7 Holy Pyramids (Riot God Quest)

I forgot for a moment do we have a writen language? If not I will alter my act slightly.
Emissary, specifically, has encoded a written language to write their scroll/books in

Think usng bamboo leaves as papyrus

Luckily, everyone can share in a common spoken language, though there are some seperate languages ( aquariad, naga?)
 
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Well, if the Host had the minimum level of affection to the target of the Musijinn's attention to qualify as a Host, they could probably create a small pile of gold and precious gemstones if they wished for "To Be Rich", meanwhile if the Host had such a strong positive emotional bond that could be called "Truest And Purest of Love", then that same wish might result in a literal city of gold and gemstones with vaults filled with immense wealth.

As an example.

Basically, the more complex, potent, and wide reaching the Wish is, the deeper of an emotional bond is required to actually materialize it. Otherwise you'd get either a significantly downgraded but good enough attempt at it, or it ain't happening at all.

And the Musijinn has to actually agree to grant that Wish. She's fully sentient and sapient after all.
A literal city of gold, as just an example of enhancing a simple, and common wish?

what else could she do then? make new civilizations? Make magic systems?

That sounds kind of godly dont you think?
 
what else could she do then? make new civilizations? Make magic systems?
No, I'd say making live and especially an entire civilization or large scale metaphysical alterations like that would be a bit too much for the Musijinn to pull off, even with the full might of Power of Love and Friendship between her Host and the target.

Hmmm, I'll make some modifications.
 
Authored:
[X] A Safe place
A place that can fit a score of people (10/20 max). There is nothing in the place, but anything or anyone that enters the place can not be harmed or hurt.

Not sure bout this one but... couldn't shake the idea
 
Are we able to vote yet?
Moratorium hasn't ended yet.

But while we're here, I've been working on the weapon.

[] The Center
A simple and unbreakable grip that comfortably fits in the hands of most people. The grip itself is black and cylindrically shaped. The grip is the center of The Weapon.

[] The Shape
The Weapon is enhanced with the ability to transform into whatever weapon most fits the wielder. When the grip is held, a black substance will spew from both ends and rapidly shape itself into the form of the weapon. The substance acts just like whatever material it's imitating once formed. The substance quickly fades away once the grip is released.

Only thing I'm currently stuck on is what to call the final product. Currently aim going with just "The Weapon" but I'm also considering called it Blasphemy as a sort of reversal of Paradise. Thoughts?
 
I finished writing out each of the acts I'm planning for the second pyramid. I know I shouldn't have . There's so many things that could happen that would require me to change my plans... but I just can't help myself. So here is all seven acts for pyramid two.

[] The Center
A sleek, unbreakable grip, designed to fit comfortably in the hands of most individuals. The grip itself has a simple black and cylindrical shape. This is the Center of the weapon that will be Blasphemy, the opposite of Paradise. A weapon that will destroy peace.

[] The Shape
Blasphemy is granted Shape with the ability to transform into whatever weapon most fits the wielder. When the grip is held, a black substance will spew from both ends and rapidly shape itself into the form of the weapon. The substance acts just like whatever material it's imitating once formed. The substance quickly fades away once the grip is released.

[] The Runes
Blasphemy is further enhanced with Runes that will mark its surface no matter the form it takes. The runes are somehow even darker than the already pitched black weapon and represent both the current wielder and Blasphemy itself. Those who manage to see the runes will understand what they mean. The runes rune grant Blasphemy an ability based on its form and wielder.

[] The Bond
Blasphemy changes once more, gaining the ability to Bond with whomever is currently wielding the weapon. Blasphemy will then grow to match the power of its wielder and, in turn, grant them the ability to grow beyond their own physical limitations. Growth is not passed on to the next form of Blasphemy or its wielder but will return if a previous wielder reclaims the weapon.

[] The Curse
Blasphemy and its wielder are Cursed to walk a path that is the farthest from Paradise. A path that will make them Great so long as they continue to walk it. Violence will perpetually shadow the one who holds the weapon, whether started by their own hand or another's. The only way for the wielder to find any form of prolonged peace is to relinquish the weapon.

[] The Echo
Blasphemy is further modified to collect the Echoes of fates it has cut short. The destinies of those felled by Blasphemy will intertwine with that of its wielder, becoming theirs for better or for worse. For those without defined destinies or fates, this will manifest as picking up their traits and habits. The destinies of others will only begin to fade when the wielder relinquishes the weapon.

