Replace the Pantheon

Well I guess I will give the likely overview of what the plan will do.

It will turn the Fae against all of Humanity and the Rakshasa and they will wage war. Their bastions will hold against the divine given that is what the act that granted them their current power was about. Not to mention that the Kis have based their civilization on utilizing Elven crafts and are fondly remembered as teachers so they are going to be some problems.

Expect extreme casualties among the other mortal races. How bad it gets depends on how far the Elves are pushed.

Major essence harvest and will definitely generate a legend concerning the new war.
 
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--[x] [Us] Rebel Children (Potency 4, Scope 1)
Direct False Azria's attention to her disobedient children, and see to it that the Sixth Eclipse be fought by the children of Light and Dark against the rebellious children of Life.

So checking on this.

This vote will need to have the bolded part removed.
Scope 1 has a limit to less than 100 individuals.
To redirect the course of the Eclipse War would require Scope 3.

Though it would be acceptable if it is Azria introducing the change, but that would mean the Eclipse War would become less something between Azoth and Azmus and more something that Azria decides what it is about.
 
Though it would be acceptable if it is Azria introducing the change, but that would mean the Eclipse War would become less something between Azoth and Azmus and more something that Azria decides what it is about.
Whatever you decide on is fine. I have no energy to create another plan right now, so I'm fine with whatever happens.

Though, wasn't the Eclipse War always just False Azria whims? The whole fight is basically just an overly dramatic way to choose Azria's favourite boytoy, so the War becoming more about her doesn't sound that weird.
 
[X] Plan Fae Fight Alter
-[X][Azoth] Into Dreamland (Potency 3 | Scope 2)
Create a hole beneath the First City, first to transport it wholly into the caverns beneath, where the Goblins may discover it and settle it. Second, when the Goblins truly lays claim over it all, carve pores and burrows from the deep earth connected to the Dreamlands, connected to the in between of Azmus's and the Fae's domains. In time, the city could catastrophically fall into dream and leave a pit that permanently connects both planes.
-[X][Azmus] Sacrificial Genesis (Potency 4 | Scope 1)
Create miracles dedicated to the Fae that allows for new Rakshasas to be made by destruction, with the value on what was sacrificed controlling how strong and many the resulting Rakshasas will be. Enlighten the most able fleshweavers Rakshasa and the priest Muran among them of these miracles.
-[X][Us] Direct False Azria's attention to her wayward children, and with both Azmus and Azoth cognizant, make it so she asks of them to subjugate the Childrens of Life within the next Eclipses. (Potency 4 | Scope 1)
-[X][Azrael] Appear to Motoi and offer to whisk them to Nounhome, to continue the godshaping ambitions of her predecessors. Afterwards, slay the most fanatic Azoth's zealots and spread a slow death to the other factions among the Kis, excluding the Azmus worshippers, that only the Elvish Wall people can cure. March with the Fae during the Eclipse.
-[X][Azur] In the guise of a Fae, come to the Raja's hidden villages and lead them to the northern coasts. There, teach them optimal adaptations to a life underwater and give them the sacrificial genesis miracles, the dedication of those rites changed to Azur.

Changed the Azoth action to the Goblin First City, shifted the Azmus action to target other fleshweavers and direct the attention to the Fae, removed the part specifying war between the Light and Dark against Life for the Fate action, changed the Azrael action to pave a way for the Elven Wall faction's dominance, changed the Azur action to get the Rajas away from the central continent because world dynamism doesn't require them fighting Nounhome in the real.
 
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Plan Fae Fight Alter

So for this plan Azur cannot create those rites, Azmus has to do them himself. And what do you mean by dedicated?

As for the plan it will lead to most of humanity dying. At this point in time the Kis make up a good 98% of the population and the traditionalists compose at ~20%. So that is most of humanity dead. The traditionalists are going to freak out at so many humans dying and them being alive so they are going to get a crisis.

The Fae war is going to one sided as the Fae are able to hold off the Gods and then proceed to deal with Rakshasa and Humanity as they have become a threat. Bad as most of the Kis have just died and they are going to be the first targets given there is a lot of Elven Bioweapons surrounding them that can be repurposed.

