Warhammerquest: A WHFRP Adventure.

[X]Plan: Heterodyne
-[X] A Daughter
-[X] Randomize
-[X] The Bone Saw -- Sign of Skill and Learning
-[X] You impressed a person of high learning, and earned yourself an apprenticeship for an ACADEMIC Career.

Female is always hardmode
But female with semi-auto rifle wozld be nice
 
[X] A son
[X] First and Last name (Olaf Khöleir)
[X] The Big Cross -- Sign of Clarity
[X] You took to the wilderness, hoping to get as far away from the unfairness of "Civilization" as possible, becoming a RANGER of the wild places.
 
[X] A son
[X] First and Last name (Olaf Khöleir)
[X] The Big Cross -- Sign of Clarity
[X] You took to the wilderness, hoping to get as far away from the unfairness of "Civilization" as possible, becoming a RANGER of the wild places.
 
[X] A son
[X] First and Last name (Olaf Khöleir)
[X] The Big Cross -- Sign of Clarity
[X] You took to the wilderness, hoping to get as far away from the unfairness of "Civilization" as possible, becoming a RANGER of the wild places.
 
[X] A son
[X] First and Last name (Olaf Khöleir)
[X] The Big Cross -- Sign of Clarity
[X] You took to the wilderness, hoping to get as far away from the unfairness of "Civilization" as possible, becoming a RANGER of the wild places.

The first plan is to get out of Stirland.
 
[X] A son
[X] First and Last name (Olaf Khöleir)
[X] The Big Cross -- Sign of Clarity
[X] You took to the wilderness, hoping to get as far away from the unfairness of "Civilization" as possible, becoming a RANGER of the wild places.
 
Adhoc vote count started by Sir LagsAlot on Oct 27, 2023 at 5:19 PM, finished with 17 posts and 13 votes.


Looks like we have a Winner!

Next part will be out as soon as I can prepare it.
 
Specific Career
You had long grown to hate your home city. Your existence there had been but one misery after another. The slums stank of wet rat and rotting fish and detritus left out on the street. Criminals lurked around every corner, knives ready to steal the hard earned coins of honest folk, your kin included. Only rarely could you hope to see the areas that were actually nice, and those were infested with rich bastards who turned their nose up at you, for the fine and noble residents of the city would have nothing to do with the son of a rat catcher.

Nobody would ever know or care to remember the name Olaf Khöleir. Just one of a thousand nobodies. You came from dirt, and if this city had it's way, you would return to dirt.

You had to get out, escape, before Würtbad killed your very soul with its drudgery. You looked to the outside, beyond the walls, where the air was clean, the land was green, and a man might find his own way. (At least, these are the things you were told by drunken travellers at the local pub)



[] Sheer, stupid luck brought you to your first collar. A thief who had stolen some highborn lady's prized necklace. By chanc you saw him before you knew he was wanted on your way to the tavern, and only after seeing the poster, your mind racing with possibilities, did you turn back and clumsily track him to his hideout in a small camp nestled in the woods just outside the walls. You clubbed him over the back of the head, but that failed to knock him out, and when he rose (to give you a proper thrashing), he slipped on the mud and cracked his head against a rock , knocking him out cold. It was a pain to drag him all the way back in, but when you received the prize purse, and realized you were holding more money than you had ever seen in one place before, you knew that you would do with your future. You havent been at it for long, and you've only caught a few low level perps, but you consider yourself a semi-professional BOUNTY HUNTER.

[] Travel is as necessary as it is dangerous across the empire, and Stirland is no different. Merchants must move their goods, families must visit one another, Notables must attend important meetings. For fast, reliable, and safe transport, the people look no further than the great Coaching lines! A vast network of companies that stretch from one end of the empire to the other, ferrying people and items from point A to point B with minimum fuss. So prolific is this industry that dedicated coaching inns pop up to provide maintenance and repair services to coaches-on-the-move. The Hockling-&-Ingofen coachline is the premier such transport service in Stirland, and they are always looking for new, dependable drivers! You've heard tell that Coachmen also usually travel armed, as they are responsible for the safety of their cargo, but how dangerous can it be, really? You've joined up to become a COACHMAN.

[] Unlike it's northern neighbor Talabecland, Stirland's territory is not majority Forest. It does, however, have some forest. In particular, a dense stretch of woodland follows the bank of the river Stir along the Province's northern region, including the area directly surrounding the capital. And, wherever there is forest, there is a profit to be made. People will pay well for hides and furs to keep them warm in the winter, or to tan for good leather, and Forest-Caught Venison is always more expensive than bread or butter. Now, a city boy like yourself is probably an ... odd fit, for a HUNTER, but it promises a degree of freedom you could never have otherwise.

