Finding the Spark (Pathfinder 1E Quest)

I mean, Cob is doing pretty well considering that the goblin idea of childcare is literally chucking them into cages until they become adults.

I mean he knows Mina values the Non Biting One so he is kind of adopting a policy of imitation when dealing with him and that has lead to the Non-Biting-One doing weirdly fascinating stuff like click-burble at him.

And yes there is a definite pattern of everyone in this group naming the baby other than Mina because that is just the practical thing to do to strange lifeforms you pick up. :V
 
I don't know what help we would be going with Mina. We are terrible at talking, our shadow is weird to anyone who would notice, and a stranger who doesn't let his hood down is more suspicious than merely a stranger on the road. The latter could be good or bad, the former already has something to hide from you.

I can only see us dragging down the social aspect, so then we'll be going as backup? But if there's trouble, won't it be better to get the whole group involved rather than just us?

I think there is worth in sending Mina in alone, and using Pepper as a scout/go-between to keep us updated if things get out of control.
 
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I am actually trusting in our ability to lie to pull us through. We could be an undercover agent from the Duke of Menador, we even have official proof in the blanket.
 
[X] Send Mina alone, the rest of you can wait beyond the sight of the Burnlander's weak eyes, hidden in a stand of sweet smelling trees (40 ft distance to the front door, half cover)
-[X] Send a Cob in Stealth as a backup


If we need a backup for Mina, we can send Cob in Stealth. It's still night, so it is dim light or even darkness, thus Cob has a concealment and can hide in Stealth.
When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment.
Good luck to anybody in this farm for trying to win a contest with Cob's 23 in Stealth skill.

I do not want to send a mysterious figure in a hood with a twisting shadow, but without an ability to speak local tongue. Well, Mina herself with a strange grey eyes is not the most diplomatic person in the world, especially in this circumstances, but it's best we can get.

By the way, @Goldfish .
Manifest Dream (Su): Each time Mina awakens from a full night's rest, she can apply to the figment 1 evolution point's worth of Eidolon evolutions that don't have a base form requirement.
  • Current Evolution:
    • Skilled (Knowledge: Dungeoneering): Pepper becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill.
Maybe we should choose another evolution for Pepper? We can always return to Dungeoneering if when we return to Underdark.

If Mina does not know he does not know, he's her source of knowledge the planes
But why then Mina and Pepper have separate Knoweledge (Planes) skills?
Knowledge (The Planes): 6 + 4 (INT) = 10
Skills: Climb +6, Perception +5, Stealth +14; Knowledge (Arcana) +5, Knowledge (Dungeoneering) +12, Knowledge (Local) +4, Knowledge (Nature) +4, Knowledge (Religion) +5, Knowledge (The Planes) +5

Oh, idea: after Mina's day rest Pepper receives "Skilled (Knowledge: Planes)" evolution and tries to identify child once more.
 
[X] Send Mina alone, the rest of you can wait beyond the sight of the Burnlander's weak eyes, hidden in a stand of sweet smelling trees (40 ft distance to the front door, half cover)
-[X] Send a Cob in Stealth as a backup


If we need a backup for Mina, we can send Cob in Stealth. It's still night, so it is dim light or even darkness, thus Cob has a concealment and can hide in Stealth.

Good luck to anybody in this farm for trying to win a contest with Cob's 23 in Stealth skill.

I do not want to send a mysterious figure in a hood with a twisting shadow, but without an ability to speak local tongue. Well, Mina herself with a strange grey eyes is not the most diplomatic person in the world, especially in this circumstances, but it's best we can get.

By the way, @Goldfish .

Maybe we should choose another evolution for Pepper? We can always return to Dungeoneering if when we return to Underdark.


But why then Mina and Pepper have separate Knoweledge (Planes) skills?



Oh, idea: after Mina's day rest Pepper receives "Skilled (Knowledge: Planes)" evolution and tries to identify child once more.

All you have said is eally rational and well thought out. Yoy have my support.

[X] Send Mina alone, the rest of you can wait beyond the sight of the Burnlander's weak eyes, hidden in a stand of sweet smelling trees (40 ft distance to the front door, half cover)
-[X] Send a Cob in Stealth as a backup
 
[X] Arhin

By the way, @Goldfish .
IIRC, I included in a plan right before we came up to the surface for Mina to change Pepper's Evolution bonus from Dungeoneering to Nature, since it would be more relevant on the surface and it's not a skill anyone in the group has many ranks in.