Though the Rakshasa will be able to continue on underwater.
 
So for this plan Azur cannot create those rites, Azmus has to do them himself. And what do you mean by dedicated?
I wanted to take the miracles Azmus made in his act and use Azur to spread the miracle to the Rajas. Would it be better for that part to be merged with the Azmus action?

And I wanted the things to work by worshipping the Fae, and with the Rajas to Azur.

Kis casualties, Fae berserk
The slow death is going to lead into the elven wall people's dominance, right? But that's probably a secondary question to would the Fae see everyone as enemies?

I thought the Xyna people and the Kis would atleast turn neutral or beligerent to the whole conflict with their stance on the Fae, but I'm guessing their unwillingness got smoothed over by Kisoi or that it's still secondary to serving their creator gods.

All in all though, if the fae fights results in these amount of casualties in the present and future, we're better off scraping that part of the plan and advancing the Fae legend in another way.
 
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I wanted to take the miracles Azmus made in his act and use Azur to spread the miracle to the Rajas. Would it be better for that part to be merged with the Azmus action?

And I wanted the things to work by worshipping the Fae, and with the Rajas to Azur.

You could link it to the domain of Life which both have though future life gods like Azira would also gain some influence. Or just hard lock it to the Fae and Azur.

And how much influence would they even have on the ritual? Or is it just something to invoke the magic ie just magic words and nothing else.

The slow death is going to lead into the elven wall people's dominance, right? But that's probably a secondary question to would the Fae see everyone as enemies?

I thought the Xyna people and the Kis would atleast turn neutral or beligerent to the whole conflict with their stance on the Fae, but I'm guessing their unwillingness got smoothed over by Kisoi or that it's still secondary to serving their creator gods.

All in all though, if the fae fights results in these amount of casualties in the present and future, we're better off scraping that part of the plan and advancing the Fae legend in another way.

The problem is that the people of Nounhome are still only a single city. The Rakshasa did not stop assaulting their position, its just that they have managed to make a position that can't be overrun. So population growth is low and the Kis never stopped their population boom. Especially since they have 2 centuries of no endless youth.

And Azoth and Azria are important. Remember that in their beliefs the 4 demigods are the Children of those two big gods and Azoth would be able to convince the 4 to side with him, at least the mythic versions. So the Kis would be the ones who would be the most all in on the fight, believing that they could win.

So the Fae will going into total war and begin waging it as such. Their domain of dream lets them get some idea on how the Gods work so they would kill humans to break the faith directing the gods personas so the gods fall back to sleep.

Remember that the Eclipse War is only the scheduled fight between Azoth and Azmus. The gods are active beyond that so they would continue to assault the Fae's strongholds. So this isn't starting a single battle, it will be triggering an eternal war of sorts.

The gods can't be defeated conventionally so the Elves have to target the humans and rakshasa whose faith animates them.
 
And how much influence would they even have on the ritual? Or is it just something to invoke the magic ie just magic words and nothing else.
Probably invocation, something like if the ritualist didn't mean it, it wouldn't work to keep it to people with high opinions on the Fae.

So this isn't starting a single battle, it will be triggering an eternal war of sorts.

The gods can't be defeated conventionally so the Elves have to target the humans and rakshasa whose faith animates them.
Yeah, this is a very bad end. If we still had an Azria action, we could play this as rebooting the Gods, but outside of that, it's a mass death essence generation and a new legend. There are more sustainable ways to do that then this.

