Finding the Spark (Pathfinder 1E Quest)

[X] Ask Gorok to speak with the guards, not to ask them questions of what has transpired in his absence, but rather to get them thinking about the tribe and it's current state. Kori will use his headband to attempt to read their surface thoughts as Gorok prompts them.

Maybe Gorok's people don't need the knowledge anymore if they got steel weapons already, but who knows. If nothing else its nice to see that apparently they have done well in his absence.
 
If they get steel weapons from elsewhere, rather than forge them, it makes them dependent on the supplier.

It also doesn't address the problem of degradation. The tribe that gets everything already premade has no reason to learn how to make anything themselves. Unfortunately, it requires some foresight to recognize the danger as the difference isn't felt short-term, and starting one's own production may be seen as not worth the effort.
 
Kori will use his headband to attempt to read their surface thoughts as Gorok prompts them.
@Goldfish , I have doubts about this part.

"Ability: Can cast Detect Thoughts 3/Day"
"3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance."
And saving throws...
"Succeeding on a Saving Throw

A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells."

It may be rude to ask questions. But it will certanly be much, much ruder to cast a hostile spell when you are in guest. Yes, Lizardman can fail his throw. But he can succeed as well.
 
@Goldfish , I have doubts about this part.

"Ability: Can cast Detect Thoughts 3/Day"
"3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance."
And saving throws...
"Succeeding on a Saving Throw

A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells."

It may be rude to ask questions. But it will certanly be much, much ruder to cast a hostile spell when you are in guest. Yes, Lizardman can fail his throw. But he can succeed as well.
I'm pretty sure a question about this was asked earlier in the thread and DP ruled that a successful save against Detect Thoughts isn't noticed by the victim. @DragonParadox?
 
I'm pretty sure a question about this was asked earlier in the thread and DP ruled that a successful save against Detect Thoughts isn't noticed by the victim. @DragonParadox?

If you did it on a wizard or some other spellcaster they would just know on a successful save save and then get to roll spellcraft to know who did it. On the other hand random warriors would have to pass a wisdom check to even realize that something is going on even after a successful save.
 
[X] Play the ignorant stranger, ask the young guards what has changed in Gorok's absence, the fortunes of the tribe seem to have improved certainly

I still think that asking questions is more ethical than reading thoughts.
 
[X] Wait to meet the elders before asking questions as is proper

I would rather be polite here. I trust the they will recieve us fine. We are literally bringing them forgotten knowledge.
 
Adhoc vote count started by Goldfish on Oct 20, 2023 at 9:29 PM, finished with 12 posts and 5 votes.

  • [X] Ask Gorok to speak with the guards, not to ask them questions of what has transpired in his absence, but rather to get them thinking about the tribe and it's current state. Kori will use his headband to attempt to read their surface thoughts as Gorok prompts them.
    [X] Play the ignorant stranger, ask the young guards what has changed in Gorok's absence, the fortunes of the tribe seem to have improved certainly
    [X] Wait to meet the elders before asking questions as is proper
 
[X] Play the ignorant stranger, ask the young guards what has changed in Gorok's absence, the fortunes of the tribe seem to have improved certainly

We can do this because we don't know local costums, from Gorok it would be a deliberate insult.
 
Arc 3 Post 19: A Grim Harvest
A Grim Harvest

23 of Arodus 4707 A.R. (Absalom Reckoning)

Though he is not usually one for cooling his mouth with words instead of water, Gorok is unsurprisingly eager to hear of how his folk have changed over the time he has been away. At first your friend seems attentive, but untroubled, his tail making lazy arcs through the reeds as you walk along, but the motion gets slower and slower... as Mina's expression grows grimmer. Without warning he motions for the guide to stop and mayhap to explain himself, to which the younger iruxi seems ever more confused and starting to grow worried. At least that spear hasn't been put to use...

That is when you hear it, the sound of many clashing wings, uneven though and accompanied by far too many screeches. Head turning to the left off the main path, as much as there could be said to be one, you see them; sturdy cages, each holding one of the beasts, though smaller than you had encountered before.

Gorok Diplomacy: 1d20-1 = 16 (Success)

"A red robed man came to Chief Sirkan unarmed and unafraid," Gorok explains, his tone as heavy as your heart. "Three winters past it was. Said that he had need of guides who knew the swamp and if he was given this the warmbloods would not bite into the trunks of the trees with teeth of steel for a time and for a time it was good. The hunters of the people lead the red-robe's servants through the paths of the swamp and hunted the moss-guts, the giants who would would devour us skin and bone if they found us in their territory. And so the chief was gifted hooks for fishing, arrowheads and spearheads for hunting, and strange sour juice which he did not love and called foul."

"Wine," Mina whispers. "But why would they...?"

