Army of Liberty: a Fantasy Revolutionary Warfare Quest

Actually, question, Elven Cav 2 have a -1 penalty to spotting. Does that mean it's possible that if we do just completely paste Elven Cav 1 with artillery, they might not spot it with the village in the way?
 
Actually, question, Elven Cav 2 have a -1 penalty to spotting. Does that mean it's possible that if we do just completely paste Elven Cav 1 with artillery, they might not spot it with the village in the way?

All spotted units are revealed to everyone automatically, I assume because individual tracking is a nightmare
 
Disengage does have a bit of a rules oversight regarding when it is resolved. It was intended as an action that allows you to pull a fighting withdrawal when engaged in melee with an enemy. You are ceding ground to avoid a melee attack or at least make them pay for it, if they pursue.

I disagree that it's better than Brace - the cost is having to move back, which may be fine when you have room to maneuver but might prove very dangerous if it leaves a gap in a long line pushed by the enemy.

I'm going to say for now that it gets resolved alongside Braces, which makes most sense. I'll also assume that Charging enemies will pursue a Disengaging target unless they have too little Movement or if otherwise specified. Another way it could work is that the Brace kicks in in the Bracing resolution phase, but the Move is only taken at the end of the round. I'll consider if that works better after the battle, but for now its all Bracing.

So go ahead, I like the plan a lot. It's a clever way to do a feigned retreat.
 
Honestly, I'm fine with that in this instance. It's possible that one or the other of the enemy cavalry will avoid the cone of death and if they do I'd rather be able to shoot the other one.
 
Yeah. I do have one more idea: do we want to "disengage" the 312th east, so they are 1 hex closer to the village after the turn?


[X] Orders: Cavalry Delenda Est, Bait Version
-[X] 310th Hum: ROUTING
-[X] 312th Hum: BRACE
-[X] 41st Hob: CHARGE Elv Cav 1
-[X] 81st Elv: DISENGAGE W
-[X] 5th Hob. H.Art.: READY FIRE E, NE, N, 600m


What does the yellow arrow between the human infantry and the friendly militia mean?
 
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[X] Orders: Cavalry Delenda Est, Bait Version

With the Disengage thing cleared up, this looks good.
 
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Also just noticed that I fucked up by calling the first version Plan:, which SV wants you to do, and then calling the finalized version Orders:, which means votes are going to be split between the full version and just the name again.

I'm pretty sure Photo knows what we mean regardless though.
 
Question, cohesion can't go into the negative, can it? Are there any bonuses/gains from doing especially heinous cohesion damage, or is it, "If you're doing that much cohesion damage, you're also doing a bunch of casualties, and that's the bonus?"
 
Okay, if Elven Cavalry 2 does chase after the Disengage, and Elv Cav 1 is the one that eats the Ready Fire from the Horse Artillery, and it is routed, then our Hobgoblins will be in range for a charge on Cav 2 (range of 3, just enough to get that charge going) at the same time as we just plain regular fire at Cav 2 with the Artillery.

I think? If instead both enemy Cavalry are routed we'd just do a more generalized advance as much as we're able to get rid of the Halfling militia while they're still figuring out what's what.
 
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Okay, if Elven Cavalry 2 does chase after the Disengage, and Elv Cav 1 is the one that eats the Ready Fire from the Horse Artillery, and it is routed, then our Hobgoblins will be in range for a charge on Cav 2 (range of 3, just enough to get that charge going) at the same time as we just plain regular fire at Cav 2 with the Artillery.

I think? If instead both enemy Cavalry are routed we'd just do a more generalized advance as much as we're able to get rid of the Halfling militia while they're still figuring out what's what.

I'm not sure what you mean. Our hobs will end the turn either on the edge or wholly on the tile to their east, depending on how the cavalry moves/charges. Even if cavalry 1 gets routes by our artillery the hobs will still charge them
 
I'm not sure what you mean. Our hobs will end the turn either on the edge or wholly on the tile to their east, depending on how the cavalry moves/charges. Even if cavalry 1 gets routes by our artillery the hobs will still charge them

I'm talking about next round. Our Hobs move one forward as part of a charge into Elven Cavalry 1 this turn.