[] The Whole
Blasphemy is given one final blessing to make it Whole. The ability to create imprints of its greatest wielders. Those who have reached unprecedented levels of power or have managed to wield the weapon for a great amount of time will leave behind a fragment of themselves in their rune, creating a smaller and weaker version of their rune. This lesser rune will remain, permanently enriching and staining the Blasphemy for all future wielders.
 
Its early saturday morning, so I feel I need to address these two in a timely manner before i open votes up


[] Prismatic Energy
The Energy Core is transformed into the Prismatic Core and scatters countless tendrils of energy in all directions. These coils come in a plethora of sizes and look like Northern Lights to any who witness them, only with a more prismatic hue. These tendrils infuse everything they touch with magical energy; from the smallest of pixies and plants, to the largest of islands and creatures in the region. Even the water and air itself may get saturated with magic over time. Prismatic Energy is naturally attracted to anything with a prismatic quality to them, acting as receptacles to store excess energy within.

Anyone can take in that energy to obtain a massive boost in growth and power, whether by eating, drinking, or breathing the energies into yourself. Even bathing in prismatic light will give you power. The more energy you absorb, the stronger, faster, more durable you become, possibly unlocking abilities related to the natural elements and enhancing your existing powers. You may even be able to draw sustenance from the energy or even slow or stop aging. The greatest masters of magic will be able to bend the mystic forces of the region to their whim.

The downside is that one cannot absorb and use Prismatic Energy at the same time. The more magic you absorb, the better you become, but like a battery you must recharge or you slowly lose those powers. This goes for non-living things as well, such as the water and air naturally losing its magical quality the farther from the Prismatic Core it gets. But if you can strike the right balance, you will be able to achieve wonders.

Since this change not only changes the core, but effectively changes everything it touches including the air, water, and all plants and creatures for this whole region. Im going to have to go with Great (10) sorry

[] Mother's Awakening

By someone's will, the mother mushroom gains intelligence and receives some features...

The Mother Mushroom is a colossal fungal creature deeply revered as a divine figure by the Fungimirians who inhabit the island. Although the Mushroom Mother is not a true deity in the traditional sense, she has power over the life of the island and the ability to bestow spells on her followers. By worshiping this magnificent creature, the Fungimirians awaken a dormant connection with Mother Mushroom, allowing them to learn and cast spells. The spells they access have a strong synergy with the fungal ecosystem.

Followers of the Mushroom Mother are known to undergo ritual initiation. After ingesting a unique mixture of spores, they form a telepathic connection with the Mother Mushroom. This opens a spiritual channel, allowing them to communicate with their revered figure and further strengthen their connection to the island and enhance their spellcasting abilities.

Followers of the Mushroom Mother receive a unique set of spells related to the island's fungal ecosystem. For example, the spore cloud spell allows the caster to release a dense cloud of spores in a targeted area. The cloud is a smaller version of the spores released by the Mother Mushroom and causes hallucinations in the enemy. The caster can also channel the regenerative power of the Mother Mushroom to heal themselves or an ally. When used, a burst of healing spores envelops the target, restoring health and curing minor illnesses or poisons.

The most fanatical of priests can gain a powerful spell that gives the caster control over a target exposed to fungal spores. The goal must have strong willpower; otherwise, they are forced to follow the caster's orders for a short period of time while their minds are clouded and wavering due to the spores of the Mother Mushroom. All priests also gain the ability to accelerate the growth of mushrooms in a specific area, creating difficult terrain that slows movement and can even damage those attempting to pass through the affected area. Mushrooms can also be used as cover or as a means of climbing on vertical surfaces.

In addition to spells, those Fungimirians whose valor and faith are deemed sufficient by the great mother can become her champions. These holy warriors ride into battle on the majestic Fungalox, surrounded by packs of Micowulfs. Like their mounts, their bodies are covered in a layer of symbitic fungi. These mushrooms give champions enhanced regeneration and serve as natural armor, and at the moment of battle they release clouds of spores that terrify the enemies who inhale them and the rider and the animals around him into a berserk state. Champions spend most of their time in the center of the island, keeping an eternal vigil in order to protect the Great Mother from any danger. When trouble comes to the threshold, these fearless warriors go ahead of the main army towards the enemy without knowing either pity or doubt.

