Life of Highs, Lowes, and Super Villainy (No SV, You are a Supervillain)

Diplomacy:

[X]Fill out Contract: You've got to fill out a Contract with the City so that you can operate a Supervillain lair in the City Limits, mostly so they can figure out Insurance payments for anything getting damaged. Cost: 500, Chance of Sucess: 80%, Reward: Fill out the Contract with the City you live in so you won't get booted for property damages.

[X]Hire a Manager: All Villains need a Manager, for it is not just a lifestyle, but a business that has obligations and benefits and PR to keep track of. Cost: 100, Chance of Success: 60% Reward: Hire a Manager.

Martial:

[X] Take over the local gangs: It's a waste, Gangsters, Cartel men, Mafiosos. They have all the energy and potential to make something good, yet they spend all their time being parasites on good people, now you are not a man without mercy per se, but as a professional, you believe that a good thrashing and a meeting is required to set a good example because killing them will not entirely stop the problem. Cost:1000, Chance of Sucess:50% Reward: Take over the Local gangs, seize their assets.

Stewardship:

[X]Build Henchmen Housing Arrangements: You are not a cruel or stupid man, you know that in this economy, between all the chaos going around and certain financial instabilities and fights with powered Supers being as common as they are, you want to give the proper arrangements so that the Goon's and their families are housed comfortably in case they need it. Cost: 2000, Chance of Sucess:60% Reward:Build Arrangements for your Goons to stay in the hideout. Lower Chance of Goon Mutiny.

Intrigue:

[X]Build a Network: All people need information, but you need more reliable information than news and the villain grapevine. It's rather easy.Cost:100, Chance of Sucess: 60% Reward: Unlock Rumor Mill.

Learning:

[X]Reseach Powers:Well, that is peculiar, what exactly does it do? Cost: 0, Chance of Sucess: 60% Reward: Learn about your Hero units Powers.
-[]Witch Hero Unit's Powerset do you want to research?


VILLAINY!:

[X]Hire Goons (Minor Leagues): Middle-income sorts who need a Job, Ex-army guys, the recently fired office workers, the workers…they don't need much work to be the best men and women for the Job. Cost: 40,Chance of Sucess: 60% Reward: Hire Mid-Tier Goons.

[X]Buy/Smuggle Weapons: Some income gets you some good arms and equipment to sell, or use for yourself. Cost: 5, Chance of Sucess: 70% Reward: Gain Income from Weapons, get equipment for the Goons.

Personal Actions:
(You have one option)

[X]Move Zheng's Family: Its time to move his family into the country so they can resettle properly.

AN: Plan format please, And you will be learning MORE about our man when the rolls beguin.
 
Vote closed
Scheduled vote count started by Cyberphilosipher on Sep 27, 2023 at 11:54 PM, finished with 35 posts and 5 votes.