[X] Plan Fae Fight Alter No Fight Version
-[X][Azoth] Into Dreamland (Potency 3 | Scope 2)
Create a hole beneath the First City, first to transport it wholly into the caverns beneath, where the Goblins may discover it and settle it. Second, when the Goblins truly lays claim over it all, carve pores and burrows from the deep earth connected to the Dreamlands, connected to the in between of Azmus's and the Fae's domains. In time, the city could catastrophically fall into dream and leave a pit that permanently connects both planes.
-[X][Azmus] Sacrificial Life (Potency 4 | Scope 1)
Create miracles linked to the domain of Life that allows for new Rakshasas to be made by destruction, with the value on what was sacrificed controlling how strong and many the resulting Rakshasas will be. Enlighten the most able fleshweavers Rakshasa and the priest Muran among them of these miracles.
-[X][Us] Goblin Insurance (Potency 3 | Scope 1)
From the plants that surrounds the Eldest's tree, create a lineage of goblin oracles, enlightened by the light to see the influence of fate on the world, and specifically for this age, ensure the survival of early Dreamland explorers.
-[X][Azrael] Offer your services to Motoi for the purpose of reuniting the Kis and continuing Yam's godshaping.
-[X][Azur] In the guise of a Fae, come to the Raja's hidden villages and lead them to the northern coasts. There, teach them optimal adaptations to a life underwater and give them a version of the sacrificial life miracles that specifically invites Azur or the Fae's attention.
 
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Vote closed
Scheduled vote count started by Mannan on Oct 8, 2023 at 8:15 PM, finished with 18 posts and 6 votes.

  • [X] Plan Fae Fight Alter
    -[X][Azoth] Into Dreamland (Potency 3 | Scope 2)
    -[X][Azmus] Sacrificial Genesis (Potency 4 | Scope 1)
    -[X][Us] Direct False Azria's attention to her wayward children, and with both Azmus and Azoth cognizant, make it so she asks of them to subjugate the Childrens of Life within the next Eclipses. (Potency 4 | Scope 1)
    -[X][Azrael] Appear to Motoi and offer to whisk them to Nounhome, to continue the godshaping ambitions of her predecessors. Afterwards, slay the most fanatic Azoth's zealots and spread a slow death to the other factions among the Kis, excluding the Azmus worshippers, that only the Elvish Wall people can cure. March with the Fae during the Eclipse.
    -[X][Azur] In the guise of a Fae, come to the Raja's hidden villages and lead them to the northern coasts. There, teach them optimal adaptations to a life underwater and give them the sacrificial genesis miracles, the dedication of those rites changed to Azur.
    [x] Plan Fae Fight
    [X] Plan Fae Fight Alter No Fight Version
    -[X][Azoth] Into Dreamland (Potency 3 | Scope 2)
    -[X][Azmus] Sacrificial Life (Potency 4 | Scope 1)
    -[X][Us] Goblin Insurance (Potency 3 | Scope 1)
    -[X][Azrael] Offer your services to Motoi for the purpose of reuniting the Kis and continuing Yam's godshaping.
    -[X][Azur] In the guise of a Fae, come to the Raja's hidden villages and lead them to the northern coasts. There, teach them optimal adaptations to a life underwater and give them a version of the sacrificial life miracles that specifically invites Azur or the Fae's attention.
 
Turn 8 - War
-[X][Azoth] Into Dreamland (Potency 3 | Scope 2)
Create a hole beneath the First City, first to transport it wholly into the caverns beneath, where the Goblins may discover it and settle it. Second, when the Goblins truly lays claim over it all, carve pores and burrows from the deep earth connected to the Dreamlands, connected to the in between of Azmus's and the Fae's domains. In time, the city could catastrophically fall into dream and leave a pit that permanently connects both planes.
-[X][Azmus] Sacrificial Genesis (Potency 4 | Scope 1)
Create miracles dedicated to the Fae that allows for new Rakshasas to be made by destruction, with the value on what was sacrificed controlling how strong and many the resulting Rakshasas will be. Enlighten the most able fleshweavers Rakshasa and the priest Muran among them of these miracles.
-[X][Us] Direct False Azria's attention to her wayward children, and with both Azmus and Azoth cognizant, make it so she asks of them to subjugate the Childrens of Life within the next Eclipses. (Potency 4 | Scope 1)
-[X][Azrael] Appear to Motoi and offer to whisk them to Nounhome, to continue the godshaping ambitions of her predecessors. Afterwards, slay the most fanatic Azoth's zealots and spread a slow death to the other factions among the Kis, excluding the Azmus worshippers, that only the Elvish Wall people can cure. March with the Fae during the Eclipse.
-[X][Azur] In the guise of a Fae, come to the Raja's hidden villages and lead them to the northern coasts. There, teach them optimal adaptations to a life underwater and give them the sacrificial genesis miracles, the dedication of those rites changed to Azur.