A change to Mother Mushroom, and specified change to a culture 3 + 3 = Big (6)
 
[] The Musijinn
A Female Spirit that goes around inspiring artists, empowering heroes, and granting wishes via magical songs after forming a symbiotic bond with young women close to those individuals, often takening on the form of their idealized physical peak with a spiritual body. Her songs are composed using the emotional connection between her host and the individual she sings for, with stronger bonds leading to more potent and better composed songs leading to greater inspiration, stronger empowerment, and more powerful wishes. Host's gain ruby red eyes and the mark of a blue butterfly over a golden crescent moon somewhere on their body. The Musijinn is also capable of telepathy in order to sidestep any linguistic issues, communicating through thought rather than spoken word. Can also conjure sharp crescent blades of solid light and sound and control peoples minds if anyone attempts to harm their host, who they grow attached to very quickly. If the host is killed, they can transfer the host's consciousness to the spiritual body to give them an "extra life" with weaker form of the Musijinn's powers at the cost of their bond.

Well, with limits known... Small (3)

[] Farewell Pixies

In the last floor of the Whistling Tower that was previously sealed off, a pond appears countorned by prismatic rocks, the water dark making it hard to see its depth. On the center of it a statue of Hooded Pixie lies holding a scroll with the inscription:

"Farewell my dear Pixies"

Those Pixies who take a full dive into the pond shall enter a magical slumber where they dream of living in a environment opposite to where they can thrive according to their affinities. Should they die in the dream, their body shall turn into a prismatic statue. Should they survive for a certain period of time, they will receive a boost to their element affinities, and a second set of wings.

Small (3)

Authored:
[X] A Safe place
A place that can fit a score of people (10/20 max). There is nothing in the place, but anything or anyone that enters the place can not be harmed or hurt.
Small area, but with an added effect Small (3)
 
[X] Mother's Awakening

By someone's will, the mother mushroom gains intelligence and receives some features...

The Mother Mushroom is a colossal fungal creature deeply revered as a divine figure by the Fungimirians who inhabit the island. Although the Mushroom Mother is not a true deity in the traditional sense, she has power over the life of the island and the ability to bestow spells on her followers. By worshiping this magnificent creature, the Fungimirians awaken a dormant connection with Mother Mushroom, allowing them to learn and cast spells. The spells they access have a strong synergy with the fungal ecosystem.

Followers of the Mushroom Mother are known to undergo ritual initiation. After ingesting a unique mixture of spores, they form a telepathic connection with the Mother Mushroom. This opens a spiritual channel, allowing them to communicate with their revered figure and further strengthen their connection to the island and enhance their spellcasting abilities.

Followers of the Mushroom Mother receive a unique set of spells related to the island's fungal ecosystem. For example, the spore cloud spell allows the caster to release a dense cloud of spores in a targeted area. The cloud is a smaller version of the spores released by the Mother Mushroom and causes hallucinations in the enemy. The caster can also channel the regenerative power of the Mother Mushroom to heal themselves or an ally. When used, a burst of healing spores envelops the target, restoring health and curing minor illnesses or poisons.

The most fanatical of priests can gain a powerful spell that gives the caster control over a target exposed to fungal spores. The goal must have strong willpower; otherwise, they are forced to follow the caster's orders for a short period of time while their minds are clouded and wavering due to the spores of the Mother Mushroom. All priests also gain the ability to accelerate the growth of mushrooms in a specific area, creating difficult terrain that slows movement and can even damage those attempting to pass through the affected area. Mushrooms can also be used as cover or as a means of climbing on vertical surfaces.

In addition to spells, those Fungimirians whose valor and faith are deemed sufficient by the great mother can become her champions. These holy warriors ride into battle on the majestic Fungalox, surrounded by packs of Micowulfs. Like their mounts, their bodies are covered in a layer of symbitic fungi. These mushrooms give champions enhanced regeneration and serve as natural armor, and at the moment of battle they release clouds of spores that terrify the enemies who inhale them and the rider and the animals around him into a berserk state. Champions spend most of their time in the center of the island, keeping an eternal vigil in order to protect the Great Mother from any danger. When trouble comes to the threshold, these fearless warriors go ahead of the main army towards the enemy without knowing either pity or doubt.

Supported:
[X] Prismatic Energy
by @Zakelga
[X] Nithenia teach
by @szymonmolitoris2
[X] The Serpent of Calamity
by @alexthealright
[X] Emathion the Sand Titan.
by @deep sea god
[X] Farewell Pixies
by @Ghost in the sun
P.S As always, ready to trade
 
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Authored
[X] Prismatic Energy
The Energy Core is transformed into the Prismatic Core and scatters countless tendrils of energy in all directions. These coils come in a plethora of sizes and look like Northern Lights to any who witness them, only with a more prismatic hue. These tendrils infuse everything they touch with magical energy; from the smallest of pixies and plants, to the largest of islands and creatures in the region. Even the water and air itself may get saturated with magic over time. Prismatic Energy is naturally attracted to anything with a prismatic quality to them, acting as receptacles to store excess energy within.