"The red man apologized and to atone for the insult he gave the tribe leave to hunt the warmbloods who wandered into the lands of the Black Tooth and even to eat of them, but the elders did not wish to take too much too soon and so they settled upon taking just the right hand of the trespassers to eat."

Sure, that made them a lot of friends, you think as some part of you, used to skulking away from danger, wonders if there is still time to make a run for it. No, I vowed to Gorok I would be here.

"So the red robe came again this past winter and offered to share with us meat and fish if the people would find for him stirge eggs and raise them, teach them the taste of man-blood from the captives and send them to him. To Chief Sirkan he offered a helper, a small red thing that could take the shape of a toad to give him counsel and teach him the use of things.

Mina Knowledge (Religion): 1d20+11 = 19 (Success)

"That is an imp," Mina hisses urgently. "A petty devil, but a devil just the same, one who answers to the master of the stirges, Inquisitor Vicio." She glances at the baby currently in Cob's arms. "If that thing sees him..."

"But why?" you shake your head. "You said they did not like those of other blood than theirs in this land. I would not think that this inquisitor is different. Is he doing something hidden, secret with the beasts?"

"Matters not," Gorok proclaims. "Better to make steel than take gift-hooks." The double meaning is clear for all to hear. "I will challenge Chief Sirkan, name him fool in front of elders. You three will watch for imp?" The last three words rise into something like a question just as your guide is starting to look impatient, like he is working himself up to prodding the veteran Gorok along his way.

"Other hunters made strong, might choose to stab in back?" Cob trails off. "Do your people stab in tail?"

"Maybe we don't have to fight," Mina offers. "A devil's gifts are only as sweet as the fruit of the graveyard tree. Maybe we can explain."

What does Kori suggest?

[] Challenge from the start
The Chief will have to accept the challenge from a wanderer returning with such success and he will have no time to prepare himself

[] Try to persuade the chief that the Inquisitor and his infernal allies do not mean his people well
If you succeed the tribe will keep both the gifts of the Inquisitor and the newfound lore, but if you fail Gorok will be fighting at a disadvantage

[] Write in

OOC: Whoever called devils on the tribe's turn in fortunes good instincts. It seems this Inquisitor of Asmodeus has some kind of pet project in the works.
 
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[X] Try to persuade the chief that the inquisitor and his infernal allies do not mean his people well

Clever, and a pain for us. But very, very clever.
 
Wonderful update. DP, I love the plots you weave.

Now, let's try to take over this mess in a way that doesn't shed iruxi blood.
 
We're not social specced, and trying to talk people around gives the chief time to prep, possibly including contacting the imp/its master.
[X] Challenge from the start
 
There is a problem here, because this might not be as simple as this seems

See, the leading civilized power is trying to "tame" this tribe. It knows of its location, and its characteristics. This means that Cheliax desires this tribe, as long as it is useful to them

The problem is that... well, if they openly rebel, they might get attacked by an extermination party.

So the answer to this problem is diplomacy. Violence will breed more violence. And we cannot defeat Cheliax


Yet
 
[X] Try to persuade the chief that the inquisitor and his infernal allies do not mean his people well

Lizardkin are usually very logical, so if pointed out the danger they should make the right choice.
 
[X] Try to persuade the chief that the inquisitor and his infernal allies do not mean his people well
 
[X] Try to persuade the chief that the inquisitor and his infernal allies do not mean his people well

I think we will get more information about the baby, and that this is going to become a huge mess.

But a mess I will enjoy, because DP is good at writing messes.
 
[X] Try to persuade the chief that the inquisitor and his infernal allies do not mean his people well

I think we will get more information about the baby, and that this is going to become a huge mess.

But a mess I will enjoy, because DP is good at writing messes.
I have a feeling we're going to end up leading a portion of Gorok's tribe into exile in the Darklands.

Cauldron could probably use an infusion of new blood after their recent troubles with the Xulgaths.
 
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I have a feeling we're going to end up leading a portion of Gorok's tribe into exile in the Darklands.

Cauldron could probably use an infusion of new blood after their recent troubles with the Xulgaths.

And here I thought that we would go the complicated way and find another swamp in Andoran. That is better
 
[X] Challenge from the start

Once the devil is in the house, heads better start rolling.
We have no diplomatic party-members here, Gorok literally rolls at a malus instead of a bonus.

And if he fails the persuasion too hard, I suspect it will be us against the tribe, rather than him against the chief and the rest of the party against the Imp and maybe the most fanatic of the chief's followers.
 
My first impulse to solve problems is "Diplomacy".
On the second thought, we, alas, have extreemly un-diplomatic build which severe cripples us. That's why violence from the start seems appealing.
On the third thought, Tomcost has good arguments.

[X] Try to persuade the chief that the inquisitor and his infernal allies do not mean his people well
 
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