[] Communication is the key of civilization, or so your boss tells you. All these slips of paper and parcels and packages are the thing keeping the empire alive. With the flow of information, scholars can increase their knowledge, soldiers can have forewarning of attacks, officials can conduct negotiations over long distances, and families can keep in touch. You are a proud MESSENGER, and neither snow nor rain nor heat nor darkness of night will prevent you from accomplishing your appointed rounds. More than all that, though, being a messenger allows you to travel farn and wide, seeing more of the world than you had ever hoped for.

[] The law is difficult to enforce across vast stretches of wilderness. Rural villages are often reluctant to answer to the government, forests and caves provide perfect hideouts for any would-be-bandits, a wanted man might flee in any direction and be nigh-impossible to track through brush and hill as he hops borders and jurisdictions with an ease a city watch can never hope for. But still, someone must bring order to the chaos, and that's where you come in. The courageous and resourceful ROAD WARDEN is the nightmare of every fugitive, keeping the emperor's peace and bringing justice to even the darkest corners of the wilderness. It is a hard life, but a virtuous one.

[] The life of a TOLL KEEPER, is a lonely one. Isolated as you are in your tiny road-post, your only company the travelers who pass through. You can't really make friends, either. As it turns out, collecting money on behalf of the state does not make one popular among the common folk. Quite the opposite, actually, it makes one a target for berating, beatings, sabotage, and quite a lot of curses and complaints. It is a Thankless, unpopular job with a very high turnover rate ... but one that pays very well.

[] "OH IM A LUMBERJACK AND IM OKAY, I DRINK ALL NIGHT AND I WORK ALL DAY!"- That's the ear-grating song your fellows began belting out when your first joined them as a WOODSMAN, felling trees for lumber and fueling the expanse of civilized space over the wilderness, providing fuel for homes and material for new buildings. It's a rough life among the work crews of the woods, but it's taught you a great deal of valuable skills. Plus, you get a real big axe, and the work has really fleshed out your musculature.

[] If there's anything life has taught you, it's that work is for suckers. You'll be impoverished no matter what you try ... so why not enjoy life while you have it? Sure, wandering from town to town at random, may seem risky and unprofitable ... but you are Free! Truly Free! Free to wake when you please, eat as you please, do as you please! Who wants to wake up in the morning, only to do the same boring old routine they did yesterday? Why not make every day a new adventure? The life of a wandering VAGABOND is the one for you.

[] You simply took what fate sent your way. (Randomize from the above options. +25 XP)

[] You narrowed your choices down. (Three of the above Careers will be randomly selected, and you will choose between them. +15 XP)
_____________________________________________________________________________________________________________________

As before, 1 hour Moratorium on voting to encourage discussion, you should have plenty to chew on for your choice of Career.

Dont take the length of each section as an indication of bias or importance or validity, I just got tired as I got nearer to the end, and I figured you'd get the gist anyway. There are no wrong choices here. Keep in mind not only what you think would be most mechanically beneficial. but also what you think would make for the best story.
 
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That +XP for random looks tempting but I also want to pick Roadwarden...

Or how about hardmode: Pick Vagabond and try and become a lord over a territory.
 
[] Travel is as necessary as it is dangerous across the empire, and Stirland is no different. Merchants must move their goods, families must visit one another, Notables must attend important meetings. For fast, reliable, and safe transport, the people look no further than the great Coaching lines! A vast network of companies that stretch from one end of the empire to the other, ferrying people and items from point A to point B with minimum fuss. So prolific is this industry that dedicated coaching inns pop up to provide maintenance and repair services to coaches-on-the-move. The Hockling-&-Ingofen coachline is the premier such transport service in Stirland, and they are always looking for new, dependable drivers! You've heard tell that Coachmen also usually travel armed, as they are responsible for the safety of their cargo, but how dangerous can it be, really? You've joined up to become a COACHMAN.
 
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[] If there's anything life has taught you, it's that work is for suckers. You'll be impoverished no matter what you try ... so why not enjoy life while you have it? Sure, wandering from town to town at random, may seem risky and unprofitable ... but you are Free! Truly Free! Free to wake when you please, eat as you please, do as you please! Who wants to wake up in the morning, only to do the same boring old routine they did yesterday? Why not make every day a new adventure? The life of a wandering VAGABOND is the one for you.

Fuck it let's be a Vagabon. Freedom awaits brothers! We must only reach out and take it!

... Along with a high chance of a terrible, terrible death.
 
