
Cockpit:
3​
Armor Factor: 216
13.5​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
20​
30​
Center Torso (rear)
9​
R/L Torso
14​
22​
R/L Torso (rear)
6​
FR/L Leg
14​
28​
RR/L Leg
14​
28​


Weapons
and Ammo​
Location Critical Tonnage
2 Medium Laser
CT​
2​
2​
AC/10 Ammo (20)
RT​
2​
2​
AC/10
RT​
7​
12​
Heat Sink
LT​
1​
1​
LRM 10 Ammo (24)
LT​
2​
2​
LRM 10
LT​
2​
5​
Cinco CNC-01
Mass: 55 tons
Chassis: Standard Quad
Power Plant: 275 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
1 Medium Laser
1 AC/5
1 LRM 5
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3020
Tech Rating/Availability: D/X-E-D-D
Cost: 4,815,592 C-bills

Type: Cinco
Technology Base: Inner Sphere (Introductory)
Tonnage: 55
Battle Value: 1,246


Equipment Mass
Internal Structure
5.5​
Engine
275 Fusion​
15.5​
Walking MP:
5​
Running MP:
8​
Jumping MP:
5​
Heat Sink:
10​
0​
Gyro:
3​
Cockpit:
3​
Armor Factor: 200
12.5​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
18​
27​
Center Torso (rear)
8​
R/L Torso
13​
20​
R/L Torso (rear)
6​
FR/L Leg
13​
26​
RR/L Leg
13​
26​


Weapons
and Ammo​
Location Critical Tonnage
Jump Jet
FRL​
1​
0.5​
LRM 5 Ammo (24)
CT​
1​
1​
Jump Jet
CT​
1​
0.5​
AC/5
RT​
4​
8​
Jump Jet
RLL​
1​
0.5​
Jump Jet
FLL​
1​
0.5​
Medium Laser
LT​
1​
1​
LRM 5
LT​
1​
2​
AC/5 Ammo (20)
HD​
1​
1​
Jump Jet
RRL​
1​
0.5​
Behold! Quad not!Centurion (Partisan) and Quad not!Sentinel (Cinco)! :V

..if only we have BattleMech Quad Turrets available.. OTL
 
And introductory stuff barring AC/20s and PPCs, huh? Yeah, that's fine. Will probably fool around the MML but first:
Correction (because I forgot something again): Standard PPCs are indeed available outside of the USNN. (The Ribbon Sea Union was able to manufacture them, and the former RSU members are a significant fraction of "other Nudezret.")
 
Rebel RBL-01
Mass: 60 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
1 PPC
3 Medium Laser
2 LRM 10
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3020
Tech Rating/Availability: D/X-E-D-D
Cost: 5,044,160 C-bills

Type: Rebel
Technology Base: Inner Sphere (Introductory)
Tonnage: 60
Battle Value: 1,346


Equipment Mass
Internal Structure
6​
Engine
240 Fusion​
11.5​
Walking MP:
4​
Running MP:
6​
Jumping MP:
0​
Heat Sink:
12​
2​
Gyro:
3​
Cockpit:
3​
Armor Factor: 200
12.5​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
20​
30​
Center Torso (rear)
9​
R/L Torso
14​
22​
R/L Torso (rear)
6​
R/L Arm
10​
20​
R/L Leg
14​
28​


Weapons
and Ammo​
Location Critical Tonnage
LRM 10 Ammo (24)
CT​
2​
2​
2 Heat Sink
RT​
2​
2​
LRM 10
RT​
2​
5​
3 Medium Laser
LA​
3​
3​
Heat Sink
LT​
1​
1​
LRM 10
LT​
2​
5​
PPC
RA​
3​
7​
Laserman LSM-01
Mass: 60 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
5 Medium Laser
1 Flamer
2 Large Laser
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3020
Tech Rating/Availability: D/X-E-D-D
Cost: 4,787,360 C-bills

Type: Laserman
Technology Base: Inner Sphere (Introductory)
Tonnage: 60
Battle Value: 1,341


Equipment Mass
Internal Structure
6​
Engine
240 Fusion​
11.5​
Walking MP:
4​
Running MP:
6​
Jumping MP:
0​
Heat Sink:
18​
8​
Gyro:
3​
Cockpit:
3​
Armor Factor: 200
12.5​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
20​
30​
Center Torso (rear)
9​
R/L Torso
14​
22​
R/L Torso (rear)
6​
R/L Arm
10​
20​
R/L Leg
14​
28​


Weapons
and Ammo​
Location Critical Tonnage
Heat Sink
LL​
1​
1​
Medium Laser
LL​
1​
1​
Heat Sink
CT​
1​
1​
Medium Laser
CT​
1​
1​
3 Heat Sink
RT​
3​
3​
Medium Laser
RT​
1​
1​
Large Laser
LA​
2​
5​
3 Heat Sink
LT​
3​
3​
Medium Laser
LT​
1​
1​
Heat Sink
RL​
1​
1​
Medium Laser
RL​
1​
1​
Flamer
HD​
1​
1​
Large Laser
RA​
2​
5​
Whilst I'm still tinkering around the Quads (Due to the 'increased weight' when putting stuff into Turrets!), have a typical PPC-3ML Combo on a 60-ton Mech (Rebel) and a not!Rifle/Flashman (Laserman)! :V


...was thinking an energy-based loadout would lessen ammo dependency/logistics so yeah...

