The Furnace - A simple Dungeon Core Quest

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Well looks like mor people are voting for dark class and fury of the ancient jungle, and while I know that we can get more themes I hope that either of those becomes our starter. Mainly because I think they are pretty cool even though I am very biased. I wouldn't mind crystalline winning though it is pretty cool as well.
 
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Scheduled vote count started by Abyssius on Sep 1, 2023 at 2:56 PM, finished with 40 posts and 24 votes.

  • [X] Plan: Feed the Machine
    -[X] [DUNGEON THEME] The Underground Factory
    -[X] [TYPE] Natural Entry
    -[X] [PLACE] Black and Blue
    [X] Plan: legally distinct Hallownest
    -[x] [DUNGEON THEME] Endless Hive
    -[x] [TYPE] Pocket Dimension
    -[x] [PLACE] White and Black
    [X] Plan: Welcome to the Medieval Backrooms
    -[X] [DUNGEON THEME] Liminal
    -[x] [TYPE] Pocket Dimension
    -[X] [PLACE] Black and White
    [X] Plan: angry glass
    -[X] [DUNGEON THEME] dark glass
    -[X] [TYPE] Natural Entry
    -[X] [PLACE] blue and red
    [x] Plan: Buggy Empire!
    -[x] [DUNGEON THEME] Endless Hive
    -[x] [TYPE] Pocket Dimension
    - [x] Black- Green
    [X] Plan: It Grows
    -[X] [DUNGEON THEME] The Flesh
    -[X] [TYPE] Natural Entry
    -[X] [PLACE] Red and Green
    [X] Welcome to the jungle
    -[X] [DUNGEON THEME] Fury of the Ancient Jungle
    -[x] [TYPE] Pocket Dimension
    -[X] [PLACE] Blue and Green
    [X] Made in the Abyss
    -[X] [DUNGEON THEME] The Carrion Pits
    -[x] [TYPE] Pocket Dimension
    -[X] [PLACE] Blue and Green
    [X] Plan: Moar Warp Stone Yes-Yes!
    -[X] [DUNGEON THEME] Vermintide
    -[x] [TYPE] Pocket Dimension
    -[X] [PLACE] Green and Black
    [x] Plan: Classic
    - [x] Classic
    -[x] [TYPE] Pocket Dimension
    - [x] Red-white
    [X] Plan: An Ideal Future
    -[X] [DUNGEON THEME] The Underground Factory
    -[X] [TYPE] Natural Entry
    -[X] [PLACE] Red and White
    [X] Plan: The One True God
    -[X] [DUNGEON THEME] A Holy Sanctuary Defiled
    -[x] [TYPE] Pocket Dimension
    -[X] [PLACE] Black and Red
    [x] Plan: For the Horde
    - [x] Underground factory
    - [x] Natural entrence
    - [x] Red-Blue
    [X] Plan: Museum of Natural History
    -[X] [DUNGEON THEME] Museum
    -[X] [TYPE] Natural Entry
    -[X] [PLACE] Blue and Black
    [X] Plan: Swarm
    -[x] [DUNGEON THEME] Endless Hive
    -[x] [TYPE] Pocket Dimension
    -[X] [PLACE] Green and White
    [X] Plan: The Under-Empire Will Rise Up!
    -[X] [DUNGEON THEME] Vermintide
    -[X] [TYPE] Natural Entry
    -[X] [PLACE] Green and Black
    [X] Plan: Fly Birdie! Fly!
    -[x] [DUNGEON THEME] The Broken Horizon
    -[x] [TYPE] Pocket Dimension
    -[x] [PLACE] White and Blue
    [X] Made in the Abyss
    [X] Plan: Undead Horde
    -[X] [DUNGEON THEME] The Crypt
    -[x] [TYPE] Pocket Dimension
    -[X] [PLACE] Black and Blue
    [X] Welcome to the jungle
 
I-III: The Last Choice.
Hello, sorry for the waiting, but I decided to do a funny.
Meaning that I drafted the starting creature, spells and traps for each theme, which will be available at this link:

Dungeon

A new tool for teams & individuals that blends everyday work apps into one.
I'll use Notion to keep track of all the creatures and things, fully knowing that these types of quest tends to become quite messy with bookeeping and be organized is the only way to make things function.

So, now you are going to vote on one of the three top tiers of the last vote. Choose more accordingly to the feeling than the mechanics: even if the initial monsters aren't balanced, this won't means that they cannot become strongers in the future.
The three plans:

[X] Plan: Feed the Machine
-[X] [DUNGEON THEME] The Underground Factory
-[X] [TYPE] Natural Entry
-[X] [PLACE] Black and Blue

[X] Plan: legally distinct Hallownest
-[x] [DUNGEON THEME] Endless Hive
-[x] [TYPE] Pocket Dimension
-[x] [PLACE] White and Black

[X] Plan: Welcome to the Medieval Backrooms
-[X] [DUNGEON THEME] Liminal
-[x] [TYPE] Pocket Dimension
-[X] [PLACE] Black and White

You can only pick one. The vote will be open until I get back to work tomorrow.
 
[X] Plan: Welcome to the Medieval Backrooms
 
I'm still open to question. I plan to add some setting details for the two regions choosen (Black - Blue, White-Black) in a couple of hours.
 
In this case, how would things like bosses, mini-bosses and raid bosses work if you don't mind me asking, would they just be bigger standard monsters or something more unique?
Standard Monster. Considering that the monsters becomes progressively more expensive with the increase of the Tier, they become few in number to be miniboss and bosses naturally.
 
