- Location
- iTALY
At the beginning, you'll probably encounter easier fights because I need to check if the combat system is working and to get a feeling on how difficult I can make encounters. This is from a mechanical stand-point. Basically: if I see that you clean the floor with your enemies, I raise the difficult of the next encounter. If I see that you survive your last fight half-dead, I'll probably lower it a bit or keep it steady but giving time to recuperate.Understood I wasn't feeling it as much anyway so I changed it to dark glass as a theme I felt that this one would be more creative.
As for questions, I know this setting will grow as the quest grows but anything you can tell us about the setting? Like how dangerous would the average dungeon diving group be?
From a narrative pointo of view, the easiest enemies are random creatures roaming or small organizations and will be probably your first fights. By small organizations, I mean something like a bandit camp, a necromancers with some undeads, something on this scale.
On the middle difficult, you get troops or adventures (with lower case a) coming from the nation where you'll spawn (which will also be decided in the next vote). They have bigger number, more resources and can present a harder challenge for several incursions. But if you prove yourself to be too dangerous, they will call the experts.
Which are the Adventurers with the uppercase A, blessed by the Gods.
Copper, Iron and Steel Adventurers will probably show themselves by attaching themselves to previous groups to collect info on the monsters and the traps. They are the recruits of the Adventurers, tasked with getting experienced while avoiding too many risk. Probably a Copper Adventurer will be sent in the early game to check if you really exist, but without planning to get too deep in the Dungeon.
Silver, Gold and Platinum Adventurers are the ranks where they will try to put you down for good if they can. They are less common than the previous tiers of Adventurers, but they have several blessings and fighting experience.
If they start to get too many losses, you can probably expect one Mithril, Adamantite or Celestium rank Adventurer to lead the raid from that point on.
If they should fail, the Adventurer guild leader, Chosen by their own God, ranked "Vitae Aufero", will pay you a visit.
If he should fail in taking you down, congratulation: you win the quest.
Hope I'm able to make things as interest as they currently sounds.