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Finding the Spark (Pathfinder 1E Quest) Fantasy

That's a really weird looking creature. Hopefully this doesn't turn into a fight, since we have no clue what this thing is capable of. If it comes down to it, though, I would much prefer fighting it rather than giving it our food supplies. @DragonParadox, any chance Gorok or Pepper's...

Found the post. Wasn't a vote, just a thought I had. Once Mina sleeps again, she could change the bonus to Knowledge(The Planes) instead, to really ramp up Pepper's skill.
The reason they have separate skills is in case they are not together when the roll is made. It is harder for Pepper to make the roll since he is meant to be an assistant not do the job himself
I don't think that's how it's supposed to work? The Sage Familiar archetype is specifically intended to serve their master as an advisor and source of knowledge.


When Mina and Pepper are both present and the knowledge needed is for a skill they each have, I think they're each supposed to a chance to make the check.
 
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I don't think that's how it's supposed to work? The Sage Familiar archetype is specifically intended to serve their master as an advisor and source of knowledge.


When Mina and Pepper are both present and the knowledge needed is for a skill they each have, I think they're each supposed to a chance to make the check.

Hmm... fair point that is how the fluff is meant to work. I'll give Pepper a roll to discover what the baby is next turn. Lets say the cat had an instinctive weariness of babies that prevented him from approaching so far.
 
[x] Send Mina alone, the rest of you can wait beyond the sight of the Burnlander's weak eyes, hidden in a stand of sweet smelling trees (40 ft distance to the front door, half cover)
-[x] Send a Cob in Stealth as a backup
 
One thing you guys might want to consider with regards to sending Cob is that he has less restraint that Akorian or Gorok if things get tense. Basically it is less a question of him getting spotted and more of how much you trust his judgement.
 
OK, lets see how this goes
Adhoc vote count started by DragonParadox on Oct 1, 2023 at 12:06 PM, finished with 23 posts and 6 votes.

  • [X] Send Mina alone, the rest of you can wait beyond the sight of the Burnlander's weak eyes, hidden in a stand of sweet smelling trees (40 ft distance to the front door, half cover)
    -[X] Send a Cob in Stealth as a backup
    [X] Go with her, keep your hood up
 
Arc 3 Post 13: Blind Luck
Blind Luck

Season of Rushing Waters

Bushes, you soon discover, make startlingly good, if somewhat prickly, cover. Though by the time you and Gorok had made your selves comfortable Cob had gone to ground like a ghost and Mina is headed for the dwelling place. Her form ripples as if the gentle wind made colors flow and she was... not much different. Still in rugged leathers, though of another sort of make, the grey of her eyes changed to brown that to you looks just as alien as her normal seeming must to these Burnlanders, and the proportions of her face shifted. Why, you wonder for a moment, and then recall that you might be followed.

Cob Stealth: 1d20+23 = 41 (Success... all the Success)

One knock, two, then the door is opened by a man who brings meaning to new-learned phrases, sun-beaten and weather-worn. In truth he must have been beaten by more material things in his vanished youth at least, that or he had fallen down a twenty foot slope and taken every rock with his face on the way down.


What passes between Mina and the old man you do not know, for the tongue of these lands is yet as the chirping of winged things in your ear, though you start when he brandishes some small silver thing and presses it against her forehead. Cob does more than start as a stone comes flying out of the bushes not six feet to Mina's left and almost hits him in the hand. At least he's aiming for the hand.

Cob Will Save: 1d20+3 = 6 (Failure)
Cob Touch attack to 'Disarm' 1d20+7 = 12 (Failure)


As the old man fumbles and drops the coin, a coin Mina hastens to pick it up saying... something before whispering back to Cob in his own tongue: "Stop that! He was just spook-checking me!" Goblin being a tongue not overly concerned with the details, this could mean anything from 'ghostly possession' to shape-changing to a wizard's glamor.

The coin does not work against at least one of those things. It is hard to tell with just the view from the treeline, but you imagine Mina is trying to excuse the 'stray stone', but the old man is having none of it. He yells back to someone inside the farmhouse and a pair of dark haired boys 'round Knife Gifting age come out to look armed with sticks sporting odd bits of metal at the end, obviously not balanced to be weapons, but brandished like they must imagine weapons are.

Mina Bluff: 1d20+1 = 9 (Failure)



Fortunately for you and for them, trying to spot a sly sneak of a color changing goblin by what light of moon and star is beyond them and all beating the bushes managed to do is to scare off some of the long-ears, rabbits you remind yourself, as much for something to occupy your mind than because you care about the particulars of Burnlands rodents.