You carefully enact your plan and are rewarded when the Fifth Eclipse War begins with Azria coming to intervene in the conflict between Azoth and Azmus. She brings news of her wayward children who have grown stronger, becoming akin to gods themselves, the long cherishes wish for Azria for she would not countenance mortal children within her home.

This incensed the two gods for it meant that Azria would have no use of them or their children and feared the mother goddess moving to abandon them. Thus the two would direct their attention and the attention of their children to the dreamlands of the Fae, intent on destroying them.

To the surprise of the gods they would find their power rebuffed. The burning light of Azoth and the corrosive darkness of Azmus would find no purchase on the things of the Fae. The powers of the Four Ancestors did not pass through the borders either. Yet they were not alone. The two would order their forces across the boundary to bring war to the Fae.

And bring war they would. While the Kis were hesitant on warring on their old benefactors, they found the thought of losing Azria's favor too horrible a thought to contemplate and the mortals of Nounhome wished only to be granted agelessness once more. They would be slaughtered. Armies utilizing iron weaponry would find themselves slaughtered by the numerous poisons, war beasts, and other horrors that dotted the boundaries of these creatures.

This horror would continue when they awoke for they would see the winged form of Azrael moving amongst them, slaughtering a good portion of their number, chief among them the greater sun priests who formed much of the Kis's leadership. And wherever Azrael went a curse would spread, bringing misfortune to all those who had embraced the way of the divine.

This would incense Azoth who would use his newfound freedom to directly assault the god of death. Azrael would find itself matched against the Sun God and was eventually forced to retreat after considering much of his goals successful. Yet he would come time and again to try to further the work, necessitating Azoth remain present to defend.

And when the Elven Wall began to shift and change as the Elves turned their attention to the mortal realm, Azoth would be present to burn the great forest to the ground. Indeed a great many of the flora and fauna coopted by the Kis would be discarded, viewed as potential tools for the Fae.

The Kis, battered and broken and having lost a foundational aspect of their society would reconstitute themselves around the successor of Motoi, Yamoi. A pious and charismatic man, his faith was shattered when he saw the knowledge held by the dagger. But he still shared the same love of humanity that bore it.

He would champion reconciliation with the elves, attempting to shift the narratives of the gods but found to his horror, that while one can tell different interpretations of a god, it is quite another thing to actively change it while the god in question was paying attention. Yamoi would be smited and the dagger passed on to the sun priest Karas who would choose to maintain the party line, knowing that their is nothing to do but keep the Kis uninvolved.

A losing notion as, over the decades, the elves begin to return to their domains in the continents and reactivate their old homes, turning their defensive constructs to offensive purposes. The eastern continent would find great behemoths carrying virulent plagues washing upon their shores, each one a new horror that required the active intervention of Azoth to defeat.

Yet Azoth himself is unable to do much, for this was a war between the children of Azria and thus Azoth could not be involved, able to only continue his constant siege of the Fae in the realm of dreams. Such is his desperation for aid that Azoth is forced to seek aid from Azmus who would laugh with triumph while agreeing to send several of the greater Rakshasa to aid the humans, but only in exchange for tribute. Faced with extinction the humans were forced to accept, giving sacrifices of their mana to help fuel the cultivation of the Rakshasa. IN effect the Rakshasa had become the lords of the Kis.

In the central continent Nounhome is able to survive as Xyna would return to them after the settlement of the Rakshasa in the west would be destroyed, swallowed by the resurgent elves. She would bring her the survivors of the settlements and those Rakshasa who believed in her. Utilizing the new arrangement she would assume the title of overlord of the Nounhome to appease Azmus while she continued as the chief warrior of the people, though now focused on repulsing the great monsters that the Elves released.



