I'll update this when I got more sleep and time. And maybe when we have a solid idea of what sort of Dungeon Core we are going to play.
User | Total |
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Abyssius | 10 |
In the quests that I partecipate, usually the theme or element was a single word (like Space, Time or Sand). But I don't dislike this format, so I consider this valid.[x] [fury of the ancient jungle: ] Write in: this theme focuses primarily on lizardfolk or lizardmen, lizardfolk are a ancient if primitive race that operate on cold logic and are feared for their powerful Jaws, affinity for other reptiles as well as a habit of being capable of being fairly strong magic users with a particular habit of having wind and nature aligned magic users. Lizardfolk themselves are stout, tall and make are crafty enough to create basic tools and weapons if they ahvr sufficient materials lying around, additionally there several subspecies such as the great saurians being the most common, varan being bigger and dimmer then the saurians and the kameons being the smallest but the most cunning and intelligent, with a higher then average chance of being magic users.
@Abyssius, hope that's this is good and interesting enough for you.
Fair enough, I just wanted to be descriptive enough to carry my idea across besides, I had a hit of inspiration from playing total war with the lizardmen and couldn't stop.In the quests that I partecipate, usually the theme or element was a single word (like Space, Time or Sand). But I don't dislike this format, so I consider this valid.
In the final vote, I'll put it as "Jungle" with a small note.
Luckily you have like, two days to propose something but no pressure, curious to see what everyone cooks up.Oh! Dungeon Quest! Dungeon Quest!!! Let me see if I can think of a good theme before the voting ends.
Just saying Amilia but those aren't votes for anything quite yet, this is just a write in vote for voting for the actual themes.[X] [Endless Hive] A series of dark tunnels and caverns forming a maze filled with infinite sounds of buzzing and skittering. A home of an uncountable number of insects and arachnids of all sizes and abilities that will feast on anything they might find.
I would enjoy being NOPE the dungeon. Plus, there's a lot you can do with insects if you go beyond the famous kinds.
Approved. I can work with this.[X] [Aberration] Beings warped by or birthed from forces that defy understanding. Aberration-themed creatures rarely stick to defined body plans and often exhibit malleability of form, but there are elements that stylistically unite them, such as an abundance of mouths or eyes and esoteric materials and properties (such as being partially made out of twisted space or phasing in and out of tangibility as they breathe). Despite their often disquieting or downright horrifying appearance, Aberrations rarely focus on being a primarily physical threat, relying more on abilities that affect the senses of their prey and even tampering directly with it's mind, closing in to finish disabled opponents. Aberration also tend to be rather sturdy, be it due to simple sturdiness, regeneration, or more esoteric defenses.
Particularly powerful Aberration may start to blur the line between reality and illusion, using the muddled perception of their enemies to twist space and time.
Okay, indication on the minions would be appreciated, but I have an idea of what to do in case. Probably going on Planar Entities like D&D. Approved.[X] [A Holy Sanctuary Defiled] A beautiful forest area complete with mountains and lakes. It would be a beautiful sight, if not for the feeling of wrongness that affects all who enter, and the more observant might notice the odd details. This area filled with nature seems almost... artificial. As if each mountain, tree, and lake were specifically placed and made. The quiet of the forest is unnatural, as the lack of truly intelligent life shows itself, with no animals or creatures to be found. Yet, it always feels as if something is watching. With each step adventures take, the feeling of disgust fills the area more. As if the very land itself is judging them for what they are. Mortals with undeserved power. Adventures will find their divine blessings weakened here, for there is only one true god in this dungeon, and they will exterminate all mortals who dare to tread upon this holy ground.
Approved, good idea for my steampunk aesthetic.[X] [The Underground Factory] Deep within the dungeon, a factory ignites. Convery belts start to move, as materials are turned into monsters created with a single purpose in mind. The elimination of adventures. All to create a world for machines, and only machines. Although lacking in materials, the factory has ways of solving this issue. With each adventurer slain, the dungeon takes what they left behind. Weapons, armor, and accessories are all melted down and used to fuel the factory. Each death fuels the factory until only those made of metal remain. Metal blades grind, hammers pound against hot steel in sync, and the killing machine activates.
Deep sea creatures? Approved.[X]The Abyss: in the debts of the ocean far from the light of the sun and the gods above lie strange lifeforms and stranger magics. This dungeon bring the darkness of the deep waters on the surface, to the horror of its dungeon's delvers.
Approved. The enemies will understand the gravity of the situation.[X] [The Broken Horizon] The Broken Horizon is a treacherous place, for it is formed of perpetually floating landmasses, small and large. Hurricane force Winds, massive thunderstorms and the constant smashing and rumbling of floating Islands colliding with eachover make it extremely dangerous, and that's without taking into account the numerous kinds of flying creatures.
Ah yes, Deepnest from Hollow Knight. Approved.[X] [Endless Hive] A series of dark tunnels and caverns forming a maze filled with infinite sounds of buzzing and skittering. A home of an uncountable number of insects and arachnids of all sizes and abilities that will feast on anything they might find.
In another quest I'm planning to write again when I'll win my writer's block, I have something quite similar. Approved.[X] [The Flesh] Rivers of blood and bile, roots of bone, walls of warm flesh filled with puss, and with tunnels more like veins as the very structure pulses with the endless drumming of an unseen heart beat. What is this creature no one knows; is it the form of a slumbering god-beast or something stranger still. All people know is that there is value to be found with in it ever growing depths provided they can survive its horrors. For within its confines the very land comes alive to defend itself like an immune system attacking a infection, and if the body itself doesn't kill you the myriad of parasites and monsters will having grown strong and mutated from consuming the flesh of their home.
I mean, the classic are classic for a reason, so it's clearly approved.[X] [Classic] Who doesn't love a classic? Spiked ceilings, snake pits, sand traps, arrows in the wall, skeleton soldiers. Yea, the good stuff.
I imagine this one more trap focused compared to other idea. I think I can make it work. Approved, but if you have some idea for minions and creature would be good.[X] [Puzzle-land] Puzzles and more puzzles. Everything is puzzles! You cant go five feet before being smacked in the face with another puzzle! And getting one wrong answer can be a death sentence. Will wear them out, both mentally and physically.
We are still in the theme suggestion phase not the actual decision phase.[X] [Classic] Who doesn't love a classic? Spiked ceilings, snake pits, sand traps, arrows in the wall, skeleton soldiers. Yea, the good stuff.
Like I said above but thanks for liking my idea.
This is more of me throwing my support behind it. I know the proper vote hasn't started yet.We are still in the theme suggestion phase not the actual decision phase.
Like I said above but thanks for liking my idea.
Since some of you have already done so, I would say max two theme for each user.Question @Abyssius, can we propose multiple themes per person?