Anyone can take in that energy to obtain a boost in growth and power, whether by eating, drinking, or breathing the energies into yourself. Even bathing in prismatic light will give you power. The more energy you absorb, the stronger, faster, more durable you become, possibly unlocking abilities related to the natural elements and enhancing your existing powers. You may even be able to draw sustenance from the energy or even slow or stop aging. The greatest masters of magic will be able to bend the mystic forces of the region to their whim.

The downside is that one cannot absorb and use Prismatic Energy at the same time. The more magic you absorb, the better you become, but like a battery you must recharge or you slowly lose those powers. This goes for non-living things as well, such as the water and air naturally losing its magical quality the farther from the Prismatic Core it gets. But if you can strike the right balance, you will be able to achieve wonders.

Support
[X] The Serpent of Calamity
By @alexthealright
[X] Mother's Awakening
By @Zalkon
[X] Bracelets of Ai and Uo
By @Redikai
[X] Phaethon, The Energy Titan
By @ShieldCrown
[X] A Safe place
By @Thyself
 
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[X] The Serpent of Calamity
A spirit which takes the form of an enormous sea snake 300 feet long with nearly impenetrable prismatic scales and able to spit venom capable of melting flesh and bone, it only materializes in the immediate aftermath of some great disaster, during the worst days of a plague, or the culmination of a bloody war. During its manifestations it causes as much chaos and death as possible and in between such excursions it wanders the land intangible and imperceptible except by sound and gives advice which seems clever and good (and might genuinely be useful for a while) but will inevitably lead to conditions allowing it to manifest. It is born with an instinctual knowledge of Prismatic Energy if that act is successfully implemented.
(Its first plan will be to spark a long and brutal succession crisis after killing the current king)

[X] Prismatic Energy

[X] Mother's Awakening

[X] Farewell Pixies

[X] Spawner

[X] A Safe place

[X] Prismatic Energy
Trade?
 
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[X] Nithenia teach
All Naga are able to use snake language magic. The warning given by the elves has Nithenia divide to teach the naga of this ability. She will teach All
naga are willing to learn. This magic is only good for healing, poisoning and snake constructs. A Naga first start using it by calm meditation slowly over the course of a week learning the grammar rules of the language. This is done by listening to the subconscious whisper all Naga hear while they sleep the meditation help remember these whisper. The first rule of this magic is that the more you use this magic the less words you need till you use no word for the same affect and minimum energy. The second rule is you need to specify were the energy is coming from and how much you are using. The third rule is words and grammar words of healing and poison are on different by intention. A Naga can exelorate it magical development by increasing her understanding of tue physical and metaphysical laws. The written version of this magic language can also help increase learning speed. The written version is complete mundane.

Those I support please trade

supported act
[X] Mother's Awakening
By @Zalkon
[X] Prismatic Energy
By @Zakelga
[X] Emathion The Sand Titan
By @deep sea god
[X] Phaethon, The Energy Titan
By @ShieldCrown
[X] Spawner
By @Andre Chaos
 
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[X] The Serpent of Calamity
A spirit which takes the form of an enormous sea snake 300 feet long with nearly impenetrable prismatic scales and able to spit venom capable of melting flesh and bone, it only materializes in the immediate aftermath of some great disaster, during the worst days of a plague, or the culmination of a bloody war. During its manifestations it causes as much chaos and death as possible and in between such excursions it wanders the land intangible and imperceptible except by sound and gives advice which seems clever and good (and might genuinely be useful for a while) but will inevitably lead to conditions allowing it to manifest.
(Its first plan will be to spark a long and brutal succession crisis after killing the current king)

[X] Prismatic Energy



Trade?
[X] Nithenia teach
All Naga are able to use snake language magic. The warning given by the elves has Nithenia divide to teach the naga of this ability. She will teach All
naga are willing to learn. This magic is only good for healing, poisoning and snake constructs. A Naga first start using it by calm meditation slowly over the course of a week learning the grammar rules of the language. This is done by listening to the subconscious whisper all Naga hear while they sleep the meditation help remember these whisper. The first rule of this magic is that the more you use this magic the less words you need till you use no word for the same affect and minimum energy. The second rule is you need to specify were the energy is coming from and how much you are using. The third rule is words and grammar words of healing and poison are on different by intention. A Naga can exelorate it magical development by increasing her understanding of tue physical and metaphysical laws. The written version of this magic language can also help increase learning speed. The written version is complete mundane.

supported act
[X]
Trade?
 
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