Cradle Nebula
The Great Harborship, Bentus
After considering the situation you send a ping to Ulysses. "How close do you need to be to get a good shot on Ninhursag?"
Ulysses takes a few moments to run the calculations. "The closer the better obviously, but if we don't want to get involved in the main fight, then I'd say 12 SUs. I've plotted a course that will bring us within that range on our way to the young ones, but it will cost us time." He sends a series of waypoints to your navigation submind.
You hesitate. Your instincts scream at you to go protect the youngest bentusi. But your instincts also tell you to fight beside the eldest. Finally you send the course to Laverna. "Alright we'll do it, but we can't stop for anything else on the way to the children. So Laverna, keep us covered. I'll deal with any of the barnacles that get too close. Ulysses, concentrate on making the perfect shot. We only have one shot at this."
"I'm on it."
"I'll double check my capacitors."
Your small flotilla dives into the battle space. Unfortunately the path Ulysses has charted is not an easy one. Thousands of T-Mat fighters have turned the entire region into a massive dog fight and knots of barnacle frigates have formed around the remaining sentinels. Laverna sends wave after wave of acolytes at the incoming fighters while your dervishes dance around you killing anything that gets close.
You yourself engage in a running duel with three barnacle frigates. None of them alone are your match, but they have heavy armor and keep rotating out of the battle before you can manage to cause any major damage. Their cannons keep up a continuous barrage of heavy metal impacting your defensive fields. It's nothing beside the firepower of a Wraith Carrier, but it's still a noticeable strain.
Through it all Ulysses is preparing his siege cannon. The armored hatch slides open and the massive weapon emerges from its berth. Your sensors read the massive energy spike as his secondary reactors spool up to begin feeding its massive capacitors. Drones dart around the edges of the weapon making last minute adjustments as the cannon's opening begins to glow from the growing plasma sphere.
You're being positively swarmed by fighters now and another two barnacles have joined the assault. It's not the worst fight you've ever been, but without Ulysses assistance it's pushing you hard. Your defensive fields are starting to overload and Laverna is running out of resources to build new acolytes. Finally though you reach the point of closest approach.
Ulysses swings around and with a final pulse of power releases the massive siege charge. It flies across the battlefield like a raging sun. It flies across the space separating your flotilla from Ninhursag like an unstoppable god. Several T-Mat fighters can't get out of the way in time and are simply incinerated, their masses too low to disrupt the titanic forces holding the sphere together. Ninhursag itself is not blind to the threat and desperately rolls to bring its most intact armor to face the charge. Unfortunately for Ninhursag however that just plays into Ulysses's plans as he deliberately targeted the siege cannon at the side opposite Bentus, and the elder Bentusi now makes full use of the opportunity to fire on Ninhursag's weakest armor.
Then the plasma sphere detonates, and the battle is lit up with the light of a short lived star. Hundreds of T-Mat fighters and barnacles are destroyed outright while the ones at the edges of the destructive wave are sent flying. Ninhursag itself is shoved back towards Bentus as the massive energy wave slams into its armor. The enormous ship is too heavily armored to be destroyed even by that level of power, but as your sensors clear you can see that its armor is cracked and rent through. Enormous pieces of debris are even flaking off.
It's not out of action, but you can be satisfied that you've done your part to level the playing field between the two titanic warships. Now it will be up to Bentus to finish the fight. For your part wIth Ulysesses now free to help you're able to beat back the barnacles and focus on a full burn to the cluster of young chrysalises.
You've been keeping one sensor array focused on them the entire time, and fortunately none of them have taken any damage. Unfortunately that was at the cost of their guardian. You've never met that particular sentinel before and you're too far away for a real conversation, but the ghost of a handshake passes between you as you realize its intent.
With your imminent arrival the Sentinel knows that the children will still be protected. And so rather than make a terrible choice between its own survival and any of them getting damaged it pushes itself far beyond its limits as it rushes a group of barnacles that have been trying to slip past it. With all its turrets and cannons blasting at full power it rams right into one, kills another, and then forces its reactor to detonate to catch the last three before they can get away.