[X] Plan: legally distinct Hallownest

I prefer a dungeon that's more alive, filled with almost like ecosystems. Liminal feels like it would become boring quickly.
 
@Abyssius, So I know the Factory will do machine stuff and Hive's theme is bugs, but what can we expect to get in the future from the liminal dungeon? Because from the original description I got the impression that the stuff in it would be generally stuff that seems almost normal but once the flaws are noticed, it would unsettle the adventurers (maybe a monster with wrong/weird proportions or mimics), instead of invisible monsters and non-euclidean space.
 
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Domoter and Cideter
Domoter: Land of Intrigues

Domoter is a land immersed almost everywhere in mist, reducing vision and making the roads, already dangerous due to monster presence, even more dangerous. Domoterians believe in two things: exploitation on the lesser and technological advancement. This resulted in the widespread diffusion of necromancy and its more younger sibling, deadcrafting, the art of fusing together mechanical parts and undead flesh. Failed experiment, which according to the laws should be disposed definitely, have an unfortunate tendency to vanish and find themselves in the countryside. Roaming necromancer who directly reject the Domoterian University doctrine are another issue that villagers, quite commonly, tend to face.

Fishermen villages near the cost tend to be faced with another problem: a humanoid race of acquatic creatures that the locals call "Bothniol" is responsible for raiding the coasts for kidnapping humans as food source. Some raiding parting penetrate the hinterland, looking for anything precious that they could use.

The political entity that claims the majority of Domoter is the Republic of Collenia: famous for the Domoterian University, it's the greatest city of the region, governed by representatives of the noble families of Collenia. As expected, intrigue and violence are common behind the facade of the progressive city and each of the families is looking for anything useful against their political rival.

The God of Domoter is called Nitphin of the Mist, the Unseen or the Bindless. As the everreaching mist, Nitphin is something hidden and that cannot be grasped and provides boon to its Adventurer that allows them to move without leaving trace and avoiding obstacles, hitting targets from where they don't expect or tricking them with illusions and diversions. The Adventurers of Nitphin rarely use heavy armours, investing in swiftness, preparation and precise strikes.

Cideter: Land of Stagnation

While Domoter is afflicted by its eternal mist, the light in Cideter behaves strangely: during the day, the light is equivalent to the one of the first hours of dawn, not quite day, but not quite night; during the night, there's still a faint trace of light similar to the last hours of dusk. This sort of eternal continuity, with no clear day or night, is also present in the culture of Cideter, who thinks that there are no begins or ends, but only gradation of being.

While the Domoterian God is more hidden (figuratively and literally), the Cideterian God, Untyx of Dawn and Dusk, Death and Life, it's present in the everyday life of its deeply religious citizien. While necromancy is also istituzionalized, the reason is different compared to Domoter: in Cideter is used for preserving for the eternity its most worth champions and not to create manpower for menial labor.

The Adventurers blessed by Untyx are paladins and knight, stalwart champions against the roaming beasts of Cideter: spontaneously reanimated corpses, bloabs of condensed light or darkness and "light" and "night" scorched creatures are some of the most common threats. Done in their heavy armours and followed by clerics, Adventurers of Untyx are difficult to take down.

Another faction that is trying to take the place of the Untyx cult are the vampires of the Lazarus' Dominion: considered heretic for their faith in the First Vampire Lazarus, they sometimes offer a protection more sturdy than the cults of Untys provide. Mortal servants, undead servants and newborn vampires usually roams Cideter, looking for something useful to advance their cause.

There isn't a unified political center in Cideter because the Adventurer Guild did his best to crush any political entity that doesn't respond to them. So, the government is fractured in various small parishes, leaded by their respective Older Priest, that in theory should cooperate with each other. But when the Adventurers are not closed, it's not unheard that the Parishes try to absorb their neighbor.
 
@Abyssius, So I know the Factory will do machine stuff and Hive's theme is bugs, but what can we expect to get in the future from the liminal dungeon? Because from the original description I got the impression that the stuff in it would be generally stuff that seems almost normal but once the flaws are noticed, it would unsettle the adventurers (maybe a monster with wrong/weird proportions or mimics), instead of invisible monsters and non-euclidean space.
Maybe I got the wrong interpretation. Monsters in the Backrooms to me where almost that "Something is there, but I can't say what it is". Mimic were also something I thought about and would be easily implemented. Probably the "Non-Euclidian" angle went out too strong.

The theme I was thinking about was more about cumulative malus from a mechanical stand point and extradimensional creatures/mimic for the monster and wrong geometry/scenery for the traps. Not sure if it was the intention of the creator.
 
Maybe I got the wrong interpretation. Monsters in the Backrooms to me where almost that "Something is there, but I can't say what it is". Mimic were also something I thought about and would be easily implemented. Probably the "Non-Euclidian" angle went out too strong.

The theme I was thinking about was more about cumulative malus from a mechanical stand point and extradimensional creatures/mimic for the monster and wrong geometry/scenery for the traps. Not sure if it was the intention of the creator.
My reading of the backrooms and a floor based of them would be basically a liminal scape that exists to utterly confuse any invaders that enter the dungeon, it's like a bag of holding, the floor is bigger then it really is and it more often then not loops on on itself, basically wasting the delving parties supplies and mental state.

The monsters would vary, between the wretches, deathmoths, skin-stealers, smilers and reviooks with each one taking advantage of the liminal space provided.
 
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