In the misty region of Domoter, the normally still air starts to tremble. First with small vibrations, then with progressively stronger quakes which cause ripples in the fog, both due to the shockwaves and to the running, scared animals. After longs minutes, the mist is again undisturbed, except for a large column of smoke and ashes rising from a hole in the ground, near a newly open underground entrance. A new Core is born, with a still undecided fate.
The metallic innards of the Dungeon are paved with alien mechanical devices, emits a range of buzzing, sizzling and crushing noises in the hot and humid rooms. Only two rooms are currently done, with the dungeon still unhinabited. But what's a Factory without its workers?
From a machine near you blazing furnace, three small creatures, no larger than a goblin, rolls out, made of cogs and mechanical manipulators sensing the area and moving where it's necessary.
After a longer minute, another creature, three times bigger, exits the machine. His muscular body and green-orange is skin is already covered by soot, but his steel limbs are keep pristine clean, without any chance for malfunctioning. Thick googles cover his eyes, while it's scanning the surrounding, stopping when his eye meets the three CogWorks.
"Go to the entrance and be on lookout." Whirling, the three machines obeys.
The Foreman then stares straight at the inferno that is your being, waiting for your next actions and orders.
Well, we can finally start with the first turn. All the infos are in the Notion Board at this link: The Furnace Core
I updated the Mechanics post with the basic Mechanics. Please, vote by plan with the following format:
[J] Plan Smart
- [CREATURE] Create X CogWorks
- [ROOM] Create an additional room
- [RESEARCH] Spend one progress to Increase the Vitae Reserve
- [MONSTERS] Go scouting outside.
Vote will be open until the next weekend. Let the game begin.