[X] You narrowed your choices down. (Three of the above Careers will be randomly selected, and you will choose between them. +15 XP)
 
[X] If there's anything life has taught you, it's that work is for suckers. You'll be impoverished no matter what you try ... so why not enjoy life while you have it? Sure, wandering from town to town at random, may seem risky and unprofitable ... but you are Free! Truly Free! Free to wake when you please, eat as you please, do as you please! Who wants to wake up in the morning, only to do the same boring old routine they did yesterday? Why not make every day a new adventure? The life of a wandering VAGABOND is the one for you.

Doubling down on our character's lust for freedom seems like a fun time to me.
 
[X] Travel is as necessary as it is dangerous across the empire, and Stirland is no different. Merchants must move their goods, families must visit one another, Notables must attend important meetings. For fast, reliable, and safe transport, the people look no further than the great Coaching lines! A vast network of companies that stretch from one end of the empire to the other, ferrying people and items from point A to point B with minimum fuss. So prolific is this industry that dedicated coaching inns pop up to provide maintenance and repair services to coaches-on-the-move. The Hockling-&-Ingofen coachline is the premier such transport service in Stirland, and they are always looking for new, dependable drivers! You've heard tell that Coachmen also usually travel armed, as they are responsible for the safety of their cargo, but how dangerous can it be, really? You've joined up to become a COACHMAN.

Travel, without walking on our feet? Sounds good to me!
 
[X] Travel is as necessary as it is dangerous across the empire, and Stirland is no different. Merchants must move their goods, families must visit one another, Notables must attend important meetings. For fast, reliable, and safe transport, the people look no further than the great Coaching lines! A vast network of companies that stretch from one end of the empire to the other, ferrying people and items from point A to point B with minimum fuss. So prolific is this industry that dedicated coaching inns pop up to provide maintenance and repair services to coaches-on-the-move. The Hockling-&-Ingofen coachline is the premier such transport service in Stirland, and they are always looking for new, dependable drivers! You've heard tell that Coachmen also usually travel armed, as they are responsible for the safety of their cargo, but how dangerous can it be, really? You've joined up to become a COACHMAN.
 
[X] If there's anything life has taught you, it's that work is for suckers. You'll be impoverished no matter what you try ... so why not enjoy life while you have it? Sure, wandering from town to town at random, may seem risky and unprofitable ... but you are Free! Truly Free! Free to wake when you please, eat as you please, do as you please! Who wants to wake up in the morning, only to do the same boring old routine they did yesterday? Why not make every day a new adventure? The life of a wandering VAGABOND is the one for you.
 
[X] If there's anything life has taught you, it's that work is for suckers. You'll be impoverished no matter what you try ... so why not enjoy life while you have it? Sure, wandering from town to town at random, may seem risky and unprofitable ... but you are Free! Truly Free! Free to wake when you please, eat as you please, do as you please! Who wants to wake up in the morning, only to do the same boring old routine they did yesterday? Why not make every day a new adventure? The life of a wandering VAGABOND is the one for you.

Im for it we travel the world and see where we end up maybe even with a shiny lordship ;)
 
[X] You narrowed your choices down. (Three of the above Careers will be randomly selected, and you will choose between them. +15 XP)
 
[X] The law is difficult to enforce across vast stretches of wilderness. Rural villages are often reluctant to answer to the government, forests and caves provide perfect hideouts for any would-be-bandits, a wanted man might flee in any direction and be nigh-impossible to track through brush and hill as he hops borders and jurisdictions with an ease a city watch can never hope for. But still, someone must bring order to the chaos, and that's where you come in. The courageous and resourceful ROAD WARDEN is the nightmare of every fugitive, keeping the emperor's peace and bringing justice to even the darkest corners of the wilderness. It is a hard life, but a virtuous one.
 
[X] If there's anything life has taught you, it's that work is for suckers. You'll be impoverished no matter what you try ... so why not enjoy life while you have it? Sure, wandering from town to town at random, may seem risky and unprofitable ... but you are Free! Truly Free! Free to wake when you please, eat as you please, do as you please! Who wants to wake up in the morning, only to do the same boring old routine they did yesterday? Why not make every day a new adventure? The life of a wandering VAGABOND is the one for you.
 
[X] "OH IM A LUMBERJACK AND IM OKAY, I DRINK ALL NIGHT AND I WORK ALL DAY!"- That's the ear-grating song your fellows began belting out when your first joined them as a WOODSMAN, felling trees for lumber and fueling the expanse of civilized space over the wilderness, providing fuel for homes and material for new buildings. It's a rough life among the work crews of the woods, but it's taught you a great deal of valuable skills. Plus, you get a real big axe, and the work has really fleshed out your musculature.



Never loose the oportunity to play a sexy canadian lumberjack
 
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