If Elven Cavalry 2 takes the bait and chases after the 81st in a straight line (IE moving the one space forward), they will be just in range for the Hobs to do another Charge on Round 4 right at them.

Obviously if they attack the 81st and then retreat back towards the village that's all moot, but I'm not sure why they'd do that?
 
I'm talking about next round. Our Hobs move one forward as part of a charge into Elven Cavalry 1 this turn.

If Elven Cavalry 2 takes the bait and chases after the 81st in a straight line (IE moving the one space forward), they will be just in range for the Hobs to do another Charge on Round 4 right at them.

Obviously if they attack the 81st and then retreat back towards the village that's all moot, but I'm not sure why they'd do that?



This is the situation I see next turn. Unfortunately the hobs won't be able to charge because the charge targets needs to be in movement range and the cav 2 will be 4 spaces away as I understand it
 


This is the situation I see next turn. Unfortunately the hobs won't be able to charge because the charge targets needs to be in movement range and the cav 2 will be 4 spaces away as I understand it

Wait, the movement has to overlap with them? Ah, that's the confusion. It makes sense, but I thought it was moving to be adjacent, in a mechanical sense, which would have made them three spaces away.
 
Wait, the movement has to overlap with them? Ah, that's the confusion. It makes sense, but I thought it was moving to be adjacent, in a mechanical sense, which would have made them three spaces away.

That's how I understand this passage:

"Unit is told to move and attack a non-adjacent enemy Unit within its movement range in melee"
 
That's how I understand this passage:

"Unit is told to move and attack a non-adjacent enemy Unit within its movement range in melee"

I thought non-adjacent in this case meant that you have to move until you're adjacent? As in, a charge has to go from a place to the enemy.

...this feels like the sort of thing we should clarify just to know for the future. Does charging mean entering the square an enemy is in, or starting non-adjacent and ending adjacent to it?
 
What does the yellow arrow between the human infantry and the friendly militia mean?

They're currently in an active melee; just a way of showing that on the map.

Disengage has to be moving away from an enemy, specifically. Moving them east would be putting them closer to hostiles.

This is correct.

Question, cohesion can't go into the negative, can it? Are there any bonuses/gains from doing especially heinous cohesion damage, or is it, "If you're doing that much cohesion damage, you're also doing a bunch of casualties, and that's the bonus?"

It cannot. The joy of hearing the lamentations of your foes is your reward from overkilling cohesion-wise.

That's how I understand this passage:

"Unit is told to move and attack a non-adjacent enemy Unit within its movement range in melee"
I thought non-adjacent in this case meant that you have to move until you're adjacent? As in, a charge has to go from a place to the enemy.

...this feels like the sort of thing we should clarify just to know for the future. Does charging mean entering the square an enemy is in, or starting non-adjacent and ending adjacent to it?

The Laurent is correct, it's the latter. Charge takes you adjacent to your target. The "a non-adjacent enemy" means that you can't charge someone you're already adjacent to (there's a regular Attack action for that). There needs to be at least 1 Hex between a charger and the chargee.

@Photomajig did the hob militia not do anything this turn or did we just not see it?

They did! They Braced and got attacked by Hum Inf, dealing respectable damage in return.
 
Ah, I realize I should have been clearer. When Charging, you do still need to expend a move into the enemy's space - the Unit will just physically remain in the adjacent Hex while fighting their target for mechanical purposes.

(Though I suppose this could also be revised going onwards.)

Apologies for the confusion. The troubles of clearly explaining complex systems.

Wait, if Charge allows movement after the attack, should/do we designate what if anything the Hobs should do with their remaining two movement?

It only does so for cavalry, I'm afraid.
 
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