Many Rakshasa would attempt to flee into the seas, but find the oceans a place more conducive to the workings of the elves than the land. These Raskahas would be forced to flee far and wide, beyond the oceans of the five continents and into the barren seas as the great leviathans of the Elves would be sent out to hunt them down, the dream aspected energies flowing through them more than able to violate the immortality of a Rakshasa.

Some would come to re-establish their hidden alcoves, seeking to cultivate and grow further, testing their power to carve out great furrows into the smooth sea floor, utilizing the destruction to bring up Rakshasa.

The requirement for faith to Azur would lead to an unexpected effect in that while faith was real enough, the isolated and scattered nature of these ocean born Rakshasa would render their individual understanding of Azur and thus their signs of devotion to be eclectic at best as many did not even understand her nature as a goddess of life though a common theme is she is a sister to Azmus and a goddess of destruction as well.

Yet there would be some Rakshasa who would choose to defect to the Fae. Long born from a mindset of might makes right many Rakshasa would offer their allegiance to the Fae who would in turn accept, allowing them to direct their armies of biological horrors. Their blessings were vindicated when some among their number learned of the rite to produce more of their kind using the areas of great destruction. Azmus would be infuriated, but the rule of non-interference enforced by Azria ensured that he could not strike down his traitorous children.

-–

Your instructions and relayed and already you can see how Azoth interpreted it. The ruined wreck of the First City, so transformed from when it was first inhabited by humans begins to sink. It sinks not because of suddenly lacking any foundation, but rather the great amount of stone that undergirded it became malleable, semi-immaterial as the Dream realm begins to seep into the underworld. Azoth intends to bring the dream lands, composed of gods and nightmares, back into reality. And the location it would be is the great chasms beneath the continental plates.

The goblins would experience this firsthand as they find their warrens beginning to fall into the dream and right into the awaiting maws of nightmares once more returning to their old nature with the awakening of the world. Yet the incursion is a slow one, working at a pace that, while visible, is slow enough for the Goblins to slowly shift their civilization.

They would slowly move their civilization, choosing to move upward across a dozen goblin generations. They would uproot the golden tree and trace the paths carved by monsters centuries past. They would continue upward until they finally broke the ground and bore witness to the sky and sun for the first time. The generations of goblins wept at the display even as they adapted to begin inhabiting their new land. They would establish themselves, planting the roots of the next generation here and beginning to fortify.

Their knowledge and use of living in caverns meant they chose to live underground, carving underground burrows for their lives and only venturing to the surface to bathe in the sunlight, the light serving to super-charge their metabolisms and allow them to grow stronger and greater than before. Indeed, goblin lifespan increased by 2 years thanks to the Sun.

When the horrors of the elven beasts would reach the continent they would be caught in the aftermath yet they would be saved when their great hero, Orion would emerge in the form of an Elf. Reborn among those new generation and too young to escape to the dream the elven child had wandered across the elf wood until it found the Star Heart sword once more and with it reclaimed his lost identity.

Orion would cross the continents and come to his old home, once more taking leadership of the Goblins and taking them under his aegis. Now knowing the machinations of the gods the Hero of the Sun would choose to plant his blade in the heart of the Goblin's city. It would grow and transform, becoming a great golden tree whose roots would reach the portals to the Dreamlands below and dredge it up. Orion would call upon his nascent power as an Elf and amplify it to bring a Fae Wild into the world, enshrouding the Goblins in its protective embrace and hiding the goblins from the attention of the gods. Within this realm even the influence of a True God would be stymied.



As the world settles into a new equilibrium and the sixth Eclipse war comes you ponder what to do next.

"Orion's actions have made things troublesome. But such is the case with all legends focused on individuals. The concentration of power is…immense," Azmus reveals.

"Though it does make crafting a new god simple," Azoth adds. "So how do you plan to blow up the first city this time? You are planning to blow it up right? Right?"

