Asmodemus
Subversive Element
5 Tactics Skill, 2 Dice (+1 Base Dice +1 Overwatch)
15 Administration Skill, 2 Dice (+1 Base Dice, +1 from Skill)
15 Research Skill, 2 Dice (+1 Base Dice, +1 from Skill)
5 Diplomacy Skill, 1 Dice (+1 Base Dice)
12 Psionics Skill, 2 Dice (+1 Base Dice, +1 from Skill)
2 Free Dice (+1 Base Dice, +1 Overwatch)
[] Diplomacy is used for once!
-[ ] 2x Tactics Die Assault Location: "The Laugh House", Contraband Production Facility
--[ ] Objective: Raid for trade materials, particularly credits, AA turrets if feasible
--[ ] Commit Forces: Hunters, Viscerators, Scanners, Combine Soldiers
-[ ] 2x Administration Die, 2x free die Produce Vehicles:
--[ ] Repulsor Transport (0/180)
-[ ] 1x Research Die Contraband Analysis (DC 35)
-[ ] 1x Research Die Repulsor Train Design (0/100)
-[ ] 1x Diplomacy Die Negotiate With Sabaoth's Teeth Mercenaries (DC ???) Goals and tactics are as described in post where plan was made in spoiler.
--[ ] Negotiate Directly
-[ ] 2x Psionics Die Hatch (35/150, +2 Skill to Admin, Tactics and Diplomacy.)
-[ ] Deploy Defoliant (Free, clears foliage around Citadel Zero, very visible.) Done after the raid on The Laugh House for maximum dramatic effect and avoidance of displaying activity prior to engagement.
Right, I ran a bit long with describing what we had to use for potential bargaining chips and whatnot so I'm just gonna put it in this spoiler below:
Minor goal: Ensure Sabaoth remains neutral in the conflict. Major goal: Have Sabaoth commit to elimination of enemy Z-95 Headhunters whenever they exit the AA coverage of their allies.
Bargaining chips are: Whatever currency and drugs we've gathered, our superior production and repair capabilities that may entice them with the light battle damage they've taken, a friendly industrial powerhouse is good to have on your side, and if necessary arms and ammo manufacture, the Overwatch Standard Issue Pulse Rifle with it's secondaries may be quite enticing for close quarters battles as pirates generally fare, the ability to toss a bouncing orb of disintegration into an enemy held hallway is strong, especially when it's unlikely to cause a hull breach. Offers with more effort on our part will 'require time to consider'.
Aim with negotiation tactics is to be a powerful presence and aware of your power but finding them useful at the moment, if possible using your psionics to better understand and adapt to their expectations. Ideally they should see themselves as working for another shady arrogant figure, standard fare for them.
If there's visible changes to the Citadel since we arrived display the difference if they question our industry. Hint towards potential of further work with richer reward once the current situation is resolved in our favor, we will be able to use a temporary orbital garrison and there may be more opportunity besides for a trusted ally.
Bargaining chips are: Whatever currency and drugs we've gathered, our superior production and repair capabilities that may entice them with the light battle damage they've taken, a friendly industrial powerhouse is good to have on your side, and if necessary arms and ammo manufacture, the Overwatch Standard Issue Pulse Rifle with it's secondaries may be quite enticing for close quarters battles as pirates generally fare, the ability to toss a bouncing orb of disintegration into an enemy held hallway is strong, especially when it's unlikely to cause a hull breach. Offers with more effort on our part will 'require time to consider'.
Aim with negotiation tactics is to be a powerful presence and aware of your power but finding them useful at the moment, if possible using your psionics to better understand and adapt to their expectations. Ideally they should see themselves as working for another shady arrogant figure, standard fare for them.
If there's visible changes to the Citadel since we arrived display the difference if they question our industry. Hint towards potential of further work with richer reward once the current situation is resolved in our favor, we will be able to use a temporary orbital garrison and there may be more opportunity besides for a trusted ally.
I'd rather assurance of having a spare transport than headcrab launcher sadly.
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