The Furnace - A simple Dungeon Core Quest

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My reading of the backrooms and a floor based of them would be basically a liminal scape that exists to utterly confuse any invaders that enter the dungeon, it's like a bag of holding, the floor is bigger then it really is and it more often then not loops on on itself, basically wasting the delving parties supplies and mental state.

The monsters would vary, between the wretches, deathmoths, skin-stealers, smilers and reviooks with each one taking advantage of the liminal space provided.
Okay, I'll probably rework them if it results being the winning plan. Time to do some researches on the topic.
 
Thanks for explaining the liminal dungeon, I'd be fine with the difficult-to-perceive monster angle as the main gimmick, although I'm a bit worried about how much variety we could get out of that.
 
Yeah, liminal feels like it would get boring after all while. After all, all the floors would have the same gimmick, while with the other two options you can have more variety with the concept.
 
Okay, I'll probably rework them if it results being the winning plan. Time to do some researches on the topic.
Just a word of warning, the backrooms exploded, content wise, just like the SCP wiki did, once it got popular, so, good luck fishing there.

The wierd geometry was nice though.

With liminal as a key world, we can also work the dream world angle though
 
Just a word of warning, the backrooms exploded, content wise, just like the SCP wiki did, once it got popular, so, good luck fishing there.

The wierd geometry was nice though.

With liminal as a key world, we can also work the dream world angle though
I can do a bit of both. Before Backrooms become popular, there was SCP-184 that was with a similar angle of "things become more wrong the more you delve deep", which included "Geometry getting very weird".
 
Hold on, are you scrapping the original stuff for the liminal option? I'd rather stick with with the original sneaky monster idea than just taking stuff straight from the backrooms. Like what exactly is going on here?
 
Hold on, are you scrapping the original stuff for the liminal option? I'd rather stick with with the original sneaky monster idea than just taking stuff straight from the backrooms. Like what exactly is going on here?
Oh, I think I missread the message. I still have the previous options, so they are not completely scrapped.
Maybe I should just ask:

Option 1: I can do my personal take on the Liminal Concept: so the sensation that the space is wrong, similar to a normal one but with a particular geometry. So more with original monsters based on "something external to the reality seeping through the liminal".

Dungeon

A new tool for teams & individuals that blends everyday work apps into one.

Option 2: I can take inspiration from the original topic, so the backrooms and the games inspired by the Liminal Concept (I don't recall the name, but I watched their gameplay).

Dungeon (1)

A new tool for teams & individuals that blends everyday work apps into one.

Which one do you prefer?
 
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I did a bit of delving in the wiki and I modified monsters, trap and spell. They should make more sense?
Personally I think this is slightly more interesting, but you shouldn't feel confined to just using the wiki or anything, you are absolutely able to pick and choose what you want to use and put your spin on it, that's what makes dungeon quests fun.

Yeah, liminal feels like it would get boring after all while. After all, all the floors would have the same gimmick, while with the other two options you can have more variety with the concept.
We can always change it up once we get more floors, like next floor we could go fury of the ancient jungle, dark glass, underground factory or anything else on the theme table.
 
Can we? It never said.
I actually did:
Question @Abyssius, we won't be tied to just one theme as we get more floors if I'm assuming right yes? We'll get the chance to try different stuff if we get lucky?

I would say that you can, but in that case I would also say that you would need to define the Dungeon in consecutive layers.

Like, something like this:
Floor 1 - 5: Dark Glass
Floor 6-8: The Museum
Floor 9-14: The Underground Factory.
But it's easy to miss. We have so many proposed options, would be a waste to use only one.
 
[X] Plan: Feed the Machine
has the same potential as liminal for non euclidean fuckery, but has more things it can do. silent hill dungeon lets gooo
 
What? I'm pretty sure that the factory is machine focused. Where are you getting non-euclidean from? And while I don't know much about Silent Hill, aren't it's monsters fleshy things?
I think it's referencing the Otherworld, which is the "dark dimension" and it's characterized by pipe/industrial stuff.

Just to clarify: the Factory is ... Factory focus. So Robot/Cyborg minions that work and maintains the factory, traps related to production lines and machines. So I would consider the Otherworld-style to be a bit out of theme.
 
I think it's referencing the Otherworld, which is the "dark dimension" and it's characterized by pipe/industrial stuff.

Just to clarify: the Factory is ... Factory focus. So Robot/Cyborg minions that work and maintains the factory, traps related to production lines and machines. So I would consider the Otherworld-style to be a bit out of theme.
However I think that wouldn't preclude stuff like metal-forged death scorpions that feed on the souls of anything they kill or molten-iron elementals that burn everything around them, there is a lot that could be done with the factory with a bit of elbow grease.
 
[] Plan: Welcome to the Medieval Backrooms
I prefer option 1 btw, maybe with a little bit of option 2 sprinkled in occasionally.

EDIT: I prefer machinery to bugs
[X] Plan: Feed the Machine
 
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[X] Plan: Feed the Machine
-[X] [DUNGEON THEME] The Underground Factory
-[X] [TYPE] Natural Entry
-[X] [PLACE] Black and Blue
 
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