"The Elves are also plotting their own way to end this war," Azmus muses as he looks through time, to the fixt points that are set to occur. "Their attempt will only be partially successful, entrapping one, but it is something that we can possibly use,"

Turn Results:
Anti Divine Zone: The Goblin Realms (All acts received a 1 point penalty in Scope and Potency when involved within it)

Legend Advances
Level 4 - Struggle of Dominion
: The 3 elder races were brought into the world to live and grow and eventually reach divinity and join their parent's side in the heaven. Yet only one can claim the throne set aside for them. Only the most fit is worthy of ascendance, and all the rest consigned to servitude.

+1 Death rate from Elf War
+1 Death rate from Goblin Advance
+10 essence from Initial Mass Death

Essence: 107.5+10+(9*1.4*2)+27=142.7
Acts: Every Divine Gains 1 Act and all Acts have an associated essence Cost. Please take that into account when occurring.
[ ] [Death]:
[ ] [Creation]:
[ ] [Fate]:
[ ] [Azrael]:
[ ] [Azur]

Pending Events
Turn 9 - No Event
Turn 10 - Mortal Event - Elves construct the Divine Prison
Turn 11 - No Event
Turn 12 - No Event
Turn 13 - Divine Event - ???
Turn 14 - No Event
Turn 15 - Mortal Event - ???
- Demon Market
Turn 16 - Mortal Event - ???
Turn 17 - Mortal Event - ???
Turn 18 - Mortal Event - ???
 
Don't see any reason to stop the Divine Prison. It will be useful to have a sealed evil in a can for later. Whole thing only adds to the legend.
 
So, what remains are,
  • The Nounhome (Vuth, Ihm) with Xyna (Nouna) and the western Rakshasas (fleshshaper?).
  • The remnant of Kis under Raksashas. (Maybe we can trick a Rakshasa into picking the dagger up?)
  • Underwater Azur Rakshasas.
  • Fae-serving Rakshasas.
  • The supreme Fae.
  • Goblins with the Hero of the Sun.
And of the legends,
  • The First City, which we'll need to ruin for the goblins.
  • The Struggle of Dominion, of which the Fae are the most probable winners.
  • The Fae, I guess this war still counts as them being hermit gods?
  • The Hero of the Sun, not advanceable.
  • The Legend of the Sun, which we can probably advance by developing Goblin civ.
For the turn, we could dedicate Azoth and Azmus advancing the City and the Legend, and use the rest to pave the way to advancing the Fae / the Struggle. Or preempting an active Hero of the Sun but I think he's alright when his sword is a tree.

[X] Plan Plan
-[X][Death] River of Time (Potency 5 | Scope 2)
Imbue a warping of time unto the dredging tree, accelerating and decelerating in the Wilds at the cost of its inhabitants. At the center of the phenomenon lays Orion, whose soul feel the decades of the real as seconds in thought.
-[X][Creation] What is Dead (Potency 5 | Scope 1)
With none to wield it, the Starheart grew mad again. Vestiges of its past and the dreams and nightmares of all that surrounds it took to the dream without limit. Monsters were born, first in the depths and as time passes, into the First City.
-[X][Fate] Will Diverge (Potency 1 | Scope 3)
Nudge things as to ensure the humans of Kis to lose faith in Azoth for inviting tyrants into their home. Nudge it so that the dagger of Kis-Elred-Yam-Motoi-Yamoi-Karas be lost to history in whatever happens next. Nudge it so that these faithless humans received a rite of Faeish Sacrificial Life from one of the Fae Rakshasas.
-[X][Azrael] Be a third party and inflict ruinous damage on the sides of the Central Fae and Nounhome, excluding Xyna, whose life is protected and feats magnified and mystified by the hands of Azrael and Azur.
-[X][Azur] Hide within Nounhome and slowly twist their faith to the Gods into one to Xyna. Optimize the life born of Nouna's scythe.
 
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For the turn, we could dedicate Azoth and Azmus advancing the City and the Legend, and use the rest to pave the way to advancing the Fae / the Struggle. Or preempting an active Hero of the Sun but I think he's alright when his sword is a tree.
That sounds like a plan, now we just need to iron out the details. Any idea for acts?