  • [X] Plan Foothold
    -[X] Hire a Manager: All Villains need a Manager, for it is not just a lifestyle, but a business that has obligations and benefits and PR to keep track of. Cost: 100, Chance of Success: 60% Reward: Hire a Manager.
    -[X] Fill out Contract: You've got to fill out a Contract with the City so that you can operate a Supervillain lair in the City Limits, mostly so they can figure out Insurance payments for anything getting damaged. Cost: 500, Chance of Sucess: 80%, Reward: Fill out the Contract with the City you live in so you won't get booted for property damages.
    -[X] Train your goons: It's the Mark of a good leader, to find the weakest link in a chain and reforge it into something stronger. Cost: 100, Chance of Sucess:50% Reward: Train your goons to a higher standard.
    -[X] Build a Lair: Every honest and well-made Supervillain needs a Lair, mostly to use as storage and cheap housing for the Goons, but a LAIR is everything, it is proof you have personality. Cost: 10,000, Chance of Sucess:70% Reward: Build a Villain Lair.
    --[X] Underground Fortress
    -[X] Hire an accountant: There is never a time in Man's life when an accountant is never useful, even with your skills and experience, there's just too much to do to be a paperwork fairy. Cost:200, Chance of Sucess:50% Reward: Hire an accountant.
    -[X] Hire a Spymaster...Hope this isn't an Undercover Agent: A Spymaster does many things, guard the innermost secrets, give advice, and keep an eye on things that need to be seen. Also four times out of ten, they happen to be undercover agents for someone, lets avoid that, it keeps things from getting strange…but you can live with it.Cost:100, Chance of Sucess: 50% Reward: Hire a Spymaster.
    -[X] Hire A Mad Scientist: Ahh the Scientist, the Intellectual backbone of Supervillainy, without them could you really be Super? Cost:100, Chance of Sucess:30% Reward: Hire a Mad Scientist.
    -[X] Hire Goons (Professionals): These are men and women who knew they would be here, and trained to be the best and they are fucking expensive. Cost:60, Chance of Sucess:30% Reward: Hire Professional Goons for the Operation.
    -[X] Buy/Smuggle Weapons: Some income gets you some good arms and equipment to sell, or use for yourself. Cost: 5, Chance of Sucess: 70% Reward: Gain Income from Weapons, get equipment for the Goons.
    -[X] Oversee Project: You need to see this matter Personally. Reward: Oversee an action. (Add your character stats as a bonus to a Roll)
    -- [X] Hire Goons (Professionals)
    [X] Settling in a new place and hiring competent consultants
    -[X] Hire a Manager: All Villains need a Manager, for it is not just a lifestyle, but a business that has obligations and benefits and PR to keep track of. Cost: 100, Chance of Success: 60% Reward: Hire a Manager.
    -[X] Fill out Contract: You've got to fill out a Contract with the City so that you can operate a Supervillain lair in the City Limits, mostly so they can figure out Insurance payments for anything getting damaged. Cost: 500, Chance of Sucess: 80%, Reward: Fill out the Contract with the City you live in so you won't get booted for property damages.
    -[X] Hire a Professional: What you need is someone who can keep the Goons in line, and fight your many many battles.Cost:1000 Chance of Success: 40% Reward: Hire a Professional Villain for Hire, or at least a Mercenary.
    -[X] Build a Lair: Every honest and well-made Supervillain needs a Lair, mostly to use as storage and cheap housing for the Goons, but a LAIR is everything, it is proof you have personality. Cost: 10,000, Chance of Sucess:70% Reward: Build a Villain Lair.
    --[X] Underground base
    -[X] Hire an accountant: There is never a time in Man's life when an accountant is never useful, even with your skills and experience, there's just too much to do to be a paperwork fairy. Cost:200, Chance of Sucess:50% Reward: Hire an accountant.
    -[X] Hire a Spymaster...Hope this isn't an Undercover Agent: A Spymaster does many things, guard the innermost secrets, give advice, and keep an eye on things that need to be seen. Also four times out of ten, they happen to be undercover agents for someone, lets avoid that, it keeps things from getting strange…but you can live with it.Cost:100, Chance of Sucess: 50% Reward: Hire a Spymaster.
    -[X] Hire A Mad Scientist: Ahh the Scientist, the Intellectual backbone of Supervillainy, without them could you really be Super? Cost:100, Chance of Sucess:30% Reward: Hire a Mad Scientist.
    -[X] Hire Goons (Professionals): These are men and women who knew they would be here, and trained to be the best and they are fucking expensive. Cost:60, Chance of Sucess:30% Reward: Hire Professional Goons for the Operation.
    -[X] Buy/Smuggle Weapons: Some income gets you some good arms and equipment to sell, or use for yourself. Cost: 5, Chance of Sucess: 70% Reward: Gain Income from Weapons, get equipment for the Goons.
    -[X] Oversee Project: You need to see this matter Personally. Reward: Oversee an action. (Add your character stats as a bonus to a Roll)
    -- [X] Build a Lair
    [X]Fill out Contract: You've got to fill out a Contract with the City so that you can operate a Supervillain lair in the City Limits, mostly so they can figure out Insurance payments for anything getting damaged. Cost: 500, Chance of Sucess: 80%, Reward: Fill out the Contract with the City you live in so you won't get booted for property damages.
    [X]Hire a Manager: All Villains need a Manager, for it is not just a lifestyle, but a business that has obligations and benefits and PR to keep track of. Cost: 100, Chance of Success: 60% Reward: Hire a Manager.
    [X] Take over the local gangs: It's a waste, Gangsters, Cartel men, Mafiosos. They have all the energy and potential to make something good, yet they spend all their time being parasites on good people, now you are not a man without mercy per se, but as a professional, you believe that a good thrashing and a meeting is required to set a good example because killing them will not entirely stop the problem. Cost:1000, Chance of Sucess:50% Reward: Take over the Local gangs, seize their assets.
    [X]Build Henchmen Housing Arrangements: You are not a cruel or stupid man, you know that in this economy, between all the chaos going around and certain financial instabilities and fights with powered Supers being as common as they are, you want to give the proper arrangements so that the Goon's and their families are housed comfortably in case they need it. Cost: 2000, Chance of Sucess:60% Reward:Build Arrangements for your Goons to stay in the hideout. Lower Chance of Goon Mutiny.
    [X]Build a Network: All people need information, but you need more reliable information than news and the villain grapevine. It's rather easy.Cost:100, Chance of Sucess: 60% Reward: Unlock Rumor Mill.
    [X]Reseach Powers:Well, that is peculiar, what exactly does it do? Cost: 0, Chance of Sucess: 60% Reward: Learn about your Hero units Powers.
    [X]Hire Goons (Minor Leagues): Middle-income sorts who need a Job, Ex-army guys, the recently fired office workers, the workers…they don't need much work to be the best men and women for the Job. Cost: 40,Chance of Sucess: 60% Reward: Hire Mid-Tier Goons.
    [X]Buy/Smuggle Weapons: Some income gets you some good arms and equipment to sell, or use for yourself. Cost: 5, Chance of Sucess: 70% Reward: Gain Income from Weapons, get equipment for the Goons.
    [X]Move Zheng's Family: Its time to move his family into the country so they can resettle properly.
 
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