The sacrifice is perfectly timed as your farthest acolyte wings are just arriving to take over the duty of fighting the approaching T-Mat. And shortly afterwards your flotilla slides into place around the young ones. You, Laverna, and Ulysses hold a small moment of silence for the fallen warrior, but there isn't time for a proper memorial. There are more barnacles inbound to replace the ones destroyed and you can't risk any of them getting a lucky shot.
Laverna and the shepherd drone evacuate their hangar bay of everything remaining and scoop up the chrysalises. You quickly network with the older corvettes and ignoring their torrent of questions and desperate cries upload an emergency jump to their hyperspace cores.
A dozen gold rectangles open as your friends and the children perform an emergency jump out of the battle space. But you remain behind, unwilling to make a jump while there is even the slightest chance that one of the children will suffer a hyperspace failure of any kind. For long moments you face the entire T-Mat swarm alone. The depleting acolytes wings are no longer enough to keep the T-Mat fighters at bay and they begin to make strafing runs to chip away at your armor even as dozens of barnacles focus their fire on your failing defensive field.
Fortunately it only takes a few moments for your subminds to confirm that the area is clear of all the pilgrim and chrysalis signatures. With a sign of relief you activate your own hyperspace core and a quantum gate scoops you away from danger.
The jump is a short one, and you emerge to find the void awash with the chatter of the young ones. They ask what is going one, what happened to Bentus, who you are, where the enemies came from, if everyone is going to be alright, and on and on. Laverna is trying to answer them, but she's being overwhelmed and Ullysses is little help.
You take control with a loud ping of the local network. "I'm sorry but now is not the time for questions. We're still in danger and have to move. Now do you all remember your emergency lessons?" You don't wait for an affirmative. "We'll be heading to the Tantalus Bastion. Everyone dampen your emissions. And don't use the fleet net unless it's critical. We need to make sure no one hears us until we're there."
Having quieted the young ones for now your flotilla makes its way towards the bastion. It is not entirely quiet of course. The young ones find that they have critical questions they absolutely need to ask, and occasionally softly talk with each other. But you plot a route through the thickest dust clouds and after a nerve wracking, but mostly uneventful two days manage to make it to the bastion where Iuno and Aurora went earlier.
Unfortunately the bastion is dark as you slip into its curving harbor. You see Aurora, Iuno, and all your flicker friends, but not the sentinels you were hoping for. The only movement is the bastion's quiet caretaker drones tending to the dark hulks of the ancient war forms.
You allow the children free reign. Inside the bastion's defenses they are safe as anywhere in the nebula, and they spill out to begin exploring while you talk with Aurora and the others. Apparently there weren't any sentinels here when they showed up. They decided to wait for you rather than try to find another bastion or sentinel patrol.
Unfortunately without a sentinel the bastion is not nearly as useful as it might be. The automatic defenses will protect you, but none of your are sentinels so you only have access to the civilian docks. Which are little more than a bare bones rest area. As such your options are fairly limited.
[ ] Return to the Fight
You could leave the children here while the rest of you head back to help Bentus. This would let you help in its fight with Ninhursag, but leave the children relatively unattended. Unfortunately none of you are elders so even if one of you stays behind actually keeping the children in check will be difficult. And if you don't leave anyone it's likely someone will leave. The older ones do have hyperspace cores of their own after all.
[ ] Take the children and retreat
It goes against the grain to leave Bentus unaided, but you could take the children to another harborship in one of the other safe havens of the Bentusi. Not only would that keep them safer, but you would also be able to hand them off to an Elder or better yet a gestalt of Elders. Someone who is used to dealing with dozens of hyper intelligent juveniles.
[ ] Try to hack the bastion
The War forms are right there. Along with all the resources of the bastion. You aren't a sentinel, but you and your friends have some experience with cracking security codes. You could try to gain access to the bastion's resources. Maybe even one of the war forms. Of course the Bastion is specifically warded against a Bentusi trying this. It's not like you're the first one to have this idea.