Cob Stealth: 1d20+23 = 41 (Still... success)
Farmer Boy Perception: 1d20+5+5 (Familiarity) +3 (???) =
33; 19

Once it is clear that whatever it had been that had cast the stone was nowhere in sight, nor was it going to cast another, the pair start peppering Mina with questions which she thankfully seems comfortable in answering. The four of them talk quite a while there in the threshold and you get the sense that the old man is just glad for the company and his younger kin are just happy for the novelty, though the atmosphere changes again when Mina takes out ten heavy gold coins to pay for... something. It is all you can do to hold yourself back from reading their minds for something.

Mina Bluff: 1d20+1 = 16 (Success)
Akorian Sense Motive: 1d20+9 =
27 (Success)

The old man ducks into the house for a few minutes, then the mystery is resolved when he comes back with a map, old and stained tis true, but those are marks of good service as far as you are concerned. Mina too seems happy with her prize, quickly retreating into the shadows, Pepper soon at her heels.

Lost 10 Gold -> Current Funds: 980 gp, 7 sp, 15 cp
Gained Map


As you get up to follow you notice the old man make a warding gesture in her direction, his face suddenly sour, but you are much too interested in what she found to care. It takes Mina much of the rest of the night to explain what she had found to the rest of you and tell the truth you are not sure if even now you entirely believe the notion of warbands so large that a whole town's worth of people could me made up just of those retried from it. The most important part of all this is that she had found out where a temple fit to drop off Click is, the local temple of Iomedae in town but she seems uneasy.

Location Discovered: Outskirts of Longacre, Archduchy of the Heartlands Cheliax

Mina Gains 50 XP


It does not take much prodding to discover why the old man had used a silver coin to try and break fiendish glamors, something about 'trouble' they have been having hereabouts since the month of Calistril. Little good had the old superstition done him, but the priest at the temple might have some actual magic to break illusions with.

What do you do?

[] Deliver the baby openly, the temple is meant to take in foundlings. You are sure you will get past the gate somehow

[] You are sure Mina's glamor will hold long enough to hand it over

[] Have Cob sneak the baby in (-5 Stealth from baby/-10 if it starts to fuss)

[] Write in


OOC: You guys are lucky for Cob's stealth. If those farm boys had found him and hit him he would have defended himself to the full extent of his abilities. And they... well lets just say they did not have a lot of HP.
 
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Damn, we're not just in Cheliax, we're in the freaking heartlands. After we drop off the baby and Gorok visits his tribe, we might want to consider getting the hell out of here.

@DragonParadox, is the temple within a city or is it a stand-alone walled structure?
 
[X] Deliver the baby openly, the temple is meant to take in foundlings. You are sure you will get past the gate somehow

Best to be open about this kind of stuff.
 
What do y'all think about just paying a gate guard at Longacre to carry a message to the temple so that someone can come meet us outside? Or better yet, just leaving the baby with a gate guard?
 
Hmm, possible, though would want to make sure Click gets there.
Cheliax is really humanocentric (despite being in bed with the Devils), and we have no way of knowing how the inhabitants of a town will react if they learn who and what we are.

[X] We'll make our way to Longacre and attempt to learn the lay of the land before deciding on a course of action, especially whether we can risk entering the town or if we'll need to figure out some other way to safely drop off Click.
 
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[X] We'll make our way to Longacre and attempt to learn the lay of the land before deciding on a course of action, especially whether we can risk entering the town or if we'll need to figure out some other way to safely drop off Click.
 
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Cheliax is really humanocentric (despite being in bed with the Devils), and we have no way of knowing how the inhabitants of a town will react if they learn who and what we are.
Fair point, don't want to be in the middle of a lynch mob.

[X] We'll make our way to Longacre and attempt to learn the lay of the land before deciding on a course of action, especially whether we can risk entering the town or if we'll need to figure out some other way to safely drop off Click.
 
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[X] We'll make our way to Longacre and attempt to learn the lay of the land before deciding on a course of action, especially whether we can risk entering the town of it we'll need to figure out some other way to safely drop off Click.

Fair point, don't want to be in the middle of a lynch mob.

[X] We'll make our way to Longacre and attempt to learn the lay of the land before deciding on a course of action, especially whether we can risk entering the town of it we'll need to figure out some other way to safely drop off Click.
Auto-corrupt messed up a couple words in my plan. I fixed those, but now your versions won't match mine for the tally.
 
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