[X] Plan: Safety Hazards
Seems I got an "Araki forgot" moment.Might have missed it, but where can I find how much Progress we get each turn? I do know we can spend Vitae for Progress at a 1:1 ratio.
I'm not sure you have enough Vitae to do this: you have 9 and a Foreman is 3 Vitae each, while a CogWork is 1 Vitae each.
Currently, you are at cap for the number of rooms available.- [ROOM] Create a room off the main path, in the eastern corner of what our dungeon currently is, and if possible designate it as a 'tinkering room'
In that case maybe I'll reduce it to 1 for man and 2 cogworks? I think the math should workout then.I'm not sure you have enough Vitae to do this: you have 9 and a Foreman is 3 Vitae each, while a CogWork is 1 Vitae each.
Currently, you are at cap for the number of rooms available.
Yep, the only doubt about your plan (just because I don't know if it's something desired or not): with 1 progress in Monster Rank, you will go to 1/5 progress required. If you want to do an additional room, could be useful to increase the room cap by spending that progress here and then do another room next turn.In that case maybe I'll reduce it to 1 for man and 2 cogworks? I think the math should workout then.
In that case I'll just skip the room thing if that's fine by you.
Oh no I get what you dare saying but I just prefer focusing on our monster first and foremost, increasing our room limit would be good as well but I'd prefer making sure we have something we can work with that won't be pasted by bob the level 1 adventurer in our first intruder encounter.Yep, the only doubt about your plan (just because I don't know if it's something desired or not): with 1 progress in Monster Rank, you will go to 1/5 progress required. If you want to do an additional room, could be useful to increase the room cap by spending that progress here and then do another room next turn.
I don't want to influence you, it's just that I know that the mechanics aren't clear enough, so I want to clarify to be sure that everything is allright.
Ah, that's why no one was proposing monsters.So using progress/Vitae allows us to increase our monster rank, but what action do we use if we just want to design a new monster? Would the classify under creature or research?
Got it. Welp, time to go to the drawing board then. I've got ideas for monsters that I need to put into words. I do sort of have an idea for a trap I guess. Even though it's not much of a trap. Unless you count hurting someone's pride. I just got inspired because I was replaying Portal recently. Don't take it seriously. I don't expect it to be accepted, but it'd be cool if it did.Ah, that's why no one was proposing monsters.
You can just give me a description of the monster and the rank and I will propose you a template with the traits. In the same way the last turn winning plan proposed the new trap.
Alright in that case I have written in trying to summon/create a scrap spider, tell me if it needs any fixing or anything and I'll get right to it.Ah, that's why no one was proposing monsters.
You can just give me a description of the monster and the rank and I will propose you a template with the traits. In the same way the last turn winning plan proposed the new trap.
Okay, at Rank 1 it would have the same profile of the CogWorks, but when they level up they will get a different choice of traits. Sounds good?Alright in that case I have written in trying to summon/create a scrap spider, tell me if it needs any fixing or anything and I'll get right to it.
I'm cool with that, they are meant to be cheap and fast after all. Not the destroyers of worlds.Okay, at Rank 1 it would have the same profile of the CogWorks, but when they level up they will get a different choice of traits. Sounds good?
Well since my plan with the scrap spider is winning the turn after we might throw a few at exploring stuff to see how they perform, they should be fast enough to be decent scouts at the very least.I say we should make a spider like thing and have him explore because a spider can easily move around in this corrupted bog and yet small enough to not be easily seen.
Edit: Also maybe we can get some wood and make wooden mechanical men. We will need weapons or at least tools for our guys. Like is there tar nearby that we can make traps or flamethrower?
How about a buzzsaw stuck on top of a roomba like body? It would force adventurers to either move or lose a foot.Also, if anyone has any other monster ideas, shoot and I'll see about sticking them in my plan.