Raising both The Legend of the Sun and The First City sounds hard. One needs to develop the goblins while the other needs a disaster to take them away from the City. Though, I guess disaster and opportunity do come hand in hand.

There was talk about the nightmare monsters rising from the Dream portal this turn, so we have a disaster ready (though the anti divine zone will make things expensive). Not sure about the opportunity, maybe make them demigods like the elves were? Azoth has a Chaos domain, so making the goblins chaos demigods could work.

On the other hand, raising the Fae legend should be easy, they are already quite different from their original legend. I guess it didn't level up this turn because they can still revert to their hermit behavior if the war ends? Maybe we need acts cementing their new attitute would help. For example:

An act that turns their conflict with humanity permanent.
--[] [Death]: (Potency 4, Scope 3) The heavly altered soul of the Fae won't be able to hold a physical body anymore, difficulting their reproduction. To avoid extinction, the Fae will gain to a method to slowly shape the soul of human infants to create a new fae.

An act that makes humans present a real threat against the fae.
--[] [Creation]: (Potency 4, Scope 3) The forging of mundane Iron by human hands will create Cold Iron, a metal that burns the Fae on contact. Show humans this new information on their dreams, but make it seems Vuther is responsible for it.

Oh, if we advance The Struggle again it will reach level 5, which means we could fuse it with The Hero! Of course, we could also wait for a more compatible pair of legends. (Is this a thing? Legend compatibility?)

And about The Legend of The Sun, the goblins now have 2 Golden Trees? The original one from Orion's goblin body and a new one from his sword? Two is better than one, but now I'm wondering if he had a gardening hobby in his old world.
 
The Nounhome (Vuth, Ihm) with Xyna (Nouna) and the western Rakshasas (fleshshaper?).

Western Rakshasa was wiped out, well less wiped out and more driven away, by the Fae since they decided to hole up in the middle of Elven territory. IT is the reason Xyna went back.

Raising both The Legend of the Sun and The First City sounds hard. One needs to develop the goblins while the other needs a disaster to take them away from the City. Though, I guess disaster and opportunity do come hand in hand.

For Legacy of the Sun, developing is like trying to find a way to drive the goblins to a certain path. Do they become pseudo-fae, do they go out to be conquerors of the world or do they inherit the ruined wreckage of the previous civilizations, etc.

What do you want the Goblins to become?


--[] [Death]: (Potency 4, Scope 3) The heavly altered soul of the Fae won't be able to hold a physical body anymore, difficulting their reproduction. To avoid extinction, the Fae will gain to a method to slowly shape the soul of human infants to create a new fae.

Not really possible. Again soul manipulation is via the reincarnation cycle. That is more Azoth domain with Dreams, aspecting the souls with Dream and then Life.

Oh, if we advance The Struggle again it will reach level 5, which means we could fuse it with The Hero! Of course, we could also wait for a more compatible pair of legends. (Is this a thing? Legend compatibility?)

There is not, there just needs to be a narrative reason for why the two legends are joined together.

Basically there needs to be a reason why the two legends are merging together.

For Example if the struggle legend advances to Fae dominating the rest of the mortal races then it could fuse with the Orion legend to Orion conquering the Fae and being the overlord of it all. Or some other reasoning, perhaps the Sword Heart is used as the core of some global geass ensuring Fae dominion, or perhaps Orion shattered the dominion of the Fae.


And about The Legend of The Sun, the goblins now have 2 Golden Trees? The original one from Orion's goblin body and a new one from his sword? Two is better than one, but now I'm wondering if he had a gardening hobby in his old world.

More like Goblins are essentially plant people and their patron goddess is the Goddess of LIfe.
 
[X] Plan Something At Least
-[X][Azoth] Create Anti-Fae Weapons and Materials in the world.
-[X][Azria] Manipulate Events so that humans and Raksha find the weapons and materials.
-[X][Azmus] Weaken the Souls of the Elves.
-[X][Azrael] Teach Humans and Raksha ways to better kill Fae.
-[X][Azur] Go and give humans a better optimized bodies for the conflict ahead.

There, something.
 
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