Dw, I would be, if I were to play.
Well, I based it off of yours when it wasn't formatted correctly. The format is still a bit off but at least your plan has a name now, lol. I'll change mine to match yours though.
ah well, I was just inviting you to use it, since it was already upWell, I based it off of yours when it wasn't formatted correctly. The format is still a bit off but at least your plan has a name now, lol. I'll change mine to match yours though.
I would say that you can, but in that case I would also say that you would need to define the Dungeon in consecutive layers.Question @Abyssius, we won't be tied to just one theme as we get more floors if I'm assuming right yes? We'll get the chance to try different stuff if we get lucky?
I could theoretically allow it, but I think that it will depends on the number of floors and rooms of each "theme block". So it will keep become expensive the bigger the Dungeon becomes.Would be allowed to shift layers eventually? For example, we originally have The Factory as layer one, and The Museum as layer two, but would we be allowed to change the order? It'd allow us a neat advantage of changing things up from time to time, so adventurers can't memorize our floor pattern. (It'd be a long time until we can do this due to the amount of growth and energy needed, but I'm curious to see if it's possible in the first place.)
Yeah it seems perfectly okay to me, it basically is the industry standard for dungeons so you'll not hear any complaining from me.I would say that you can, but in that case I would also say that you would need to define the Dungeon in consecutive layers.
Like, something like this:
Floor 1 - 5: Dark Glass
Floor 6-8: The Museum
Floor 9-14: The Underground Factory.
I just took three name as an example. So you can have more themes, but no mix-match between floors and minions. Do you think it's fine?