We totally need to get the rest of Palporis IS DHS just to stick it into the White Ghost that they came to the wrong neighborhood... :V
 
Funny-tasting coffee

Funny-tasting coffee


The coffee tastes very different. Not better, not worse, but different. You can remember Mama Scorpion wrinkling her nose and complaining the first time she had local USNN coffee. "Zuri-style" coffee had been all over the service, especially with Nuhaian beans in short supply. Chicory, that was what it was. Furtively, you add an ungodly amount of milk and sugar to mask the bitter, acrid, and slightly less familiar taste.

"We'll be sending them plans, a mock-up, and maybe a prototype," Johnny says, blithely sipping from his cup.

"And you expect Great Blythe Isle to be able to match Nukashuban engineering?" You frown.

"No, not really. There's some tolerance built into the plans, though." Johnny taps his finger. "But we're trying to finalize something that can be built locally on Nudezret without relying on USNN infrastructure. Even if what's left of the USNN's manufacturing base could reach the volume their military wants, they're leery of sharing technical secrets widely. The Union may have collapsed after the fall of Capital City, but there's a lot of nostalgia for the whole national Coxian system in the former southern Union republics."

You roll your eyes, but it's a fair point. One reason why the UCSR had collapsed so quickly when faced with the White Ghosts is that they'd invested substantially in propping up East Numexinova in what had started as a proxy war with the USNN. And South District's Coxian government had remained largely intact, even if they had modified their laws to make accommodations for the White Ghosts' different beliefs – including unasked-for special exemptions to monogamy and concubinage laws for the offworlders. From what you've heard, Blessed Blake didn't have any wives. Rumor has it that made for some awkward theological wrangling in Slakecitu in North District.

"Well, if it's locally constructed, maybe we could have them use an ultracannon," Jennifer says. "They've salvaged enough examples of them from enemy Sentinels. For that matter, Major Clemens said that with all the disgruntled Coxian dissidents in North District, intelligence leaks straight over the Jerthree border like it's a sieve."

You frown, tapping your fingers. "It's true, it is twice as powerful as a regular medium autocannon," you say. "More accurate, too. But not necessarily as reliable. Especially if it's a reverse-engineered Jerthree special."

"Girls," Johnny says, "come have a look at what's already on the plans, yeah? Then tell me what's wrong with it?"

Both you and your sister give the man a black look. "Fine," you say, leaning over the table. "Let's see what we have to work with, then we'll figure out how to make it good enough to make Major Langhorne Clemens jealous of what we're sending to Great Blythe."

Design plan

[] [Engineering] (write-in plan)

Plan elements:
  • Basis model (optional): Model the design on an existing BattleMech.
  • Description: Write in a description here.
  • Specification tolerance: Exacting, moderate, or loose
  • Build a prototype on Nukashuba first: Yes or no. (Costs 4 RP. Will use placeholders if design calls for equipment not available on Nukashuba.)
  • Specify parts to be manufactured on Nukashuba and shipped, if any.
[] [Travel] Stay on Nukashuba.
[] [Travel] Travel with plans and/or prototype to Nudezret.
 
We need something that can do hit and run.

It will be doing sabotage and looting too so it needs hands.

What is needed is a Trooper that has Medium/Heavy Armour and Jumping.

Needs to be more than 4/6 in my opinion.

Shame no love for LAM's as they are perfect for scouting, strafing, stealing and if able, maybe insertion of spec ops and or BA.

We could use Wasp experience to make an upsized version maybe?

30 to 35 tons or just go up to Medium Scale?

I do like the Lasernan and Rebel, but again too slow for the role of Asymetric Warfare.

Could be good for urban brawling and defense though.

We have 2 XL Engine types to play with as well, really would be a shame to not do so.

But logistics are important.... Sigh.

..... *tableflips!*

I assumed we didn't have them since, well, it's not there! Quad Mech Turrets makes 'strafing' a thing so yeah. D: *proceeds to fool around MML again*

We stuck to Scorpion Emulation for the Bonuses to Rolls.

I do think a Quad with Turret would be a good step forward though.

Sadly many were risk averse in voting mostly.

Hmmmm.... A Quad with Arms on a Turret/Torso would offer options for Looting and Melee...?
 
As much as we can probably do other Engine Ratings, having said Engines be something available for the rest of the Palporis (in this case, the 'black box' engine of 275 and 240) might be better logistically. If we want something faster than 4/6 then we're bound to use the 275 on a 55-ton mech. I'd rather not we use XL Engines due to costs and it being on a 'trooper' BattleMech makes it more vulnerable. Granted, we could probably make do with Light Engines but case on point earlier that it's better if we use a 275 or 240 Engine since that's more available for the rest of the Palporis polities. Trooper in my understanding is looking at the Thunderbolt for reference, thus why my most of my early designs before the turn prompt are using the 240 Engine whilst being 60-tons.

Same reason with energy-based weapon, in which we're only missing ways to manufacture IS DHS (as our naval/Clan DHS are a bit more iffy to be shared) to make such loadout even more effective. Running out of ammo sucks and if this ends up in rebel hands, then they wouldn't have to rely on ammunition too much.

..how did the Engineering Plan go again? I might need to check again as this is the first time I'll be joining in properly but wasn't there a plus and minus points when doing something..?

EDIT: ..and 'Compact Engines' are less expensive somehow? o_O; By how much?
 
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On the one hand, 55t 5/8/5 is a really fine build point and we could do that.

Though we've already got a great mech at that point...

40t 6/9/? with the 240 is a plausible move too.


One thing we don't know is the implication of specification tolerance. I'd expect loose tolerances to make production less challenging but perhaps hurt quality?


EDIT: Additional note: we don't seem to know how many RP we'd be spending 4 of if we wanted a prototype?
 
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